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Revised Ranger update
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<blockquote data-quote="Jester David" data-source="post: 7485314" data-attributes="member: 37579"><p>Personally, I do think the beasts of the beast master are a little weak. </p><p></p><p>First, they get 4 hp per level. Regardless of Con. But expected monster damage per CR increases by 5 each level, so the beast gets more fragile each level. Plus, it relies on the external healing, as it’s hit points go up, but not it’s Hit Dice. So it can’t heal between fights.</p><p></p><p>The easy fix is to let beasts add their hit points to Constitution, which makes the beast at least in line with the wizard in hp. Plus, the should get a bonus Hit Dice each level, which can be used to help during short rests. </p><p>Right away that fixes most of the issues with beasts, and is a pretty small house rule. </p><p></p><p>It might also be nice to let them boost an ability score with the ranger, which lets beasts be slightly customized. But that’s more of a change...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7485314, member: 37579"] Personally, I do think the beasts of the beast master are a little weak. First, they get 4 hp per level. Regardless of Con. But expected monster damage per CR increases by 5 each level, so the beast gets more fragile each level. Plus, it relies on the external healing, as it’s hit points go up, but not it’s Hit Dice. So it can’t heal between fights. The easy fix is to let beasts add their hit points to Constitution, which makes the beast at least in line with the wizard in hp. Plus, the should get a bonus Hit Dice each level, which can be used to help during short rests. Right away that fixes most of the issues with beasts, and is a pretty small house rule. It might also be nice to let them boost an ability score with the ranger, which lets beasts be slightly customized. But that’s more of a change... [/QUOTE]
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