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RG - Carrion Crown AP (Savage Stampede)
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<blockquote data-quote="renau1g" data-source="post: 5490516" data-attributes="member: 54810"><p>[sblock=Todarg]</p><p>[sblock=Game Info]</p><p>Race:Hobgoblin</p><p>Class:Sorcerer</p><p>Level: 1/0</p><p>Alignment:N</p><p>Languages: Common, Goblin, Dwarven</p><p>Deity: Magic![/sblock]</p><p>[sblock=Abilities]</p><p>STR:12 +1</p><p>DEX:14 +2 race adj</p><p>CON:16 +3 race adj</p><p>INT:12 +1</p><p>WIS:11 +0</p><p>CHA:18 +4[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d6 + 3] + 1 (favored class bonus)</p><p>AC: 12 = 10 + 0 (armor) + 0 (shield) + 2 (DEX), </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +0 = +0 (Sorcerer)</p><p>CMB: +1 = +1 (STR) + 0 (BAB)</p><p>CMD: 13 = 10 + 1 (STR) + 2 (DEX) + 0 (BAB)</p><p>Fort: +3 = +0 (base) + 3 (stat)</p><p>Reflex: +3 = +0 (base) + 2 (stat)</p><p>Will: +2 = +2 (base) + 0 (stat)</p><p>Speed: 30 </p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p>[sblock=Weapon Stats]</p><p></p><p>Shortspear(melee): +1 = +0 (BAB) + 1 (STR) + 0 (feat)/ DMG = 1d6+1(P), CRIT 20-20x2</p><p>Crossbow (light): +2= +0 (BAB) + 2 (DEX) + 0 (feat) = 1d8(P), CRIT 19-20x2</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p> * +2 Dexterity, +2 Constitution: Hobgoblins are fast and hearty.</p><p> * Darkvision: Hobgoblins can see in the dark up to 60 feet.</p><p> * Sneaky: Hobgoblins gain a +4 racial bonus on Stealth checks.</p><p> * Languages: All hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.l</p><p> [/sblock]</p><p>[sblock=Class Features]</p><p>Hit Die: d6</p><p></p><p>Starting Wealth: 2d6 × 10 gp (average 70 gp)</p><p></p><p>Class Skills: The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).</p><p></p><p>Skill Ranks per Level: 2 + Int modifier.</p><p>Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).</p><p></p><p>Bloodline - There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form.</p><p></p><p>Class Skill: Knowledge (dungeoneering).</p><p></p><p>Bonus Spells: enlarge person (3rd), see invisibility (5th), tongues (7th), black tentacles (9th), feeblemind (11th), veil (13th), plane shift (15th), mind blank (17th), shapechange (19th).</p><p></p><p>Bonus Feats: Combat Casting, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Silent Spell, Skill Focus (Knowledge [dungeoneering]).</p><p></p><p>Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.</p><p></p><p>Bloodline Powers: Aberrant sorcerers show increasing signs of their tainted heritage as they increase in level, although they are only visible when used.</p><p></p><p>Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.</p><p></p><p>Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.</p><p></p><p>Unusual Anatomy (Ex): At 9th level, your anatomy changes, giving you a 25% chance to ignore any critical hit or sneak attack scored against you. This chance increases to 50% at 13th level.</p><p></p><p>Alien Resistance (Su): At 15th level, you gain spell resistance equal to your sorcerer level + 10.</p><p></p><p>Aberrant Form (Ex): At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212" target="_blank">#8212</a>.</p><p></p><p>Eschew Materials</p><p></p><p>A sorcerer gains Eschew Materials as a bonus feat at 1st level.</p><p></p><p>Cantrips</p><p></p><p>Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under &<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8220" target="_blank">#8220</a>Spells Known.&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8221" target="_blank">#8221</a> These spells are cast like any other spell, but they do not consume any slots and may be used again.</p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Persuasive</p><p></p><p>Traits:</p><p>Adopted (Halfling) - Well-Informed (Diplomacy as a class skill)</p><p>Desperate Focus - +2 on Concentration</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks:3</p><p>Max Ranks: 1 ACP: -0</p><p>Skills:</p><p>Intimidate +10 1 rank +4 CHA +3 CS+2 feat</p><p>Diplomacy +11 1 rank +4 CHA+3 CS+1 Trait+2 feat</p><p>Bluff +8 1 rank +4 CHA+3 CS</p><p></p><p>[/sblock]</p><p>[sblock=Spells]</p><p>Spells/day:</p><p>1st - 4/day</p><p></p><p>Spells Known:</p><p>0-level - Prestidigitation, Detect Magic, Spark, Ghost Sound</p><p>1st-level - Mage Armor, Grease, </p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Crossbow - 35gp</p><p>bolts(10) - 1gp</p><p>Shortspear - 1gp</p><p>Backpack - 2gp</p><p>bedroll - 5sp</p><p>waterskin - 1gp</p><p>rations(2 days) - 1gp</p><p>sunrods(2) - 4gp</p><p>scroll case - 1gp</p><p></p><p>23.5gp</p><p>[/code]</p><p></p><p>Treasure: 54gp,4 sp, cp Gems:</p><p>Total weight carried: 71lbs (medium load)</p><p>Maximum weight possible: 43lbs light, 86lbs