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[RG] Aundair's Sorrow (Closed)
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<blockquote data-quote="Fenris" data-source="post: 2597070" data-attributes="member: 2820"><p>Boarhide</p><p>Background</p><p>[sblock]</p><p>In the great northern forests live several small tribes of humans, eking a meager existence in the forest. From the Wolf Clan of the Husguhlr Peoples comes a young man. During his rituals to manhood he took the whippings so stoically that he was named Boarhide. Boarhide grew as most men of the Clans did roaming the forest, hunting, fishing and protecting the People. The northern forests are very dangerous and it requires a certainly level of animalism to survive there. Boarhide learned his skills well, stalking, killing, fighting. One day, Boarhide was charged with the long travel over to the wall dwellers to trade some pelts for some new axe heads and knives. There fate played him a terrible blow as he was accused of murder by the local villagers. Boarhide fled the confusion and noise of the wall-dwellers, seeking sanctuary in the forests.</p><p></p><p>Tullia’s second toughest prey was a man called Boarhide. He was a savage from the northern forests, and had brutally murdered a man in a local village. Tullia was offered the reward to find him and bring him to justice. He proved to be a tenacious prey, staying a step ahead of her, trying here with various tricks, trying to tire her out, and leading her through dangerous terrain. But Tullia was a determined hunter and found satisfaction in this chase, especially as she did catch him eventually. Boarhide had been trying to lead her into the liar of a dire bear, but awoke him accidentally. The bear and man were locked in a savage battle and though Boarhide fought with the same ferocity as the bear, the man was losing. Tullia’s came to his rescue (she didn’t want to lose her mark to a bear!) and her barrage of arrows finally dropped the beast. When Boarhide awoke he was tied up and Tullia was tending to his wounds. Knowing he was defeated, he said he owed his life to her and would submit to her will. Tullia lead Boar hide back to the village, but on the way she was curious about this mark who so easily submitted once caught, when, it was obvious from his stature he could probably break the ropes that bound him. In her questioning of him she saw inconsistencies in Boarhide’s tale and from his earnest expression and other clues from the scene, determined he was not the true suspect, but most likely a scapegoat for the village mayor’s son.</p><p></p><p> Tullia knew that for Boarhide to be truly free, someone would need to prove his innocence. Together they set out to do just that, reconstructing the events. As they proceeded, they found glaring discrepancies not only in the way the man was murdered, but many things that demonstrated that Boarhide couldn't have been the killer. After many great debates with the town officials, they had to agree that Boarhide was innocent and free to go. Tullia bid Boarhide farewell and fully intended to leave alone in search of another bounty to collect. However, Boarhide said that he owed her his life and that he had to re-pay the debt. Tullia preferred to work alone, and simply ignored Boarhide. Boarhide followed her wherever she went though, which was not easy. He lost her many times, but as she would answer bounties he would find her at the collection stations. Boarhide did finally get the chance to repay his debt however. Tullia had been tracking a local thief and was surprised by his whole gang, it was getting dicey for her when Boarhide came charging in scattering the thieves like rabbits from a wolf. After that Tullia found that perhaps she could use a partner, especially one with a huge axe. Boarhide can’t quite keep up with her, but is better than many at trying to. </p><p></p><p>Tullia has learned to appreciate his company, and they now both realize that they can accomplish more together than they can apart. It has taken some time, but Tullia has even learned to depend on Boarhide's skills in pursuing her mark. In turn Tullia has taught Boarhide how to use a bow, and the patience to not charge everything and actually use it once in a while.