Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[RG] covaithe's E1: Death's Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CaBaNa" data-source="post: 4868134" data-attributes="member: 82643"><p>Updated since Cov's first set of revisions...</p><p></p><p><span style="color: Magenta">[sblock=Orelal "Massacre" Lunareth] </span><span style="font-size: 15px"><span style="color: Magenta"><span style="font-family: 'Book Antiqua'">Orelal "Massacre" Lunareth</span></span></span></p><p></p><p><span style="color: Magenta">When am I again? </span></p><p></p><p>Male Eladrin Wizard/Cleric/Divine Oracle/Archlich 21</p><p>Experience 175,000/210,000 Creature Origin; Fey, Undead</p><p>Initiative 16 (Three Rolls, choose best, see Foresight PP, and Bridle of Rapid Action) Senses Darkvision see Familiar Passive Insight 30 Passive Perception 35 see Robe of Eyes</p><p>HP 102; Bloodied 51; Healing Surge 25; Surges Per Day 7; </p><p>AC 35 Fort 28 Reflex 35 Will 36; When mounted and flying on Wyvern - AC 37 Fort 30 Reflex 37 Will 38; Ranged attacks from more than 5 squares away takes a -5 penalty. see Cloak of Distortion</p><p>Resistance and Immunity; Cannot be Blinded see Robe of Eyes, Resist Necrotic and Poison 15. +5 saving throws vs. charm.</p><p>Aura Any living creature that starts turn or comes within 3 squares takes 5 Necrotic damage, any Undead creature that does the same instead takes 5 Radiant damage.</p><p>Speed 6</p><p>Action Points 1</p><p></p><p>---------------------------------------------------------</p><p></p><p>At Wills</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: Lime">Thunderwave (standard; at-will) ✦ Arcane, Implement, Thunder</span></p><p>Blast 3/4/5 vs Reflex see Resounding Thunder/Enlarged Spell</p><p>Orb of Mental Dominion; +26 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences; +23 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Also, target is pushed 6 squares see Gauntlets of the Ram</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Lime">Chilling Cloud (standard; at-will) ✦ Arcane, Cold, Implement, Thunder see Arcane Admixture</span></p><p>Burst 1/2 within 10 Enemies Only vs Fortitude see Resounding Thunder</p><p>Orb of Mental Dominion +5; +26 attack, 25 damage (Conditional; +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences +2; +23 attack, 25 damage (Conditional; +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Effect; TE of my NT, any enemy in powers area takes a -2 penalty to attack rolls. </p><p></p><p><span style="color: Lime">Cantrips</span></p><p></p><p>Encounters</p><p></p><p><span style="color: Red">Orb of Imposition (free; encounter)</span></p><p>-5 penalty or extend duration of power</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: Red">Color Spray (standard; encounter) ✦ Arcane, Implement, Radiant</span></p><p>Blast 5/6 vs Will see Enlarged Spell</p><p>Orb of Mental Dominion; +26 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences; +23 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Also, the target is dazed until TE of my NT</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: Red">Prophecy of Doom (standard; encounter) ✦ Divine</span></p><p>Ranged 5; </p><p>Effect; I or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts TE of my NT or until I or an ally uses it to make an attack a critical hit.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Red">Orbmaster's Umbral Assault (standard; encounter) ✦ Arcane, Illusion, Implement, Necrotic, Zone</span></p><p>Burst 1/2 within 20 vs will see Enlarged Spell</p><p>Orb of Mental Dominion; +26 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences; +23 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Effect; The burst creates a zone of illusory darkness that lasts until the end of my next turn. All creatures are blinded while they are within the zone.</p><p>Orb of Imposition: I can extend the duration of this effect, even though it is not an at will power, If I do so, the zone expands to a burst 3 and doesn't affect my allies. (see Robe of Eyes)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Red">Furnace of Sand (standard; encounter) ✦ Arcane, Fire, Implement, Zone</span></p><p>Burst 2/3 within 20 vs Reflex see Enlarged Spell</p><p>Orb of Mental Dominion; +26 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences; +23 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Effect; The burst creates a zone of red-hot swirling sand that lasts TE of my NT. All creatures are blinded while they are within the zone and the area is lightly obscured. (see Robe of Eyes) Each creature that enters the zone takes 1d10+9 fire damage</p><p></p><p>Dailies</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Blue">Face of Death (standard; daily) ✦ Arcane, Fear, Illusion, Implement, Thunder see Arcane Admixture II</span></p><p>Burst 1/2 within 10 vs Will see Resounding Thunder</p><p>Orb of Mental Dominion; +26</p><p>Orb of Inescapable Consequences; +23</p><p>Hit; target is immobilized (save ends)</p><p> First Failed Saving Throw; The target is helpless (save ends).</p><p> Aftereffect; The target is slowed (save ends0.</p><p>Miss; The target is immobilized (save ends)</p><p> Aftereffect; The target is slowed (save ends)</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: Blue">Healing Word (minor; daily) ✦ Divine, Healing</span></p><p>The target can spend a healing surge and regain an additional 5d6 HP</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <span style="color: Blue">Hammer of Fate (standard; daily) ✦ Divine, Implement</span></p><p>Ranged 20 vs Will</p><p>Symbol of Hope; +18 attack, 5d10+6 </p><p>Miss; Rewind my turn to the moment before I made the attack, and I don't use this power. I choose a different standard action this turn. I can't use hammer of fate again until the next encounter.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <span style="color: Blue">Prismatic Beams (standard; daily) ✦ Arcane, Fire, Implement, Poison</span></p><p>Burst 5/6 vs Reflex, Fort, Will Enemies Only see Enlarged Spell</p><p>Special; I make only one attack per target, but compare that attack result against all three defenses. A target may be subject to any, all, or none of the effects depending on how many of it's defenses were hit. The target must make a saving throw against each ongoing effect separately.</p><p>Hit Reflex; If the attack hits the target's Reflex defense, the target takes 2d6+16 fire damage, and ongoing 5 fire damage (save ends)</p><p>Hit Fortitude; If the attack hits the target's Fortitude defense, the target takes 2d6+16 poison damage, and ongoing 5 poison damage (save ends)</p><p>Hit Will; If the attack hits the target's Will defense, the target is dazed (save ends)</p><p>Orb of Mental Dominion +5; 26</p><p>Orb of Inescapable Consequences +2; 23</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <span style="color: Blue">Evard's Black Tentacles (standard; daily) ✦ Arcane, Implement, Necrotic, Zone</span></p><p>Burst 4/5 within 10 vs Reflex see Enlarged Spell</p><p>Orb of Mental Dominion; +26 attack, 2d10+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Orb of Inescapable Consequences; +23 attack, 2d10+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies)</p><p>Effect; The burst creates a zone of difficult terrain that lasts until the end of your next turn.</p><p>Sustain Minor; When I sustain the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 damage to creatures that are immobilized.</p><p></p><p></p><p>Spellbook Dailies</p><p></p><p><span style="color: blue">Visions of Ruin</span> AP</p><p></p><p><span style="color: blue">Shunt Between Worlds</span> dragon 366</p><p></p><p><span style="color: blue">Disintegrate</span> PHB</p><p></p><p>Utilities</p><p></p><p><span style="color: Red">Shield (immediate interrupt; encounter) ✦ Arcane, Force</span></p><p>If I am hit by an attack, I gain a +4 power bonus to AC and Reflex defense TE of my NT.</p><p></p><p><span style="color: Red">Wizard's Escape (immediate interrupt; encounter) ✦ Arcane, Teleportation</span></p><p>If an enemy hits me with a melee attack, I teleport 7 squares to a space that is not adjacent to an enemy. see Eladrin Ring of Passage</p><p></p><p><span style="color: Blue">Feywild Spell Surge (free; daily) ✦ Arcane</span></p><p>If I miss at least one attack with a power that has the Arcane keyword. </p><p>Effect; I reroll one of the missed attack rolls. Using the second roll even if it is lower. </p><p>Special; as an Eladrin, I gain +2 to the rerolled attack.</p><p></p><p><span style="color: Blue"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Good Omens (standard; daily) ✦ Divine</span></p><p>Range 10; My allies and I gain a +5 power bonus to all D20 rolls TE of my NT, however we cannot score critical hits while this power is in effect.