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[RG] covaithe's E1: Death's Reach
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<blockquote data-quote="Atanatotatos" data-source="post: 4877134" data-attributes="member: 46957"><p>[size=+2]<strong>Anostor Duran</strong>[/size]</p><p></p><p><span style="color: RoyalBlue">"I was given this strenght, and this wilderness,so that I would not be bound by any chains, nor of the body, nor of the mind."</span></p><p><span style="color: RoyalBlue"></span></p><p><span style="color: RoyalBlue">"I got LUST FOR LIFE!!!"</span></p><p><span style="color: RoyalBlue"></span></p><p><span style="color: RoyalBlue">"Wanna see the Great World Serpent, babe?"</span></p><p><span style="color: RoyalBlue"></span></p><p>[sblock=Stats]<strong>Male Human Barbaran/Fighter/Adroit Explorer/Eternal Defender 21</strong></p><p>Initiative:+13; Senses Passive Insight 21; Passive Perception 27</p><p>HP:180; Bloodied:90; Healing Surge:45(50 if bloodied); Surges/d:13</p><p>AC:36; Fort:36; Ref:31; Will:28</p><p>Speed:6 </p><p>Action Points:2</p><p>------------------------------------------------------------------</p><p><span style="color: Lime">Jagged Greataxe +5(basic; standard; at-will) Weapon:</span></p><p>+27 vs AC; 2d12+20(23 when raging) dmg.</p><p><span style="color: Lime">Howling Strike (standard; at-will) Primal, Weapon:</span></p><p>+27 vs AC; 2d12+3d6+20(23 when raging)dmg; can be used during a charge; move +2 squares during charge if raging. </p><p><span style="color: Lime">Pressing Strike (standard, at-will) Primal, Weapon:</span></p><p>Shift 2 squares, even through enemies' squares; +27 vs AC; 2d12+20(23+1d6 when raging) dmg and push 3 squares.</p><p><span style="color: Lime">Recuperating Strike (standard, at-will) Primal, Weapon:</span></p><p>+27 vs AC; 2d12+2d6+20(23 when raging) and gain 5 temp hp(10 if raging).</p><p></p><p><span style="color: Red">Swift Charge</span> (free action; encounter) Primal:</p><p>When your attack reduces an enemy to 0hp, you charge an enemy.</p><p><span style="color: Red">Tiger's Leap (move; encounter) Primal:</span></p><p>You make an Athletics check to jump with a +5 bonus. You are considered to have a running start and can move as far as the check allows.</p><p><span style="color: Red">Stonebreaker (minor; encounter) Primal:</span></p><p>Until the end of your next turn, you hain a +5 bonus to break objects, and deal double damage against objects.</p><p><span style="color: Red">Curtain of Steel (immediate reaction; encounter) Primal, Weapon:</span></p><p>After an adjacent enemy hits or misses you, +27 vs AC, 3d12+20(23 when raging) dmg.</p><p><span style="color: Red">Destined for Greatness (no action, encounter) Healing:</span></p><p>When you fail a saving throw and are not dying, you reroll the saving throw with a +4 power bonus and can spend a healing surge.</p><p><span style="color: Red">Storm of Blades (standard; twice per encounter) Primal, Weapon:</span></p><p>+27 vs AC, 1d12+20(23 when raging) dmg, if you hit repeat the attack against the same or a different target untill you miss, up to a total of 5 attacks.</p><p><span style="color: Red">Thunderfall (standard; encounter) Primal, Weapon:</span></p><p>+27 vs AC, 3d12+20(23 when raging) dmg, push 3 squares and knock prone; you can use this power at the end of a charge, if you charge and hit with this power, you instead push the enemy 6 squares. </p><p><span style="color: Red">Student of the Sword</span></p><p></p><p><span style="color: DimGray">Combat Surge (free action; daily) Primal:</span></p><p>If you miss with an attack while you are raging, you reroll that attack.</p><p><span style="color: DimGray">Oak Hammer Rage (standard; daily) Primal, Rage, Weapon:</span></p><p>+27 vs AC, 3d12+20(23 when raging) dmg and knock prone; Miss:half damage; until the rage ends, when you hit an enemy, you knock him prone; if it's already prone, you deal 5 extra dmg.