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<blockquote data-quote="SlagMortar" data-source="post: 3538148" data-attributes="member: 24821"><p>I totally agree that it is easier for a cohort. That's why I would like to limit it. As things currently stand, I do not think it is more likely for a cohort wizard to have an 18 intelligence than it is for a PC wizard to have an 18 intelligence. If we give cohorts 28 or 30 point buy, then I think it becomes more likely for the cohort to have 18 intelligence. If a PC wants to be really focused, I think they should be better at the focus than an equal level cohort.</p><p></p><p>But, as you've argued, the character will be less survivable. I'm sort of confused by this. Is the point of increasing the point buy to make cohorts more survivable, or is it to make them more flavorful, or is it to make them more powerful, or is it to make them all three? With 25 point buy, you can build a wizard with decent survivability, and decent flavor: 8 points to casting stat, 6 points to Dex, 6 points to Con, and 5 points to spend on the other 3 stats - enough to make one relatively high, or to make all average. If you want a more unusual array, only put 6 points in the casting stat. </p><p>If the purpose of increasing point buy is to take a character like: </p><p>Str 8, Dex 14, Con 14, Int 15, Wis 8, Cha 13 </p><p>and make it </p><p>Str 8, Dex 14, Con 14, Int 17, Wis 8, Cha 13</p><p>then I don't think we should increase the point buy. </p><p></p><p>However, if the purpose of increasing the point buy is to take the same character: </p><p>Str 8, Dex 14, Con 14, Int 15, Wis 8, Cha 13 </p><p>and make it </p><p>Str 8, Dex 14, Con 16, Int 15, Wis 8, Cha 14 </p><p>in order to increase survivability and allow fleshing out the character a bit more, then I am in favor of it.</p><p></p><p></p><p>I think it makes sense to avoid that option whenever possible, and I think it is workable to have a cohort and a lower level character of the same class in the same adventure. Why would Batman say, "Robin, you sit this one out so that I can go on an adventure with this entirely new person I just met." It can work, but there are better options in my opinion.</p><p></p><p>This I do disagree with. The extra stat points in "unimportant" attributes don't really contribute much spotlight time in my opinion.</p></blockquote><p></p>
[QUOTE="SlagMortar, post: 3538148, member: 24821"] I totally agree that it is easier for a cohort. That's why I would like to limit it. As things currently stand, I do not think it is more likely for a cohort wizard to have an 18 intelligence than it is for a PC wizard to have an 18 intelligence. If we give cohorts 28 or 30 point buy, then I think it becomes more likely for the cohort to have 18 intelligence. If a PC wants to be really focused, I think they should be better at the focus than an equal level cohort. But, as you've argued, the character will be less survivable. I'm sort of confused by this. Is the point of increasing the point buy to make cohorts more survivable, or is it to make them more flavorful, or is it to make them more powerful, or is it to make them all three? With 25 point buy, you can build a wizard with decent survivability, and decent flavor: 8 points to casting stat, 6 points to Dex, 6 points to Con, and 5 points to spend on the other 3 stats - enough to make one relatively high, or to make all average. If you want a more unusual array, only put 6 points in the casting stat. If the purpose of increasing point buy is to take a character like: Str 8, Dex 14, Con 14, Int 15, Wis 8, Cha 13 and make it Str 8, Dex 14, Con 14, Int 17, Wis 8, Cha 13 then I don't think we should increase the point buy. However, if the purpose of increasing the point buy is to take the same character: Str 8, Dex 14, Con 14, Int 15, Wis 8, Cha 13 and make it Str 8, Dex 14, Con 16, Int 15, Wis 8, Cha 14 in order to increase survivability and allow fleshing out the character a bit more, then I am in favor of it. I think it makes sense to avoid that option whenever possible, and I think it is workable to have a cohort and a lower level character of the same class in the same adventure. Why would Batman say, "Robin, you sit this one out so that I can go on an adventure with this entirely new person I just met." It can work, but there are better options in my opinion. This I do disagree with. The extra stat points in "unimportant" attributes don't really contribute much spotlight time in my opinion. [/QUOTE]
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