</p><p></p><p><span style="color: Red"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Displacement (immediate interupt; encounter) ✦ Arcane, Illusion</span></p><p>If a ranged or melee attack hits me or one of my allies in range</p><p>Effect; The attacker must reroll the attack roll. </p><p></p><p>Spellbook Utilities</p><p></p><p><span style="color: Blue">Expeditious Retreat</span> PHB</p><p><span style="color: Blue">Dispel Magic</span> PHB</p><p><span style="color: Blue">Mass Resistance</span> AP</p><p><span style="color: Blue">Clever Escape</span> AP</p><p></p><p>Racial</p><p></p><p><span style="color: Red">Fey Step (move; encounter)</span></p><p>Move action teleport 7 see Eladrin Ring of Passage Can bring 1 ally not bigger than me along see Fey Step Trailblazer</p><p></p><p></p><p>Items</p><p></p><p><span style="color: DarkOrange">Camouflaged Efreetweave Robe of Eyes +5</span></p><p><strong>Property;</strong> I cannot be blinded and I gain a +5 item bonus to Perception checks.</p><p>-Matching Footpads</p><p></p><p><span style="color: DarkOrange">Orb of Mental Dominion +5 </span></p><p><strong>Power (free action; daily)</strong> usable when an attack with this orb succeeds against the target's Will defense. When the target makes a saving throw against an effect from that attack, the target must roll twice and take the lower result.</p><p></p><p><span style="color: DarkOrange">Orb of Inescapable Consequences +2</span></p><p><strong>Critica</strong>l +2d6 damage</p><p><strong>Power (free action; daily</strong>) usable when an attack with this orb misses its target. The target is affected by any conditions or effects of the attack as if the attack had hit.</p><p></p><p><span style="color: DarkOrange">Symbol of Hope +1</span></p><p><strong>Critical </strong>+1d6 damage</p><p><strong>Power (immediate reaction; daily)</strong> When an ally within 5 or I is hit by an effect that a save can end, that ally or I gain a +5 power bonus to saving throws against that effect.</p><p></p><p><span style="color: DarkOrange">Cloak of Distortion +4</span></p><p><strong>Property</strong>; ranged attacks against me from more than 5 squares away take a -5 penalty to the attack roll.</p><p></p><p><span style="color: DarkOrange">Carcanet of Psychic Schism</span></p><p><strong>Property</strong>; Gain +1 bonus to Will defense.</p><p><strong>Power (immediate interrupt; daily)</strong> When an attack would make me stunned, dazed, or dominated, I am unaffected by that condition. Instead I take a -2 penalty to attack rolls and Will defense for the condition's normal duration.</p><p></p><p><span style="color: DarkOrange">Belt of Vim</span></p><p><strong>Property;</strong> I gain a +1 bonus to my Fortitude defense.</p><p></p><p><span style="color: DarkOrange">Boots of Eagerness</span></p><p><strong>Power (free action; encounter)</strong> I can use this power during my turn to take an additional move action.</p><p></p><p><span style="color: DarkOrange">Eladrin Ring of Passage</span></p><p><strong>Property; </strong>When I teleport, I increase the distance of my teleport by 2. (Eladrin)</p><p><strong>Power (move action, daily) ✦ Teleportation</strong></p><p>I teleport 8 squares (including additional distance gained from this item's property.) If I have reached at least 1 milestone today, I don't need line of sight for this teleport. If I attempt to teleport to an occupied space, this power fails to function and is expended.</p><p></p><p><span style="color: DarkOrange">Gauntlets of the Ram</span></p><p><strong>Property; </strong>Add 1 square to the distance of any push effect I create.</p><p></p><p><span style="color: DarkOrange">Bracers of Mental Might</span></p><p><strong>Power (free action; encounter)</strong></p><p>When I make a strength attack, strength check, or strength-based skill check. I use my Intelligence modifier in place of my strength to determine the result of the roll.</p><p></p><p></p><p>Mount Items</p><p></p><p><span style="color: DarkOrange">Bridle of Rapid Action </span><strong>(no action; encounter)</strong></p><p>I use this power at the beginning of an encounter before I roll initiative. Lucifa rolls an initiative check using my initiative modifier. If her check is higher than my check, I can use her result in place of mine.</p><p></p><p></p><p>Consumable</p><p></p><p><span style="color: DarkOrange">Terror Ichor X2</span></p><p><strong>Power (free action; Consumable)</strong> I Expend this reagent when using a power with the Fear keyword of up to 15th level. Each target takes a -2 penalty to saving throws to end any effect of the power that a save can end.</p><p></p><p><span style="color: DarkOrange">Brightleaf X2</span></p><p><strong>Power (free action; consumable) </strong>I Expend this reagent when I use a power with the radiant keyword of up to 5th level. One target hit by the attack (my choice) gains vulnerable 5 radiant TE of my NT.</p><p></p><p></p><p>Mundane </p><p></p><p><span style="color: DarkOrange">Flask (empty)</span> 10</p><p></p><p><span style="color: DarkOrange">Inquisitive' Kit</span></p><p><strong>Contains;</strong> Mundane dusts, ink, quills, parchment, a small journal, probes, picks, tweezers, forceps, hemostats, magnifying glass, brushes, metal wire. </p><p>+2 perception to search an area for something specific </p><p></p><p><span style="color: DarkOrange">Spellshard </span></p><p></p><p><strong><em>Arcane Implement Master</em></strong> - Orb of Imposition (free action; encounter) -5 on enemy attempting saving throw vs. arcane, or extend duration of at will spell one round.</p><p></p><p><em><strong>Cantrips;</strong></em> ghost sound, light, mage hand, and prestidigitation.</p><p></p><p><em><strong>Ritual Casting</strong></em> bonus feat and wizard freebies</p><p></p><p><em><strong>Spellshard </strong></em></p><p></p><p><strong><em>Foresight</em></strong> I and allies within 5 cannot be surprised; when I roll initiative I roll twice and take the better result</p><p></p><p><strong><em>Terrifying Insight</em></strong> I may roll twice when attacking Will and use the higher, if I miss, I am dazed TE of my NT</p><p></p><p><em><strong>Prophetic Action</strong></em> When I spend an action point I gain an extra move action for use later in the encounter</p><p></p><p><em><strong>Arcane Admixture</strong></em> Thunder Chilling Cloud</p><p></p><p><em><strong>Arcane Admixture II</strong></em> Thunder Face of Death</p><p></p><p><em><strong>Shroud of Life and Death</strong></em> Any Living Creature that starts turn, or comes within 3 squares of me takes 5 necrtic, any undead that does the same instead takes 5 radiant.</p><p></p><p><em><strong>Archlich Knowledge</strong></em> +2 Int (included)</p><p></p><p><em><strong>Archlich Phylactery </strong></em>Undead creature origin and phylactery.</p><p></p><p><em><strong>Lich Resistances</strong></em> Resist necrotic and poison 15</p><p></p><p>Alignment unaligned Languages Common, Elven</p><p>Str 10 (+0)[+10] Dex 15 (+2)[+12] Wis 20 (+5)[+15]</p><p>Con 12 (+1)[+11] Int 28 (+9)[+19] Cha 12 (+1)[+11]</p><p>Acrobatics +12, Arcana +26*, Athletics +10, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, History +26*, Insight +20*, Intimidate +11, Nature +15, Perception +25*, Religion +24*, Stealth +19*, Streetwise +11, Thievery +12</p><p>* Trained Skill</p><p>Feats; Ritual Caster, Enlarge Spell, Dual Implement Spellcaster, Improved Initiative, Arcane Familiar, Initiate of the Faith, Destructive Wizardy, Resounding Thunder, Arcane Admixture, Arcane Admixture II, Mounted Combat, Fey Step Trailblazer, Spell Accuracy, Robust Defenses.</p><p>Gear; Listed Above...</p><p></p><p>Rituals</p><p>Planar Portal</p><p>Guards and Wards</p><p>Create Teleportation Circle</p><p>Revers Portal</p><p>Conceal Object</p><p>Remove Affliction</p><p>Raise Dead</p><p>Linked Portal</p><p>Analyze Portal</p><p>Undead Servitor</p><p>Speak with Dead</p><p>Leomund's Secret Chest</p><p>Fey Passage</p><p>Disenchant Magic Item</p><p>Cure Disease</p><p>Bolster Object</p><p>Knock</p><p>Arcane Lock</p><p>Preservation</p><p>Secret Page</p><p>Make Whole</p><p>Comprehend Language</p><p>Safeguard</p><p>Mordenkainen's Joining</p><p>Discern Lies</p><p>Stasis Shell</p><p>Aura Mask</p><p>Wizard's Escape</p><p>Seeming</p><p>Inquisitive's Eyes</p><p>Banish Vermin</p><p>Arcane Mark</p><p></p><p></p><p>Background</p><p></p><p>Colorless mists, haze the view of a skull and bones motif maze. Breathlessly a ragged hopeless man continues his impossible run. Seemingly every turn he took expunged him toward inevitable doom. Shimmering eyes stealthily track, allowing the Domains master a view of the proceedings. As the soon-to-be-deceased twists past another skeleton pointing an ever wrong direction, vocal cords constrict begging a scream where none will issue. Necrotic essence wafted off the Death Knight, still walking, ever toward his quarry. </p><p></p><p>As the pair exited the edge of Domaine de Massacre, bony hands gripped a scythe, leisurely passing the blade through the air. <span style="color: Magenta">Igor! </span> *Creeeeeak* <span style="color: DarkOrchid">Yeth, Mather</span> <span style="color: Magenta">You have prepared the teleportation room, the front room, and enough tea and other refreshments for 5, maybe 4, one is... fuzzy. Sarenax and Kylek broke the table, it's clean now. Thank you, that is all for now. </span> *Creeeeeak* </p><p></p><p>The sight in the mirror still entertained Massacre, and would forever, the bones in black harvesting. Giggling a bit, Massacre the Archlich, began to disrobe. Turning from the mirror bones clicked together as he approached his wardrobe, pulling out the robe he wore as a living adventurer. Then it was on, the moments in between lost, then he was at the stairs, then back in the room. *Creeeeeak* <span style="color: DarkOrchid">Yeth, Mather</span> *Creeeeeak*.