</p><p><span style="color: DimGray">Thunderfury Rage (standard; daily) Primal, Rage, Weapon:</span></p><p>+27 vs AC, 3d12+20(23 when raging) dmg and knock prone; Miss:half damage; until the rage ends, when an adjacent enemy hits or misses you, you can make a melee basic attack against it as an immediate reaction. </p><p><span style="color: DimGray">Spur the Cycle (free action, daily) Primal:</span></p><p>When you reduce an enemy to 0hp during your turn, you can take a standard action.</p><p><span style="color: DimGray">Iron Hammer Rage (standard, daily) Primal, Rage, Weapon:</span></p><p>+27 vs AC, 3d12+20(23 when raging) dmg and push 10 squares; Miss: half damage, and push 3 squares; until the rage ends, when you hit an enemy you push it 4 squares; if the enemy is adjacent to blocking terrain at the end of the forced movement, it takes 8 dmg.</p><p><span style="color: DimGray">Bloodied Greatness (immediate reaction, daily:</span></p><p>When an enemy bloodies you, you use an encounter power against it; it can be an already expended power; if it's not expended, this use does not expend it.</p><p><span style="color: DimGray">Rage Strike (standard; twice per day) Primal, Weapon:</span></p><p>when you are raging, you can expend one of your remaining rages to make an attack: +27 vs AC, dmg depending on the level of the daily expended; miss: half dmg. </p><p></p><p><span style="color: DarkOrange">Carcanet of Psychic Schism (immediate interrupt, daily):</span></p><p>When you would become stunned, dazed or dominated as a result of an attack; you negate that condition, and instead suffer a -2 penalty to attack rolls and Will defense for the normal duration of the effect.</p><p><span style="color: DarkOrange">Citraine Solitaire (free action, encounter) Healing:</span></p><p>When you score a critical hit on your turn, you can expend a healing surge. </p><p><span style="color: DarkOrange">Ring of Freedom of Movement(minor, daily):</span></p><p>Until the end of the encounter you gain a +5 power bonus to checks made to escape grabs and to saving throws to end the slowed, restrained or immobilized conditions. If you have reached a milestone, you also move through difficult terrain as if it was normal until the end of the encounter.</p><p>------------------------------------------------------------------</p><p>Jagged Greataxe:</p><p>You score critical hits on a natural 19 or 20. On a critical hit, you deal 3d12 extra damage and ongoing 20 dmg.</p><p></p><p>Improved Rageblood Vigor:</p><p>When your attack reduces an enemy to 0hp, you gain 20 temporary hp.</p><p></p><p>Charging Rampage:</p><p>Once per round when you score a critical hit, you can make a melee basic attack or if you are raging, a charge.</p><p></p><p>Rageblood Recovery:</p><p>When you are raging and hit with a charge resulting from your Swift Charge power, you can expend a healing surge.</p><p></p><p>Enduring Rage:</p><p>While raging, you don't fall unconscious when you're dying.</p><p></p><p>Primal Resurgence:</p><p>Once per day when you become bloodied, you regain the use of a primal daily power you have expended.</p><p></p><p>Deadly Rage:</p><p>You gain a +3 bonus to damage while you are raging.</p><p></p><p>Improved Grab:</p><p>Your attack roll for a Grap attempt is +26</p><p></p><p>Champion of Humanity:</p><p>At the end of each extended rest, you gain 2 Action Points.</p><p></p><p>Bloody Determination:</p><p>The first time you are bloodied during an encounter, you gain a +5 power bonus to the next attack roll before the end of your next turn against the enemy that bloodied you.</p><p></p><p>Ambitious Effort:</p><p>You gain a second use of the Storm of Blades power per encounter.