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<blockquote data-quote="Yunru" data-source="post: 7486379" data-attributes="member: 6780961"><p>Right, but what you don't think when you hear "animal companion" is "hireling with slightly more health". Because that's exactly what's being proposed: they're fine because you can play them the same way you would hired help that got caught in the battle.</p><p></p><p></p><p></p><p></p><p>There are? Just looking through the PHB we've:</p><p>The bat. Keen Hearing, but no combat support options. 1 hp and no manoeuvrability options beyond flight.</p><p>The boar. Strictly melee smash-in-the-face, with added bonus if they charge right at the enemy. Dead in seconds.</p><p>The cat. Keen Smell, that's it.</p><p>The constrictor snake. It can constrain if it hits, would be good if it didn't die so easy.</p><p>The frog...</p><p>The hawk. It has Keen Sight and flying. Not bad utility. 1 HP (so 4x level at all times) and tiny though, so expect it to get eaten by a bigger predator.</p><p>The mastiff. Keen Hearing and Smell. No hit dice to speak of, so another "keep out of combat at all times."</p><p><strong>The owl.</strong> Flyby, our first manoeuvrability option!</p><p>The panther. It can knock prone... if it charges straight at the things that can one/two-shot it.</p><p>The poisonous snake. Oh hey, I guess you could milk it for venom to apply to your weapons with a generous DM.</p><p>The rat. Keen Smell and vilified by civilisation.</p><p>The raven. It can mimic stuff, which can be useful.</p><p>The wolf. Pack Tactics! Great if it's adjacent to an enemy. With no way to safely retreat.</p><p></p><p>And that's it.</p><p>1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death.</p></blockquote><p></p>
[QUOTE="Yunru, post: 7486379, member: 6780961"] Right, but what you don't think when you hear "animal companion" is "hireling with slightly more health". Because that's exactly what's being proposed: they're fine because you can play them the same way you would hired help that got caught in the battle. There are? Just looking through the PHB we've: The bat. Keen Hearing, but no combat support options. 1 hp and no manoeuvrability options beyond flight. The boar. Strictly melee smash-in-the-face, with added bonus if they charge right at the enemy. Dead in seconds. The cat. Keen Smell, that's it. The constrictor snake. It can constrain if it hits, would be good if it didn't die so easy. The frog... The hawk. It has Keen Sight and flying. Not bad utility. 1 HP (so 4x level at all times) and tiny though, so expect it to get eaten by a bigger predator. The mastiff. Keen Hearing and Smell. No hit dice to speak of, so another "keep out of combat at all times." [b]The owl.[/b] Flyby, our first manoeuvrability option! The panther. It can knock prone... if it charges straight at the things that can one/two-shot it. The poisonous snake. Oh hey, I guess you could milk it for venom to apply to your weapons with a generous DM. The rat. Keen Smell and vilified by civilisation. The raven. It can mimic stuff, which can be useful. The wolf. Pack Tactics! Great if it's adjacent to an enemy. With no way to safely retreat. And that's it. 1 manoeuvrability option, and a couple of support options that mostly require charging straight to the animal companion's death. [/QUOTE]
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