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[RG] airwalkrr's Rise of the Runelords Reborn!
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<blockquote data-quote="Guest 11456" data-source="post: 6438655"><p><strong>Thrindar: Dwarf Cleric of Sarenrae</strong></p><p></p><p>[sblock=Background][ATTACH]65052[/ATTACH]</p><p>Background: In the beginning Thrindar had been the youngest child of Tharus and Darrus Stonehammer who were xenophobic dwarven archeologist of no small reputation. They were known for using their entire family to help with their archeology expeditions. The family lived a happy life in Janderhoff when not out on one of their expeditions. Even though his parents were not very nurturing when it came to the young dwarf’s upbringing, Thrindar had sixteen older siblings to help with his upbringing.</p><p></p><p>When young Thrindar was but seven years old the family set off on an expedition to study the Crystalrock. Along the way the group had setup camp near a cave that Tharus believed showed promise but that Darrus believed would prove to be a waste of valuable time and resources. Young Thrindar and an older brother were just returning from exploring the cave when Thrindar was signaled by his older sibling to hide and stay quiet. The young dwarf hid for several hours before venturing out to see what was amiss. What he found was his entire family butchered by unknown assailants. Their bodies had been stripped of all belongings. The young dwarf was alone in the world. All that he could find was a half full waterskin and a small piece of stale bread. He knew that whatever did this to his family could return so he set out to try and find help. After two days he lost consciousness from lack of food and water.</p><p></p><p>He awoke to find himself in a bed in a house with a human woman watching him. He would later find out that her name was Gena and her husband Shamus had found the young dwarf nearly dead from exposure. Gena and Shamus found it difficult at first to communicate with the young dwarf. Because his family had been so xenophobic he had not learned any of the common language and Shamus only knew a few dwarven words. They lived on a farm with not much connection with anyone and since Gena could not bear children they saw the young dwarf as a chance, if only for a short time, to have a child of their own. Over time Thrindar was able to learn enough common to interact with his new adopted family. With no family of his own and no way to convey where he was from, Thrindar began to learn to help on the farm. His common got better as time went on and things seemed to be going well for the little family. Thrindar’s dwarven beard had started to grow and this is when he started shaving it like his adoptive father, Shamus.</p><p></p><p>When Thrindar was about fifteen the farm was attacked by wolves and Thrindar had to defend it. Although Thrindar was able to drive the beasts off his adopted father was mortally wounded and died the next day. Soon Gena and Thrindar sold the farm and moved to Korvosa where Gena opened an orphanage with the some of the money from the sale of the farm and Thrindar helped run it. Things went fine for a few years but local customs made running of the orphanage, which catered to all races, difficult at best. That is when Gena and Thrindar moved to Nybor and ran a successful orphanage there with the remainder of the money from the sale of the farm.