</p><p></p><p>Boarhide is a shaggy looking lean, muscular man. His black hair is usually tied out of his face. His skin is tanned and leathered from his years of outdoor exertions. He wears several wolf totems about his person, including tails, skins and a necklace of teeth.</p><p>[/sblock]</p><p></p><p>Human Male</p><p>Wilderness Rogue 1 (UA)/Barbarian 2</p><p>XP: 3,000</p><p>Neutral Good</p><p></p><p>Str 18 (+4) </p><p>Dex 14 (+2)</p><p>Con 16 (+3)</p><p>Int 14 (+2) </p><p>Wis 12 (+1)</p><p>Cha 10 (+0) </p><p></p><p>Size: Medium (6'1", 175 lbs)</p><p>HP: 34 </p><p>BAB: +2</p><p>Init: +2</p><p>Move: 40'</p><p></p><p>AC: 17 (10 +5 armor + 2 dex ) </p><p></p><p><strong>Saves:</strong></p><p>Fortitude: +6</p><p>Reflex: +4</p><p>Will: +1</p><p></p><p><strong>Attacks:</strong></p><p>Greatsword (+7 attack, 2d6+6 dmg, 19-20/x2)</p><p>Composite longbow (+5 attack, 1d8+4 dmg, 20/x3)</p><p></p><p><strong>Feats:</strong></p><p>Power Attack (1st level)</p><p>Cleave (Racial Bonus)</p><p>Extra Rage (MotW) (3rd level)</p><p></p><p><strong>Skills</strong> (bonus/ranks):</p><p>Balance (+4/0 + Synergy)</p><p>Climb (+6/2)</p><p>Hide (+6/4)</p><p>Intimidate (+5/5)</p><p>Jump (+11/5 + Synergy)</p><p>Knowledge (Nature) (+9/5 + Synergy)</p><p>Listen (+5/4)</p><p>Move Silently (+7/5)</p><p>Ride (+4/2)</p><p>Search (+6/4)</p><p>Sense Motive (+6/5)</p><p>Spot (+6/5)</p><p>Survival (+6/5 +8 Above Ground Synergy)</p><p>Swim (+6/2)</p><p>Tumble (+9/5 + Synergy)</p><p></p><p>Languages Known:</p><p>Common</p><p>Orc</p><p>Goblin</p><p></p><p><strong>Class Features:</strong></p><p>Fast Movement</p><p>Rage 3/day (8 rounds)</p><p>Illiterate</p><p>Uncanny Dodge</p><p>Sneak Attack +1d6</p><p>Trapfinding </p><p>Simple Weapon Proficiency</p><p>Martial Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Medium Armor Proficiency </p><p>Shield Proficiency</p><p></p><p><strong>Equipment:</strong></p><p>Masterwork Greataxe {320gp / 12 lb} </p><p>+1 Mithril shirt {2,100gp / 10 lb} </p><p>MW Comp Mighty (+4) long bow {800 gp / 3 lb} </p><p>Quiver with 20 arrows {2 gp / 3 lb}</p><p>Explorer's outfit {10gp / 0 lb worn}</p><p>Woolen cloak {1gp / 1 lb}</p><p>Backpack {2gp / 2 lb}</p><p>Riding Horse</p><p>Riding saddle</p><p></p><p></p><p>Weight carried: 31 lb</p><p></p><p>Money 125 gp</p><p></p><p>Encumbrance:</p><p>Light: 0 – 100 Medium: 101 – 200 Heavy: 201 – 300 Lift: to 600 Drag: to 1500</p></blockquote><p></p>
[QUOTE="Fenris, post: 2597070, member: 2820"] Boarhide Background [sblock] In the great northern forests live several small tribes of humans, eking a meager existence in the forest. From the Wolf Clan of the Husguhlr Peoples comes a young man. During his rituals to manhood he took the whippings so stoically that he was named Boarhide. Boarhide grew as most men of the Clans did roaming the forest, hunting, fishing and protecting the People. The northern forests are very dangerous and it requires a certainly level of animalism to survive there. Boarhide learned his skills well, stalking, killing, fighting. One day, Boarhide was charged with the long travel over to the wall dwellers to trade some pelts for some new axe heads and knives. There fate played him a terrible blow as he was accused of murder by the local villagers. Boarhide fled the confusion and noise of the wall-dwellers, seeking sanctuary in the forests. Tullia’s second toughest prey was a man called Boarhide. He was a savage from the northern forests, and had brutally murdered a man in a local village. Tullia was offered the reward to find him and bring him to justice. He proved to be a tenacious prey, staying a step ahead of her, trying here with various tricks, trying to tire her out, and leading her through dangerous terrain. But Tullia was a determined hunter and found satisfaction in this chase, especially as she did catch him eventually. Boarhide had been trying to lead her into the liar of a dire bear, but awoke him accidentally. The bear and man were locked in a savage battle and though Boarhide fought with the same ferocity as the bear, the man was losing. Tullia’s came to