</p><p></p><p>Unending Strenght:</p><p>Your normal, heavy and maximum loads are doubled. Once per day, you gain a +10 bonus to a Strenght ability check or a Strenght-based skill check.</p><p>------------------------------------------------------------------</p><p></p><p>Alignment: Unaligned; Languages: Common, Elven; Vision: Normal</p><p>Str 26(+18) Dex 16(+13) Con 20(+15) Int 10(+10) Wis 12(+11) Cha 15(+12)</p><p>Acrobatics +20, Arcana +10, Athletics +23, Bluff +17, Diplomacy +12, Dungeoneering +11, Endurance +20, Heal +11, History +10, Insight +11, Intimidate +12, Nature +11, Perception +16, Religion +10, Stealth +13, Streetwise +12, Thievery +13</p><p>Feats:Action Surge, Power Attack, Toughness, Weapon Focus(Axes), Deadly Rage, Improved Rageblood Vigor, Improved Grab, Student of the Sword, Rageblood Recovery, Armor Specialization(Hide), Charging Rampage, Skill Training(Acrobatics), Enduring Rage, Primal Resurgence</p><p>Gear (normal load 520; medium 1040; maximum 2600): Jagged Greataxe +5; Stalkerhide Armor +5; Brooch of Vitality +4; Belt of Blood; Iron Armbands of Power(Paragon Tier); Carcanet of Psychic Schism; Rushing Cleats; Everlasting Provisions; Sunblade longsword +1; Citraine Solitaire; Ring of Freedom of Movement; Gauntlets of the Ram; Bag of Holding; 10 lvl 10 potions of clarity. 4 Elixirs of invisibility. 320 gp.</p><p>[/sblock]</p><p></p><p>[sblock=mini-stats]<strong>Anostos Duran</strong>- Human Barbarian <strong>21</strong></p><p>Initiative:+13 Passive perception:27 Passive Insight:21</p><p>AC:36 For:36 Ref:31 Will:28</p><p>HP:180/180 Bloodied:90 Surge value:45(50 bloodied) Surges/day:14/14</p><p>Speed:6 Languages:Common, Imperial(=elven)</p><p>AP:2 Second Wind:1 Item:3</p><p>Basic Attack: +27 vs AC, 2d12+20</p><p>Powers: <span style="color: Lime">Howling Strike, Pressing Strike, Recuperating Strike</span></p><p><span style="color: Red">Swift Charge, Tiger's Leap*, Curtain of Steel, Destined for Greatness*, Storm of Blades, Storm of Blades, Thunderfall</span></p><p><span style="color: DarkSlateGray">Combat Surge*,Oak Hammer Rage,Thunderfury Rage,Spur the Cycle*,Iron Hammer Rage,Bloodied Greatness, Rage Strike</span></p><p><span style="color: DarkOrange">Carcanet of Psychic schism, Iron ring of the Dwarf Lords, Citraine Solitaire, Ring of Freedom of Movement</span>[/sblock]</p><p></p><p>[sblock=appearance]There he is, standing 8ft tall*, bigger than any orc you've ever seen. A man, long black hair loose in the wind, a couple of thick dreadlocks held by silvery wires. He scratcthes his dark beard lazily, and yawns, spreading a not-so-refreshing reek of booze. Must have been a long night. A black, leathery hide armor, long to the knee and stripped away by a fearsome Astral Stalker, ripped on the chest and the arms, reveals big, hard muscles, and they look like they could lift hills. Battered iron armbands and half-gloves with sturdy metal knuckles cover his arms, a heavy torque of lead at the neck. </p><p>He's spinning and rolling on his arms, hands and shoulders a big, jagged axe giving off a menacing sparkle, like a juggler would play with a light rod. He moves slowly, like a bear that just got out of its long sleep.</p><p>A split second later, you see a blur, hear a roar that shakes your skull, and then no more. The Storm has come, and went right through you.[/sblock]</p><p></p><p>[sblock=background]Anostor Duran was born in a far away world, in a big, strange place called the Imperium, from Kratos Duran, a soldier, a renowned commander of the empire, and, most of all, a strict father.