</p><p></p><p>One of the priests from the local temple of Sarenrae would stop by the orphanage and have long discussion with Thrindar about theology and religions. The dwarf seemed to have a certain knack for the subject and the priest seemed to enjoy the company. It was only natural for Thrindar to enter the priesthood when his mother had to close the orphanage as she was entering her infirmed years. At the end of her life her adopted son was there to lay her to rest and perform the burial service.</p><p></p><p>Today Thrindar still shaves his beard daily in honor of his adopted father, Shamus. He continues to work with young orphans in honor of his adopted mother, Gena. He continues to serve as a priest of Sarenrae in Nybor. But his true passion is the study of all religions and their origins. When he heard about the cathedral in Sandpoint he knew that he needed to be there for the consecration of such a holy edifice. So he joined a caravan headed to Sandpoint and just arrived yesterday. He looks forward to a day of celebration, fervent conversation and quiet contemplation.[/sblock][sblock=1st-level start]INFORMATION</p><p>Name: Thrindar</p><p>Race: Dwarf</p><p>Class: Cleric</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p>Languages: Common, Dwarven, Goblin, Giant, Thassilonian</p><p>Deity: Sarenrae</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 51</p><p>Height: 3'-10"</p><p>Weight: 160#</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 14 +2 (5 points)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 12 +1 (0 points, +2 racial)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 16 +3 (5 points, +2 racial)</p><p>Cha: 12 +1 (5 points, -2 racial)</p><p></p><p>COMBAT</p><p>HP: 12 [d8, +1 Con, +3 feat]</p><p>Def: 14 [10 base, +2 shield, +2 Dex]</p><p>FF Def: 10 [10 base]</p><p>DR: 5/armor</p><p>CDCB: +4 [+2 shield, +2 Dex]</p><p>CAB: +0</p><p>MCB0: +3 [+3 Wis]</p><p>Init: +2 [+2 Dex]</p><p>CMB: +2 [0 BAB, +2 Str]</p><p>CMD: 14 [10 base, +0 BAB, +2 Str, +2 Dex]</p><p>Fortitude: +3 [2 base, +1 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +5 [2 base, +3 Wis]</p><p>Speed: 20'</p><p></p><p>WEAPON</p><p>Scimitar: Attack: +2 [0 BAB, +2 Str], Damage: 1d6+2, Crit: 18, Type: S</p><p></p><p>ARMOR</p><p>Scale Mail: DR 5/Armor, +3 Max Dex, -4 ACP, medium</p><p></p><p>SHIELD</p><p>Large Metal Shield: Defense 2, -2 ACP</p><p></p><p>RACIAL</p><p>Abilities: +2 CON, +2 WIS, –2 CHA</p><p>Size: Medium</p><p>Speed: 20'</p><p>Favored: Cleric (skill point)</p><p>Slow and Steady</p><p>Darkvision 60 feet</p><p>Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype</p><p>Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones</p><p>Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes</p><p>Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities</p><p>Stability: +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground</p><p>Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receive a check to notice such features whenever passing within 10 feet of them, whether or not they are actively looking. </p><p>Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon</p><p></p><p>CLASS: Cleric</p><p>Armor/Weapons: Light, Medium, Shield (-Tower) / Simple, Scimitar</p><p>Aura: Good</p><p>Channel Energy: 1d6; 4 times/day; DC: 12</p><p>Domains: Fire, Healing</p><p>Orisons: has 3 orisons that may be cast any number of times per day</p><p>Spontaneous Casting: can channel stored spell energy into healing spells</p><p></p><p>FEAT</p><p>Toughness: gain +3 hit points</p><p></p><p>TRAIT</p><p>Student of Faith: cast all cure spells at +1 caster level and gain a +1 trait bonus to the save DC of your channeled energy</p><p></p><p>SKILLS 4 [2 base, +2 Int, +1 FC]</p><p>Acrobatics +2 (0 ranks, +2 Dex)</p><p>Appraise +2 (0 ranks, +2 Int)</p><p>Bluff +2 (0 ranks, +2 Cha)</p><p>Climb +2 (0 ranks, +2 Str)</p><p>Craft +2 (0 ranks, +2 Int)</p><p>Diplomacy +2 (0 ranks, +2 Cha)</p><p>Disguise +2 (0 ranks, +2 Cha)</p><p>Escape Artist +2 (0 ranks, +2 Dex)</p><p>Fly +2 (0 ranks, +2 Dex)</p><p>Heal +7 (1 rank, +3 CS, +3 Wis)</p><p>Intimidate +2 (0 ranks, +2 Cha)</p><p>Knowledge (arcana) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (history) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (religion) +6 (1 rank, +3 CS, +2 Int)</p><p>Linguistics +6 (1 rank, +3 CS, +2 Int)</p><p>Perception +3 (0 ranks, +3 Wis)</p><p>Perform +2 (0 ranks, +2 Cha)</p><p>Ride +2 (0 ranks, +2 Dex)</p><p>Sense Motive +3 (0 ranks, +3 Wis)</p><p>Stealth +2 (0 ranks, +2 Dex)</p><p>Survival +3 (0 ranks, +3 Wis)</p><p>Swim +2 (0 ranks, +2 Str)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 58#</p><p>Medium: 116#</p><p>Heavy: 175#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Scale Mail (50gp, 30#, worn)</p><p>Heavy Steel Shield (20gp, 15#, carried)</p><p>Scimitar (15gp, 4#, belt)</p><p>Silver Holy Symbol (25gp, 1#, neck)</p><p>Backpack (2gp, 2#, back)</p><p>Shaving Kit (15gp, 0.5#, backpack) [Ultimate Equipment]</p><p>Waterskin (1gp, 4#, backpack)</p><p>Total (128gp, 56.5#, light)</p><p></p><p>Cost of Living: 3gp for first month</p><p></p><p>FINANCES: 9gp</p><p></p><p>DOMAIN POWERS:</p><p>Fire Bolt (Sp): As a standard action, can unleash a scorching bolt of divine fire from outstretched hand. Can target any single foe within 30 feet as a ranged touch attack. If it hits it deals 1d6 points of fire damage and can be used 6 times/day.</p><p>Rebuke Death (Sp): Can touch a living creature as a standard action, healing it for 1d4 points of damage. Can only use this ability on a creature that is below 0 hit points. Can use this ability 6 times/day.</p><p></p><p>MAGIC</p><p>Orisons: Create Water, Purify Food and Drink, Stabilize</p><p>1st Level: Bless, Shield of Faith, Cure Light Wounds*</p><p>* Domain Spell[/sblock][sblock=1st-level in progress]INFORMATION</p><p>Name: Thrindar</p><p>Race: Dwarf</p><p>Class: Cleric</p><p>Level: 1</p><p>Alignment: Neutral Good</p><p>Languages: Common, Dwarven, Goblin, Giant, Thassilonian</p><p>Deity: Sarenrae</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 51</p><p>Height: 3'-10"</p><p>Weight: 160#</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Medium</p><p></p><p>ABILITIES</p><p>Str: 14 +2 (5 points)</p><p>Dex: 14 +2 (5 points)</p><p>Con: 12 +1 (0 points, +2 racial)</p><p>Int: 14 +2 (5 points)</p><p>Wis: 16 +3 (5 points, +2 racial)</p><p>Cha: 12 +1 (5 points, -2 racial)</p><p></p><p>COMBAT</p><p>HP: 12 [d8, +1 Con, +3 feat]</p><p>Def: 14 [10 base, +2 shield, +2 Dex]</p><p>FF Def: 10 [10 base]</p><p>DR: 5/armor</p><p>CDCB: +4 [+2 shield, +2 Dex]</p><p>CAB: +0</p><p>MCB0: +3 [+3 Wis]</p><p>Init: +2 [+2 Dex]</p><p>CMB: +2 [0 BAB, +2 Str]</p><p>CMD: 14 [10 base, +0 BAB, +2 Str, +2 Dex]</p><p>Fortitude: +3 [2 base, +1 Con]</p><p>Reflex: +2 [0 base, +2 Dex]</p><p>Will: +5 [2 base, +3 Wis]</p><p>Speed: 20'</p><p></p><p>WEAPON</p><p>Scimitar: Attack: +2 [0 BAB, +2 Str], Damage: 1d6+2, Crit: 18, Type: S</p><p></p><p>ARMOR</p><p>Scale Mail: DR 5/Armor, +3 Max Dex, -4 ACP, medium</p><p></p><p>SHIELD</p><p>Large Metal Shield: Defense 2, -2 ACP</p><p></p><p>RACIAL</p><p>Abilities: +2 CON, +2 WIS, –2 CHA</p><p>Size: Medium</p><p>Speed: 20'</p><p>Favored: Cleric (skill point)</p><p>Slow and Steady</p><p>Darkvision 60 feet</p><p>Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype</p><p>Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones</p><p>Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes</p><p>Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities</p><p>Stability: +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground</p><p>Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receive