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RG - Carrion Crown AP (Savage Stampede)
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<blockquote data-quote="Herobizkit" data-source="post: 5488214" data-attributes="member: 36150"><p>[sblock=Daggal Harjyr]</p><p>[sblock=Game Info]</p><p>Race: Duergar</p><p>Class: Inquisitor</p><p>Level: 1</p><p>Alignment: Lawful Evil</p><p>Languages: Common, Draconic, Dwarven, Undercommon</p><p>Deity: Asmodeus[/sblock][sblock=Abilities]</p><p>STR: 16</p><p>DEX: 12</p><p>CON: 16</p><p>INT: 13</p><p>WIS: 16</p><p>CHA: 14[/sblock][sblock=Combat]</p><p>HP: 12 = [1d8 + 3] + 1 (favored class bonus)</p><p>AC: 19 = 10 + 6 (armor) + 2 (shield) + 1 (DEX), </p><p>AC Touch: 11 = 10 + 1 (DEX)</p><p>AC Flatfooted: 18 = 10 + 6 (armor) + 2 (shield)</p><p>INIT: +1 = +1 (DEX)</p><p>BAB: +0 = +0 (list class)</p><p>CMB: +3 = +3 (STR) + 0 (BAB)</p><p>CMD: 14 = 10 + 3 (STR) + 1 (DEX) + 0 (BAB)</p><p>Fort: +5 = +2 (base) + 3 (stat)</p><p>Reflex: +1 = +0 (base) + 1 (stat)</p><p>Will: +5 = +2 (base) + 3 (stat)</p><p>Speed: 20 (4 squares)</p><p>Damage Reduction: nil</p><p>Spell Resistance:nil, but +4 saves vs spells and effects[/sblock][sblock=Weapon Stats]</p><p>mw Heavy mace(melee): +4 = +0 (BAB) + 3 (STR) + 1 (mw)/ DMG = 1d8+3(B), CRIT x2</p><p>Darts(Ranged): +1 = +0 (BAB) + 1 (DEX)/ DMG = 1d4+3(P), CRIT x2</p><p>[/sblock][sblock=Racial Traits]</p><ul> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>+2 Constitution, +2 Wisdom, &<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8211" target="_blank">#8211</a>4 Charisma</strong>: Duergar are hearty and observant, but also stubborn and belligerent.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Slow and Steady</strong>: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Darkvision</strong>: Duergar can see in the dark up to 120 feet.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Duergar Immunities</strong>: Duergar are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Stability</strong>: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Spell-Like Abilities</strong>: Duergar can cast <a href="http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person" target="_blank">enlarge person</a> and <a href="http://www.d20pfsrd.com/magic/all-spells/i/invisibility" target="_blank">invisibility</a> each once per day, using their character level as their caster level. Both of these spell-like abilities affect the duergar only.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Light Sensitivity</strong>: Duergar are dazzled as long as they remain in an area of bright light.</span></li> <li data-xf-list-type="ul"><span style="font-size: 10px"><strong>Languages</strong>: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence can choose bonus languages from the following: Aklo, Draconic, Giant, Goblin, Orc, Terran.</span></li> </ul><p>[/sblock][sblock=Class Features]An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (Mace). She is also proficient with light armor, medium armor, and shields (except tower shields).</p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Domain" target="_blank">Domain</a>, <a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Judgment-Su-" target="_blank">judgment</a> 1/day, <a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Monster-Lore-Ex-" target="_blank">monster lore</a>, <a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Orisons" target="_blank">orisons</a>, <a href="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Stern-Gaze-Ex-" target="_blank">stern gaze</a></span></p><p></p><p>Orisons known: Brand, Create Water, Detect Magic, Guidance</p><p>Level 1 known: Comprehend Languages, True Strike</p><p>Spells/Day: 2</p><p></p><p><strong>Magic Domain:</strong></p><p> <em>Hand of the Acolyte <a href="https://sites.google.com/site/pathfinderogc/gamemastering/special-abilities" target="_blank">(Su)</a></em>: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your <a href="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank">Wisdom</a> modifier to the attack roll instead of your <a href="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank">Dexterity</a> modifier (damage still relies on <a href="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a>). