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Reviews of Warlordish options - Starting with the Noble
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<blockquote data-quote="jodyjohnson" data-source="post: 6851246" data-attributes="member: 5590"><p>Although I'm hesitant to review my own offering I think I can answer the bugaboo's without being overly biased.</p><p>Jolydee's Obvious Arcana - the Marshal by Jody Lee Johnson (myself)</p><p><a href="http://www.dmsguild.com/product/176929/JoLydees-Obvious-Arcana" target="_blank">http://www.dmsguild.com/product/176929/JoLydees-Obvious-Arcana</a></p><p></p><p>34 pages document - 3 pages Cover and Table of Contents, 4 pages of quiz, 7 pages of Marshal and the rest is alternate rules related to combat, hit points, and NPCs (20 pages).</p><p></p><p>1. <u>Ranged</u> inspirational healing from unconscious – no. Inspirational healing- yes, kit healing - yes, both from unconscious.</p><p>Specifically though this depends on a DM call whether the target can spend Hit Dice while "unconscious".</p><p>I think Rejuvenation has more leeway to 'inspirational' heal from unconscious since the Marshal is spending their own Hit Dice.</p><p></p><p>2. Background as a class – no. Although military training is implied, it is not required - the abilities can come naturally.</p><p></p><p>3. I’m in charge here – maybe. The Banneret implies more command rank, as can the Chevalier. The Chevalier and Beast Handler are completely in charge of their beasts.</p><p></p><p>4. Healing by spending Hit Dice – yes. I consider this one of the tactical options as Hit Dice need to be rationed and the choice to blow them early will have consequences later. It can also be used to speed up the process where if only 1 or 2 party members need hit point recovery, they can spend the HD they would have spent anyway (plus some bonus HP) but the group can move on without having to actually do the hour of downtime.</p><p></p><p>5. Full action granting – no with a provision. Both the Chevalier and Beast Handler have Beasts that get movement and the Marshal can trade them his action.</p><p></p><p>6. At-will attack granting – check. Both the Chevalier and Beast Handler get at-will attack granting at 7th for their beasts. One of the optional encouragements available to all grants a "basic" attack at-will from 2nd (Opportunistic Strike). No extra dice or abilities beyond Weapon dice and Ability bonus to damage.</p><p></p><p>I haven't been including the power source debate in the other reviews although I tried to mention it when there was one. I decided to use Ki or "living energy" as a compromise for a semi-magical power source and then implied that all the martial classes used it to explain their abilities that everyone can't just do. Which is really just fluff because if you don't think your fighter or rogue uses undefined Ki then the Marshal doesn't need to either.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6851246, member: 5590"] Although I'm hesitant to review my own offering I think I can answer the bugaboo's without being overly biased. Jolydee's Obvious Arcana - the Marshal by Jody Lee Johnson (myself) [url]http://www.dmsguild.com/product/176929/JoLydees-Obvious-Arcana[/url] 34 pages document - 3 pages Cover and Table of Contents, 4 pages of quiz, 7 pages of Marshal and the rest is alternate rules related to combat, hit points, and NPCs (20 pages). 1. [U]Ranged[/U] inspirational healing from unconscious – no. Inspirational healing- yes, kit healing - yes, both from unconscious. Specifically though this depends on a DM call whether the target can spend Hit Dice while "unconscious". I think Rejuvenation has more leeway to 'inspirational' heal from unconscious since the Marshal is spending their own Hit Dice. 2. Background as a class – no. Although military training is implied, it is not required - the abilities can come naturally. 3. I’m in charge here – maybe. The Banneret implies more command rank, as can the Chevalier. The Chevalier and Beast Handler are completely in charge of their beasts. 4. Healing by spending Hit Dice – yes. I consider this one of the tactical options as Hit Dice need to be rationed and the choice to blow them early will have consequences later. It can also be used to speed up the process where if only 1 or 2 party members need hit point recovery, they can spend the HD they would have spent anyway (plus some bonus HP) but the group can move on without having to actually do the hour of downtime. 5. Full action granting – no with a provision. Both the Chevalier and Beast Handler have Beasts that get movement and the Marshal can trade them his action. 6. At-will attack granting – check. Both the Chevalier and Beast Handler get at-will attack granting at 7th for their beasts. One of the optional encouragements available to all grants a "basic" attack at-will from 2nd (Opportunistic Strike). No extra dice or abilities beyond Weapon dice and Ability bonus to damage. I haven't been including the power source debate in the other reviews although I tried to mention it when there was one. I decided to use Ki or "living energy" as a compromise for a semi-magical power source and then implied that all the martial classes used it to explain their abilities that everyone can't just do. Which is really just fluff because if you don't think your fighter or rogue uses undefined Ki then the Marshal doesn't need to either. [/QUOTE]
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