</p><p></p><p>Concentrating on the moment at hand, as Batin had taught him, Massacre donned his old robe. Getting used to the three hundred and sixty degree vision, and the itchy Efreetweave fabric. Standing stark still, the ashen, grey, and lead colored robe had Massacre fading into the shadows as he lapsed into and out of the possible future and past. Color coordinated footpads stopped the insistent clicking of bony phalanges, and metatarsals. </p><p></p><p>Consciousness fired where once a brain was required, <span style="color: Magenta">*She is, ah, She is, my Lady, I have been with You... Upon the arrival of the other participants, we will have inevitably carried back the Raven Queen's will. King Lunareth... Maybe Emperor, I'll know as it happens*</span></p><p></p><p>The baelnorn prepared himself for his first visitors in two or so years. Polishing already white bone, and gathering various adventure related equipment. Finally renewing his wards against vermin and pests, the wizard walked toward the stairwell that led to his guests. </p><p></p><p>--------------------------------------------------------------</p><p></p><p>Parents accidentally walking though a shadowgate instead of a nearby feycrossing became stranded. Their new born the only concern either shared, they travelled day and night, dodging peril untold and danger insurmountable. Succumbing to fatigue, injury, and the pervasive wear the shadowfell had on them, Orelal Lunareth's parents perished inside of a Shadar-Kai stronghold. </p><p></p><p>Orelal was an awful student, and upon graduating by a hair's breadth, decided that he would not be taking orders any longer. He began working toward his own magical goals, using the techniques taught in class, and searching out new masters of the craft from which to learn. Throughout his career he traded favors for items of magical interest, and knowledge of valuable incantations. Mastering ritual and combat magic in turn. </p><p></p><p>During the completion of a favor to a neighboring land, Orelal Lunareth assisted in what would later be described as, "a whole-sale slaughter and massacre". Earning him the moniker "Massacre", which is his preferred title, when not referred to as King Lunareth. As he plans to be called after his wedding day with Her Dark Majesty. Massacre dedicated the entire field to the Raven Queen as a "Dowry in the making". To this day, Orelal isn't exactly sure what Her answer was, though he is confident She couldn't possibly resist him. </p><p></p><p>That day, he was infused with a modicum of Her Divine Power. Seemingly all powerful that day, Orelal conquered mind after mind. Until coming to IT. A whole field laid to waste, as IT watched, almost bored with the ivory and ebony wake of death, that eventually turned into a red and black wake of death. Magic poured through the divine outlet, lending power to the invasion of each mind. The thought that death was there, on the field with them, stunned even the strongest heart that day. IT was unaffected, solid walls lined the consciousness of IT. Then Orelal was only able to concentrate on keeping IT out of his mind. That is when she replied, creating a schism in the weakened and preoccupied Orelal's mind. After that all of time was one moment for Massacre, and <span style="color: Magenta">*She WAS, no She IS, YES!! YES!! THAT'S IT, SHE IS!!!*</span>, of course while his mind was enjoying this wealth of enlightened immortality, his body, trapped, moment to moment as is the condition of mortal beings. </p><p></p><p>Massacre's compatriots slew IT, or so they thought, and gathered up the paralyzed eladrins body. Taking him to the temple, where several authorities assessed the situation. His party split up shortly there after, some of them had not been heard from since, others are still close by. the experts at the temple concluded that Massace had fractured his mind into many dimensional planes, and that an expert may help Massacre to function again. Enter Batin, who spent time communicating with the multidimensional eladrin, and what's more, tutored him on methods of staying in the "here and now". This paired with the Carcanet made for him by a White Lotus Defensive Master, honed Massacre's skill, until he was able to function again. </p><p></p><p>Recently his skips forward and backward in time have been acting up, specifically skipping forward to an odd moment, surrounded by the group that faced IT. Massacre exploring the conundrum of pathways and visions in a Dragons mind, reaching out to Knock. Then back to the present, sometimes feeling confident, others helpless, mostly with a sense of annoyed displeasure at the return of losing control over his mind. Chalking the problem up to his "Change", Massacre thought nothing of it, until the vision of Sarenax putting him through the table over being undead. </p><p></p><p>That was when he informed Igor to make the preparations...</p><p></p><p>Personality and Appearance</p><p></p><p>Height: 6' </p><p>Weight: 12 lbs </p><p></p><p>Bones and Will power, those are all that make up Massacre's tall frame. His Shadow has more substance than him, virtually rippling with faux muscle. When in his adventuring gear, Massacre can rarely be seen without his beautiful orbs in each hand. A smooth sphere of rubellite Tourmaline in his left hand. In his right, one made of purple Garnet, of similar size. His bones are well cleaned and sun bleached, which is more likely the result of arcane radiance than any actual outdoor trip. The inside of Massacre' robe is a myriad of purples, pinks, and other bright colors. This can be seen if someone taller looks down through the top of it. </p><p>The bracers, gauntlets, belt, and cloak that Massacre wears, hang off his bones in an odd manner, as if they are caught up and could come loose, falling to the ground at any moment. the small gold band slipped over his finger, under his gauntlet, would surely fall off if not for the secure glove.</p><p>Pinned precariously over the former site of Massacre's heart, is a symbol of hope, a reminder of Orelal's ignorance as to Her Dark Majesties reply to his wedding proposal. </p><p></p><p>Eccentric and elitist, confident and cocky, Massacre no longer fears anything. He is all but certain his phylactery is safe from even world ending events. Constantly striving toward higher difficulty deeds, in order to prove his worth and equality with the Raven Queen. Massacre believes that as a husband he must be able to be as great as his wife, or more so. He won't ask Her Majesty to set a date for the wedding until he feels confident in his power. Calm in almost every situation, Massacre has trouble interacting with other beings. He strives to speak in common that everyone can understand, but often slips, spewing forth long jargon laden explanations, or plans. His love for the Raven Queen is true, if a bit strange, and he will do whatever it takes to achieve Her hand in marriage.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: Magenta">[/sblock]</span></p><p></p><p></p><p>[sblock=Lucifa, or Lucy, wyvern of DOOM!]</p><p>Wyvern</p><p>Large natural beast (mount, reptile)</p><p>Initiative +16 see Bridle of Rapid Action</p><p>Senses Perception +12; low-light vision</p><p>HP 106; Bloodied 53 (1 healing surge)</p><p>AC 24; Fortitude 24, Reflex 20, Will 19</p><p>Speed 4, fly 8 (hover)</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: Lime">Bite (Standard, at-will) </span></p><p></p><p>Reach 2; +15 vs Armor Class; 1d8+7 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><span style="color: Lime">Claws (Standard, at-will) </span></p><p></p><p>The wyvern can attack with its claws only while flying; +15 vs Armor Class; 1d6+7 damage, and the target is knocked prone.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><span style="color: Lime">Sting (Standard, at-will) Poison</span></p><p></p><p>Reach 2; +15 vs Armor Class; 1d6+4 damage, and the wyvern makes a secondary attack against the same target.</p><p></p><p>Secondary Attack </p><p></p><p>+13 vs Fortitude; ongoing 10 poison damage (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <span style="color: Lime">Flyby Attack (Standard, at-will) </span></p><p></p><p>The wyvern flies up to 8 squares and makes one melee basic attack at any point during that movement. The wyvern doesn’t provoke opportunity attacks when moving away from the target of the attack.</p><p></p><p>Aerial Agility +2 (while mounted by a rider of 10th level or higher, at-will) Mount</p><p></p><p>While flying, the wyvern grants its rider a +2 bonus to all defenses.