medium, 130lbs heavy[/sblock]</p><p>[sblock=Details]</p><p>Size:Medium</p><p>Gender:Male</p><p>Age: 32</p><p>Height: 6' 4"</p><p>Weight: 180 lbs</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Brown</p><p>Apperance: </p><p>Deamenaor:[/sblock] </p><p>[sblock=Background]</p><p>TBD [/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5490516, member: 54810"] [sblock=Todarg] [sblock=Game Info] Race:Hobgoblin Class:Sorcerer Level: 1/0 Alignment:N Languages: Common, Goblin, Dwarven Deity: Magic![/sblock] [sblock=Abilities] STR:12 +1 DEX:14 +2 race adj CON:16 +3 race adj INT:12 +1 WIS:11 +0 CHA:18 +4[/sblock] [sblock=Combat] HP: 10 = [1d6 + 3] + 1 (favored class bonus) AC: 12 = 10 + 0 (armor) + 0 (shield) + 2 (DEX), AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) INIT: +2 = +2 (DEX) BAB: +0 = +0 (Sorcerer) CMB: +1 = +1 (STR) + 0 (BAB) CMD: 13 = 10 + 1 (STR) + 2 (DEX) + 0 (BAB) Fort: +3 = +0 (base) + 3 (stat) Reflex: +3 = +0 (base) + 2 (stat) Will: +2 = +2 (base) + 0 (stat) Speed: 30 Damage Reduction: Spell Resistance:[/sblock] [sblock=Weapon Stats] Shortspear(melee): +1 = +0 (BAB) + 1 (STR) + 0 (feat)/ DMG = 1d6+1(P), CRIT 20-20x2 Crossbow (light): +2= +0 (BAB) + 2 (DEX) + 0 (feat) = 1d8(P), CRIT 19-20x2 [/sblock] [sblock=Racial Traits] * +2 Dexterity, +2 Constitution: Hobgoblins are fast and hearty. * Darkvision: Hobgoblins can see in the dark up to 60 feet. * Sneaky: Hobgoblins gain a +4 racial bonus on Stealth checks. * Languages: All hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.l [/sblock] [sblock=Class Features] Hit Die: d6 Starting Wealth: 2d6 × 10 gp (average 70 gp) Class Skills: The sorcerer's class skills are Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). Skill Ranks per Level: 2 + Int modifier. Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor). Bloodline - There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form. Class Skill: Knowledge (dungeoneering). Bonus Spells: enlarge person (3rd), see invisibility (5th), tongues (7th), black tentacles (9th), feeblemind (11th), veil (13th), plane shift (15th), mind blank (17th), shapechange (19th). Bonus Feats: Combat Casting, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Silent Spell, Skill Focus (Knowledge [dungeoneering]). Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat. Bloodline Powers: Aberrant sorcerers show increasing signs of their tainted heritage as they increase in level, although they are only visible when used. Acidic Ray (Sp): Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet. Unusual Anatomy (Ex): At 9th level, your anatomy changes, giving you a 25% chance to ignore any critical hit or sneak attack scored against you. This chance increases to 50% at 13th level. Alien Resistance (Su): At 15th level, you gain spell resistance equal to your sorcerer level + 10. Aberrant Form (Ex): At 20th level, your body becomes truly unnatural. You are immune to critical hits and sneak attacks. In addition, you gain blindsight with a range of 60 feet and damage reduction 5/&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8212]#8212[/URL]. Eschew Materials A sorcerer gains Eschew Materials as a bonus feat at 1st level. Cantrips Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under &[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8220]#8220[/URL]Spells Known.&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8221]#8221[/URL] These spells are cast like any other spell, but they do not consume any slots and may be used again. [/sblock] [sblock=Feats & Traits] Persuasive Traits: Adopted (Halfling) - Well-Informed (Diplomacy as a class skill) Desperate Focus - +2 on Concentration [/sblock] [sblock=Skills] Skill Ranks:3 Max Ranks: 1 ACP: -0 Skills: Intimidate +10 1 rank +4 CHA +3 CS+2 feat Diplomacy +11 1 rank +4 CHA+3 CS+1 Trait+2 feat Bluff +8 1 rank +4 CHA+3 CS [/sblock] [sblock=Spells] Spells/day: 1st - 4/day Spells Known: 0-level - Prestidigitation, Detect Magic, Spark, Ghost Sound 1st-level - Mage Armor, Grease, [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Crossbow - 35gp bolts(10) - 1gp Shortspear - 1gp Backpack - 2gp bedroll - 5sp waterskin - 1gp rations(2 days) - 1gp sunrods(2) - 4gp scroll case - 1gp 23.5gp [/code] Treasure: 54gp,4 sp, cp Gems: Total weight carried: 71lbs (medium load) Maximum weight possible: 43lbs light, 86lbs medium, 130lbs heavy[/sblock] [sblock=Details] Size:Medium Gender:Male Age: 32 Height: 6' 4" Weight: 180 lbs Hair Color: Brown Eye Color: Brown Skin Color: Brown Apperance: Deamenaor:[/sblock] [sblock=Background] TBD [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level[/sblock] [/sblock] [/QUOTE]
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RG - Carrion Crown AP (Savage Stampede)
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