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<blockquote data-quote="Cyansylph" data-source="post: 5493148" data-attributes="member: 6670352"><p><strong>Valaran, servant of Abadar</strong></p><p></p><p>[sblock=Valaran, servant of Abadar]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Paladin - Divine Scourge(Divine Defender and Undead Scourge)</p><p>Level: 1</p><p>Alignment: Lawful Good</p><p>Languages: Common</p><p>Deity: Abadar[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 20 +5 (+2 racial)</p><p>DEX: 13 +1</p><p>CON: 13 +1</p><p>INT: 13 +1</p><p>WIS: 11 +0</p><p>CHA: 17 +3[/sblock]</p><p>[sblock=Combat]</p><p>HP: 12 = [1d10 + 1] + 1 (favored class bonus)</p><p>AC: 20 = 10 + 8 (armor) + 1 (shield) + 0 (DEX) + 1 (Dodge) </p><p>AC Touch: 10 = 10 + 0 (DEX)</p><p>AC Flatfooted: 19 = 10 + 8 (armor) + 1 (shield) </p><p>INIT: +3 = +1 (DEX) +2(Trait)</p><p>BAB: +1 = +1 (Paladin)</p><p>CMB: +6 = +5 (STR) + 1 (BAB)</p><p>CMD: 17 = 10 + 5 (STR) + 1 (DEX) + 1 (BAB)</p><p>Fort: +3 = +2 (base) + 1 (stat)</p><p>Reflex: +1 = +0 (base) + 1 (stat)</p><p>Will: +2 = +2 (base) + 0 (stat)</p><p>Speed: 30' 20' in armor</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>MW Scimitar(melee): +7 = +1 (BAB) + 5 (STR) + 1 (MW enhance) / DMG = 1d6+5(S), CRIT 18-20x2</p><p>Heavy Flail(melee): +6 = +1 (BAB) + 5 (STR) / DMG = 1d10+7(S*1.5), CRIT 19-20x2, Disarm, Trip</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 any Ability Score (STR)</p><p>30' Speed Base</p><p><strong>Bonus Feat</strong>: Humans select one extra feat at 1st level.</p><p><strong>Heart of the Fields:</strong> Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one <a href="http://www.d20pfsrd.com/skills/craft" target="_blank">Craft</a> or <a href="http://www.d20pfsrd.com/skills/profession" target="_blank">Profession</a> skill, and once per day they may ignore an effect that would cause them to become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued" target="_blank">fatigued</a> or <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted" target="_blank">exhausted</a>. This racial trait replaces the skilled racial trait. </p><p>+2 Craft(Weaponsmithing)</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p><span style="color: Red"><span style="color: White">- <u>Aura of Good</u></span></span></p><p><span style="color: Red"><span style="color: White">- <u>Detect Evil </u>(at will) as spell - move action to concentrate on one item or individual with 60' and determine if it is evil (no need to study for 3 rounds)</span></span></p><p><span style="color: Red"><span style="color: White">- <u>Smite Evil </u>(swift action) - 1/day: +3 to attack rolls, +1 damage (+2 vs. evil outsiders, evil dragons, and undead), +3 AC (vs smited creature only), automatic bypasses DR, remains till target is dead or paladin rests/regains abilities</span></span></p><p> - Smite Evil (Undead Scourge) - This functions as the paladin ability of the same name, but the <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead" target="_blank">undead</a> scourge does not deal 2 points of damage per level on the first successful attack against evil <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Dragon" target="_blank">dragons</a> and evil <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsider" target="_blank">outsiders</a>. She does deal 2 points of damage per level on all smite attacks made against evil <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead" target="_blank">undead</a> creatures. </p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p><span