</p><p></p><p>Alignment Unaligned Languages ---</p><p>Str 24 (+12) Dex 17 (+8) Wis 15 (+7)</p><p>Con 18 (+9) Int 2 (+1) Cha 8 (+4)</p><p></p><p>Description: Lucifa, or Lucy for short, wyvern-of-DOOM!! Conceived in, in a lair of fell taint, steeped in raunch sauce! Bore through slaughter, condemnation, and shadow. Hatched upon an altar of EVIL! Snatched up by the deft hands of the living legend Anostor Duran, most bold of men, in his quest for the shadow of a baelnorn to be. Raised symbiotically by an elderly eladrin wizard! Burdened with the Curse-ed Bridle of an elitist oracle! Now, hurtling into battle like a holy comet, mounted by a Holy Archlich!</p><p></p><p></p><p></p><p></p><p></p><p>[/sblock]</p><p>[sblock=Familiar]</p><p><span style="font-size: 12px">Shadow Incarnate Familiar</span></p><p><span style="font-size: 10px">Senses</span> darkvision</p><p>Speed 8, fly 8 (hover)</p><p><span style="font-size: 10px">Constant Benefits</span></p><p>You gain a +2 bonus to Stealth checks.</p><p>You gain darkvision.</p><p><span style="font-size: 10px">Active Benefits</span></p><p><span style="font-size: 10px"></span>Shadow Shroud: Any square the shadow occupies is lightly</p><p>obscured.</p><p>Shadowcast: Once per encounter as a minor action, you</p><p>can determine range, line of sight, and line of effect for</p><p>your arcane attacks from your shadow until the end of your</p><p>current turn.</p><p></p><p>Description; Constantly trying to get "unstitched", Massacre's Shadow is a rippling nightmare. Ritualistically chained within 100 feet of his master. Looking more like a person all his own, with more physic than Massacre now, the shadow is a silhouette of Orelal when he was still an eladrin alone. When viewed closely the shadow looks as though a smoky vapor is there, but when directly under a light it vanishes. Playing like a real shadow just as often as manifesting itself as a full bodied eladrin. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Rituals cast chart]</p><p></p><p>This is the cost of everything, I'll put together the order it was cast at some point...</p><p></p><p></p><p>[code]</p><p> cost focus HS Surge/day for year and a day</p><p>Guards and Wards 5,000 0 5 1</p><p>Create Teleportation Circle 4,000 0 5 1</p><p>Conceal Object 400 0 0</p><p>Undead Servitor 150 0 0</p><p>Leomunds Secret Chest 140 200 0</p><p>Bolster Object 150 0 0</p><p>Preservation 25 0 0</p><p>Secret Page 10 0 0</p><p>Safeguard 3600 0 3 1</p><p>Discern Lies 140 0 0</p><p>Stasis Shell 1800 0 0</p><p>Aura Mask 10 100 0</p><p>Banish Vermin 10 0 0</p><p>Arcane Mark 10 0 0</p><p>Total 15,445 300 13 3</p><p>[/code]</p><p>EDIT; ok I'm leaving that up, but I can't figure out how to format it to look pretty...</p><p>Taking suggestions.</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Ritual rolls, and order cast]</p><p></p><p>Undead Servitor (permanent, no check)</p><p>---Effect; Igor was Created</p><p>Create 4 square Teleportation Circle (Permanent, no check)</p><p>---Effect; Teleportation circle created</p><p>Discern Lies (5 minutes, 32) <a href="http://invisiblecastle.com/roller/view/2176814/" target="_blank">Roll Lookup</a> </p><p>---Before everyone makes Oath. ("I will never destroy Orelal Massacre Lunareth's writings.)</p><p>Leomunds Secret chest (until dismissed, no check)</p><p>---Effect; Secret Chest Created</p><p>Safeguard (permanent, 33, four assistants +8 = 41) <a href="http://invisiblecastle.com/roller/view/2176820/" target="_blank">Roll Lookup</a></p><p>--- Effect; creates 5 eyes with tremor sense (12) and darkvision (locations; Atop spire viewing domain and trap door, above teleportation circle in lowest room, above alter containing phylactery, Parlor above hookah, front door to tower ground level. )</p><p>Guards and Wards (Permanent, 34, four assistants +8 = 42) <a href="http://invisiblecastle.com/roller/view/2176824/" target="_blank">Roll Lookup</a></p><p>--- Effect; Dense fog fills a 30 square by 30 square by 20 square area. (heavily obscured) All doors, windows, and other non-magical portals are locked with a 47 thievery or strength needed to open. Unless Igor opens it for you… 8 Huge sections of Boneyard Maze surround the tower, completely blocking off access. (a 42 DC insight check reveals the Boneyard Maze is an illusion, touching the Boneyard Maze reveals that it is an illusion.)</p><p>END OF GROUP PARTICIPATION</p><p>Massacre sets about his work of creating a phylactery, writing out the sacred scroll in his own blood. When all 250 arcane characters were perfectly interwoven, Massacre casts Secret Page, and the words begin to move about the page, becoming a map to a fake phylactery location. Massacre then weaves enchantments of Preservation over the scroll.</p><p>Massacre and Igor move to the sepulcher. </p><p>The mismatching body parts that made up Igor strained, but eventually, removed the top half of the marble dais. Laying the scroll lovingly in the secret compartment, Massacre Lunareth chanted, and layered enchantment after enchantment, over the now holy document. Bolstering the scroll, Concealing it from his enemies, and encasing the scroll in a Stasis Shell. Lunareth finally laid an Aura Mask over the scroll, hiding it’s true magical potential.</p><p> Igor replaced the Marble slab and Orelal cast his last two rituals as a mortal. Joining the marble seamlessly, and weaving the spell that would make him an Archlich.</p><p></p><p></p><p></p><p>Secret Page (permanent, 43) <a href="http://invisiblecastle.com/roller/view/2176832/" target="_blank">Roll Lookup</a></p><p>---Effect Phylactery Scroll now shows directions to fake phylactery (48 Perception/Arcana check will reveal real writing)</p><p>Preservation (permanent, 46) <a href="http://invisiblecastle.com/roller/view/2176834/" target="_blank">Roll Lookup</a></p><p>---Effect Phylactery Scroll now immune to regular wear and tear along with 200 lbs of the marble surrounding it…</p><p>Bolster Object (permanent, 42) <a href="http://invisiblecastle.com/roller/view/2176836/" target="_blank">Roll Lookup</a></p><p>---Effect Phylactery Scroll increase HP by 80%</p><p>Conceal Object (Permanent, 35) <a href="http://invisiblecastle.com/roller/view/2176836/" target="_blank">Roll Lookup</a></p><p>---Effect it takes a 40 perception check to notice the phylactery scroll once the marble dais has been opened.</p><p>Stasis Shell (until moved, no check)</p><p>---unless moved 5 squares in one round, my phylactery is immune to the effects of age, and immune to damage.</p><p>Aura Mask (permanent, 43) <a href="http://invisiblecastle.com/roller/view/2176838/" target="_blank">Roll Lookup</a></p><p>---It takes a 43 arcana check to detect magic on any of the items inside the marble dais. </p><p>Mordenkainen’s Joining (Permanent, no roll needed.)</p><p>---The marble dias two halves merge seamlessly, as if nothing has ever been placed in a hollow within.</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Ministat]</p><p></p><p>Massacre- Male Eladrin Wizard 21</p><p>Initiative: +16, Passive Perception: 35, Passive Insight: 30 (darkvision)</p><p>AC:35, Fort:27, Reflex:35, Will:36 (+2 when mounted and flying on Lucifa) -- Speed:6</p><p>HP:102/102, Bloodied:51, Surge Value:26, Surges left:7/7</p><p>Action Points: 1</p><p>Powers -</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Expeditious Retreat</p><p>Wizard encounter 3: Color Spray</p><p>Wizard utility 6: Wizard's Escape</p><p>Wizard utility 6 Spellbook: Dispel Magic</p><p>Wizard daily 9: Face of Death</p><p>Wizard daily 9 Spellbook: Visions of Ruin</p><p>Wizard utility 10: Feywild Spell Surge</p><p>Wizard utility 10 Spellbook: Mass Resistance</p><p>Wizard encounter 13: Orbmaster's Umbral Assault</p><p>Wizard daily 15: Prismatic Beams</p><p>Wizard daily 15 Spellbook: Shunt Between Worlds</p><p>Wizard utility 16: Displacement</p><p>Wizard utility 16 Spellbook: Spatial Lock</p><p>Wizard encounter 17: Furnace of Sand </p><p>Wizard daily 19: Evard's Black Tentacles </p><p>Wizard daily 19 Spellbook: Disintegrate</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock= CB summary]</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Orelal "Massacre" Lunareth, level 21</p><p>Eladrin, Wizard, Divine Oracle, Archlich</p><p>Arcane Implement Mastery: Orb of Imposition</p><p>Arcane Admixture Damage Type: Arcane Admixture Thunder</p><p>Arcane Admixture II: Arcane Admixture Thunder II</p><p>Birth - Among Another Race: Among Another Race (Shadar-kai)</p><p>Arcane Admixture Power: Chilling Cloud</p><p>Arcane Admixture II: Face of Death</p><p>Background: Birth - Among Another Race (Among Another Race (Shadar-kai))</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.