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RG - Carrion Crown AP (Savage Stampede)
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<blockquote data-quote="Walking Dad" data-source="post: 5408141" data-attributes="member: 59043"><p>[sblock=Hagnim of the Frozen Earth]</p><p>[sblock=Game Info]</p><p>Race: Dwarf</p><p>Class: Druid (arctic)</p><p>Level: 1</p><p>Experience: 0</p><p>Alignment: TN</p><p>Languages: Common, Dwarf, Druidic, Terran</p><p>Deity: ? (which do we use?)[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 13</p><p>DEX: 17</p><p>CON: 16</p><p>INT: 13</p><p>WIS: 19</p><p>CHA: 8</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 12 = [8+ 3 (CON) + 1 (fav. class)</p><p>AC: 19 = 10 + 4 (armor) + 2 (shield) + 3 (DEX)</p><p>AC Touch: 13 = 10 + 3 (DEX)</p><p>AC Flatfooted: 16 = 10 + 4 (armor) + 2 (shield)</p><p>INIT: +3 = +3 (DEX)</p><p>BAB: +0 = +0 (class/es)</p><p>CMB: +1 = +1 (STR) + 0 (BAB)</p><p>CMD: 14 = 10 + 0 (BAB) + 1 (STR) + 3 (DEX)</p><p>Fort: +5 = +2 (base) + 3 (stat) + 0 (misc)</p><p>Reflex: +3 = +0 (base) + 3 (stat) + 0 (misc)</p><p>Will: +6 = +2 (base) + 4 (stat) + 0 (misc)</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p> * +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.</p><p> * Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.</p><p> * Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</p><p> * Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).</p><p> * Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.</p><p> * Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.</p><p> * Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.</p><p> * Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.</p><p> * Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.</p><p> * Stonesinger: Some dwarves’ affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle’s stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability.</p><p> * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.</p><p> * Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. [/sblock]</p><p>[sblock=Class Features]</p><p><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Bond-Ex-" target="_blank">Nature Bond</a></span><span style="font-size: 10px"> (ice domain), </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Sense-Ex-" target="_blank">nature sense</a></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Orisons-Sp-" target="_blank">orisons</a></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Empathy-Ex-" target="_blank">wild empathy</a> </span>[/sblock]</p><p>[sblock=Feats]</p><p>Spell Focus (Conjuration) (1st level)</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 5 = [4 + 1]</p><p>Max Ranks: 1 ACP: -3</p><p>Skill List:</p><p></p><p>Heal: +8= +1 (ranks) + 4 (modifier) + 3 (class skill) </p><p>Survival: +10= +1 (ranks) + 4 (modifier) + 3 (class skill) +2 (misc)</p><p>Know (nature): +7= +1 (ranks) + 1 (modifier) + 3 (class skill) +2 (misc)</p><p>Spell craft: +5= +1 (ranks) + 1 (modifier) + 3 (class skill) </p><p>Perception: +8= +1 (ranks) + 4 (modifier) + 3 (class skill) </p><p></p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item Cost Weight[/U]</p><p>Hide armor 15gp 25lb </p><p>heavy wooden shield 7gp 10lb</p><p>club --- 3lb</p><p>warhammer 12gp 5lb</p><p>scimitar 15gp 4lb</p><p>cold weather outfit --- 0lb</p><p>Backpack 2gp 2lb</p><p>Bedroll 0.1gp 5lb</p><p>blanket, winter 0.5gp 3lb</p><p>Holly & Mistletoe --- 0lb</p><p>Waterskin 1gp 4lb[/code]Treasure: 17gp, 4sp, 0cp</p><p>Gems: none</p><p></p><p><strong>Carrying Capacity: </strong></p><p>Total weight carried: 61 lbs (medium) </p><p>light: 00 - 50 lbs</p><p>medium: 51 - 100 lbs</p><p>heavy: 101 - 150 lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: ?