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RG - Airwalkrr's 4e Game
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<blockquote data-quote="Shayuri" data-source="post: 5704962" data-attributes="member: 4936"><p>Name: Amicae</p><p>Class: Executioner 2</p><p>Alignment: Unaligned</p><p>Race: Changeling </p><p>Size: Medium</p><p>Age: 20</p><p>Gender: </p><p>Exp: 0</p><p></p><p>Abilities </p><p>Str: 11 [0], Dex: 18 [+4], Wis: 12 [+1]</p><p>Con: 13 [+1], Int: 10 [+0], Cha: 16 [+3]</p><p></p><p>Hit Points: 30 Bloodied: 15</p><p>Healing Surges: 8/day Healing Surge hp gained :6 HP per level: 5</p><p>Action Points: 1</p><p>Speed: 6 squares</p><p></p><p>Armour Class: 19 (10 + 4 Dex +1 feat +1 level)</p><p>Fortitude Defence: 15</p><p>Reflex Defence: 18</p><p>Will Defence: 18</p><p>Initiative: +5</p><p></p><p>Trained Skills:</p><p>Stealth +11</p><p>Acrobatics +10</p><p>Bluff +11</p><p>Perception +9</p><p>Thievery +10</p><p></p><p>Languages: Common</p><p></p><p>Feats: </p><p>1 Ki Focus Expertise</p><p>2 Improved Defenses</p><p></p><p>Race Traits:</p><p>+2 charisma, +2 dex or int</p><p>+2 Bluff, +2 insight</p><p>Shapechanger type</p><p>Mental Defense (+1 Will)</p><p>Changeling Disguise power</p><p>Changeling Trick power</p><p></p><p>Class Abilities:</p><p>Proficiencies - Simple 1hand melee, Military 1hand melee, garrote, blowgun, shortbow, bola, simple ranged</p><p>Cloth, leather armor, Ki foci</p><p>Versatile Defense: Two Weapon Defense</p><p>Attack Finesse (Use Dex instead of Str for MBAs)</p><p>Guild Attacks: Red Scales</p><p>Assassin's Strike (Enc, add 1d10 to dmg done to 1 enemy hit withing 5sq, max if enemy is helpless)</p><p>Quick Swap (1/turn use free action to draw or stow weapon, then draw another weapon)</p><p>Poison Use</p><p></p><p>At-Will</p><p>Garrote Strangle +10, 2d4+5 and grab, shift 2 before attack, must be hidden from target</p><p>Poisoned Dagger +10, 2d4+5 and poison, target takes -4 to 1st save vs poison, delivers poison even on miss</p><p>Quick Lunge +10, 1d8+5, Shift 1 before attack, then shift back to original space</p><p>Melee Basic Attack, +10, 1d8+5 (rapier)</p><p>Ranged Basic Attack +10, 1d8+5 (shortbow)</p><p>Changeling Disguise (minor, change appearance to any humanoid creature of same approximate size.)</p><p></p><p>Encounter</p><p>Assassin's Strike</p><p>Changeling Trick (minor, melee 1 rng, roll bluff vs insight, gain CA on win)</p><p>Distracting Illusion (minor, 10 sq range, make an image of a medium creature anywhere in range, it makes no noise. Insight vs your Bluff to notice something is wrong)</p><p></p><p>Daily</p><p>Poisons</p><p>- Greenblood Oil</p><p>- Bloodroot Poison</p><p></p><p>Gear</p><p>----------</p><p>-Weapon</p><p>Garrote</p><p>Rapier</p><p>Dagger</p><p>Shortbow</p><p></p><p>Armor</p><p>Sylvan Armor Leather armor +1</p><p>- Bonus to Athletics and Stealth = to enhancement bonus</p><p></p><p>Implement</p><p>Magic Ki Focus +1</p><p></p><p>Neck</p><p>Cloak of Resistance +1</p><p></p><p>Mundane</p><p>2 belt pouches, 2gp, 1lb</p><p>Waterskin, 1gp, 4lbs</p><p>2 sunrods</p><p>30 arrows</p><p>Thieves tools</p><p>Poisoner's kit</p><p>Journeybread</p><p>Fire kit</p><p></p><p>Money: 2pp 24gp</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5704962, member: 4936"] Name: Amicae Class: Executioner 2 Alignment: Unaligned Race: Changeling Size: Medium Age: 20 Gender: Exp: 0 Abilities Str: 11 [0], Dex: 18 [+4], Wis: 12 [+1] Con: 13 [+1], Int: 10 [+0], Cha: 16 [+3] Hit Points: 30 Bloodied: 15 Healing Surges: 8/day Healing Surge hp gained :6 HP per level: 5 Action Points: 1 Speed: 6 squares Armour Class: 19 (10 + 4 Dex +1 feat +1 level) Fortitude Defence: 15 Reflex Defence: 18 Will Defence: 18 Initiative: +5 Trained Skills: Stealth +11 Acrobatics +10 Bluff +11 Perception +9 Thievery +10 Languages: Common Feats: 1 Ki Focus Expertise 2 Improved Defenses Race Traits: +2 charisma, +2 dex or int +2 Bluff, +2 insight Shapechanger type Mental Defense (+1 Will) Changeling Disguise power Changeling Trick power Class Abilities: Proficiencies - Simple 1hand melee, Military 1hand melee, garrote, blowgun, shortbow, bola, simple ranged Cloth, leather armor, Ki foci Versatile Defense: Two Weapon Defense Attack Finesse (Use Dex instead of Str for MBAs) Guild Attacks: Red Scales Assassin's Strike (Enc, add 1d10 to dmg done to 1 enemy hit withing 5sq, max if enemy is helpless) Quick Swap (1/turn use free action to draw or stow weapon, then draw another weapon) Poison Use At-Will Garrote Strangle +10, 2d4+5 and grab, shift 2 before attack, must be hidden from target Poisoned Dagger +10, 2d4+5 and poison, target takes -4 to 1st save vs poison, delivers poison even on miss Quick Lunge +10, 1d8+5, Shift 1 before attack, then shift back to original space Melee Basic Attack, +10, 1d8+5 (rapier) Ranged Basic Attack +10, 1d8+5 (shortbow) Changeling Disguise (minor, change appearance to any humanoid creature of same approximate size.) Encounter Assassin's Strike Changeling Trick (minor, melee 1 rng, roll bluff vs insight, gain CA on win) Distracting Illusion (minor, 10 sq range, make an image of a medium creature anywhere in range, it makes no noise. Insight vs your Bluff to notice something is wrong) Daily Poisons - Greenblood Oil - Bloodroot Poison Gear ---------- -Weapon Garrote Rapier Dagger Shortbow Armor Sylvan Armor Leather armor +1 - Bonus to Athletics and Stealth = to enhancement bonus Implement Magic Ki Focus +1 Neck Cloak of Resistance +1 Mundane 2 belt pouches, 2gp, 1lb Waterskin, 1gp, 4lbs 2 sunrods 30 arrows Thieves tools Poisoner's kit Journeybread Fire kit Money: 2pp 24gp [/QUOTE]
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