Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rewarding Overland Travel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rmcoen" data-source="post: 8383954" data-attributes="member: 6692404"><p>Not all campaigns have Outlanders and/or Druids. I run one that doesn't, and I play in one that doesn't. (In the other one I play... I <em>am</em> the Outlander! <em>And</em> we have a druid...)</p><p></p><p>The party is wandering open plains far from "settled" lands. Yes, they can forage for food. Yes, the cleric can cast <em>create food and water</em>. But no one wants to spend all day every day feeding 4 other mooches. And those 3rd level spell slots have a lot of other good uses (<em>revivify</em> and <em>spirit guardians</em> come to mind). So finding an abundant source of fish was a Good Day for them - 2 days they didn't have to forage, and were able to move faster. Having rodents get into the supplies one night was a Bad Day... they had to spend a day making no progress in order to repair containers (and waterskins!), and resupply. Were they at risk? Not at all. But these were interesting events in the travel narrative.</p><p></p><p>My players have also been conditioned in previous games to always be aware of time passing. There was always some looming threat, so lost day or half-speed really weighed on them. <em>This</em> campaign is more sandbox, and they are having a little difficulty changing the mindset. I'm using a few "travel montages" to help them get more into the feeling of exploring and beautiful vistas (and the occasional environmental discomfort) to focus on the adventure, not the campaign. They remember the night sheltering in the copse of trees, hiding from the storm. They remember the hidden stream leading to the fish-filled pond - and quietly watching some of the plains creatures drink and go peacefully on their way. Or the "successful" hunt by their soldiers, who after a full day of "foraging", brought back one gazelle... for the party of 12. Or the 90-degree weather that was baking the dwarf in his heavy metal armor-- but ended with swimming in a waterfall.</p><p></p><p>Sometimes, though, they find mysteries. The OP's examples were "you find this item because the hags stashed it here" - but the PCs don't know that. It's a mystery. My PCs found a battle site between dwarves and goblins (led there by circling carrion birds). The dwarves died hard, but curiously, the goblins all had <em>multiple</em> fatal wounds. Weird. [Later they found a goblin deathlock who was animating goblin soldiers, and had had one of his "gathering groups" wiped out by said dwarven patrol. They all went "oh!!!" as they connected those dots.]</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8383954, member: 6692404"] Not all campaigns have Outlanders and/or Druids. I run one that doesn't, and I play in one that doesn't. (In the other one I play... I [I]am[/I] the Outlander! [I]And[/I] we have a druid...) The party is wandering open plains far from "settled" lands. Yes, they can forage for food. Yes, the cleric can cast [I]create food and water[/I]. But no one wants to spend all day every day feeding 4 other mooches. And those 3rd level spell slots have a lot of other good uses ([I]revivify[/I] and [I]spirit guardians[/I] come to mind). So finding an abundant source of fish was a Good Day for them - 2 days they didn't have to forage, and were able to move faster. Having rodents get into the supplies one night was a Bad Day... they had to spend a day making no progress in order to repair containers (and waterskins!), and resupply. Were they at risk? Not at all. But these were interesting events in the travel narrative. My players have also been conditioned in previous games to always be aware of time passing. There was always some looming threat, so lost day or half-speed really weighed on them. [I]This[/I] campaign is more sandbox, and they are having a little difficulty changing the mindset. I'm using a few "travel montages" to help them get more into the feeling of exploring and beautiful vistas (and the occasional environmental discomfort) to focus on the adventure, not the campaign. They remember the night sheltering in the copse of trees, hiding from the storm. They remember the hidden stream leading to the fish-filled pond - and quietly watching some of the plains creatures drink and go peacefully on their way. Or the "successful" hunt by their soldiers, who after a full day of "foraging", brought back one gazelle... for the party of 12. Or the 90-degree weather that was baking the dwarf in his heavy metal armor-- but ended with swimming in a waterfall. Sometimes, though, they find mysteries. The OP's examples were "you find this item because the hags stashed it here" - but the PCs don't know that. It's a mystery. My PCs found a battle site between dwarves and goblins (led there by circling carrion birds). The dwarves died hard, but curiously, the goblins all had [I]multiple[/I] fatal wounds. Weird. [Later they found a goblin deathlock who was animating goblin soldiers, and had had one of his "gathering groups" wiped out by said dwarven patrol. They all went "oh!!!" as they connected those dots.] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rewarding Overland Travel
Top