</p><p></p><p></p><p>AC: 35 Fort: 28 Reflex: 35 Will: 36</p><p>HP: 102 Surges: 7 Surge Value: 25</p><p></p><p>TRAINED SKILLS</p><p>Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Enlarge Spell</p><p>Level 2: Dual Implement Spellcaster</p><p>Level 4: Improved Initiative</p><p>Level 6: Arcane Familiar</p><p>Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)</p><p>Level 10: Initiate of the Faith</p><p>Level 11: Destructive Wizardry</p><p>Level 12: Durable (retrained to Arcane Admixture II at Level 18)</p><p>Level 14: Paragon Defenses (retrained to Mounted Combat at Level 19)</p><p>Level 16: Resounding Thunder</p><p>Level 18: Arcane Admixture</p><p>Level 20: War Wizardry (retrained to Robust Defenses at Level 21)</p><p>Level 21: Spell Accuracy</p><p></p><p>POWERS</p><p>Wizard at-will 1: Chilling Cloud</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard encounter 1: Grasping Shadows</p><p>Wizard daily 1: Horrid Whispers</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Expeditious Retreat</p><p>Wizard encounter 3: Color Spray</p><p>Wizard daily 5: Grasp of the Grave</p><p>Wizard utility 6: Wizard's Escape</p><p>Wizard utility 6 Spellbook: Dispel Magic</p><p>Wizard encounter 7: Twist of Space</p><p>Wizard daily 9: Face of Death</p><p>Wizard daily 9 Spellbook: Visions of Ruin</p><p>Wizard utility 10: Feywild Spell Surge</p><p>Wizard utility 10 Spellbook: Mass Resistance</p><p>Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)</p><p>Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)</p><p>Wizard daily 15 Spellbook: Shunt Between Worlds</p><p>Wizard utility 16: Displacement</p><p>Wizard utility 16 Spellbook: Clever Escape</p><p>Wizard encounter 17: Furnace of Sand (replaces Twist of Space)</p><p>Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)</p><p>Wizard daily 19 Spellbook: Disintegrate</p><p></p><p>ITEMS</p><p>Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vim (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Symbol of Hope +1, Wyvern, Bracers of Mental Might (heroic tier), Camouflaged Clothing, Flask (empty) (10), Footpads, Inquisitive's Kit, Spellshard, Terror Ichor (paragon tier) (2), Brightleaf (heroic tier) (2), Gauntlets of the Ram (heroic tier), Bridle of Rapid Action (heroic tier)</p><p>RITUALS</p><p>Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Safeguard, Mordenkainen's Joining, Discern Lies, Stasis Shell, Aura Mask, Wizard's Escape, Seeming, Inquisitive's Eyes, Banish Vermin, Arcane Mark, True Sending</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Token Picture]</p><p></p><p><img src="http://fc07.deviantart.com/fs25/f/2008/158/d/9/D_D4th__Lich_by_UdonCrew.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Wishlist]</p><p></p><p>Orb of the Planes +6 level 28</p><p></p><p>Ring of Flight level 20</p><p></p><p>Symbol of Radiant Vengeance +5 Level 25</p><p></p><p>Camouflaged Mindpatterned Robe of Eyes +6 level 27</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4868134, member: 82643"] Updated since Cov's first set of revisions... [COLOR="Magenta"][sblock=Orelal "Massacre" Lunareth] [/COLOR][SIZE="4"][COLOR="Magenta"][FONT="Book Antiqua"]Orelal "Massacre" Lunareth[/FONT][/COLOR][/SIZE] [COLOR="Magenta"]When am I again? [/COLOR] Male Eladrin Wizard/Cleric/Divine Oracle/Archlich 21 Experience 175,000/210,000 Creature Origin; Fey, Undead Initiative 16 (Three Rolls, choose best, see Foresight PP, and Bridle of Rapid Action) Senses Darkvision see Familiar Passive Insight 30 Passive Perception 35 see Robe of Eyes HP 102; Bloodied 51; Healing Surge 25; Surges Per Day 7; AC 35 Fort 28 Reflex 35 Will 36; When mounted and flying on Wyvern - AC 37 Fort 30 Reflex 37 Will 38; Ranged attacks from more than 5 squares away takes a -5 penalty. see Cloak of Distortion Resistance and Immunity; Cannot be Blinded see Robe of Eyes, Resist Necrotic and Poison 15. +5 saving throws vs. charm. Aura Any living creature that starts turn or comes within 3 squares takes 5 Necrotic damage, any Undead creature that does the same instead takes 5 Radiant damage. Speed 6 Action Points 1 --------------------------------------------------------- At Wills :close: [COLOR="Lime"]Thunderwave (standard; at-will) ✦ Arcane, Implement, Thunder[/COLOR] Blast 3/4/5 vs Reflex see Resounding Thunder/Enlarged Spell Orb of Mental Dominion; +26 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences; +23 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Also, target is pushed 6 squares see Gauntlets of the Ram :area: [COLOR="Lime"]Chilling Cloud (standard; at-will) ✦ Arcane, Cold, Implement, Thunder see Arcane Admixture[/COLOR] Burst 1/2 within 10 Enemies Only vs Fortitude see Resounding Thunder Orb of Mental Dominion +5; +26 attack, 25 damage (Conditional; +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences +2; +23 attack, 25 damage (Conditional; +4 Destructive Wizardry if I hit 2 or more enemies) Effect; TE of my NT, any enemy in powers area takes a -2 penalty to attack rolls. [COLOR="Lime"]Cantrips[/COLOR] Encounters [COLOR="Red"]Orb of Imposition (free; encounter)[/COLOR] -5 penalty or extend duration of power :close: [COLOR="Red"]Color Spray (standard; encounter) ✦ Arcane, Implement, Radiant[/COLOR] Blast 5/6 vs Will see Enlarged Spell Orb of Mental Dominion; +26 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences; +23 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Also, the target is dazed until TE of my NT :ranged: [COLOR="Red"]Prophecy of Doom (standard; encounter) ✦ Divine[/COLOR] Ranged 5; Effect; I or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts TE of my NT or until I or an ally uses it to make an attack a critical hit. :area: [COLOR="Red"]Orbmaster's Umbral Assault (standard; encounter) ✦ Arcane, Illusion, Implement, Necrotic, Zone[/COLOR] Burst 1/2 within 20 vs will see Enlarged Spell Orb of Mental Dominion; +26 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences; +23 attack, 1d6+16 (Conditional; -2 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Effect; The burst creates a zone of illusory darkness that lasts until the end of my next turn. All creatures are blinded while they are within the zone. Orb of Imposition: I can extend the duration of this effect, even though it is not an at will power, If I do so, the zone expands to a burst 3 and doesn't affect my allies. (see Robe of Eyes) :area: [COLOR="Red"]Furnace of Sand (standard; encounter) ✦ Arcane, Fire, Implement, Zone[/COLOR] Burst 2/3 within 20 vs Reflex see Enlarged Spell Orb of Mental Dominion; +26 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences; +23 attack, 2d6+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Effect; The burst creates a zone of red-hot swirling sand that lasts TE of my NT. All creatures are blinded while they are within the zone and the area is lightly obscured. (see Robe of Eyes) Each creature that enters the zone takes 1d10+9 fire damage Dailies :area: [COLOR="Blue"]Face of Death (standard; daily) ✦ Arcane, Fear, Illusion, Implement, Thunder see Arcane Admixture II[/COLOR] Burst 1/2 within 10 vs Will see Resounding Thunder Orb of Mental Dominion; +26 Orb of Inescapable Consequences; +23 Hit; target is immobilized (save ends) First Failed Saving Throw; The target is helpless (save ends). Aftereffect; The target is slowed (save ends0. Miss; The target is immobilized (save ends) Aftereffect; The target is slowed (save ends) :close: [COLOR="Blue"]Healing Word (minor; daily) ✦ Divine, Healing[/COLOR] The target can spend a healing surge and regain an additional 5d6 HP :ranged: [COLOR="Blue"]Hammer of Fate (standard; daily) ✦ Divine, Implement[/COLOR] Ranged 20 vs Will Symbol of Hope; +18 attack, 5d10+6 Miss; Rewind my turn to the moment before I made the attack, and I don't use this power. I choose a different standard action this turn. I can't use hammer of fate again until the next encounter. :close: [COLOR="Blue"]Prismatic Beams (standard; daily) ✦ Arcane, Fire, Implement, Poison[/COLOR] Burst 5/6 vs Reflex, Fort, Will Enemies Only see Enlarged Spell Special; I make only one attack per target, but compare that attack result against all three defenses. A target may be subject to any, all, or none of the effects depending on how many of it's defenses were hit. The target must make a saving throw against each ongoing effect separately. Hit Reflex; If the attack hits the target's Reflex defense, the target takes 2d6+16 fire damage, and ongoing 5 fire damage (save ends) Hit Fortitude; If the attack hits the target's Fortitude defense, the target takes 2d6+16 poison damage, and ongoing 5 poison damage (save ends) Hit Will; If the attack hits the target's Will defense, the target is dazed (save ends) Orb of Mental Dominion +5; 26 Orb of Inescapable Consequences +2; 23 :area: [COLOR="Blue"]Evard's Black Tentacles (standard; daily) ✦ Arcane, Implement, Necrotic, Zone[/COLOR] Burst 4/5 within 10 vs Reflex see Enlarged Spell Orb of Mental Dominion; +26 attack, 2d10+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Orb of Inescapable Consequences; +23 attack, 2d10+16 (Conditional; -4 if Enlarged Spell, +4 Destructive Wizardry if I hit 2 or more enemies) Effect; The burst creates a zone of difficult terrain that lasts until the end of your next turn. Sustain Minor; When I sustain the power, repeat the attack against any creature within the zone that is not immobilized, and deal 1d10 damage to creatures that are immobilized. Spellbook Dailies [COLOR="blue"]Visions of Ruin[/COLOR] AP [COLOR="blue"]Shunt Between Worlds[/COLOR] dragon 366 [COLOR="blue"]Disintegrate[/COLOR] PHB Utilities [COLOR="Red"]Shield (immediate interrupt; encounter) ✦ Arcane, Force[/COLOR] If I am hit by an attack, I gain a +4 power bonus to AC and Reflex defense TE of my NT. [COLOR="Red"]Wizard's Escape (immediate interrupt; encounter) ✦ Arcane, Teleportation[/COLOR] If an enemy hits me with a melee attack, I teleport 7 squares to a space that is not adjacent to an enemy. see Eladrin Ring of Passage [COLOR="Blue"]Feywild Spell Surge (free; daily) ✦ Arcane[/COLOR] If I miss at least one attack with a power that has the Arcane keyword. Effect; I reroll one of the missed attack rolls. Using the second roll even if it is lower. Special; as an Eladrin, I gain +2 to the rerolled attack. [COLOR="Blue"]:ranged: Good Omens (standard; daily) ✦ Divine[/COLOR] Range 10; My allies and I gain a +5 power bonus to all D20 rolls TE of my NT, however we cannot score critical hits while this power is in effect. [COLOR="Red"]:ranged: Displacement (immediate interupt; encounter) ✦ Arcane, Illusion[/COLOR] If a ranged or melee attack hits me or one of my allies in range Effect; The attacker must reroll the attack roll. Spellbook Utilities [COLOR="Blue"]Expeditious Retreat[/COLOR] PHB [COLOR="Blue"]Dispel Magic[/COLOR] PHB [COLOR="Blue"]Mass Resistance[/COLOR] AP [COLOR="Blue"]Clever Escape[/COLOR] AP Racial [COLOR="Red"]Fey Step (move; encounter)[/COLOR] Move action teleport 7 see Eladrin Ring of Passage Can bring 1 ally not bigger than me along see Fey Step Trailblazer Items [COLOR="DarkOrange"]Camouflaged Efreetweave Robe of Eyes +5[/COLOR] [B]Property;[/B] I cannot be blinded and I gain a +5 item bonus to Perception checks. -Matching Footpads [COLOR="DarkOrange"]Orb of Mental Dominion +5 [/COLOR] [B]Power (free action; daily)[/B] usable when an attack with this orb succeeds against the target's Will defense. When the target makes a saving throw against an effect from that attack, the target must roll twice and take the lower result. [COLOR="DarkOrange"]Orb of Inescapable Consequences +2[/COLOR] [B]Critica[/B]l +2d6 damage [B]Power (free action; daily[/B]) usable when an attack with this orb misses its target. The target is affected by any conditions or effects of the attack as if the attack had hit. [COLOR="DarkOrange"]Symbol of Hope +1[/COLOR] [B]Critical [/B]+1d6 damage [B]Power (immediate reaction; daily)[/B] When an ally within 5 or I is hit by an effect that a save can end, that ally or I gain a +5 power bonus to saving throws against that effect. [COLOR="DarkOrange"]Cloak of Distortion +4[/COLOR] [B]Property[/B]; ranged attacks against me from more than 5 squares away take a -5 penalty to the attack roll. [COLOR="DarkOrange"]Carcanet of Psychic Schism[/COLOR] [B]Property[/B]; Gain +1 bonus to Will defense. [B]Power (immediate interrupt; daily)[/B] When an attack would make me stunned, dazed, or dominated, I am unaffected by that condition. Instead I take a -2 penalty to attack rolls and Will defense for the condition's normal duration. [COLOR="DarkOrange"]Belt of Vim[/COLOR] [B]Property;[/B] I gain a +1 bonus to my Fortitude defense. [COLOR="DarkOrange"]Boots of Eagerness[/COLOR] [B]Power (free action; encounter)[/B] I can use this power during my turn to take an additional move action. [COLOR="DarkOrange"]Eladrin Ring of Passage[/COLOR] [B]Property; [/B]When I teleport, I increase the distance of my teleport by 2. (Eladrin) [B]Power (move action, daily) ✦ Teleportation[/B] I teleport 8 squares (including additional distance gained from this item's property.) If I have reached at least 1 milestone today, I don't need line of sight for this teleport. If I attempt to teleport to an occupied space, this power fails to function and is expended. [COLOR="DarkOrange"]Gauntlets of the Ram[/COLOR] [B]Property; [/B]Add 1 square to the distance of any push effect I create. [COLOR="DarkOrange"]Bracers of Mental Might[/COLOR] [B]Power (free action; encounter)[/B] When I make a strength attack, strength check, or strength-based skill check. I use my Intelligence modifier in place of my strength to determine the result of the roll. Mount Items [COLOR="DarkOrange"]Bridle of Rapid Action [/COLOR][B](no action; encounter)[/B] I use this power at the beginning of an encounter before I roll initiative. Lucifa rolls an initiative check using my initiative modifier. If her check is higher than my check, I can use her result in place of mine. Consumable [COLOR="DarkOrange"]Terror Ichor X2[/COLOR] [B]Power (free action; Consumable)[/B] I Expend this reagent when using a power with the Fear keyword of up to 15th level. Each target takes a -2 penalty to saving throws to end any effect of the power that a save can end. [COLOR="DarkOrange"]Brightleaf X2[/COLOR] [B]Power (free action; consumable) [/B]I Expend this reagent when I use a power with the radiant keyword of up to 5th level. One target hit by the attack (my choice) gains vulnerable 5 radiant TE of my NT. Mundane [COLOR="DarkOrange"]Flask (empty)[/COLOR] 10 [COLOR="DarkOrange"]Inquisitive' Kit[/COLOR] [B]Contains;[/B] Mundane dusts, ink, quills, parchment, a small journal, probes, picks, tweezers, forceps, hemostats, magnifying glass, brushes, metal wire. +2 perception to search an area for something specific [COLOR="DarkOrange"]Spellshard [/COLOR] [B][I]Arcane Implement Master[/I][/B] - Orb of Imposition (free action; encounter) -5 on enemy attempting saving throw vs. arcane, or extend duration of at will spell one round. [I][B]Cantrips;[/B][/I] ghost sound, light, mage hand, and prestidigitation. [I][B]Ritual Casting[/B][/I] bonus feat and wizard freebies [I][B]Spellshard [/B][/I] [B][I]Foresight[/I][/B] I and allies within 5 cannot be surprised; when I roll initiative I roll twice and take the better result [B][I]Terrifying Insight[/I][/B] I may roll twice when attacking Will and use the higher, if I miss, I am dazed TE of my NT [I][B]Prophetic Action[/B][/I] When I spend an action point I gain an extra move action for use later in the encounter [I][B]Arcane Admixture[/B][/I] Thunder Chilling Cloud [I][B]Arcane Admixture II[/B][/I] Thunder Face of Death [I][B]Shroud of Life and Death[/B][/I] Any Living Creature that starts turn, or comes within 3 squares of me takes 5 necrtic, any undead that does the same instead takes 5 radiant. [I][B]Archlich Knowledge[/B][/I] +2 Int (included) [I][B]Archlich Phylactery [/B][/I]Undead creature origin and phylactery. [I][B]Lich Resistances[/B][/I] Resist necrotic and poison 15 Alignment unaligned Languages Common, Elven Str 10 (+0)[+10] Dex 15 (+2)[+12] Wis 20 (+5)[+15] Con 12 (+1)[+11] Int 28 (+9)[+19] Cha 12 (+1)[+11] Acrobatics +12, Arcana +26*, Athletics +10, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, History +26*, Insight +20*, Intimidate +11, Nature +15, Perception +25*, Religion +24*, Stealth +19*, Streetwise +11, Thievery +12 * Trained Skill Feats; Ritual Caster, Enlarge Spell, Dual Implement Spellcaster, Improved Initiative, Arcane Familiar, Initiate of the Faith, Destructive Wizardy, Resounding Thunder, Arcane Admixture, Arcane Admixture II, Mounted Combat, Fey Step Trailblazer, Spell Accuracy, Robust Defenses. Gear; Listed Above... Rituals Planar Portal Guards and Wards Create Teleportation Circle Revers Portal Conceal Object Remove Affliction Raise Dead Linked Portal Analyze Portal Undead Servitor Speak with Dead Leomund's Secret Chest Fey Passage Disenchant Magic Item Cure Disease Bolster Object Knock Arcane Lock Preservation Secret Page Make Whole Comprehend Language Safeguard Mordenkainen's Joining Discern Lies Stasis Shell Aura Mask Wizard's Escape Seeming Inquisitive's Eyes Banish Vermin Arcane Mark Background Colorless mists, haze the view of a skull and bones motif maze. Breathlessly a ragged hopeless man continues his impossible run. Seemingly every turn he took expunged him toward inevitable doom. Shimmering eyes stealthily track, allowing the Domains master a view of the proceedings. As the soon-to-be-deceased twists past another skeleton pointing an ever wrong direction, vocal cords constrict begging a scream where none will issue. Necrotic essence wafted off the Death Knight, still walking, ever toward his quarry. As the pair exited the edge of Domaine de Massacre, bony hands gripped a scythe, leisurely passing the blade through the air. [COLOR="Magenta"]Igor! [/COLOR] *Creeeeeak* [COLOR="DarkOrchid"]Yeth, Mather[/COLOR] [COLOR="Magenta"]You have prepared the teleportation room, the front room, and enough tea and other refreshments for 5, maybe 4, one is... fuzzy. Sarenax and Kylek broke the table, it's clean now. Thank you, that is all for now. [/COLOR] *Creeeeeak* The sight in the mirror still entertained Massacre, and would forever, the bones in black harvesting. Giggling a bit, Massacre the Archlich, began to disrobe. Turning from the mirror bones clicked together as he approached his wardrobe, pulling out the robe he wore as a living adventurer. Then it was on, the moments in between lost, then he was at the stairs, then back in the room. *Creeeeeak* [COLOR="DarkOrchid"]Yeth, Mather[/COLOR] *Creeeeeak*. Concentrating on the moment at hand, as Batin had taught him, Massacre donned his old