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<blockquote data-quote="Irda Ranger" data-source="post: 4693145" data-attributes="member: 1003"><p>No, my analogy doesn't miss that at all. You can see the broader ecosystem if you choose to; I merely chose not to. I was speaking of the ecosystem that directly supports D&D and its close relatives - my games of choice. </p><p></p><p></p><p></p><p>That's pretty good enough, AFAIAC. If the RPG ecosystem of which I speak includes Fantasy, Modern, Sci-Fi, Spy and Mutant Supers, I think it's broad enough to support pretty much anything you could ask for.</p><p></p><p></p><p>It certainly changed the ecosystem. Whether it <em>hurt</em> the ecosystem I guess depends on your point of view. As a gamer I see it as an improvement.</p><p></p><p></p><p></p><p>Less variety of what? To-hit tables? Thanks, I'll pass. d20 means gamers don't have to learn a new game mechanic every time they want to try a different setting or thematic element. This is a "Good Thing." As a gamer nothing annoyed me more than that learn-up period. The learning curve is much, much shorter going from D&D to Spycraft (or M&M) than from D&D to Mage: The Ascension (or Marvel Supers). Considering the breadth of worlds and games that have been translated to d20 (including World of Darkness) I really don't see a substantive argument here.</p><p></p><p></p><p>I see this more as a signal of market demand than anything related to the OGL or d20.</p><p></p><p></p><p>There are. I've got my Burning Wheel, NWoD and Spirit of the Century.</p><p></p><p></p><p>This is just false. Constrained innovation is real. It can also be elegant and beautiful. d20 has become more refined with each passing year as designers and publishers learned from each other (both the successes and the mistakes). I have witnessed this purely from the consumer side, and have been really excited about it. I want it to continue.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4693145, member: 1003"] No, my analogy doesn't miss that at all. You can see the broader ecosystem if you choose to; I merely chose not to. I was speaking of the ecosystem that directly supports D&D and its close relatives - my games of choice. That's pretty good enough, AFAIAC. If the RPG ecosystem of which I speak includes Fantasy, Modern, Sci-Fi, Spy and Mutant Supers, I think it's broad enough to support pretty much anything you could ask for. It certainly changed the ecosystem. Whether it [I]hurt[/I] the ecosystem I guess depends on your point of view. As a gamer I see it as an improvement. Less variety of what? To-hit tables? Thanks, I'll pass. d20 means gamers don't have to learn a new game mechanic every time they want to try a different setting or thematic element. This is a "Good Thing." As a gamer nothing annoyed me more than that learn-up period. The learning curve is much, much shorter going from D&D to Spycraft (or M&M) than from D&D to Mage: The Ascension (or Marvel Supers). Considering the breadth of worlds and games that have been translated to d20 (including World of Darkness) I really don't see a substantive argument here. I see this more as a signal of market demand than anything related to the OGL or d20. There are. I've got my Burning Wheel, NWoD and Spirit of the Century. This is just false. Constrained innovation is real. It can also be elegant and beautiful. d20 has become more refined with each passing year as designers and publishers learned from each other (both the successes and the mistakes). I have witnessed this purely from the consumer side, and have been really excited about it. I want it to continue. [/QUOTE]
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