</p><p>Height: ?'?"</p><p>Weight: ? lbs</p><p>Hair Color: White</p><p>Eye Color: Blue</p><p>Skin Color: Deep Tan</p><p>Appearance: Hide clad wild dwarf</p><p>Demeanor: grumpy, not talking much</p><p>Background:</p><p>Hagnim was born in a dwarf Hall in the north, but he expirienced an religious epiphany as he traveled outside during a snow storm. He should become a protector of this frost ridden land. The day, his hair turned snow-white.</p><p></p><p>One fateful day, some (?) years ago, one day in the not so distant past, through a matter of pure chance, Hagnim were in a position to save Professor Lorrimor’s life and did so. The late scholar was attacked by winter wolf and with pure luck and offering some meat, the druid was able to calm them down. The Professor's gratitude was effusive, and he promised that he would never forget the dwarf who saved him.</p><p>Hagnim is unsure of the nature of the summons in his will, but believe he may have listed him as a possible heir in thanks for saving him from an untimely demise.[/sblock]</p><p>[sblock=Adventure Log] none yet [/sblock]</p><p>[sblock=Level Ups] none [/sblock][/sblock]</p><p></p><p>Now my mini stat block:</p><p></p><p>[sblock=Mini Stat Block]</p><p><a href="http://www.enworld.org/forum/5408141-post4.html" target="_blank">Hagnim</a></p><p></p><p>HP: 12/12</p><p>AC: 19, Touch 13, Flat Footed 16</p><p>Initiative: +3</p><p>CMB: +1</p><p>CMD: 14</p><p>Fort: +5</p><p>Ref: +3</p><p>Will +6</p><p>Speed 20'</p><p></p><p>Spells prepared:</p><p>0 - Detect Magic, Guidance, Light</p><p>1 - Endure Elements, Magic Stone - Obscuring Mist</p><p></p><p>Ice Bolt: 7/7</p><p>+3 ; 1d4(p) / 1d4(cold</p><p></p><p>Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2</p><p></p><p>Perception +8</p><p></p><p>dies at -16</p><p></p><p>[/sblock]</p><p></p><p>Have to re-do equipment</p><p></p><p>70 gp</p><p></p><p>Hide armor 15gp</p><p>heavy wooden shield 7gp</p><p>club -</p><p>warhammer 12gp</p><p>scimitar 15gp</p><p></p><p></p><p>clothing, cold weather outfit -</p><p>Backpack 2gp</p><p>Bedroll 0.1gp</p><p>blanket, winter 0.5gp</p><p>Holly & Mistletoe -</p><p>Waterskin 1gp</p><p></p><p>17.4 gp</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5408141, member: 59043"] [sblock=Hagnim of the Frozen Earth] [sblock=Game Info] Race: Dwarf Class: Druid (arctic) Level: 1 Experience: 0 Alignment: TN Languages: Common, Dwarf, Druidic, Terran Deity: ? (which do we use?)[/sblock] [sblock=Abilities] STR: 13 DEX: 17 CON: 16 INT: 13 WIS: 19 CHA: 8 [/sblock] [sblock=Combat] HP: 12 = [8+ 3 (CON) + 1 (fav. class) AC: 19 = 10 + 4 (armor) + 2 (shield) + 3 (DEX) AC Touch: 13 = 10 + 3 (DEX) AC Flatfooted: 16 = 10 + 4 (armor) + 2 (shield) INIT: +3 = +3 (DEX) BAB: +0 = +0 (class/es) CMB: +1 = +1 (STR) + 0 (BAB) CMD: 14 = 10 + 0 (BAB) + 1 (STR) + 3 (DEX) Fort: +5 = +2 (base) + 3 (stat) + 0 (misc) Reflex: +3 = +0 (base) + 3 (stat) + 0 (misc) Will: +6 = +2 (base) + 4 (stat) + 0 (misc) Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2 [/sblock] [sblock=Racial Traits] * +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff. * Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size. * Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. * Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision). * Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype. * Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. * Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. * Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. * Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. * Stonesinger: