Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Revisiting Leadership.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3522592" data-attributes="member: 29014"><p>I think Bront's main problem is more with the SRD XP rules for assigning cohorts XP</p><p></p><p>(as a refresher, the SRD gives the cohort a level-based fraction of the PC's XP, such that assuming the PC and cohort each never lose experience for any reason, ever, the cohort stays exactly the same distance that she started from the PC)</p><p></p><p>This is all well and good until the cohort loses a level, or has to sit out because the GM doesn't want the cohort along. The cohort two levels lower? Okay, she can probably survive. But soon she becomes three or four levels lower, and unlike other PCs, who get extra XP and catch up to the high level PC, the cohort can never ever close the gap, not even a little.</p><p></p><p>I would propose to give the cohort XP appropriate to a PC of her level, with the caveat that she can never advance more than 2 levels behind the PC--if she gets more XP at that point, it is just wasted.</p><p></p><p>We do have to understand the consequences of this, however. The truly unfair SRD rules exist for a reason--they are there to prevent using the cohort as an XP-sponge for crafting. Thus, we would have to institute a parallel rule--when cohorts craft items (if we let them), it needs to take away XP from the PC as well.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3522592, member: 29014"] I think Bront's main problem is more with the SRD XP rules for assigning cohorts XP (as a refresher, the SRD gives the cohort a level-based fraction of the PC's XP, such that assuming the PC and cohort each never lose experience for any reason, ever, the cohort stays exactly the same distance that she started from the PC) This is all well and good until the cohort loses a level, or has to sit out because the GM doesn't want the cohort along. The cohort two levels lower? Okay, she can probably survive. But soon she becomes three or four levels lower, and unlike other PCs, who get extra XP and catch up to the high level PC, the cohort can never ever close the gap, not even a little. I would propose to give the cohort XP appropriate to a PC of her level, with the caveat that she can never advance more than 2 levels behind the PC--if she gets more XP at that point, it is just wasted. We do have to understand the consequences of this, however. The truly unfair SRD rules exist for a reason--they are there to prevent using the cohort as an XP-sponge for crafting. Thus, we would have to institute a parallel rule--when cohorts craft items (if we let them), it needs to take away XP from the PC as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Revisiting Leadership.
Top