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<blockquote data-quote="Henry" data-source="post: 4693265" data-attributes="member: 158"><p>Theodore Geisel, William Shakespeare, and "Weird Al" Yankovic might disagree. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Sometimes, truly creative works are written by performing within a certain meter and frame or other limitation, and the result is more rewarding than a work that "throws all the shackles off." In the case of gaming, personal anecdotal evidence tells me that I can get more people to at least try a game with mechanics they are familiar with, than one where they have to learn how to succeed or fail, how to track damage, what the basic building blocks for their characters are, etc.</p><p></p><p>I'm certainly not saying that all games should have the same six stats, hit points, feats, etc. but having a common resolution mechanic at the very least seems to give gamers a common point to come back to in their cycle of trying new games.</p><p></p><p>And before I forget: My thanks also to Scott Rouse and his co-workers who put a lot of time and evergy into a GSL that reassures a lot of the 3rd peraty publishers that were once alienated. I've liked what I've seen for 4e from WotC thus far, but a lot of what I liked about 3e didn't come from WotC, but from other publishers who filled in the gaps that WotC just couldn't fill.</p></blockquote><p></p>
[QUOTE="Henry, post: 4693265, member: 158"] Theodore Geisel, William Shakespeare, and "Weird Al" Yankovic might disagree. ;) Sometimes, truly creative works are written by performing within a certain meter and frame or other limitation, and the result is more rewarding than a work that "throws all the shackles off." In the case of gaming, personal anecdotal evidence tells me that I can get more people to at least try a game with mechanics they are familiar with, than one where they have to learn how to succeed or fail, how to track damage, what the basic building blocks for their characters are, etc. I'm certainly not saying that all games should have the same six stats, hit points, feats, etc. but having a common resolution mechanic at the very least seems to give gamers a common point to come back to in their cycle of trying new games. And before I forget: My thanks also to Scott Rouse and his co-workers who put a lot of time and evergy into a GSL that reassures a lot of the 3rd peraty publishers that were once alienated. I've liked what I've seen for 4e from WotC thus far, but a lot of what I liked about 3e didn't come from WotC, but from other publishers who filled in the gaps that WotC just couldn't fill. [/QUOTE]
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