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<blockquote data-quote="Rystil Arden" data-source="post: 3530773" data-attributes="member: 29014"><p>For (2), IcyCool, I'd say that just giving the cohort a free half a level of XP for crafting every level (without falling behind) is already exploitative--it is hard to use more than that much XP (to get an idea, when the cohort first appears at level 6, this is 2000 XP, which means the cohort can craft 50,000 GP worth of items before running out. That seems unlikely! And then when the PC levels, the cohort gets all the XP back too)</p><p></p><p>That said, in the corner case where you would possibly be able to use more XP than your method already gives, here's an idea. Now, granted, this is incredibly exploitative and requires a merciless character who cares nothing for her cohort. Given that I present you:</p><p></p><p>Infinite Money until you run out of Craft Points or Time (or--Jenny, you're a Troglodyte?)</p><p></p><p>Step 1--character is incredibly close to leveling up and cohort still has half her level in XP. She spends this all on crafting and sells the items for the highest profit possible (to other PCs, to Rinaldo's shop, get your own shop, etc). She's making 50,000 or more GP worth of items here. Assume you can turn X GP of profit (if you sold it all for full price, that would be 25,000 GP of profit) where X is greater than 1000 GP. Now kill the cohort. Reincarnate her for 1000 GP. As per reincarnate, she comes back with half as much as she needs to reach her old level. Spend that all on magic items. Then sell them. Then kill her. Repeat until the cohort is so deleveled that she is in danger of losing the crafting feat. Now use 1 GM credit to level up the PC. Zoom! The cohort immediately gains back all the lost XP and goes back to her usual place.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3530773, member: 29014"] For (2), IcyCool, I'd say that just giving the cohort a free half a level of XP for crafting every level (without falling behind) is already exploitative--it is hard to use more than that much XP (to get an idea, when the cohort first appears at level 6, this is 2000 XP, which means the cohort can craft 50,000 GP worth of items before running out. That seems unlikely! And then when the PC levels, the cohort gets all the XP back too) That said, in the corner case where you would possibly be able to use more XP than your method already gives, here's an idea. Now, granted, this is incredibly exploitative and requires a merciless character who cares nothing for her cohort. Given that I present you: Infinite Money until you run out of Craft Points or Time (or--Jenny, you're a Troglodyte?) Step 1--character is incredibly close to leveling up and cohort still has half her level in XP. She spends this all on crafting and sells the items for the highest profit possible (to other PCs, to Rinaldo's shop, get your own shop, etc). She's making 50,000 or more GP worth of items here. Assume you can turn X GP of profit (if you sold it all for full price, that would be 25,000 GP of profit) where X is greater than 1000 GP. Now kill the cohort. Reincarnate her for 1000 GP. As per reincarnate, she comes back with half as much as she needs to reach her old level. Spend that all on magic items. Then sell them. Then kill her. Repeat until the cohort is so deleveled that she is in danger of losing the crafting feat. Now use 1 GM credit to level up the PC. Zoom! The cohort immediately gains back all the lost XP and goes back to her usual place. [/QUOTE]
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