style="color: White">Prof. with all simple and martial weapons (paladin)</span></p><p><span style="color: White">Armor Prof. (light, medium, heavy) (paladin)</span></p><p><span style="color: White">Shield Prof. (paladin)</span></p><p><span style="color: White">Quickdraw:</span>You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the <a href="http://www.d20pfsrd.com/skills/sleight-of-hand" target="_blank">Sleight of Hand</a> skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).</p><p> Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. (level 1)</p><p></p><p><span style="color: White"> Dodge: +1 AC (except for when denied dex ac bonus) (human)</span></p><p><span style="color: White"></span></p><p><span style="color: White"><u>Traits:</u></span></p><p><span style="color: White">a)</span><span style="color: White"> Rich Temple: Your home temple has outfitted you well for your expedition.</span></p><p><span style="color: White">Increase starting gold to 900g.</span></p><p><span style="color: White">b) Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you.</span></p><p>You gain a +2 trait bonus on Initiative checks.</p><p></p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: <span style="color: White">3 = [2 (class) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)</span></p><p>Max Ranks: 1 ACP: -8</p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>[FONT=Lucida Console][B]Total Ability Racial Rank Class Misc[/B]</p><p>-7= Acrobatics +1 + + + + -8 DEX</p><p>+1= Appraise +1 + + + + INT</p><p>+3= Bluff +3 + + + + CHA</p><p>-3= Climb +5 + + + + -8 STR</p><p>+3=()Craft:WepSmith +1 + + + + 2 INT</p><p>+7=()Diplomacy +3 + + 1 + 3 + CHA</p><p>-7= Disable Device^ +1 + + + + -8 DEX</p><p>+3= Disguise +3 + + + + CHA</p><p>-7= Escape Artist +1 + + + + -8 DEX</p><p>-7= Fly +1 + + + + -8 DEX</p><p>+3=()Handle Animal^ +3 + + + + CHA</p><p>+4=()Heal +0 + + 1 + 3 + WIS</p><p>+3= Intimidate +3 + + + + CHA</p><p>+1=()Knowledge: Nobility +1 + + + + INT</p><p>+5=()Knowledge: Religion +1 + + 1 + 3 + INT</p><p>+1= Linguistics +1 + + + + INT</p><p>00= Perception +0 + + + + WIS</p><p>+3= Perform:_____ +3 + + + + CHA</p><p>00=()Profession:*^ +0 + + + + WIS</p><p>-7=()Ride +1 + + + + -8 DEX</p><p>00=()Sense Motive +0 + + + + WIS</p><p>-7= Sleight of Hand^ +1 + + + + -8 DEX</p><p>+1=()Spellcraft^ +1 + + + + INT</p><p>-7= Stealth +1 + + + + -8 DEX</p><p>00= Survival +0 + + + + WIS</p><p>-3= Swim +5 + + + + -8 STR</p><p>03= Use Magic Device^ +3 + + + + CHA[/FONT]</p><p>[/code][/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>[FONT=Lucida Console]Equipment Cost Weight</p><p>Traveler's Outfit --- ---</p><p>MW Half Plate (spice) --- 50lb</p><p>MW Scimitar 315gp 4lb</p><p>Shield, Light Steel(quickdraw) 59gp 7lb</p><p>Flail, Heavy 15gp 10lb</p><p>Ioun Torch 75gp ---</p><p>Holy Symbol of Abadar(silver) 25gp 1lb </p><p>- oversized decorated key tied to belt</p><p></p><p>Belt, Pouch 1gp .5lb[/FONT] [FONT=Lucida Console]</p><p> Sunrod 2gp 1lb</p><p></p><p>Backpack, Masterwork 50gp 4lb[/FONT] [FONT=Lucida Console]</p><p> Rope, Silk 50ft 10gp 4lb</p><p> Rations, Trail (10 days) 5gp 10lb</p><p> Bedroll .1gp 5lb[/FONT][/code]<span style="font-family: 'Lucida Console'">Treasure: 342gp, 9sp, 0cp Gems:</span></p><p><span style="font-family: 'Lucida Console'">Total weight carried: 91.5 (light)</span></p><p><span style="font-family: 'Lucida Console'">Carrying Capacity:</span></p><p><span