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<blockquote data-quote="tetrasodium" data-source="post: 8372223" data-attributes="member: 93670"><p>I've tried doing things like this & logically it <em>should</em> work but there are a few unique problems 5e creates. The biggest stumbling blocks I see this running into:</p><ul> <li data-xf-list-type="ul">As you noted carrying capacity is so high that it might as well not even exist as a limitation in the rules so resources and such are pointless... then there is goodberry create food/water outlander etc.</li> <li data-xf-list-type="ul">Skills are so simplified that anything adding to one thing adds to a ton of things & gets very powerful very fast.</li> <li data-xf-list-type="ul">Bounded accuracy & unsupported "optional" magic items gives you as the gm zero room to scribble in cool little things players might care about.</li> <li data-xf-list-type="ul">Everything above ensures that no matter what or how much money players gain from exploration you as the GM still have zero room to scribble in cool little things or magic items players might care about when they go shopping. It's a vicious cycle of simplified to let you fix it yourself with so many parts of the system fighting you that you simply can't fix it and still be playing 5e</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8372223, member: 93670"] I've tried doing things like this & logically it [I]should[/I] work but there are a few unique problems 5e creates. The biggest stumbling blocks I see this running into: [LIST] [*]As you noted carrying capacity is so high that it might as well not even exist as a limitation in the rules so resources and such are pointless... then there is goodberry create food/water outlander etc. [*]Skills are so simplified that anything adding to one thing adds to a ton of things & gets very powerful very fast. [*]Bounded accuracy & unsupported "optional" magic items gives you as the gm zero room to scribble in cool little things players might care about. [*]Everything above ensures that no matter what or how much money players gain from exploration you as the GM still have zero room to scribble in cool little things or magic items players might care about when they go shopping. It's a vicious cycle of simplified to let you fix it yourself with so many parts of the system fighting you that you simply can't fix it and still be playing 5e [/LIST] [/QUOTE]
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