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Revisiting Leadership.
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<blockquote data-quote="Bront" data-source="post: 3522190" data-attributes="member: 19696"><p>I'd like to revisit this a bit because the way we've adjusted it a bit bothers me.</p><p></p><p>Currently, you can create a cohort who has 25 attribute points to spend (As opposed to 30 by a PC). This cohort may or may not be allowed to adventure with you depending on the GM, and earns XP that keeps him at whatever level he currently is in relationship to the PC (Per the SRD), and can't be closer than 2 levels appart.</p><p></p><p>So, we have a lower level NPC tag along, who is effectively even farther behind by a level or two by attribute points (with 25, which is close to a -2 ECL being somewhere between -2 and -5 total atributes), and if he ever dies and is resurected, he can never gain the extra level difference back.</p><p></p><p>Now, I'm all understanding about letting GMs not let a Cohort go along on an adventure, but having a cohort with all these extra penalties can make him next to useless, limit your class choices significantly (No paladin or monk cohort, Wizard/Sorcerer cohorts are hard to make survivable) and what you can do with classes you select. And, if he doesn't go with the Player, does he fall even further behind in level while the PC advances?</p><p></p><p>I just think we took a feat that had a place and nerfed it so bad it's only worth taking for flavor consideration, and think it needs to be revisited.</p></blockquote><p></p>
[QUOTE="Bront, post: 3522190, member: 19696"] I'd like to revisit this a bit because the way we've adjusted it a bit bothers me. Currently, you can create a cohort who has 25 attribute points to spend (As opposed to 30 by a PC). This cohort may or may not be allowed to adventure with you depending on the GM, and earns XP that keeps him at whatever level he currently is in relationship to the PC (Per the SRD), and can't be closer than 2 levels appart. So, we have a lower level NPC tag along, who is effectively even farther behind by a level or two by attribute points (with 25, which is close to a -2 ECL being somewhere between -2 and -5 total atributes), and if he ever dies and is resurected, he can never gain the extra level difference back. Now, I'm all understanding about letting GMs not let a Cohort go along on an adventure, but having a cohort with all these extra penalties can make him next to useless, limit your class choices significantly (No paladin or monk cohort, Wizard/Sorcerer cohorts are hard to make survivable) and what you can do with classes you select. And, if he doesn't go with the Player, does he fall even further behind in level while the PC advances? I just think we took a feat that had a place and nerfed it so bad it's only worth taking for flavor consideration, and think it needs to be revisited. [/QUOTE]
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