</p><p>Too many rules didn't do much good, though, because even though Anostor displayed great strenght and endurance since a very young age, when he entered the first military academies, he also showed to have absolutely no love for discipline and military life. When in his Teens he was unished for the hundredth time, and kicked most of an instructor's teeth out of his mouth, his old man first beat him senseless, and then brought him on a warcamp in a frontier land where he had been assigned. </p><p>Figuring out that defying his father would be way tougher than ditching lessons at the academy, Anostor waited for a moonless night, and fled. </p><p>There started the first adventures of a man that would later become a living legend. He started out gaining experience in mercenary war bands, on ships of varying moral nature, occasionally as a bandit, though of mild character. In those early years, he started to develop his neverending love for booze and women.</p><p>Half of Bacarte was stunned by surprise when he seemed to settle, at age 18, with a fine, fair girl, and a son was born soon. Alexander, he named, wishing him future glory, and glory the child would eventually grasp, but that is another story.</p><p>Three short years later, Anostor was tired of the small brawls at the Drowned Man, and set off on a ship heading to some newly-rediscovered, ancient continent, and was never to be seen again by his family.</p><p>He traveled, sailed, fought and generally trashed ethics, and when the world itself had started to seem too small for him, he started roaming in <em>other</em> worlds.</p><p>His life of excesses and his incredible prowess in battle earned him a score of bardic songs and nicknames. </p><p>The Raging Storm, he was called by those that had witnessed the blinding speed of his axe. The Wyrm-Grappler, after he strangled to death a Red Dragon, after betting on it drunk. Or Roaring Duran, because of the noise he produced when he battered his foes against walls, or on the ground.</p><p>And then, perhaps less honorably, the Great Harasser, and even the Orc-lover, because of his hardly ethical behavior in regards to women; aside from the small army of half-elves, half-shifters, half-tieflings and what not, spread through at least five different planes of existance, and tales of a night in company of, some say four, some say more, succubi, perhaps the most renowned story tells of a time he got drunk with improbable quantities of <em>a certain popular drink from his world of birth</em> mixed with Black Dragon's acid and then got laid by the female shaman of an orc tribe. They say a young half-orc** is looking for him through the Near Isles... </p><p>And in fact, Duran the Fearless, after participating to a siege at the City of Brass (still got a tan after two years!), making clothes out of Abominations, and eating Slaad eggs for breakfast, is still scared of two things: his old man, and orc women.[/sblock]</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4877134, member: 46957"] [size=+2][B]Anostor Duran[/B][/size] [COLOR="RoyalBlue"]"I was given this strenght, and this wilderness,so that I would not be bound by any chains, nor of the body, nor of the mind." "I got LUST FOR LIFE!!!" "Wanna see the Great World Serpent, babe?" [/COLOR] [sblock=Stats][B]Male Human Barbaran/Fighter/Adroit Explorer/Eternal Defender 21[/B] Initiative:+13; Senses Passive Insight 21; Passive Perception 27 HP:180; Bloodied:90; Healing Surge:45(50 if bloodied); Surges/d:13 AC:36; Fort:36; Ref:31; Will:28 Speed:6 Action Points:2 ------------------------------------------------------------------ [COLOR="Lime"]Jagged Greataxe +5(basic; standard; at-will) Weapon:[/COLOR] +27 vs AC; 2d12+20(23 when raging) dmg. [COLOR="Lime"]Howling Strike (standard; at-will) Primal, Weapon:[/COLOR] +27 vs AC; 2d12+3d6+20(23 when raging)dmg; can be used during a charge; move +2 squares during charge if raging. [COLOR="Lime"]Pressing Strike (standard, at-will) Primal, Weapon:[/COLOR] Shift 2 squares, even through enemies' squares; +27 vs AC; 2d12+20(23+1d6 when raging) dmg and push 3 squares. [COLOR="Lime"]Recuperating