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<blockquote data-quote="Rystil Arden" data-source="post: 3538190" data-attributes="member: 29014"><p>Hmm...based on your other comments, I'm thinking you probably mainly just care about combat for spotlight? IMO, combat is combat, and everyone plays their part. Combat is only one part of the adventure--heck, I purposely built my first character such that she is pretty much worthless at combat but good at social things. When I think of spotlight, I include the whole gamut, and in that sense, the cohort with nothing but the casting stat and survival stats is just going to be sitting around in the background for everything else. This is good, though, as spotlight hogging in other areas of the adventure is much more obvious and annoying than in combat (in my opinion). I don't think I've ever seen an instance of spotlight hogging in combat that made anyone unhappy--everyone is usually happy to see the enemies fall and high-five each other.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3538190, member: 29014"] Hmm...based on your other comments, I'm thinking you probably mainly just care about combat for spotlight? IMO, combat is combat, and everyone plays their part. Combat is only one part of the adventure--heck, I purposely built my first character such that she is pretty much worthless at combat but good at social things. When I think of spotlight, I include the whole gamut, and in that sense, the cohort with nothing but the casting stat and survival stats is just going to be sitting around in the background for everything else. This is good, though, as spotlight hogging in other areas of the adventure is much more obvious and annoying than in combat (in my opinion). I don't think I've ever seen an instance of spotlight hogging in combat that made anyone unhappy--everyone is usually happy to see the enemies fall and high-five each other. [/QUOTE]
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