a check to notice such features whenever passing within 10 feet of them, whether or not they are actively looking. </p><p>Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon</p><p></p><p>CLASS: Cleric</p><p>Armor/Weapons: Light, Medium, Shield (-Tower) / Simple, Scimitar</p><p>Aura: Good</p><p>Channel Energy: 1d6; 4 times/day; DC: 12</p><p>Domains: Fire, Healing</p><p>Orisons: has 3 orisons that may be cast any number of times per day</p><p>Spontaneous Casting: can channel stored spell energy into healing spells</p><p></p><p>FEAT</p><p>Toughness: gain +3 hit points</p><p></p><p>TRAIT</p><p>Student of Faith: cast all cure spells at +1 caster level and gain a +1 trait bonus to the save DC of your channeled energy</p><p></p><p>SKILLS 4 [2 base, +2 Int, +1 FC]</p><p>Acrobatics +2 (0 ranks, +2 Dex)</p><p>Appraise +2 (0 ranks, +2 Int)</p><p>Bluff +2 (0 ranks, +2 Cha)</p><p>Climb +2 (0 ranks, +2 Str)</p><p>Craft +2 (0 ranks, +2 Int)</p><p>Diplomacy +2 (0 ranks, +2 Cha)</p><p>Disguise +2 (0 ranks, +2 Cha)</p><p>Escape Artist +2 (0 ranks, +2 Dex)</p><p>Fly +2 (0 ranks, +2 Dex)</p><p>Heal +7 (1 rank, +3 CS, +3 Wis)</p><p>Intimidate +2 (0 ranks, +2 Cha)</p><p>Knowledge (arcana) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (history) +6 (1 rank, +3 CS, +2 Int)</p><p>Knowledge (religion) +6 (1 rank, +3 CS, +2 Int)</p><p>Linguistics +6 (1 rank, +3 CS, +2 Int)</p><p>Perception +3 (0 ranks, +3 Wis)</p><p>Perform +2 (0 ranks, +2 Cha)</p><p>Ride +2 (0 ranks, +2 Dex)</p><p>Sense Motive +3 (0 ranks, +3 Wis)</p><p>Stealth +2 (0 ranks, +2 Dex)</p><p>Survival +3 (0 ranks, +3 Wis)</p><p>Swim +2 (0 ranks, +2 Str)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 58#</p><p>Medium: 116#</p><p>Heavy: 175#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>Scale Mail (50gp, 30#, worn)</p><p>Heavy Steel Shield (20gp, 15#, carried)</p><p>Scimitar (15gp, 4#, belt)</p><p>Silver Holy Symbol (25gp, 1#, neck)</p><p>Backpack (2gp, 2#, back)</p><p>Shaving Kit (15gp, 0.5#, backpack) [Ultimate Equipment]</p><p>Waterskin (1gp, 4#, backpack)</p><p>Total (128gp, 56.5#, light)</p><p></p><p>Cost of Living: 3gp for first month</p><p></p><p>FINANCES: 9gp</p><p></p><p>DOMAIN POWERS:</p><p>Fire Bolt (Sp): As a standard action, can unleash a scorching bolt of divine fire from outstretched hand. Can target any single foe within 30 feet as a ranged touch attack. If it hits it deals 1d6 points of fire damage and can be used 6 times/day.</p><p>Rebuke Death (Sp): Can touch a living creature as a standard action, healing it for 1d4 points of damage. Can only use this ability on a creature that is below 0 hit points. Can use this ability 6 times/day.</p><p></p><p>MAGIC</p><p>Orisons: Create Water, Purify Food and Drink, Stabilize</p><p>1st Level: Bless, Shield of Faith, Cure Light Wounds*</p><p>* Domain Spell[/sblock][sblock=Thrindar Mini Stats]<a href="http://www.enworld.org/forum/showthread.php?380440-RG-airwalkrr-s-Rise-of-the-Runelords-Reborn!&p=6438655&viewfull=1#post6438655" target="_blank">Thrindar</a></p><p><span style="color: blue">Def:</span> <span style="color: gray">14</span> <span style="color: blue">FF Def:</span> <span style="color: gray">10</span></p><p><span style="color: blue">HP:</span> <span style="color: gray">12/12</span> <span style="color: blue">DR:</span> <span style="color: gray">+5/armor</span></p><p><span style="color: blue">CMB:</span> <span style="color: gray">+2</span> <span style="color: blue">CMD:</span> <span style="color: gray">14</span></p><p><span style="color: blue">CDCB:</span> <span style="color: gray">+4</span> <span style="color: blue">CAB:</span> <span