Strike (standard, at-will) Primal, Weapon:[/COLOR] +27 vs AC; 2d12+2d6+20(23 when raging) and gain 5 temp hp(10 if raging). [COLOR="Red"]Swift Charge[/COLOR] (free action; encounter) Primal: When your attack reduces an enemy to 0hp, you charge an enemy. [COLOR="Red"]Tiger's Leap (move; encounter) Primal:[/COLOR] You make an Athletics check to jump with a +5 bonus. You are considered to have a running start and can move as far as the check allows. [COLOR="Red"]Stonebreaker (minor; encounter) Primal:[/COLOR] Until the end of your next turn, you hain a +5 bonus to break objects, and deal double damage against objects. [COLOR="Red"]Curtain of Steel (immediate reaction; encounter) Primal, Weapon:[/COLOR] After an adjacent enemy hits or misses you, +27 vs AC, 3d12+20(23 when raging) dmg. [COLOR="Red"]Destined for Greatness (no action, encounter) Healing:[/COLOR] When you fail a saving throw and are not dying, you reroll the saving throw with a +4 power bonus and can spend a healing surge. [COLOR="Red"]Storm of Blades (standard; twice per encounter) Primal, Weapon:[/COLOR] +27 vs AC, 1d12+20(23 when raging) dmg, if you hit repeat the attack against the same or a different target untill you miss, up to a total of 5 attacks. [COLOR="Red"]Thunderfall (standard; encounter) Primal, Weapon:[/COLOR] +27 vs AC, 3d12+20(23 when raging) dmg, push 3 squares and knock prone; you can use this power at the end of a charge, if you charge and hit with this power, you instead push the enemy 6 squares. [COLOR="Red"]Student of the Sword[/COLOR] [COLOR="DimGray"]Combat Surge (free action; daily) Primal:[/COLOR] If you miss with an attack while you are raging, you reroll that attack. [COLOR="DimGray"]Oak Hammer Rage (standard; daily) Primal, Rage, Weapon:[/COLOR] +27 vs AC, 3d12+20(23 when raging) dmg and knock prone; Miss:half damage; until the rage ends, when you hit an enemy, you knock him prone; if it's already prone, you deal 5 extra dmg. [COLOR="DimGray"]Thunderfury Rage (standard; daily) Primal, Rage, Weapon:[/COLOR] +27 vs AC, 3d12+20(23 when raging) dmg and knock prone; Miss:half damage; until the rage ends, when an adjacent enemy hits or misses you, you can make a melee basic attack against it as an immediate reaction. [COLOR="DimGray"]Spur the Cycle (free action, daily) Primal:[/COLOR] When you reduce an enemy to 0hp during your turn, you can take a standard action. [COLOR="DimGray"]Iron Hammer Rage (standard, daily) Primal, Rage, Weapon:[/COLOR] +27 vs AC, 3d12+20(23 when raging) dmg and push 10 squares; Miss: half damage, and push 3 squares; until the rage ends, when you hit an enemy you push it 4 squares; if the enemy is adjacent to blocking terrain at the end of the forced movement, it takes 8 dmg. [COLOR="DimGray"]Bloodied Greatness (immediate reaction, daily:[/COLOR] When an enemy bloodies you, you use an encounter power against it; it can be an already expended power; if it's not expended, this use does not expend it. [COLOR="DimGray"]Rage Strike (standard; twice per day) Primal, Weapon:[/COLOR] when you are raging, you can expend one of your remaining rages to make an attack: +27 vs AC, dmg depending on the level of the daily expended; miss: half dmg. [COLOR="DarkOrange"]Carcanet of Psychic Schism (immediate interrupt, daily):[/COLOR] When you would become stunned, dazed or dominated as a result of an attack; you negate that condition, and instead suffer a -2 penalty to attack rolls and Will defense for the normal duration of the effect. [COLOR="DarkOrange"]Citraine Solitaire (free action, encounter) Healing:[/COLOR] When you score a critical hit on your turn, you can expend a healing surge. [COLOR="DarkOrange"]Ring of Freedom of Movement(minor, daily):[/COLOR] Until the end of the encounter you gain a +5 power bonus to checks made to escape grabs and to saving throws to end the