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Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Xanathar's Downtime Rules (Finalized)
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<blockquote data-quote="ad_hoc" data-source="post: 7855532" data-attributes="member: 6748898"><p>This is probably another game preference thing.</p><p></p><p>I like resistant monsters. I like them to change up combat. I also like having characters with magic attacks shine. </p><p></p><p>For example, the Horizon Walker Ranger's main thing is having magic attacks at level 3. The Devotion Paladin also gets a magic weapon from their Channel Divinity. Magic Weapon is a level 2 spell.</p><p></p><p>There are lots of ways to get magic attacks and non-magic ones still do half damage (I allow easy access to silver weapons for lycanthropes).</p><p></p><p>XgtE Magic Item Pricing:</p><p></p><p>+1 Sword is 100-600gp.</p><p>+1 Arrow is 50-300gp.</p><p>+2 Sword is 2000-20000gp.</p><p>+2 Arrow is 1000-10000gp.</p><p></p><p>It's silly. So how far up do we go is the question.</p><p></p><p>My current prices have consumables at 1/10th the price and stocks other activities with them (eg. Pit Fighting). </p><p></p><p>Conversely the price of rare items is way too high. 350gp average vs 11000gp average is a huge jump.</p><p></p><p>My jump is 2x. Very Rare at 5x uncommon. </p><p></p><p>So my base uncommon price is higher than other people's I think. My reasoning is that just getting a magic item is a big deal. I could see in another game that doesn't use treasure hoards and has tons of items that getting more powerful ones would be more sought after. I've just never played in such a game (nor would I want to).</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7855532, member: 6748898"] This is probably another game preference thing. I like resistant monsters. I like them to change up combat. I also like having characters with magic attacks shine. For example, the Horizon Walker Ranger's main thing is having magic attacks at level 3. The Devotion Paladin also gets a magic weapon from their Channel Divinity. Magic Weapon is a level 2 spell. There are lots of ways to get magic attacks and non-magic ones still do half damage (I allow easy access to silver weapons for lycanthropes). XgtE Magic Item Pricing: +1 Sword is 100-600gp. +1 Arrow is 50-300gp. +2 Sword is 2000-20000gp. +2 Arrow is 1000-10000gp. It's silly. So how far up do we go is the question. My current prices have consumables at 1/10th the price and stocks other activities with them (eg. Pit Fighting). Conversely the price of rare items is way too high. 350gp average vs 11000gp average is a huge jump. My jump is 2x. Very Rare at 5x uncommon. So my base uncommon price is higher than other people's I think. My reasoning is that just getting a magic item is a big deal. I could see in another game that doesn't use treasure hoards and has tons of items that getting more powerful ones would be more sought after. I've just never played in such a game (nor would I want to). [/QUOTE]
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Community
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*Dungeons & Dragons
Revised Xanathar's Downtime Rules (Finalized)
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