Some dwarves’ affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle’s stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability. * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. * Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. [/sblock] [sblock=Class Features] [SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Bond-Ex-"]Nature Bond[/URL][/SIZE][SIZE=2] (ice domain), [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Nature-Sense-Ex-"]nature sense[/URL][/SIZE][SIZE=2], [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Orisons-Sp-"]orisons[/URL][/SIZE][SIZE=2], [/SIZE][SIZE=2][URL="http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Wild-Empathy-Ex-"]wild empathy[/URL] [/SIZE][/sblock] [sblock=Feats] Spell Focus (Conjuration) (1st level) [/sblock] [sblock=Skills] Skill Points: 5 = [4 + 1] Max Ranks: 1 ACP: -3 Skill List: Heal: +8= +1 (ranks) + 4 (modifier) + 3 (class skill) Survival: +10= +1 (ranks) + 4 (modifier) + 3 (class skill) +2 (misc) Know (nature): +7= +1 (ranks) + 1 (modifier) + 3 (class skill) +2 (misc) Spell craft: +5= +1 (ranks) + 1 (modifier) + 3 (class skill) Perception: +8= +1 (ranks) + 4 (modifier) + 3 (class skill) [/sblock] [sblock=Equipment] [code] [U]Item Cost Weight[/U] Hide armor 15gp 25lb heavy wooden shield 7gp 10lb club --- 3lb warhammer 12gp 5lb scimitar 15gp 4lb cold weather outfit --- 0lb Backpack 2gp 2lb Bedroll 0.1gp 5lb blanket, winter 0.5gp 3lb Holly & Mistletoe --- 0lb Waterskin 1gp 4lb[/code]Treasure: 17gp, 4sp, 0cp Gems: none [B]Carrying Capacity: [/B] Total weight carried: 61 lbs (medium) light: 00 - 50 lbs medium: 51 - 100 lbs heavy: 101 - 150 lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: ? Height: ?'?" Weight: ? lbs Hair Color: White Eye Color: Blue Skin Color: Deep Tan Appearance: Hide clad wild dwarf Demeanor: grumpy, not talking much Background: Hagnim was born in a dwarf Hall in the north, but he expirienced an religious epiphany as he traveled outside during a snow storm. He should become a protector of this frost ridden land. The day, his hair turned snow-white. One fateful day, some (?) years ago, one day in the not so distant past, through a matter of pure chance, Hagnim were in a position to save Professor Lorrimor’s life and did so. The late scholar was attacked by winter wolf and with pure luck and offering some meat, the druid was able to calm them down. The Professor's gratitude was effusive, and he promised that he would never forget the dwarf who saved him. Hagnim is unsure of the nature of the summons in his will, but believe he may have listed him as a possible heir in thanks for saving him from an untimely demise.[/sblock] [sblock=Adventure Log] none yet [/sblock] [sblock=Level Ups] none [/sblock][/sblock] Now my mini stat block: [sblock=Mini Stat Block] [URL="http://www.enworld.org/forum/5408141-post4.html"]Hagnim[/URL] HP: 12/12 AC: 19, Touch 13, Flat Footed 16 Initiative: +3 CMB: +1 CMD: 14 Fort: +5 Ref: +3 Will +6 Speed 20' Spells prepared: 0 - Detect Magic, Guidance, Light 1 - Endure Elements, Magic Stone - Obscuring Mist Ice Bolt: 7/7 +3 ; 1d4(p) / 1d4(cold Club (melee): +1 = +0 (BAB) +1 (Stat) (1d6+1)X2 Perception +8 dies at -16 [/sblock] Have to re-do equipment 70 gp Hide armor 15gp heavy wooden shield 7gp club - warhammer 12gp scimitar 15gp clothing, cold weather outfit - Backpack 2gp Bedroll 0.1gp blanket, winter 0.5gp Holly & Mistletoe - Waterskin 1gp 17.4 gp [/QUOTE]
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