slowed, restrained or immobilized conditions. If you have reached a milestone, you also move through difficult terrain as if it was normal until the end of the encounter. ------------------------------------------------------------------ Jagged Greataxe: You score critical hits on a natural 19 or 20. On a critical hit, you deal 3d12 extra damage and ongoing 20 dmg. Improved Rageblood Vigor: When your attack reduces an enemy to 0hp, you gain 20 temporary hp. Charging Rampage: Once per round when you score a critical hit, you can make a melee basic attack or if you are raging, a charge. Rageblood Recovery: When you are raging and hit with a charge resulting from your Swift Charge power, you can expend a healing surge. Enduring Rage: While raging, you don't fall unconscious when you're dying. Primal Resurgence: Once per day when you become bloodied, you regain the use of a primal daily power you have expended. Deadly Rage: You gain a +3 bonus to damage while you are raging. Improved Grab: Your attack roll for a Grap attempt is +26 Champion of Humanity: At the end of each extended rest, you gain 2 Action Points. Bloody Determination: The first time you are bloodied during an encounter, you gain a +5 power bonus to the next attack roll before the end of your next turn against the enemy that bloodied you. Ambitious Effort: You gain a second use of the Storm of Blades power per encounter. Unending Strenght: Your normal, heavy and maximum loads are doubled. Once per day, you gain a +10 bonus to a Strenght ability check or a Strenght-based skill check. ------------------------------------------------------------------ Alignment: Unaligned; Languages: Common, Elven; Vision: Normal Str 26(+18) Dex 16(+13) Con 20(+15) Int 10(+10) Wis 12(+11) Cha 15(+12) Acrobatics +20, Arcana +10, Athletics +23, Bluff +17, Diplomacy +12, Dungeoneering +11, Endurance +20, Heal +11, History +10, Insight +11, Intimidate +12, Nature +11, Perception +16, Religion +10, Stealth +13, Streetwise +12, Thievery +13 Feats:Action Surge, Power Attack, Toughness, Weapon Focus(Axes), Deadly Rage, Improved Rageblood Vigor, Improved Grab, Student of the Sword, Rageblood Recovery, Armor Specialization(Hide), Charging Rampage, Skill Training(Acrobatics), Enduring Rage, Primal Resurgence Gear (normal load 520; medium 1040; maximum 2600): Jagged Greataxe +5; Stalkerhide Armor +5; Brooch of Vitality +4; Belt of Blood; Iron Armbands of Power(Paragon Tier); Carcanet of Psychic Schism; Rushing Cleats; Everlasting Provisions; Sunblade longsword +1; Citraine Solitaire; Ring of Freedom of Movement; Gauntlets of the Ram; Bag of Holding; 10 lvl 10 potions of clarity. 4 Elixirs of invisibility. 320 gp. [/sblock] [sblock=mini-stats][B]Anostos Duran[/B]- Human Barbarian [B]21[/B] Initiative:+13 Passive perception:27 Passive Insight:21 AC:36 For:36 Ref:31 Will:28 HP:180/180 Bloodied:90 Surge value:45(50 bloodied) Surges/day:14/14 Speed:6 Languages:Common, Imperial(=elven) AP:2 Second Wind:1 Item:3 Basic Attack: +27 vs AC, 2d12+20 Powers: [COLOR="Lime"]Howling Strike, Pressing Strike, Recuperating Strike[/COLOR] [COLOR="Red"]Swift Charge, Tiger's Leap*, Curtain of Steel, Destined for Greatness*, Storm of Blades, Storm of Blades, Thunderfall[/COLOR] [COLOR="DarkSlateGray"]Combat Surge*,Oak Hammer Rage,Thunderfury Rage,Spur the Cycle*,Iron Hammer Rage,Bloodied Greatness, Rage Strike[/COLOR] [COLOR="DarkOrange"]Carcanet of Psychic schism, Iron ring of the Dwarf Lords, Citraine Solitaire, Ring of Freedom of Movement[/COLOR][/sblock] [sblock=appearance]There he is, standing 8ft tall*, bigger than any orc you've ever seen. A man, long black hair loose in the wind, a couple of thick dreadlocks held by silvery wires. He scratcthes his dark beard lazily, and yawns, spreading a not-so-refreshing reek of booze. Must have been a long night. A