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[RG] Adventures in Ashwell
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<blockquote data-quote="Azurewraith" data-source="post: 7075600" data-attributes="member: 6798581"><p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83152&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Notable features Ritual scars covering his body.</p><p><strong></strong></p><p><strong>Raghnall Ursidae</strong></p><p><strong>Race:</strong> Human(Scylvendi)</p><p><strong>Class:</strong> Fighter 2</p><p><strong>Alignment:</strong> LN</p><p><strong>Background:</strong>Far Traveler(SCAG)</p><p><strong>Ability Scores:</strong></p><p><strong>-STR: 16(+3)</strong></p><p><strong>-DEX:10(0)</strong></p><p><strong>-CON: 16(+3)</strong></p><p><strong>-INT: 8(-1)</strong></p><p><strong>-WIS:14(+2)</strong></p><p><strong>-CHA:10(0)</strong></p><p><strong>AC:</strong> 18 (Chain+Shield) 16(Chain)</p><p><strong>Init. Bonus:</strong> 0</p><p><strong>Speed:</strong> 30ft.</p><p><strong>HP:</strong> 22/22</p><p><strong>Hit Dice:</strong> 1d10</p><p><strong>Prof. Bonus:</strong> +2</p><p></p><p><strong>LANGUAGES/PROFICIENCIES</strong></p><p><strong>Languages:</strong> Scylvendi, Dûnyainic, Xianic</p><p><strong>Armour:</strong> All </p><p><strong>Weapons:</strong> All</p><p><strong>Tools:</strong> </p><p><strong>Instruments:</strong>Flute</p><p></p><p><strong> Saving Throws:</strong></p><p><strong>Str +5(P)</strong></p><p><strong>Dex 0</strong></p><p><strong>Con </strong>+5<strong>(P)</strong></p><p><strong>Int -1</strong></p><p><strong>Wis </strong>+<strong>2</strong></p><p><strong>Cha </strong><strong></strong></p><p><strong></strong></p><p><strong>Skills</strong></p><p><strong>Acrobatics (Dex)</strong> +0</p><p><strong>Animal Handling (Wis)</strong> +4(P)</p><p><strong>Arcana (Int) -1</strong></p><p><strong>Athletics (Str)</strong> +5(P)</p><p><strong>Deception (Cha)</strong>0</p><p><strong>History (Int)</strong> +3<strong>(p)</strong></p><p><strong>Insight (Wis)</strong> +4<strong>(p)</strong></p><p><strong>Intimidation (Cha)</strong>0</p><p><strong>Investigation (Int)</strong> +1</p><p><strong>Medicine (Wis)</strong> +2</p><p><strong>Nature (Int)</strong> <strong>-1</strong></p><p><strong>Perception (Wis)</strong> +4<strong>(p)</strong></p><p><strong>Performance (Cha)</strong> +4</p><p><strong>Persuasion (Cha)</strong> <strong>0</strong></p><p><strong>Religion (Int)</strong> -1</p><p><strong>Sleight of Hand (Dex)</strong>0</p><p><strong>Stealth (Dex)0</strong></p><p><strong>Survival (Wis)</strong>+4(P)</p><p></p><p><strong>Combat</strong></p><p>Battle Axe +5 1d8+5 Slashing Melee</p><p>Hand Axe +5 1d6+5 Slashing 20/40</p><p>Shield Bash (r) +5 Bludgeon 1d4+3 Melee</p><p></p><p></p><p><strong>INVENTORY</strong></p><p>Chain mail Backpack 5GP</p><p>Shield Bedroll</p><p>Battle Axe Mess kit</p><p>2xHandaxe Tinderbox</p><p>Travelers cloths Rations X10</p><p>Musical Instrument TorchesX10</p><p>Poorly wrought maps of the Steppe Water skin</p><p>Bronze Torc(10gp) 50ft Hemp rope</p><p>Flute</p><p></p><p></p><p></p><p></p><p><strong>RACIAL TRAITS</strong></p><p></p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p>Fighting Style Dueling +2damage when holding a weapon in one hand</p><p></p><p>Second wind(b) heal 1d10+fighter(2)</p><p></p><p>Action surge:Once per short rest take an extra action.</p><p></p><p><strong>Traits</strong></p><p>Shield Bash (r) When a melee attack misses you deal 1d4</p><p></p><p>Spell breaker: advantage on attacks against concentrating foes.</p><p></p><p><strong>BACKGROUND</strong></p><p>Far Traveler</p><p>Feature</p><p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands,</p><p>to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people</p><p>and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.</p><p><strong>Trait:</strong> I have a strong code of honor or sense of propriety that others don't comprehend.</p><p><strong>Ideal:</strong> Reserved As someone new to these strange lands, I am cautious and respectful in my dealings.</p><p><strong>Bond:</strong>I was bested by another fighter i must get stronger</p><p><strong>Flaw:</strong> I sometimes come across as being aggressive when i do not intend to</p><p></p><p>Personal Info</p><p><strong>Age:</strong>32</p><p><strong>Skin:</strong>White</p><p><strong>Height:</strong>6ft 2</p><p><strong>Weight:</strong>177lbs<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p></p><p></p><p>Raghnall lived a happy life in the Jiüanti steppe moving with the seasons to allow the cattle ample grazing, occasionally heading to war it was a good life and Raghnall became a mighty warrior, perhaps the mightiest in the steppe. Raghnall did not flaunt his combat prowess however in fact he Raghnall disliked killing he found it wasteful to throw ones life away and would offer mercy whenever he could this set him apart from his brethren who relished in killing. On the occasions Raghnall has to kill he takes part in the ritual of Swazond marking him carrying the weight of his kills forward with him.