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[RG] airwalkrr's Rise of the Runelords Reborn!
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<blockquote data-quote="Scott DeWar" data-source="post: 6445955" data-attributes="member: 49929"><p>Notes and thoughts</p><p> [sblock] </p><p>I like the will check for stressful situation. I was thinking only one class or the other, just not quite sure which to do yet. thinking . . . . . . I am actually liking Alchemist [beastmorph] more and more. He would be morphing more and more into the </p><p>incredible Mr Hyde. It says: "Beastmorphs study the anatomy of monsters . . . . ." so he has tried to fuze the</p><p> strength of some monstrous humanoid into his physical form, but ended up totally changing himself. Over time the mutagens accumulate and trigger spontaneously <u>Dr. Jekyll - Alchemist 1 [Beastmorph]</u> <strong>Human scientist</strong> <strong>Role</strong>: As an arcanist with melee and short ranged attack as minor abilities <strong>Description</strong>: Dr. Jekyll is a young, slight man with a high degree of intelligence in his eyes. He wears an overcoat with a belt and bandolier underneath. His clothing under that is simple and utilitarian shirt and trousers. When seen in armor it is of the boiled leather variety, though it is usually stained and burned from his various forms of lab work. </p><p>[/sblock] </p><p></p><p>Dr. Jeckyl - Alchemist 1 [Beastmorpher] <a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/beastmorph" target="_blank">http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/beastmorph</a></p><p> [code] </p><p> [HR][/HR] </p><p>PLAN B first and second level as alchemist, then BANG he suddenly changes into beast morph losing the battle of </p><p>remaining as himself, when a stressful situation occurs he changes into Mr. Hyde. Fluff: when changes are </p><p>exhausted, his body has either gotten to weak to change or the chemicals have been used up enough to stop </p><p>reacting.</p><p></p><p>I can hardly wait for the chance to use this!</p><p>[HR][/HR] </p><p></p><p>[B]</p><p></p><p>STR[/B] 10 +0 0 </p><p>[B]DEX[/B] 16 +3 10 [B]</p><p>CON[/B] 12 +1 2 </p><p>[B]WIS[/B] 10 +0 0 </p><p>[B]INT[/B] 18 +4 10 </p><p>[B]CHA[/B] 13 +1 3 </p><p>Ability adjustments: +2 (human) </p><p>[HR][/HR]Hitpoints: 1d8 +1[con] = 9 </p><p>Age: 21 Height: 5' 11" </p><p>Weight: 165 lbs </p><p>[HR][/HR]Combat</p><p>[B]AC[/B] 13 = 10+3[dex]</p><p>[B]FF[/B] 10</p><p>[B]TOUCH[/B] 13</p><p>[B]BAB[/B] 0</p><p>[B]CMB[/B] +0</p><p>[B]CMD[/B] 13</p><p>[B]RNG TOUCH[/B] +3[dex]</p><p>[B]CONC[/B] 1[LEV] +4[INT] = +5</p><p>[B]Initiative[/B] +5</p><p>[HR][/HR][U]</p><p>Saves base abil misc[/U]</p><p> fort 2 + 1 + 0 = +3</p><p> ref 2 + 3 + 0 = +5</p><p> will 0 + 0 + 0 = +0 </p><p>[HR][/HR]weapons att dam crit type notes</p><p> cross bow, lt +3 1d8 19-20/x2 P </p><p> bolts 00000 00000</p><p> dagger +0 1d4 19-20/x2 P?S </p><p> thrown +3 1d4 19-20/x2 P/S </p><p> mace,lt +0 1d6 x2 B </p><p>[HR][/HR]Human features:</p><p> +2 to one ability</p><p> medium</p><p> 30 move</p><p> bonus feat</p><p> +1 skill rank per level</p><p> Alt: Add one extract formula from the alchemist's list to the character's formulae book. This formula must </p><p> be at least one level below the highest formulae level the alchemist can create.