style="font-family: 'Lucida Console'">[code]</span></p><p><span style="font-family: 'Lucida Console'"> Normal MW Backpack</span></p><p><span style="font-family: 'Lucida Console'">Light 00-133 00-153</span></p><p><span style="font-family: 'Lucida Console'">Medium 134-266 154-306</span></p><p><span style="font-family: 'Lucida Console'">Heavy 267-400 307-460[/code] </span>[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 24</p><p>Height: 6'2''</p><p>Weight: 185</p><p>Hair Color: Dirty Blonde</p><p>Eye Color: Bright Blue</p><p>Skin Color: caucasian with a bit of a tan</p><p>Apperance: Stands tall and proud, long scraggly hair creeping out from beneath his helmet's narrow cheekguards. Gleaming in bright shining half plate. A 4 sided prism Ioun stone dances over his head, casting a bright light, but is only a pale shadow of the Ioun's stones former glory. A scabbard-ed scimitar rests ar his right side, a mighty imposing steel shield resting over a fine quality backpack. Hanging from the left side of his belt is a stylized oversized key - the symbol of Abadar - keeper of the First Vault.</p><p>Deamenaor: Patient, calm, slow to anger, quick to action, fearsome when provoked</p><p>[/sblock] </p><p>[sblock=Background]</p><p>As a teenager, both of Valanar's parents were killed when a terrible disease swept through their neighborhood. His parents entrusted the boy to the temple, and after showing devout faith, and some martial talent, he began to train to be a paladin in service of Abadar.</p><p></p><p>As the sole remaining paladin based out of the temple of Abadar in the city of Eranmas, nation of Molthune, the temple places alot of trust and respect in me.</p><p> </p><p>One of the clerics had a dream where he saw The Lawgiver embarking from our own temple in Eranmas and setting forth for the lands of Ustalav. In this dream The Lawgiver was wearing an ornate set of half-plate. As he journeyed, hands clawed at him from the ground, scratching and scraping the armor but it continued to gleam with not a scratch on it. He saw this dream as a miracle and commissioned a suit of half-plate to be hung in the temple as a holy symbol and reminder of Abadar's blessing and protection.</p><p> </p><p>Some time, later, I received this summon to Ustalav for the professor's funeral, and the temple thinks that these two events must be connected. The dream of The Lawgiver in gleaming armor, was foretelling my summons, and it is only appropriate that the temple bless this newly commissioned armor and bestow it upon me to the dangerous, utterly chaotic, and uncivilized nation of Ustalav.</p><p> [/sblock]</p><p>[sblock=Adventure Log] None yet[/sblock]</p><p>[sblock=Level Ups] N/A only first level[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Cyansylph, post: 5493148, member: 6670352"] [b]Valaran, servant of Abadar[/b] [sblock=Valaran, servant of Abadar] [sblock=Game Info] Race: Human Class: Paladin - Divine Scourge(Divine Defender and Undead Scourge) Level: 1 Alignment: Lawful Good Languages: Common Deity: Abadar[/sblock] [sblock=Abilities] STR: 20 +5 (+2 racial) DEX: 13 +1 CON: 13 +1 INT: 13 +1 WIS: 11 +0 CHA: 17 +3[/sblock] [sblock=Combat] HP: 12 = [1d10 + 1] + 1 (favored class bonus) AC: 20 = 10 + 8 (armor) + 1 (shield) + 0 (DEX) + 1 (Dodge) AC Touch: 10 = 10 + 0 (DEX) AC Flatfooted: 19 = 10 + 8 (armor) + 1 (shield) INIT: +3 = +1 (DEX) +2(Trait) BAB: +1 = +1 (Paladin) CMB: +6 = +5 (STR) + 1 (BAB) CMD: 17 = 10 + 5 (STR) + 1 (DEX) + 1 (BAB) Fort: +3 = +2 (base) + 1 (stat) Reflex: +1 = +0 (base) + 1 (stat) Will: +2 = +2 (base) + 0 (stat) Speed: 30' 20' in armor Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] MW Scimitar(melee): +7 = +1 (BAB) + 5 (STR) + 1 (MW enhance) / DMG = 1d6+5(S), CRIT 18-20x2 Heavy Flail(melee): +6 = +1 (BAB) + 5 (STR) / DMG = 1d10+7(S*1.5), CRIT 19-20x2, Disarm, Trip [/sblock] [sblock=Racial Traits] +2 any Ability Score (STR) 30' Speed Base [B]Bonus Feat[/B]: Humans select one extra feat at 1st level. [B]Heart of the Fields:[/B] Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one [URL="http://www.d20pfsrd.com/skills/craft"]Craft[/URL] or [URL="http://www.d20pfsrd.com/skills/profession"]Profession[/URL] skill, and once per day they may ignore an effect that would cause them to become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Fatigued"]fatigued[/URL] or [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Exhausted"]exhausted[/URL]. This racial trait replaces the skilled racial trait. +2 Craft(Weaponsmithing) [/sblock] [sblock=Class Features] [COLOR=Red][COLOR=White]- [U]Aura of Good[/U] - [U]Detect Evil [/U](at will) as spell - move action to concentrate on one item or individual with 60' and determine if it is evil (no need to study for 3 rounds) - [U]Smite Evil [/U](swift action) - 1/day: +3 to attack rolls, +1 damage (+2 vs. evil outsiders, evil dragons, and undead), +3 AC (vs smited creature only), automatic bypasses DR, remains till target is dead or paladin rests/regains abilities[/COLOR][/COLOR] - Smite Evil (Undead Scourge) - This functions as the paladin ability of the same name, but the [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead"]undead[/URL] scourge does not deal 2 points of damage per level on the first successful attack against evil [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Dragon"]dragons[/URL] and evil [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Outsider"]outsiders[/URL]. She does deal 2 points of damage per level on all smite attacks made against evil [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Undead"]undead[/URL] creatures. [/sblock] [sblock=Feats & Traits] [COLOR=White]Prof. with all simple and martial weapons (paladin) Armor Prof. (light, medium, heavy) (paladin) Shield Prof. (paladin) Quickdraw:[/COLOR]You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the [URL="http://www.d20pfsrd.com/skills/sleight-of-hand"]Sleight of Hand[/URL] skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. (level 1) [COLOR=White] Dodge: +1 AC (except for when denied dex ac bonus) (human) [U]Traits:[/U] a)[/COLOR][COLOR=White] Rich Temple: Your home temple has outfitted you well for your expedition. Increase starting gold to 900g. b) Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you.[/COLOR] You gain a +2 trait bonus on Initiative checks. [/sblock] [sblock=Skills] Skill Ranks: [COLOR=White]3 = [2 (class) + 1 (INT)] x 1 (LvL) + 0 (Favored Class)[/COLOR] Max Ranks: 1 ACP: -8 Skills: () = class skill ^ = trained only [code] [FONT=Lucida Console][B]Total Ability Racial Rank Class Misc[/B] -7= Acrobatics +1 + + + + -8 DEX +1= Appraise +1 + + + + INT +3= Bluff +3 + + + + CHA -3= Climb +5 + + + + -8 STR +3=()Craft:WepSmith +1 + + + + 2 INT +7=()Diplomacy +3 + + 1 + 3 + CHA -7= Disable Device^ +1 + + + + -8 DEX +3= Disguise +3 + + + + CHA -7= Escape Artist +1 + + + + -8 DEX -7= Fly +1 + + + + -8 DEX +3=()Handle Animal^ +3 + + + + CHA +4=()Heal +0 + + 1 + 3 + WIS +3= Intimidate +3 + + + + CHA +1=()Knowledge: Nobility +1 + + + + INT +5=()Knowledge: Religion +1 + + 1 + 3 + INT +1= Linguistics +1 + + + + INT 00= Perception +0 + + + + WIS +3= Perform:_____ +3 + + + + CHA 00=()Profession:*^ +0 + + + + WIS -7=()Ride +1 + + + + -8 DEX 00=()Sense Motive +0 + + + + WIS -7= Sleight of Hand^ +1 + + + + -8 DEX +1=()Spellcraft^ +1 + + + + INT -7= Stealth +1 + + + + -8 DEX 00= Survival +0 + + + + WIS -3= Swim +5 + + + + -8 STR 03= Use Magic Device^ +3 + + + + CHA[/FONT] [/code][/sblock] [sblock=Equipment] [code] [FONT=Lucida Console]Equipment Cost Weight Traveler's Outfit --- --- MW Half Plate (spice) --- 50lb MW Scimitar 315gp 4lb Shield, Light Steel(quickdraw) 59gp 7lb Flail, Heavy 15gp 10lb Ioun Torch 75gp --- Holy Symbol of Abadar(silver) 25gp 1lb - oversized decorated key tied to belt Belt, Pouch 1gp .5lb[/FONT] [FONT=Lucida Console] Sunrod 2gp 1lb Backpack, Masterwork 50gp 4lb[/FONT] [FONT=Lucida Console] Rope, Silk 50ft 10gp 4lb Rations, Trail (10 days) 5gp 10lb Bedroll .1gp 5lb[/FONT][/code][FONT=Lucida Console]Treasure: 342gp, 9sp, 0cp Gems: Total weight carried: 91.5 (light) Carrying Capacity: [code] Normal MW Backpack Light 00-133 00-153 Medium 134-266 154-306 Heavy 267-400 307-460[/code] [/FONT][/sblock] [sblock=Details] Size: Medium Gender: Male Age: 24 Height: 6'2'' Weight: 185 Hair Color: Dirty Blonde Eye Color: Bright Blue Skin Color: caucasian with a bit of a tan Apperance: Stands tall and proud, long scraggly hair creeping out from beneath his helmet's narrow cheekguards. Gleaming in bright shining half plate. A 4 sided prism Ioun stone dances over his head, casting a bright light, but is only a pale shadow of the Ioun's stones former glory. A scabbard-ed scimitar rests ar his right side, a mighty imposing steel shield resting over a fine quality backpack. Hanging from the left side of his belt is a stylized oversized key - the symbol of Abadar - keeper of the First Vault. Deamenaor: Patient, calm, slow to anger, quick to action, fearsome when provoked [/sblock] [sblock=Background] As a teenager, both of Valanar's parents were killed when a terrible disease swept through their neighborhood. His parents entrusted the boy to the temple, and after showing devout faith, and some martial talent, he began to train to be a paladin in service of Abadar. As the sole remaining paladin based out of the temple of Abadar in the city of Eranmas, nation of Molthune, the temple places alot of trust and respect in me. One of the clerics had a dream where he saw The Lawgiver embarking from our own temple in Eranmas and setting forth for the lands of Ustalav. In this dream The Lawgiver was wearing an ornate set of half-plate. As he journeyed, hands clawed at him from the ground, scratching and scraping the armor but it continued to gleam with not a scratch on it. He saw this dream as a miracle and commissioned a suit of half-plate to be hung in the temple as a holy symbol and reminder of Abadar's blessing and protection. Some time, later, I received this summon to Ustalav for the professor's funeral, and the temple thinks that these two events must be connected. The dream of The Lawgiver in gleaming armor, was foretelling my summons, and it is only appropriate that the temple bless this newly commissioned armor and bestow it upon me to the dangerous, utterly chaotic, and uncivilized nation of Ustalav. [/sblock] [sblock=Adventure Log] None yet[/sblock] [sblock=Level Ups] N/A only first level[/sblock] [/sblock] [/QUOTE]
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