his rescue (she didn’t want to lose her mark to a bear!) and her barrage of arrows finally dropped the beast. When Boarhide awoke he was tied up and Tullia was tending to his wounds. Knowing he was defeated, he said he owed his life to her and would submit to her will. Tullia lead Boar hide back to the village, but on the way she was curious about this mark who so easily submitted once caught, when, it was obvious from his stature he could probably break the ropes that bound him. In her questioning of him she saw inconsistencies in Boarhide’s tale and from his earnest expression and other clues from the scene, determined he was not the true suspect, but most likely a scapegoat for the village mayor’s son. Tullia knew that for Boarhide to be truly free, someone would need to prove his innocence. Together they set out to do just that, reconstructing the events. As they proceeded, they found glaring discrepancies not only in the way the man was murdered, but many things that demonstrated that Boarhide couldn't have been the killer. After many great debates with the town officials, they had to agree that Boarhide was innocent and free to go. Tullia bid Boarhide farewell and fully intended to leave alone in search of another bounty to collect. However, Boarhide said that he owed her his life and that he had to re-pay the debt. Tullia preferred to work alone, and simply ignored Boarhide. Boarhide followed her wherever she went though, which was not easy. He lost her many times, but as she would answer bounties he would find her at the collection stations. Boarhide did finally get the chance to repay his debt however. Tullia had been tracking a local thief and was surprised by his whole gang, it was getting dicey for her when Boarhide came charging in scattering the thieves like rabbits from a wolf. After that Tullia found that perhaps she could use a partner, especially one with a huge axe. Boarhide can’t quite keep up with her, but is better than many at trying to. Tullia has learned to appreciate his company, and they now both realize that they can accomplish more together than they can apart. It has taken some time, but Tullia has even learned to depend on Boarhide's skills in pursuing her mark. In turn Tullia has taught Boarhide how to use a bow, and the patience to not charge everything and actually use it once in a while. Boarhide is a shaggy looking lean, muscular man. His black hair is usually tied out of his face. His skin is tanned and leathered from his years of outdoor exertions. He wears several wolf totems about his person, including tails, skins and a necklace of teeth. [/sblock] Human Male Wilderness Rogue 1 (UA)/Barbarian 2 XP: 3,000 Neutral Good Str 18 (+4) Dex 14 (+2) Con 16 (+3) Int 14 (+2) Wis 12 (+1) Cha 10 (+0) Size: Medium (6'1", 175 lbs) HP: 34 BAB: +2 Init: +2 Move: 40' AC: 17 (10 +5 armor + 2 dex ) [B]Saves:[/B] Fortitude: +6 Reflex: +4 Will: +1 [B]Attacks:[/B] Greatsword (+7 attack, 2d6+6 dmg, 19-20/x2) Composite longbow (+5 attack, 1d8+4 dmg, 20/x3) [B]Feats:[/B] Power Attack (1st level) Cleave (Racial Bonus) Extra Rage (MotW) (3rd level) [B]Skills[/B] (bonus/ranks): Balance (+4/0 + Synergy) Climb (+6/2) Hide (+6/4) Intimidate (+5/5) Jump (+11/5 + Synergy) Knowledge (Nature) (+9/5 + Synergy) Listen (+5/4) Move Silently (+7/5) Ride (+4/2) Search (+6/4) Sense Motive (+6/5) Spot (+6/5) Survival (+6/5 +8 Above Ground Synergy) Swim (+6/2) Tumble (+9/5 + Synergy) Languages Known: Common Orc Goblin [B]Class Features:[/B] Fast Movement Rage 3/day (8 rounds) Illiterate Uncanny Dodge Sneak Attack +1d6 Trapfinding Simple Weapon Proficiency Martial Weapon Proficiency Light Armor Proficiency Medium Armor Proficiency Shield Proficiency [B]Equipment:[/B] Masterwork Greataxe {320gp / 12 lb} +1 Mithril shirt {2,100gp / 10 lb} MW Comp Mighty (+4) long bow {800 gp / 3 lb} Quiver with 20 arrows {2 gp / 3 lb} Explorer's outfit {10gp / 0 lb worn} Woolen cloak {1gp / 1 lb} Backpack {2gp / 2 lb} Riding Horse Riding saddle Weight carried: 31 lb Money 125 gp Encumbrance: Light: 0 – 100 Medium: 101 – 200 Heavy: 201 – 300 Lift: to 600 Drag: to 1500 [/QUOTE]
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