style="color: gray">+0</span> <span style="color: blue">MCB0:</span> <span style="color: gray">+3</span></p><p></p><p><span style="color: blue">Fort:</span> <span style="color: gray">+3</span> <span style="color: blue">Reflex:</span> <span style="color: gray">+2</span> <span style="color: blue">Will:</span> <span style="color: gray">+5</span></p><p><span style="color: blue">Perception:</span> <span style="color: gray">+3</span> <span style="color: blue">Sense Motive:</span> <span style="color: gray">+3</span></p><p><span style="color: blue">Initiative:</span> <span style="color: gray">+2</span></p><p></p><p><span style="color: blue">Current Weapon in Hand:</span> <span style="color: gray">Scimitar</span></p><p><span style="color: blue">Channel Energy:</span> <span style="color: gray">4/4</span></p><p><span style="color: blue">Spells:</span></p><p><span style="color: blue">Orisons:</span> <span style="color: gray">Create Water, Purify Food and Drink, Stabilize</span></p><p><span style="color: blue">1st Level:</span> <span style="color: gray">Bless, Shield of Faith, Cure Light Wounds (Domain)</span></p><p><span style="color: blue">Domain Powers Remaining Today:</span></p><p><span style="color: blue">Fire Bolt:</span> <span style="color: gray">6/6</span></p><p><span style="color: blue">Rebuke Death:</span> <span style="color: gray">6/6</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6438655"] [b]Thrindar: Dwarf Cleric of Sarenrae[/b] [sblock=Background][ATTACH=CONFIG]65052[/ATTACH] Background: In the beginning Thrindar had been the youngest child of Tharus and Darrus Stonehammer who were xenophobic dwarven archeologist of no small reputation. They were known for using their entire family to help with their archeology expeditions. The family lived a happy life in Janderhoff when not out on one of their expeditions. Even though his parents were not very nurturing when it came to the young dwarf’s upbringing, Thrindar had sixteen older siblings to help with his upbringing. When young Thrindar was but seven years old the family set off on an expedition to study the Crystalrock. Along the way the group had setup camp near a cave that Tharus believed showed promise but that Darrus believed would prove to be a waste of valuable time and resources. Young Thrindar and an older brother were just returning from exploring the cave when Thrindar was signaled by his older sibling to hide and stay quiet. The young dwarf hid for several hours before venturing out to see what was amiss. What he found was his entire family butchered by unknown assailants. Their bodies had been stripped of all belongings. The young dwarf was alone in the world. All that he could find was a half full waterskin and a small piece of stale bread. He knew that whatever did this to his family could return so he set out to try and find help. After two days he lost consciousness from lack of food and water. He awoke to find himself in a bed in a house with a human woman watching him. He would later find out that her name was Gena and her husband Shamus had found the young dwarf nearly dead from exposure. Gena and Shamus found it difficult at first to communicate with the young dwarf. Because his family had been so xenophobic he had not learned any of the common language and Shamus only knew a few dwarven words. They lived on a farm with not much connection with anyone and since Gena could not bear children they saw the young dwarf as a chance, if only for a short time, to have a child of their own. Over time Thrindar was able to learn enough common to interact with his new adopted family. With no family of his own and no way to convey where he was from, Thrindar