robe. Getting used to the three hundred and sixty degree vision, and the itchy Efreetweave fabric. Standing stark still, the ashen, grey, and lead colored robe had Massacre fading into the shadows as he lapsed into and out of the possible future and past. Color coordinated footpads stopped the insistent clicking of bony phalanges, and metatarsals. Consciousness fired where once a brain was required, [COLOR="Magenta"]*She is, ah, She is, my Lady, I have been with You... Upon the arrival of the other participants, we will have inevitably carried back the Raven Queen's will. King Lunareth... Maybe Emperor, I'll know as it happens*[/COLOR] The baelnorn prepared himself for his first visitors in two or so years. Polishing already white bone, and gathering various adventure related equipment. Finally renewing his wards against vermin and pests, the wizard walked toward the stairwell that led to his guests. -------------------------------------------------------------- Parents accidentally walking though a shadowgate instead of a nearby feycrossing became stranded. Their new born the only concern either shared, they travelled day and night, dodging peril untold and danger insurmountable. Succumbing to fatigue, injury, and the pervasive wear the shadowfell had on them, Orelal Lunareth's parents perished inside of a Shadar-Kai stronghold. Orelal was an awful student, and upon graduating by a hair's breadth, decided that he would not be taking orders any longer. He began working toward his own magical goals, using the techniques taught in class, and searching out new masters of the craft from which to learn. Throughout his career he traded favors for items of magical interest, and knowledge of valuable incantations. Mastering ritual and combat magic in turn. During the completion of a favor to a neighboring land, Orelal Lunareth assisted in what would later be described as, "a whole-sale slaughter and massacre". Earning him the moniker "Massacre", which is his preferred title, when not referred to as King Lunareth. As he plans to be called after his wedding day with Her Dark Majesty. Massacre dedicated the entire field to the Raven Queen as a "Dowry in the making". To this day, Orelal isn't exactly sure what Her answer was, though he is confident She couldn't possibly resist him. That day, he was infused with a modicum of Her Divine Power. Seemingly all powerful that day, Orelal conquered mind after mind. Until coming to IT. A whole field laid to waste, as IT watched, almost bored with the ivory and ebony wake of death, that eventually turned into a red and black wake of death. Magic poured through the divine outlet, lending power to the invasion of each mind. The thought that death was there, on the field with them, stunned even the strongest heart that day. IT was unaffected, solid walls lined the consciousness of IT. Then Orelal was only able to concentrate on keeping IT out of his mind. That is when she replied, creating a schism in the weakened and preoccupied Orelal's mind. After that all of time was one moment for Massacre, and [COLOR="Magenta"]*She WAS, no She IS, YES!! YES!! THAT'S IT, SHE IS!!!*[/COLOR], of course while his mind was enjoying this wealth of enlightened immortality, his body, trapped, moment to moment as is the condition of mortal beings. Massacre's compatriots slew IT, or so they thought, and gathered up the paralyzed eladrins body. Taking him to the temple, where several authorities assessed the situation. His party split up shortly there after, some of them had not been heard from since, others are still close by. the experts at the temple concluded that Massace had fractured his mind into many dimensional planes, and that an expert may help Massacre to function again. Enter Batin, who spent time communicating with the multidimensional eladrin, and what's more, tutored him on methods of staying in the "here and now". This paired with the Carcanet made for him by a White Lotus Defensive Master, honed Massacre's skill, until he was able to function again. Recently his skips forward and backward in time have been acting up, specifically skipping forward to an odd moment, surrounded by the group that faced IT. Massacre exploring the conundrum of pathways and visions in a Dragons mind, reaching out to Knock. Then back to the present, sometimes feeling confident, others helpless, mostly with a sense of annoyed displeasure at the return of losing control over his mind. Chalking the problem up to his "Change", Massacre thought nothing of it, until the vision of Sarenax putting him through the table over being undead. That was when he informed Igor to make the preparations... Personality and Appearance Height: 6' Weight: 12 lbs Bones and Will power, those are all that make up Massacre's tall frame. His Shadow has more substance than him, virtually rippling with faux muscle. When in his adventuring gear, Massacre can rarely be seen without his beautiful orbs in each hand. A smooth sphere of rubellite Tourmaline in his left hand. In his right, one made of purple Garnet, of similar size. His bones are well cleaned and sun bleached, which is more likely the result of arcane radiance than any actual outdoor trip. The inside of Massacre' robe is a myriad of purples, pinks, and other bright colors. This can be seen if someone taller looks down through the top of it. The bracers, gauntlets, belt, and cloak that Massacre wears, hang off his bones in an odd manner, as if they are caught up and could come loose, falling to the ground at any moment. the small gold band slipped over his finger, under his gauntlet, would surely fall off if not for the secure glove. Pinned precariously over the former site of Massacre's heart, is a symbol of hope, a reminder of Orelal's ignorance as to Her Dark Majesties reply to his wedding proposal. Eccentric and elitist, confident and cocky, Massacre no longer fears anything. He is all but certain his phylactery is safe from even world ending events. Constantly striving toward higher difficulty deeds, in order to prove his worth and equality with the Raven Queen. Massacre believes that as a husband he must be able to be as great as his wife, or more so. He won't ask Her Majesty to set a date for the wedding until he feels confident in his power. Calm in almost every situation, Massacre has trouble interacting with other beings. He strives to speak in common that everyone can understand, but often slips, spewing forth long jargon laden explanations, or plans. His love for the Raven Queen is true, if a bit strange, and he will do whatever it takes to achieve Her hand in marriage. [COLOR="Magenta"][/sblock][/COLOR] [sblock=Lucifa, or Lucy, wyvern of DOOM!] Wyvern Large natural beast (mount, reptile) Initiative +16 see Bridle of Rapid Action Senses Perception +12; low-light vision HP 106; Bloodied 53 (1 healing surge) AC 24; Fortitude 24, Reflex 20, Will 19 Speed 4, fly 8 (hover) :bmelee:[COLOR="Lime"]Bite (Standard, at-will) [/COLOR] Reach 2; +15 vs Armor Class; 1d8+7 damage. :bmelee:[COLOR="Lime"]Claws (Standard, at-will) [/COLOR] The wyvern can attack with its claws only while flying; +15 vs Armor Class; 1d6+7 damage, and the target is knocked prone. :melee:[COLOR="Lime"]Sting (Standard, at-will) Poison[/COLOR] Reach 2; +15 vs Armor Class; 1d6+4 damage, and the wyvern makes a secondary attack against the same target. Secondary Attack +13 vs Fortitude; ongoing 10 poison damage (save ends). :melee: [COLOR="Lime"]Flyby Attack (Standard, at-will) [/COLOR] The wyvern flies up to 8 squares and makes one melee basic attack at any point during that movement. The wyvern doesn’t provoke opportunity attacks when moving away from the target of the attack. Aerial Agility +2 (while mounted by a rider of 10th level or higher, at-will) Mount While flying, the wyvern grants its rider a +2 bonus to all defenses. Alignment Unaligned Languages --- Str 24 (+12) Dex 17 (+8) Wis 15 (+7) Con 18 (+9) Int 2 (+1) Cha 8 (+4) Description: Lucifa, or Lucy for short, wyvern-of-DOOM!! Conceived in, in a lair of fell taint, steeped in raunch sauce! Bore through slaughter, condemnation, and shadow. Hatched upon an altar of EVIL! Snatched up by the deft hands of the living legend Anostor Duran, most bold of men, in his quest for the shadow of a baelnorn to be. Raised symbiotically by an elderly eladrin wizard! Burdened with the Curse-ed Bridle of an elitist oracle! Now, hurtling into battle like a holy comet, mounted by a Holy Archlich! [/sblock] [sblock=Familiar] [SIZE="3"]Shadow Incarnate Familiar[/SIZE] [SIZE="2"]Senses[/SIZE] darkvision Speed 8, fly 8 (hover) [SIZE="2"]Constant Benefits[/SIZE] You gain a +2 bonus to Stealth checks. You gain darkvision. [SIZE="2"]Active Benefits [/SIZE]Shadow Shroud: Any square the shadow occupies is lightly obscured. Shadowcast: Once per encounter as a minor action, you can determine range, line of sight, and line of effect for your arcane attacks from your shadow until the end of your current turn. Description; Constantly trying to get "unstitched", Massacre's Shadow is a rippling nightmare. Ritualistically chained within 100 feet of