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<blockquote data-quote="AbdulAlhazred" data-source="post: 7038834" data-attributes="member: 82106"><p>Part of the issue is what is defined as 'risk' in 4e? I touched on this before. 4e isn't about death vs treasure. Risk in 4e should be something else. It might be moral risk, or plot failure risk, resource risk, or even existential risk. Character death isn't off the table entirely, but its largely a plot device in 4e. You could certainly pose a scenario where a character can choose to risk his life for treasure, but its likely to be posed more in terms of being something like a moral risk (IE die and the ones who love and depend on you suffer, succeed and you can care for them in a better fashion, but are you REALLY worried about them, or yourself?) </p><p></p><p></p><p></p><p></p><p>Hmmmm, are milestones doing their job? I thought they were a bit anemic. Originally you got an AP and an extra daily item use. Daily item use was made obsolete, leaving only the AP (and ring benefits, something that has been largely eschewed by the system from what I can see). </p><p></p><p>So, my feeling is the AP is certainly worth getting, but it isn't enough on its own. I would say this should be the most baseline milestone, with most real adventures adding plot elements and some variable added mechanical benefit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7038834, member: 82106"] Part of the issue is what is defined as 'risk' in 4e? I touched on this before. 4e isn't about death vs treasure. Risk in 4e should be something else. It might be moral risk, or plot failure risk, resource risk, or even existential risk. Character death isn't off the table entirely, but its largely a plot device in 4e. You could certainly pose a scenario where a character can choose to risk his life for treasure, but its likely to be posed more in terms of being something like a moral risk (IE die and the ones who love and depend on you suffer, succeed and you can care for them in a better fashion, but are you REALLY worried about them, or yourself?) Hmmmm, are milestones doing their job? I thought they were a bit anemic. Originally you got an AP and an extra daily item use. Daily item use was made obsolete, leaving only the AP (and ring benefits, something that has been largely eschewed by the system from what I can see). So, my feeling is the AP is certainly worth getting, but it isn't enough on its own. I would say this should be the most baseline milestone, with most real adventures adding plot elements and some variable added mechanical benefit. [/QUOTE]
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