</p><p> favored class - Alchemist</p><p></p><p>[HR][/HR] Class Features:</p><p> Alchemy</p><p> bomb 1d6 + 4, 7/day</p><p> brew potion</p><p> mutagen</p><p> throw anything</p><p>[HR][/HR]feats</p><p>[Human] </p><p>[Lev 1] Extra Bombs</p><p>[HR][/HR]traits</p><p>Out lander - Exile</p><p>+2 trait bonus on Initiative checks</p><p>[URL]http://www.d20pfsrd.com/traits/campaign-traits/rise-of-the-runelords/outlander[/URL]</p><p></p><p>[HR][/HR]skill points: 4+4[int]+1[race]+1[fc]</p><p> </p><p>Skills ranks +3? abil misc total notes</p><p>Appraise (Int) +1 +3 +4 +0 +8 </p><p>Craft (alchemy) (Int) +1 +3 +4 +0 +8 </p><p>Disable Device (Dex) +0 +3 +3 +0 +3</p><p>Fly (Dex) +0 +3 +3 +0 +x</p><p>Heal (Wis) +1 +3 +0 +0 +4</p><p>Knowledge (arcana) (Int) +1 +3 +4 +0 +8</p><p>Knowledge (nature) (Int) +1 +3 +4 +0 +8</p><p>Perception (Wis) +1 +3 +0 +0 +4</p><p>Profession (Wis) +0 +3 +0 +0 +0</p><p>Sleight of Hand (Dex) +0 +3 +3 +0 +3</p><p>Spellcraft (Int) +1 +3 +4 +0 +8</p><p>stealth[dex] +1 +0 +3 +0 +4</p><p>Survival (Wis) +0 +3 +0 +0 +0</p><p>Use Magic Device (Cha) +1 +3 +1 +0 +5</p><p></p><p>Mutagen on hand: Strength</p><p>Extracts: level 1: 1 [base]+1[int]= 2 </p><p> Keen Senses</p><p> Shield</p><p>Bombs: 1 [lv] + 4 [int] + 2 [feat] = 7</p><p> Range 20 feet Damage [direct]1d6+4; [splash] 5 Save: Reflex dc 10 + 1[1/2 lv] + 4 [int]= 15</p><p>00000 00</p><p></p><p>[/code] </p><p></p><p> History: </p><p>It started as a research experiment, that was all it was. Master Anatomist Jekyll, his father, would pay for bodies of creatures, he would dissect them and document what he found. In turn his research was funded by others who would need information on particular creatures. His wife and child were assisstive as much as they could, she with the business as well as keeping the home estate in the black, young Jekyll with the scientific documentation. Even in his spare time young Jekyll would work on a second copy of all of his father's books on creatures, as well as working his own work on laboratory discovery. Young Doctor Jekyll wanted to discover how to morph into a creature, to tap into bestial strength. It was not out of curiosity, it was out of necessity he did this. He only had a few friends and one of those was bullied and beaten many times. He had a breakthrough late one night with a solution. It was an extract of different glands of a few very strong and vicious creatures. he drank it at the first opportunity after he saw his childhood friend get attacked which he took that as a good enough reason to attack. He morphed into an amalagrahm of the creatures from which the extracts were made of, but the bestial nature of that creature he became affected his psyche. His reasoning, his memory was heightened however his will, his reasoning of right and wrong, was forever damaged. Furthermore he would have memory black outs. He would wake in odd places, sometimes his clothing would be torn to shreds. His friend was unconscious when he was being rescued, so he has no recollection of that time of transformation, so he did not get to find out what happened. He was also running out of excuses as to what has been happening, so the young doctor moved away. to a larger city. somewhere he could hide. New associate he can be with to hide from his past. lets see if this will work, he reconciles. But he still wakes after black outs. He does not know what happens, except that something seems about to happen. What is wrong??? He would ask his father, but he is too embarrassed to contact them now.</p><p></p><p>thoughts:</p><p></p><p>You know, I have been thinking. Yes, I know how dangerous that is, but hey, life can get boring and this might make it interesting. Any who, for the kind Dr. Jekyll, if his 'Mr. Hyde side' were to be dormant for a while until he gains a level in summoner (Synthesist). the effect would be like he drinks a potion and changes into the eidalon. the mental stats would be the beast morpher stats due to the debilitating effect of the original concoction. Reading the description of both, I feel it best fits the concept. a level in one, then a level in the other. <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">Read more: <a href="http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn%21-OOC/page5#ixzz3P7M76nzf" target="_blank">http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn!-OOC/page5#ixzz3P7M76nzf</a></span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6445955, member: 49929"] Notes and thoughts [sblock] I like the will check for stressful situation. I was thinking only one class or the other, just not quite sure which to do yet. thinking . . . . . . I am actually liking Alchemist [beastmorph] more and more. He would be morphing more and more into the incredible Mr Hyde. It says: "Beastmorphs study the anatomy of monsters . . . . ." so he has tried to fuze the strength of some monstrous humanoid into his physical form, but ended up totally changing himself. Over time the mutagens accumulate and trigger spontaneously [U]Dr. Jekyll - Alchemist 1 [Beastmorph][/U] [B]Human scientist[/B] [B]Role[/B]: As an arcanist with melee and short ranged attack as minor abilities [B]Description[/B]: Dr. Jekyll is a young, slight man with a high degree of intelligence in his eyes. He wears an overcoat with a belt and bandolier underneath. His clothing under that is simple and utilitarian shirt and trousers. When seen in armor it is of the boiled leather variety, though it is usually stained and burned from his various forms of lab work. [/sblock] Dr. Jeckyl - Alchemist 1 [Beastmorpher] [URL]http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo---alchemist-archetypes/beastmorph[/URL] [code] [HR][/HR] PLAN B first and second level as alchemist, then BANG he suddenly changes into beast morph losing the battle of remaining as himself, when a stressful situation occurs he changes into Mr. Hyde. Fluff: when changes are exhausted, his body has either gotten to weak to change or the chemicals have been used up enough to stop reacting. I can hardly wait for the chance to use this! [HR][/HR] [B] STR[/B] 10 +0 0 [B]DEX[/B] 16 +3 10 [B] CON[/B] 12 +1 2 [B]WIS[/B] 10 +0 0 [B]INT[/B] 18 +4 10 [B]CHA[/B] 13 +1 3 Ability adjustments: +2 (human) [HR][/HR]Hitpoints: 1d8 +1[con] = 9 Age: 21 Height: 5' 11" Weight: 165 lbs [HR][/HR]Combat [B]AC[/B] 13 = 10+3[dex] [B]FF[/B] 10 [B]TOUCH[/B] 13 [B]BAB[/B] 0 [B]CMB[/B] +0 [B]CMD[/B] 13 [B]RNG TOUCH[/B] +3[dex] [B]CONC[/B] 1[LEV] +4[INT] = +5 [B]Initiative[/B] +5 [HR][/HR][U] Saves base abil misc[/U] fort 2 + 1 + 0 = +3 ref 2 + 3 + 0 = +5 will 0 + 0 + 0 = +0 [HR][/HR]weapons att dam crit type notes cross bow, lt +3 1d8 19-20/x2 P bolts 00000 00000 dagger +0 1d4 19-20/x2 P?S thrown +3 1d4 19-20/x2 P/S mace,lt +0 1d6 x2 B [HR][/HR]Human features: +2 to one ability medium 30 move bonus feat +1 skill rank per level Alt: Add one extract formula from the alchemist's list to the character's formulae book. This formula must be at least one level below the highest formulae level the alchemist can create. favored class - Alchemist [HR][/HR] Class Features: Alchemy bomb 1d6 + 4, 7/day brew potion mutagen throw anything [HR][/HR]feats [Human] [Lev 1] Extra Bombs [HR][/HR]traits Out lander - Exile +2 trait bonus on Initiative checks [URL]http://www.d20pfsrd.com/traits/campaign-traits/rise-of-the-runelords/outlander[/URL] [HR][/HR]skill points: 4+4[int]+1[race]+1[fc] Skills ranks +3? abil misc total notes Appraise (Int) +1 +3 +4 +0 +8 Craft (alchemy) (Int) +1 +3 +4 +0 +8 Disable Device (Dex) +0 +3 +3 +0 +3 Fly (Dex) +0 +3 +3 +0 +x Heal (Wis) +1 +3 +0 +0 +4 Knowledge (arcana) (Int) +1 +3 +4 +0 +8 Knowledge (nature) (Int) +1 +3 +4 +0 +8 Perception (Wis) +1 +3 +0 +0 +4 Profession (Wis) +0 +3 +0 +0 +0 Sleight of Hand (Dex) +0 +3 +3 +0 +3 Spellcraft (Int) +1 +3 +4 +0 +8 stealth[dex] +1 +0 +3 +0 +4 Survival (Wis) +0 +3 +0 +0 +0 Use Magic Device (Cha) +1 +3 +1 +0 +5 Mutagen on hand: Strength Extracts: level 1: 1 [base]+1[int]= 2 Keen Senses Shield Bombs: 1 [lv] + 4 [int] + 2 [feat] = 7 Range 20 feet Damage [direct]1d6+4; [splash] 5 Save: Reflex dc 10 + 1[1/2 lv] + 4 [int]= 15 00000 00 [/code] History: It started as a research experiment, that was all it was. Master Anatomist Jekyll, his father, would pay for bodies of creatures, he would dissect them and document what he found. In turn his research was funded by others who would need information on particular creatures. His wife and child were assisstive as much as they could, she with the business as well as keeping the home estate in the black, young Jekyll with the scientific documentation. Even in his spare time young Jekyll would work on a second copy of all of his father's books on creatures, as well as working his own work on laboratory discovery. Young Doctor Jekyll wanted to discover how to morph into a creature, to tap into bestial strength. It was not out of curiosity, it was out of necessity he did this. He only had a few friends and one of those was bullied and beaten many times. He had a breakthrough late one night with a solution. It was an extract of different glands of a few very strong and vicious creatures. he drank it at the first opportunity after he saw his childhood friend get attacked which he took that as a good enough reason to attack. He morphed into an amalagrahm of the creatures from which the extracts were made of, but the bestial nature of that creature he became affected his psyche. His reasoning, his memory was heightened however his will, his reasoning of right and wrong, was forever damaged. Furthermore he would have memory black outs. He would wake in odd places, sometimes his clothing would be torn to shreds. His friend was unconscious when he was being rescued, so he has no recollection of that time of transformation, so he did not get to find out what happened. He was also running out of excuses as to what has been happening, so the young doctor moved away. to a larger city. somewhere he could hide. New associate he can be with to hide from his past. lets see if this will work, he reconciles. But he still wakes after black outs. He does not know what happens, except that something seems about to happen. What is wrong??? He would ask his father, but he is too embarrassed to contact them now. thoughts: You know, I have been thinking. Yes, I know how dangerous that is, but hey, life can get boring and this might make it interesting. Any who, for the kind Dr. Jekyll, if his 'Mr. Hyde side' were to be dormant for a while until he gains a level in summoner (Synthesist). the effect would be like he drinks a potion and changes into the eidalon. the mental stats would be the beast morpher stats due to the debilitating effect of the original concoction. Reading the description of both, I feel it best fits the concept. a level in one, then a level in the other. [LEFT][COLOR=#000000] Read more: [URL="http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn%21-OOC/page5#ixzz3P7M76nzf"]http://www.enworld.org/forum/showthread.php?376307-airwalkrr-s-Rise-of-the-Runelords-AE-PBP-Reborn!-OOC/page5#ixzz3P7M76nzf[/URL] [/COLOR][/LEFT] [/QUOTE]
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[RG] airwalkrr's Rise of the Runelords Reborn!
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