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your <a href="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank">Wisdom</a> modifier.[/sblock]</p><p>[sblock=Feats and Traits]</p><p>Feats: Alertness (Spice feat), Steel Soul (+4 save to spells/effects)</p><p>Traits: Rich Parents, Subject of Study (Undead)[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 7</p><p>Max Ranks: 1 ACP: -6 (armor+shield)</p><p>Skills:</p><p>*Know Arcana +5; +1 rank +3 class +1 INT</p><p>*Know Dungeon +5; +1 rank +3 class +1 INT</p><p>*Know Planes +5; +1 rank +3 class +1 INT</p><p>*Know Religion +5; +1 rank +3 class +1 INT</p><p>Perception +9; +1 rank +3 class +3 WIS +2 Alertness feat</p><p>Sense Motive +10; +1 rank +3 class +3 WIS +2 Alertness feat +1 Stern Gaze class feature </p><p>Survival +7; +1 rank +3 class +3 WIS</p><p></p><p>*Knowledge skills get +3 when checking for abilities or weaknesses of creatures.</p><p>[/sblock][sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>mw heavy mace 312 8</p><p>Darts (10) 5 5 (@ 0.5)</p><p>spiked breastplate 250 40</p><p>spiked hvy steel shield 30 20</p><p>backpack 2 2</p><p>waterskin 1 4</p><p>flint and steel 1 --</p><p>holy symbol, silver 25 1</p><p>rope, Spider's silk 50ft 100 4</p><p>healer's kit 50 1</p><p>monk's outfit free -- </p><p></p><p>[/code]Treasure: 124 gp, sp, cp Gems:</p><p>Total weight carried: 85</p><p>Maximum weight possible: 76/153/230[/sblock][sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 66</p><p>Height: 4' 4"</p><p>Weight: 195 lbs.</p><p>Hair Color: white beard, white hair</p><p>Eye Color: black</p><p>Skin Color: gray</p><p>Apperance: </p><p>Deamenaor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level[/sblock] [/sblock]</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=47913&stc=1&d=1300878033" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5488214, member: 36150"] [sblock=Daggal Harjyr] [sblock=Game Info] Race: Duergar Class: Inquisitor Level: 1 Alignment: Lawful Evil Languages: Common, Draconic, Dwarven, Undercommon Deity: Asmodeus[/sblock][sblock=Abilities] STR: 16 DEX: 12 CON: 16 INT: 13 WIS: 16 CHA: 14[/sblock][sblock=Combat] HP: 12 = [1d8 + 3] + 1 (favored class bonus) AC: 19 = 10 + 6 (armor) + 2 (shield) + 1 (DEX), AC Touch: 11 = 10 + 1 (DEX) AC Flatfooted: 18 = 10 + 6 (armor) + 2 (shield) INIT: +1 = +1 (DEX) BAB: +0 = +0 (list class) CMB: +3 = +3 (STR) + 0 (BAB) CMD: 14 = 10 + 3 (STR) + 1 (DEX) + 0 (BAB) Fort: +5 = +2 (base) + 3 (stat) Reflex: +1 = +0 (base) + 1 (stat) Will: +5 = +2 (base) + 3 (stat) Speed: 20 (4 squares) Damage Reduction: nil Spell Resistance:nil, but +4 saves vs spells and effects[/sblock][sblock=Weapon Stats] mw Heavy mace(melee): +4 = +0 (BAB) + 3 (STR) + 1 (mw)/ DMG = 1d8+3(B), CRIT x2 Darts(Ranged): +1 = +0 (BAB) + 1 (DEX)/ DMG = 1d4+3(P), CRIT x2 [/sblock][sblock=Racial Traits] [LIST] [*][SIZE=2][B]+2 Constitution, +2 Wisdom, &[URL="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8211"]#8211[/URL]4 Charisma[/B]: Duergar are hearty and observant, but also stubborn and belligerent.[/SIZE] [*][SIZE=2][B]Slow and Steady[/B]: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.[/SIZE] [*][SIZE=2][B]Darkvision[/B]: Duergar can see in the dark up to 120 feet.[/SIZE] [*][SIZE=2][B]Duergar Immunities[/B]: Duergar are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities.[/SIZE] [*][SIZE=2][B]Stability[/B]: Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.[/SIZE] [*][SIZE=2][B]Spell-Like Abilities[/B]: Duergar can cast [URL="http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person"]enlarge person[/URL] and [URL="http://www.d20pfsrd.com/magic/all-spells/i/invisibility"]invisibility[/URL] each once per day, using their character level as their caster level. Both of these spell-like abilities affect the duergar only.[/SIZE] [*][SIZE=2][B]Light Sensitivity[/B]: Duergar are dazzled as long as they remain in an area of bright light.[/SIZE] [*][SIZE=2][B]Languages[/B]: Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence can choose bonus languages from the following: Aklo, Draconic, Giant, Goblin, Orc, Terran.[/SIZE] [/LIST] [/sblock][sblock=Class Features]An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity (Mace). She is also proficient with light armor, medium armor, and shields (except tower shields). [SIZE=2] [URL="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Domain"]Domain[/URL], [URL="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Judgment-Su-"]judgment[/URL] 1/day, [URL="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Monster-Lore-Ex-"]monster lore[/URL], [URL="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Orisons"]orisons[/URL], [URL="http://www.d20pfsrd.com/classes/base-classes/inquisitor#TOC-Stern-Gaze-Ex-"]stern gaze[/URL][/SIZE] Orisons known: Brand, Create Water, Detect Magic, Guidance Level 1 known: Comprehend Languages, True Strike Spells/Day: 2 [B]Magic Domain:[/B] [I]Hand of the Acolyte [URL="https://sites.google.com/site/pathfinderogc/gamemastering/special-abilities"](Su)[/URL][/I]: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your [URL="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-"]Wisdom[/URL] modifier to the attack roll instead of your [URL="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-"]Dexterity[/URL] modifier (damage still relies on [URL="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL]). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your [URL="https://sites.google.com/site/pathfinderogc/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-"]Wisdom[/URL] modifier.[/sblock] [sblock=Feats and Traits] Feats: Alertness (Spice feat), Steel Soul (+4 save to spells/effects) Traits: Rich Parents, Subject of Study (Undead)[/sblock] [sblock=Skills] Skill Ranks: 7 Max Ranks: 1 ACP: -6 (armor+shield) Skills: *Know Arcana +5; +1 rank +3 class +1 INT *Know Dungeon +5; +1 rank +3 class +1 INT *Know Planes +5; +1 rank +3 class +1 INT *Know Religion +5; +1 rank +3 class +1 INT Perception +9; +1 rank +3 class +3 WIS +2 Alertness feat Sense Motive +10; +1 rank +3 class +3 WIS +2 Alertness feat +1 Stern Gaze class feature Survival +7; +1 rank +3 class +3 WIS *Knowledge skills get +3 when checking for abilities or weaknesses of creatures. [/sblock][sblock=Equipment] [code] Equipment Cost Weight mw heavy mace 312 8 Darts (10) 5 5 (@ 0.5) spiked breastplate 250 40 spiked hvy steel shield 30 20 backpack 2 2 waterskin 1 4 flint and steel 1 -- holy symbol, silver 25 1 rope, Spider's silk 50ft 100 4 healer's kit 50 1 monk's outfit free -- [/code]Treasure: 124 gp, sp, cp Gems: Total weight carried: 85 Maximum weight possible: 76/153/230[/sblock][sblock=Details] Size: Medium Gender: Male Age: 66 Height: 4' 4" Weight: 195 lbs. Hair Color: white beard, white hair Eye Color: black Skin Color: gray Apperance: Deamenaor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level[/sblock] [/sblock] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=47913&stc=1&d=1300878033[/IMG] [/QUOTE]
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RG - Carrion Crown AP (Savage Stampede)
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