</p><p></p><p>Things changed when one day a man from a far off land appeared where his tribe was currently camped he stayed with Raghnall's people for some time learning from there culture and Raghnall picked up some of his strange tongue. On the day this stranger from a strange land left the tribal camp he challenged Raghnall to a sparing match and thoroughly trounced him. Ever since that day Raghnall has become obsessed with becoming stronger so he could track down and beat this stranger in armed Combat, so Raghnall set of to this strange place of Ashwall hearing of the things beneath a perfect opportunity to gain strength.</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 7075600, member: 6798581"] [CENTER] [/CENTER] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83152&stc=1[/IMG] Notable features Ritual scars covering his body. [B] Raghnall Ursidae[/B] [B]Race:[/B] Human(Scylvendi) [B]Class:[/B] Fighter 2 [B]Alignment:[/B] LN [B]Background:[/B]Far Traveler(SCAG) [B]Ability Scores:[/B] [B]-STR: 16(+3) -DEX:10(0) -CON: 16(+3) -INT: 8(-1) -WIS:14(+2) -CHA:10(0)[/B] [B]AC:[/B] 18 (Chain+Shield) 16(Chain) [B]Init. Bonus:[/B] 0 [B]Speed:[/B] 30ft. [B]HP:[/B] 22/22 [B]Hit Dice:[/B] 1d10 [B]Prof. Bonus:[/B] +2 [B]LANGUAGES/PROFICIENCIES[/B] [B]Languages:[/B] Scylvendi, Dûnyainic, Xianic [B]Armour:[/B] All [B]Weapons:[/B] All [B]Tools:[/B] [B]Instruments:[/B]Flute [B] Saving Throws: Str +5(P) Dex 0 Con [/B]+5[B](P) Int -1 Wis [/B]+[B]2 Cha [/B][B] Skills Acrobatics (Dex)[/B] +0 [B]Animal Handling (Wis)[/B] +4(P) [B]Arcana (Int) -1[/B] [B]Athletics (Str)[/B] +5(P) [B]Deception (Cha)[/B]0 [B]History (Int)[/B] +3[B](p)[/B] [B]Insight (Wis)[/B] +4[B](p)[/B] [B]Intimidation (Cha)[/B]0 [B]Investigation (Int)[/B] +1 [B]Medicine (Wis)[/B] +2 [B]Nature (Int)[/B] [B]-1 Perception (Wis)[/B] +4[B](p)[/B] [B]Performance (Cha)[/B] +4 [B]Persuasion (Cha)[/B] [B]0[/B] [B]Religion (Int)[/B] -1 [B]Sleight of Hand (Dex)[/B]0 [B]Stealth (Dex)0[/B] [B]Survival (Wis)[/B]+4(P) [B]Combat[/B] Battle Axe +5 1d8+5 Slashing Melee Hand Axe +5 1d6+5 Slashing 20/40 Shield Bash (r) +5 Bludgeon 1d4+3 Melee [B]INVENTORY[/B] Chain mail Backpack 5GP Shield Bedroll Battle Axe Mess kit 2xHandaxe Tinderbox Travelers cloths Rations X10 Musical Instrument TorchesX10 Poorly wrought maps of the Steppe Water skin Bronze Torc(10gp) 50ft Hemp rope Flute [B]RACIAL TRAITS[/B] [B]CLASS FEATURES[/B] Fighting Style Dueling +2damage when holding a weapon in one hand Second wind(b) heal 1d10+fighter(2) Action surge:Once per short rest take an extra action. [B]Traits[/b] Shield Bash (r) When a melee attack misses you deal 1d4 Spell breaker: advantage on attacks against concentrating foes. [B]BACKGROUND[/B] Far Traveler Feature Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. [B]Trait:[/B] I have a strong code of honor or sense of propriety that others don't comprehend. [B]Ideal:[/B] Reserved As someone new to these strange lands, I am cautious and respectful in my dealings. [B]Bond:[/B]I was bested by another fighter i must get stronger [B]Flaw:[/B] I sometimes come across as being aggressive when i do not intend to Personal Info [B]Age:[/B]32 [B]Skin:[/B]White [B]Height:[/B]6ft 2 [B]Weight:[/B]177lbs[LEFT][COLOR=#000000] [/COLOR][/LEFT] Raghnall lived a happy life in the Jiüanti steppe moving with the seasons to allow the cattle ample grazing, occasionally heading to war it was a good life and Raghnall became a mighty warrior, perhaps the mightiest in the steppe. Raghnall did not flaunt his combat prowess however in fact he Raghnall disliked killing he found it wasteful to throw ones life away and would offer mercy whenever he could this set him apart from his brethren who relished in killing. On the occasions Raghnall has to kill he takes part in the ritual of Swazond marking him carrying the weight of his kills forward with him. Things changed when one day a man from a far off land appeared where his tribe was currently camped he stayed with Raghnall's people for some time learning from there culture and Raghnall picked up some of his strange tongue. On the day this stranger from a strange land left the tribal camp he challenged Raghnall to a sparing match and thoroughly trounced him. Ever since that day Raghnall has become obsessed with becoming stronger so he could track down and beat this stranger in armed Combat, so Raghnall set of to this strange place of Ashwall hearing of the things beneath a perfect opportunity to gain strength. [/QUOTE]
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