his master. Looking more like a person all his own, with more physic than Massacre now, the shadow is a silhouette of Orelal when he was still an eladrin alone. When viewed closely the shadow looks as though a smoky vapor is there, but when directly under a light it vanishes. Playing like a real shadow just as often as manifesting itself as a full bodied eladrin. [/sblock] [sblock=Rituals cast chart] This is the cost of everything, I'll put together the order it was cast at some point... [code] cost focus HS Surge/day for year and a day Guards and Wards 5,000 0 5 1 Create Teleportation Circle 4,000 0 5 1 Conceal Object 400 0 0 Undead Servitor 150 0 0 Leomunds Secret Chest 140 200 0 Bolster Object 150 0 0 Preservation 25 0 0 Secret Page 10 0 0 Safeguard 3600 0 3 1 Discern Lies 140 0 0 Stasis Shell 1800 0 0 Aura Mask 10 100 0 Banish Vermin 10 0 0 Arcane Mark 10 0 0 Total 15,445 300 13 3 [/code] EDIT; ok I'm leaving that up, but I can't figure out how to format it to look pretty... Taking suggestions. [/sblock] [sblock=Ritual rolls, and order cast] Undead Servitor (permanent, no check) ---Effect; Igor was Created Create 4 square Teleportation Circle (Permanent, no check) ---Effect; Teleportation circle created Discern Lies (5 minutes, 32) [url=http://invisiblecastle.com/roller/view/2176814/]Roll Lookup[/url] ---Before everyone makes Oath. ("I will never destroy Orelal Massacre Lunareth's writings.) Leomunds Secret chest (until dismissed, no check) ---Effect; Secret Chest Created Safeguard (permanent, 33, four assistants +8 = 41) [url=http://invisiblecastle.com/roller/view/2176820/]Roll Lookup[/url] --- Effect; creates 5 eyes with tremor sense (12) and darkvision (locations; Atop spire viewing domain and trap door, above teleportation circle in lowest room, above alter containing phylactery, Parlor above hookah, front door to tower ground level. ) Guards and Wards (Permanent, 34, four assistants +8 = 42) [url=http://invisiblecastle.com/roller/view/2176824/]Roll Lookup[/url] --- Effect; Dense fog fills a 30 square by 30 square by 20 square area. (heavily obscured) All doors, windows, and other non-magical portals are locked with a 47 thievery or strength needed to open. Unless Igor opens it for you… 8 Huge sections of Boneyard Maze surround the tower, completely blocking off access. (a 42 DC insight check reveals the Boneyard Maze is an illusion, touching the Boneyard Maze reveals that it is an illusion.) END OF GROUP PARTICIPATION Massacre sets about his work of creating a phylactery, writing out the sacred scroll in his own blood. When all 250 arcane characters were perfectly interwoven, Massacre casts Secret Page, and the words begin to move about the page, becoming a map to a fake phylactery location. Massacre then weaves enchantments of Preservation over the scroll. Massacre and Igor move to the sepulcher. The mismatching body parts that made up Igor strained, but eventually, removed the top half of the marble dais. Laying the scroll lovingly in the secret compartment, Massacre Lunareth chanted, and layered enchantment after enchantment, over the now holy document. Bolstering the scroll, Concealing it from his enemies, and encasing the scroll in a Stasis Shell. Lunareth finally laid an Aura Mask over the scroll, hiding it’s true magical potential. Igor replaced the Marble slab and Orelal cast his last two rituals as a mortal. Joining the marble seamlessly, and weaving the spell that would make him an Archlich. Secret Page (permanent, 43) [url=http://invisiblecastle.com/roller/view/2176832/]Roll Lookup[/url] ---Effect Phylactery Scroll now shows directions to fake phylactery (48 Perception/Arcana check will reveal real writing) Preservation (permanent, 46) [url=http://invisiblecastle.com/roller/view/2176834/]Roll Lookup[/url] ---Effect Phylactery Scroll now immune to regular wear and tear along with 200 lbs of the marble surrounding it… Bolster Object (permanent, 42) [url=http://invisiblecastle.com/roller/view/2176836/]Roll Lookup[/url] ---Effect Phylactery Scroll increase HP by 80% Conceal Object (Permanent, 35) [url=http://invisiblecastle.com/roller/view/2176836/]Roll Lookup[/url] ---Effect it takes a 40 perception check to notice the phylactery scroll once the marble dais has been opened. Stasis Shell (until moved, no check) ---unless moved 5 squares in one round, my phylactery is immune to the effects of age, and immune to damage. Aura Mask (permanent, 43) [url=http://invisiblecastle.com/roller/view/2176838/]Roll Lookup[/url] ---It takes a 43 arcana check to detect magic on any of the items inside the marble dais. Mordenkainen’s Joining (Permanent, no roll needed.) ---The marble dias two halves merge seamlessly, as if nothing has ever been placed in a hollow within. [/sblock] [sblock=Ministat] Massacre- Male Eladrin Wizard 21 Initiative: +16, Passive Perception: 35, Passive Insight: 30 (darkvision) AC:35, Fort:27, Reflex:35, Will:36 (+2 when mounted and flying on Lucifa) -- Speed:6 HP:102/102, Bloodied:51, Surge Value:26, Surges left:7/7 Action Points: 1 Powers - Wizard at-will 1: Chilling Cloud Wizard at-will 1: Thunderwave Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Color Spray Wizard utility 6: Wizard's Escape Wizard utility 6 Spellbook: Dispel Magic Wizard daily 9: Face of Death Wizard daily 9 Spellbook: Visions of Ruin Wizard utility 10: Feywild Spell Surge Wizard utility 10 Spellbook: Mass Resistance Wizard encounter 13: Orbmaster's Umbral Assault Wizard daily 15: Prismatic Beams Wizard daily 15 Spellbook: Shunt Between Worlds Wizard utility 16: Displacement Wizard utility 16 Spellbook: Spatial Lock Wizard encounter 17: Furnace of Sand Wizard daily 19: Evard's Black Tentacles Wizard daily 19 Spellbook: Disintegrate [/sblock] [sblock= CB summary] ====== Created Using Wizards of the Coast D&D Character Builder ====== Orelal "Massacre" Lunareth, level 21 Eladrin, Wizard, Divine Oracle, Archlich Arcane Implement Mastery: Orb of Imposition Arcane Admixture Damage Type: Arcane Admixture Thunder Arcane Admixture II: Arcane Admixture Thunder II Birth - Among Another Race: Among Another Race (Shadar-kai) Arcane Admixture Power: Chilling Cloud Arcane Admixture II: Face of Death Background: Birth - Among Another Race (Among Another Race (Shadar-kai)) FINAL ABILITY SCORES Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12. STARTING ABILITY SCORES Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10. AC: 35 Fort: 28 Reflex: 35 Will: 36 HP: 102 Surges: 7 Surge Value: 25 TRAINED SKILLS Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24 UNTRAINED SKILLS Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10 FEATS Wizard: Ritual Caster Level 1: Enlarge Spell Level 2: Dual Implement Spellcaster Level 4: Improved Initiative Level 6: Arcane Familiar Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20) Level 10: Initiate of the Faith Level 11: Destructive Wizardry Level 12: Durable (retrained to Arcane Admixture II at Level 18) Level 14: Paragon Defenses (retrained to Mounted Combat at Level 19) Level 16: Resounding Thunder Level 18: Arcane Admixture Level 20: War Wizardry (retrained to Robust Defenses at Level 21) Level 21: Spell Accuracy POWERS Wizard at-will 1: Chilling Cloud Wizard at-will 1: Thunderwave Wizard encounter 1: Grasping Shadows Wizard daily 1: Horrid Whispers Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Color Spray Wizard daily 5: Grasp of the Grave Wizard utility 6: Wizard's Escape Wizard utility 6 Spellbook: Dispel Magic Wizard encounter 7: Twist of Space Wizard daily 9: Face of Death Wizard daily 9 Spellbook: Visions of Ruin Wizard utility 10: Feywild Spell Surge Wizard utility 10 Spellbook: Mass Resistance Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows) Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave) Wizard daily 15 Spellbook: Shunt Between Worlds Wizard utility 16: Displacement Wizard utility 16 Spellbook: Clever Escape Wizard encounter 17: Furnace of Sand (replaces Twist of Space) Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers) Wizard daily 19 Spellbook: Disintegrate ITEMS Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vim (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Symbol of Hope +1, Wyvern, Bracers of Mental Might (heroic tier), Camouflaged Clothing, Flask (empty) (10), Footpads, Inquisitive's Kit, Spellshard, Terror Ichor (paragon tier) (2), Brightleaf (heroic tier) (2), Gauntlets of the Ram (heroic tier), Bridle of Rapid Action (heroic tier) RITUALS Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Safeguard, Mordenkainen's Joining, Discern Lies, Stasis Shell, Aura Mask, Wizard's Escape, Seeming, Inquisitive's Eyes, Banish Vermin, Arcane Mark, True Sending ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [sblock=Token Picture] [IMG]http://fc07.deviantart.com/fs25/f/2008/158/d/9/D_D4th__Lich_by_UdonCrew.jpg[/IMG] [/sblock] [sblock=Wishlist] Orb of the Planes +6 level 28 Ring of Flight level 20 Symbol of Radiant Vengeance +5 Level 25 Camouflaged Mindpatterned Robe of Eyes +6 level 27 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RG] covaithe's E1: Death's Reach
Top