began to learn to help on the farm. His common got better as time went on and things seemed to be going well for the little family. Thrindar’s dwarven beard had started to grow and this is when he started shaving it like his adoptive father, Shamus. When Thrindar was about fifteen the farm was attacked by wolves and Thrindar had to defend it. Although Thrindar was able to drive the beasts off his adopted father was mortally wounded and died the next day. Soon Gena and Thrindar sold the farm and moved to Korvosa where Gena opened an orphanage with the some of the money from the sale of the farm and Thrindar helped run it. Things went fine for a few years but local customs made running of the orphanage, which catered to all races, difficult at best. That is when Gena and Thrindar moved to Nybor and ran a successful orphanage there with the remainder of the money from the sale of the farm. One of the priests from the local temple of Sarenrae would stop by the orphanage and have long discussion with Thrindar about theology and religions. The dwarf seemed to have a certain knack for the subject and the priest seemed to enjoy the company. It was only natural for Thrindar to enter the priesthood when his mother had to close the orphanage as she was entering her infirmed years. At the end of her life her adopted son was there to lay her to rest and perform the burial service. Today Thrindar still shaves his beard daily in honor of his adopted father, Shamus. He continues to work with young orphans in honor of his adopted mother, Gena. He continues to serve as a priest of Sarenrae in Nybor. But his true passion is the study of all religions and their origins. When he heard about the cathedral in Sandpoint he knew that he needed to be there for the consecration of such a holy edifice. So he joined a caravan headed to Sandpoint and just arrived yesterday. He looks forward to a day of celebration, fervent conversation and quiet contemplation.[/sblock][sblock=1st-level start]INFORMATION Name: Thrindar Race: Dwarf Class: Cleric Level: 1 Alignment: Neutral Good Languages: Common, Dwarven, Goblin, Giant, Thassilonian Deity: Sarenrae Size: Medium Gender: Male Age: 51 Height: 3'-10" Weight: 160# Hair Color: Brown Eye Color: Brown Skin Color: Medium ABILITIES Str: 14 +2 (5 points) Dex: 14 +2 (5 points) Con: 12 +1 (0 points, +2 racial) Int: 14 +2 (5 points) Wis: 16 +3 (5 points, +2 racial) Cha: 12 +1 (5 points, -2 racial) COMBAT HP: 12 [d8, +1 Con, +3 feat] Def: 14 [10 base, +2 shield, +2 Dex] FF Def: 10 [10 base] DR: 5/armor CDCB: +4 [+2 shield, +2 Dex] CAB: +0 MCB0: +3 [+3 Wis] Init: +2 [+2 Dex] CMB: +2 [0 BAB, +2 Str] CMD: 14 [10 base, +0 BAB, +2 Str, +2 Dex] Fortitude: +3 [2 base, +1 Con] Reflex: +2 [0 base, +2 Dex] Will: +5 [2 base, +3 Wis] Speed: 20' WEAPON Scimitar: Attack: +2 [0 BAB, +2 Str], Damage: 1d6+2, Crit: 18, Type: S ARMOR Scale Mail: DR 5/Armor, +3 Max Dex, -4 ACP, medium SHIELD Large Metal Shield: Defense 2, -2 ACP RACIAL Abilities: +2 CON, +2 WIS, –2 CHA Size: Medium Speed: 20' Favored: Cleric (skill point) Slow and Steady Darkvision 60 feet Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities Stability: +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receive a check to notice such features whenever passing within 10 feet of them, whether or not they are actively looking. Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon CLASS: Cleric Armor/Weapons: Light, Medium, Shield (-Tower) / Simple, Scimitar Aura: Good Channel Energy: 1d6; 4 times/day; DC: 12 Domains: Fire, Healing Orisons: has 3 orisons that may be cast any number of times per day Spontaneous Casting: can channel stored spell energy into healing spells FEAT Toughness: gain +3 hit points TRAIT Student of Faith: cast all cure spells at +1 caster level and gain a +1 trait bonus to the save DC of your channeled energy SKILLS 4 [2 base, +2 Int, +1 FC] Acrobatics +2 (0 ranks, +2 Dex) Appraise +2 (0 ranks, +2 Int) Bluff +2 (0 ranks, +2 Cha) Climb +2 (0 ranks, +2 Str) Craft +2 (0 ranks, +2 Int) Diplomacy +2 (0 ranks, +2 Cha) Disguise +2 (0 ranks, +2 Cha) Escape Artist +2 (0 ranks, +2 Dex) Fly +2 (0 ranks, +2 Dex) Heal +7 (1 rank, +3 CS, +3 Wis) Intimidate +2 (0 ranks, +2 Cha) Knowledge (arcana) +6 (1 rank, +3 CS, +2 Int) Knowledge (history) +6 (1 rank, +3 CS, +2 Int) Knowledge (religion) +6 (1 rank, +3 CS, +2 Int) Linguistics +6 (1 rank, +3 CS, +2 Int) Perception +3 (0 ranks, +3 Wis) Perform +2 (0 ranks, +2 Cha) Ride +2 (0 ranks, +2 Dex) Sense Motive +3 (0 ranks, +3 Wis) Stealth +2 (0 ranks, +2 Dex) Survival +3 (0 ranks, +3 Wis) Swim +2 (0 ranks, +2 Str) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Scale Mail (50gp, 30#, worn) Heavy Steel Shield (20gp, 15#, carried) Scimitar (15gp, 4#, belt) Silver Holy Symbol (25gp, 1#, neck) Backpack (2gp, 2#, back) Shaving Kit (15gp, 0.5#, backpack) [Ultimate Equipment] Waterskin (1gp, 4#, backpack) Total (128gp, 56.5#, light) Cost of Living: 3gp for first month FINANCES: 9gp DOMAIN POWERS: Fire Bolt (Sp): As a standard action, can unleash a scorching bolt of divine fire from outstretched hand. Can target any single foe within 30 feet as a ranged touch attack. If it hits it deals 1d6 points of fire damage and can be used 6 times/day. Rebuke Death (Sp): Can touch a living creature as a standard action, healing it for 1d4 points of damage. Can only use this ability on a creature that is below 0 hit points. Can use this ability 6 times/day. MAGIC Orisons: Create Water, Purify Food and Drink, Stabilize 1st Level: Bless, Shield of Faith, Cure Light Wounds* * Domain Spell[/sblock][sblock=1st-level in progress]INFORMATION Name: Thrindar Race: Dwarf Class: Cleric Level: 1 Alignment: Neutral Good Languages: Common, Dwarven, Goblin, Giant, Thassilonian Deity: Sarenrae Size: Medium Gender: Male Age: 51 Height: 3'-10" Weight: 160# Hair Color: Brown Eye Color: Brown Skin Color: Medium ABILITIES Str: 14 +2 (5 points) Dex: 14 +2 (5 points) Con: 12 +1 (0 points, +2 racial) Int: 14 +2 (5 points) Wis: 16 +3 (5 points, +2 racial) Cha: 12 +1 (5 points, -2 racial) COMBAT HP: 12 [d8, +1 Con, +3 feat] Def: 14 [10 base, +2 shield, +2 Dex] FF Def: 10 [10 base] DR: 5/armor CDCB: +4 [+2 shield, +2 Dex] CAB: +0 MCB0: +3 [+3 Wis] Init: +2 [+2 Dex] CMB: +2 [0 BAB, +2 Str] CMD: 14 [10 base, +0 BAB, +2 Str, +2 Dex] Fortitude: +3 [2 base, +1 Con] Reflex: +2 [0 base, +2 Dex] Will: +5 [2 base, +3 Wis] Speed: 20' WEAPON Scimitar: Attack: +2 [0 BAB, +2 Str], Damage: 1d6+2, Crit: 18, Type: S ARMOR Scale Mail: DR 5/Armor, +3 Max Dex, -4 ACP, medium SHIELD Large Metal Shield: Defense 2, -2 ACP RACIAL Abilities: +2 CON, +2 WIS, –2 CHA Size: Medium Speed: 20' Favored: Cleric (skill point) Slow and Steady Darkvision 60 feet Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype Greed: +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones Hatred: +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities Stability: +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground Stonecunning: +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receive a check to notice such features whenever passing within 10 feet of them, whether or not they are actively looking. Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon CLASS: Cleric Armor/Weapons: Light, Medium, Shield (-Tower) / Simple, Scimitar Aura: Good Channel Energy: 1d6; 4 times/day; DC: 12 Domains: Fire, Healing Orisons: has 3 orisons that may be cast any number of times per day Spontaneous Casting: can channel stored spell energy into healing spells FEAT Toughness: gain +3 hit points TRAIT Student of Faith: cast all cure spells at +1 caster level and gain a +1 trait bonus to the save DC of your channeled energy SKILLS 4 [2 base, +2 Int, +1 FC] Acrobatics +2 (0 ranks, +2 Dex) Appraise +2 (0 ranks, +2 Int) Bluff +2 (0 ranks, +2 Cha) Climb +2 (0 ranks, +2 Str) Craft +2 (0 ranks, +2 Int) Diplomacy +2 (0 ranks, +2 Cha) Disguise +2 (0 ranks, +2 Cha) Escape Artist +2 (0 ranks, +2 Dex) Fly +2 (0 ranks, +2 Dex) Heal +7 (1 rank, +3 CS, +3 Wis) Intimidate +2 (0 ranks, +2 Cha) Knowledge (arcana) +6 (1 rank, +3 CS, +2 Int) Knowledge (history) +6 (1 rank, +3 CS, +2 Int) Knowledge (religion) +6 (1 rank, +3 CS, +2 Int) Linguistics +6 (1 rank, +3 CS, +2 Int) Perception +3 (0 ranks, +3 Wis) Perform +2 (0 ranks, +2 Cha) Ride +2 (0 ranks, +2 Dex) Sense Motive +3 (0 ranks, +3 Wis) Stealth +2 (0 ranks, +2 Dex) Survival +3 (0 ranks, +3 Wis) Swim +2 (0 ranks, +2 Str) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) Scale Mail (50gp, 30#, worn) Heavy Steel Shield (20gp, 15#, carried) Scimitar (15gp, 4#, belt) Silver Holy Symbol (25gp, 1#, neck) Backpack (2gp, 2#, back) Shaving Kit (15gp, 0.5#, backpack) [Ultimate Equipment] Waterskin (1gp, 4#, backpack) Total (128gp, 56.5#, light) Cost of Living: 3gp for first month FINANCES: 9gp DOMAIN POWERS: Fire Bolt (Sp): As a standard action, can unleash a scorching bolt of divine fire from outstretched hand. Can target any single foe within 30 feet as a ranged touch attack. If it hits it deals 1d6 points of fire damage and can be used 6 times/day. Rebuke Death (Sp): Can touch a living creature as a standard action, healing it for 1d4 points of damage. Can only use this ability on a creature that is below 0 hit points. Can use this ability 6 times/day. MAGIC Orisons: Create Water, Purify Food and Drink, Stabilize 1st Level: Bless, Shield of Faith, Cure Light Wounds* * Domain Spell[/sblock][sblock=Thrindar Mini Stats][url=http://www.enworld.org/forum/showthread.php?380440-RG-airwalkrr-s-Rise-of-the-Runelords-Reborn!&p=6438655&viewfull=1#post6438655]Thrindar[/url] [COLOR=blue]Def:[/COLOR] [COLOR=gray]14[/COLOR] [COLOR=blue]FF Def:[/COLOR] [COLOR=gray]10[/COLOR] [COLOR=blue]HP:[/COLOR] [COLOR=gray]12/12[/COLOR] [COLOR=blue]DR:[/COLOR] [COLOR=gray]+5/armor[/COLOR] [COLOR=blue]CMB:[/COLOR] [COLOR=gray]+2[/COLOR] [COLOR=blue]CMD:[/COLOR] [COLOR=gray]14[/COLOR] [COLOR=blue]CDCB:[/COLOR] [COLOR=gray]+4[/COLOR] [COLOR=blue]CAB:[/COLOR] [COLOR=gray]+0[/COLOR] [COLOR=blue]MCB0:[/COLOR] [COLOR=gray]+3[/COLOR] [COLOR=blue]Fort:[/COLOR] [COLOR=gray]+3[/COLOR] [COLOR=blue]Reflex:[/COLOR] [COLOR=gray]+2[/COLOR] [COLOR=blue]Will:[/COLOR] [COLOR=gray]+5[/COLOR] [COLOR=blue]Perception:[/COLOR] [COLOR=gray]+3[/COLOR] [COLOR=blue]Sense Motive:[/COLOR] [COLOR=gray]+3[/COLOR] [COLOR=blue]Initiative:[/COLOR] [COLOR=gray]+2[/COLOR] [COLOR=blue]Current Weapon in Hand:[/COLOR] [COLOR=gray]Scimitar[/COLOR] [COLOR=blue]Channel Energy:[/COLOR] [COLOR=gray]4/4[/COLOR] [COLOR=blue]Spells:[/COLOR] [COLOR=blue]Orisons:[/COLOR] [COLOR=gray]Create Water, Purify Food and Drink, Stabilize[/COLOR] [COLOR=blue]1st Level:[/COLOR] [COLOR=gray]Bless, Shield of Faith, Cure Light Wounds (Domain)[/COLOR] [COLOR=blue]Domain Powers Remaining Today:[/COLOR] [COLOR=blue]Fire Bolt:[/COLOR] [COLOR=gray]6/6[/COLOR] [COLOR=blue]Rebuke Death:[/COLOR] [COLOR=gray]6/6[/COLOR][/sblock] [/QUOTE]
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[RG] airwalkrr's Rise of the Runelords Reborn!
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