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<blockquote data-quote="Krensky" data-source="post: 4693490" data-attributes="member: 30936"><p>Um... those are all still in print, and they've all had new editions in the past few years.</p><p></p><p></p><p></p><p>SJG still publishes quite a bit, but some of it has shifted to PDF (which is something they were headed for before d20), and a lot of it has been that GURPS isn't where SJG is making it's real money from anymore.</p><p></p><p></p><p></p><p>Really? Mongoose Publishing got started as a d20 publisher. They've gone on to put Paranoia, Classic Traveller, and Runequest back in print, as well as publishing a number of non-d20 games for other companies.</p><p></p><p></p><p></p><p>There are tons currently supported of alternatives to d20. Paranoia, Runequest, HeroQuest, Warhammer Fantasy, Traveller, Hero, Twilight 2013, GURPS, nWoD, Exalted, Basic Roleplaying, Silhoutte, Fuzion, FATE, Burning Wheel, Savage Worlds, Cortex, CthuhluTech, Call of Cthulhu, Shadowrun, Earthdawn, Rolemaster, HARP, Unisystem, the list goes on.</p><p></p><p>As for true innovation, I would strongly argue that some of the most innovative games of the past ten years are based on d20. Sometime because the rules are innovative (M&M, True20) sometime because the setting is (Etherscope). Some of the most innovative ones aren't (FATE, Burning Wheel).</p></blockquote><p></p>
[QUOTE="Krensky, post: 4693490, member: 30936"] Um... those are all still in print, and they've all had new editions in the past few years. SJG still publishes quite a bit, but some of it has shifted to PDF (which is something they were headed for before d20), and a lot of it has been that GURPS isn't where SJG is making it's real money from anymore. Really? Mongoose Publishing got started as a d20 publisher. They've gone on to put Paranoia, Classic Traveller, and Runequest back in print, as well as publishing a number of non-d20 games for other companies. There are tons currently supported of alternatives to d20. Paranoia, Runequest, HeroQuest, Warhammer Fantasy, Traveller, Hero, Twilight 2013, GURPS, nWoD, Exalted, Basic Roleplaying, Silhoutte, Fuzion, FATE, Burning Wheel, Savage Worlds, Cortex, CthuhluTech, Call of Cthulhu, Shadowrun, Earthdawn, Rolemaster, HARP, Unisystem, the list goes on. As for true innovation, I would strongly argue that some of the most innovative games of the past ten years are based on d20. Sometime because the rules are innovative (M&M, True20) sometime because the setting is (Etherscope). Some of the most innovative ones aren't (FATE, Burning Wheel). [/QUOTE]
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