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Revised 6E prediction thread
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<blockquote data-quote="jmartkdr2" data-source="post: 8221972" data-attributes="member: 7017304"><p>I think it would actually be easier and less confusing to give each class it's own set of names for ability types, and only copy names when you copy mechanics as well. Because at the end of the day, a player only needs to understand one class at a time.</p><p></p><p>It might look like more work on the part of the dm, but most dms can and do lean on player to know their own stuff. Those of us who dig in will see the patterns, but that's only really useful when you're looking to homebrew new content - something that doesn't need to be obvious.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8221972, member: 7017304"] I think it would actually be easier and less confusing to give each class it's own set of names for ability types, and only copy names when you copy mechanics as well. Because at the end of the day, a player only needs to understand one class at a time. It might look like more work on the part of the dm, but most dms can and do lean on player to know their own stuff. Those of us who dig in will see the patterns, but that's only really useful when you're looking to homebrew new content - something that doesn't need to be obvious. [/QUOTE]
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Revised 6E prediction thread
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