black, leathery hide armor, long to the knee and stripped away by a fearsome Astral Stalker, ripped on the chest and the arms, reveals big, hard muscles, and they look like they could lift hills. Battered iron armbands and half-gloves with sturdy metal knuckles cover his arms, a heavy torque of lead at the neck. He's spinning and rolling on his arms, hands and shoulders a big, jagged axe giving off a menacing sparkle, like a juggler would play with a light rod. He moves slowly, like a bear that just got out of its long sleep. A split second later, you see a blur, hear a roar that shakes your skull, and then no more. The Storm has come, and went right through you.[/sblock] [sblock=background]Anostor Duran was born in a far away world, in a big, strange place called the Imperium, from Kratos Duran, a soldier, a renowned commander of the empire, and, most of all, a strict father. Too many rules didn't do much good, though, because even though Anostor displayed great strenght and endurance since a very young age, when he entered the first military academies, he also showed to have absolutely no love for discipline and military life. When in his Teens he was unished for the hundredth time, and kicked most of an instructor's teeth out of his mouth, his old man first beat him senseless, and then brought him on a warcamp in a frontier land where he had been assigned. Figuring out that defying his father would be way tougher than ditching lessons at the academy, Anostor waited for a moonless night, and fled. There started the first adventures of a man that would later become a living legend. He started out gaining experience in mercenary war bands, on ships of varying moral nature, occasionally as a bandit, though of mild character. In those early years, he started to develop his neverending love for booze and women. Half of Bacarte was stunned by surprise when he seemed to settle, at age 18, with a fine, fair girl, and a son was born soon. Alexander, he named, wishing him future glory, and glory the child would eventually grasp, but that is another story. Three short years later, Anostor was tired of the small brawls at the Drowned Man, and set off on a ship heading to some newly-rediscovered, ancient continent, and was never to be seen again by his family. He traveled, sailed, fought and generally trashed ethics, and when the world itself had started to seem too small for him, he started roaming in [I]other[/I] worlds. His life of excesses and his incredible prowess in battle earned him a score of bardic songs and nicknames. The Raging Storm, he was called by those that had witnessed the blinding speed of his axe. The Wyrm-Grappler, after he strangled to death a Red Dragon, after betting on it drunk. Or Roaring Duran, because of the noise he produced when he battered his foes against walls, or on the ground. And then, perhaps less honorably, the Great Harasser, and even the Orc-lover, because of his hardly ethical behavior in regards to women; aside from the small army of half-elves, half-shifters, half-tieflings and what not, spread through at least five different planes of existance, and tales of a night in company of, some say four, some say more, succubi, perhaps the most renowned story tells of a time he got drunk with improbable quantities of [I]a certain popular drink from his world of birth[/I] mixed with Black Dragon's acid and then got laid by the female shaman of an orc tribe. They say a young half-orc** is looking for him through the Near Isles... And in fact, Duran the Fearless, after participating to a siege at the City of Brass (still got a tan after two years!), making clothes out of Abominations, and eating Slaad eggs for breakfast, is still scared of two things: his old man, and orc women.[/sblock] [/QUOTE]
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