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<blockquote data-quote="AbdulAlhazred" data-source="post: 8375618" data-attributes="member: 82106"><p>I think genre is important too. I mean, if you are running a game which is meant to evoke Medieval romantic tales of knights and quests, then the things you run into better be enemy knights, damsels in distress, beasts, hunting parties, castles, and maybe a stray sorcerer or witch. Particularly in this sort of milieu a lot of these things wouldn't be direct or overt threats, but most of them will present some challenge, dilemma, or subtle danger. A few might simply open up some new avenue of adventure (IE a quest giver). </p><p></p><p>In a Gygaxian hex crawl, its more likely most everything wants to eat you, but might be bribed, frightened, or MAYBE negotiated into some other stance. Doing so will be the clever and rewarding path, when possible. Failure usually means some PC(s) die...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8375618, member: 82106"] I think genre is important too. I mean, if you are running a game which is meant to evoke Medieval romantic tales of knights and quests, then the things you run into better be enemy knights, damsels in distress, beasts, hunting parties, castles, and maybe a stray sorcerer or witch. Particularly in this sort of milieu a lot of these things wouldn't be direct or overt threats, but most of them will present some challenge, dilemma, or subtle danger. A few might simply open up some new avenue of adventure (IE a quest giver). In a Gygaxian hex crawl, its more likely most everything wants to eat you, but might be bribed, frightened, or MAYBE negotiated into some other stance. Doing so will be the clever and rewarding path, when possible. Failure usually means some PC(s) die... [/QUOTE]
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