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[RG] Creamsteak's Princes of Elemental Evil II
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<blockquote data-quote="Steve Gorak" data-source="post: 7058758" data-attributes="member: 15132"><p>[ATTACH]82574[/ATTACH]</p><p></p><p>[Sblock=level 7 changes]</p><p>changed haste for counterspell</p><p>Additional spell level 4: polymorph</p><p></p><p></p><p>[/sblock] </p><p></p><p><strong>Name:</strong> Thaliss Eviastarim </p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half elf</p><p><strong>Class/Level:</strong> Sorcerer 7/warlock 2</p><p><strong>Alignment:</strong> Neutral </p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human, elf)</p><p><strong>Init:</strong> +4</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 15 (note owl familiar has 13 Passive Perception and advantage on checks that rely on hearing and sight)</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 17 (+3 draconic resilience, +4 dex)</p><p><strong>HP:</strong> 74 (sor: 6l sorc lvl 1 + 6d6 (lvls 2-7 6*4 30) + 7x3 con + 7x1 draconic resilience, warlock: 2d8: (2x5)+3+3)</p><p><strong>Saves:</strong> Constitution & Charisma</p><p><strong>Special Defenses:</strong> </p><p>- Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p>- Resistance to fire damage (from cloak of water)</p><p>- Featherfall (from <a href="https://roll20.net/compendium/dnd5e/Ring%20of%20Feather%20Falling#content" target="_blank">ring of feather falling</a>)</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> </p><p>Dagger +7 Attack, 1d4+4 Piercing</p><p>Staff +4 attack, 1d6+1 bludgeoning</p><p><strong>Special Attacks:</strong> Spells & invocations: </p><p>Spell attcack modifier: +11 (+9 base +2 wand)</p><p>Spell save DC: 17</p><p></p><p>known: 5 cantrips from sorcerer (Mage hand, minor illusion, create bondfire, mold earth, mending), 2 cantrips from warlock (eldrich blast, prestigitation), </p><p>1 cantrip from spell sniper feat (green flame blade)</p><p></p><p>1st level slots:4; 2nd level slots: 3; 3rd level slots: 3 from sorceror (8 known: shield, suggestion, mirror image, Misty Step, Fireball, hypnotic pattern, Haste, wall of fire)</p><p>3 level 1 spell slots from warlock 2 (3 known: hex, Hellish Rebuke, Tasha's hideous laughter)</p><p> </p><p>Invocations known: agonizing blast (add +cha damage to EB), misty visions (silent image at will)</p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Silent_Image" target="_blank">Silent image</a> vsm 60ft range, concentration up to 10 min</p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Minor_Illusion" target="_blank">minor illusion</a> SM (A bit of fleece) up to 1 min duration, 30 ft range. note no concentration. </p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Create_Bonfire" target="_blank"> Create Bondfire[/rul] VS, conc, up to 1 min duration, 60 ft range, 5x5x5 fire appears on ground, dex save or 2d8 damage </a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Create_Bonfire" target="_blank"></a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Create_Bonfire" target="_blank">(0) [url=http://engl393-dnd5th.wikia.com/wiki/Mage_Hand]mage hand </a>VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it. </p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Prestidigitation" target="_blank">prestidigitation </a> VS, up to 1h duration, 10 ft range. note no concentration. [sblock=Prestidigitation]</p><p>Transmutation cantrip</p><p>Casting Time: 1 action </p><p>Range: 10 feet </p><p>Components: V, S </p><p>Duration: Up to 1 hour</p><p>This spell is a m inor m agical trick that novice </p><p>spellcasters use for practice. You create one o f the </p><p>follow ing m agical effects within range:</p><p>• You create an instantaneous, harm less sensory effect, </p><p>such as a show er o f sparks, a puff o f wind, faint musi</p><p>cal notes, o r an odd odor.</p><p>• You instantaneously light or snuff out a candle, a </p><p>torch, or a small campfire.</p><p>• You instantaneously clean or soil an object no larger </p><p>than 1 cubic foot.</p><p>• You chill, warm, or flavor up to 1 cubic foot o f nonliv</p><p>ing material for 1 hour.</p><p>• You make a color, a small mark, or a symbol appear </p><p>on an object or a surface for 1 hour.</p><p>• You create a nonm agical trinket or an illusory image </p><p>that can fit in your hand and that lasts until the end o f </p><p>y our next turn.</p><p>If you cast this spell multiple times, you can have up to </p><p>three o f its non-instantaneous effects active at a time, </p><p>and you can dismiss such an effect as an action.[/sblock]</p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Eldritch_Blast" target="_blank">eldrich blast</a> VS 240 ft range, 2x2d10+5 force damage</p><p></p><p>(0) mold earth[/url][sblock=Mold_Earth]</p><p>Transmutation cantrip</p><p>Casting Time:1 action</p><p>Range:30 feet</p><p>Components:S</p><p>Duration:Instantaneous or 1 hour (see below)</p><p>You choose a portion of dirt or stone that you can see </p><p>within range and that fits within a 5-foot cube. You </p><p>manipulate it in one of the following ways:</p><p>• If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and </p><p>deposit it up to 5 feet away. This movement doesn’t </p><p>have enough force to cause damage.</p><p>• You cause shapes, colors, or both to appear on the dirt </p><p>or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p><p>• If the dirt or stone you target is on the ground, you </p><p>cause it to become difficult terrain. Alternatively, you </p><p>can cause the ground to become normal terrain if it is </p><p>already difficult terrain. This change lasts for 1 hour.</p><p>If you cast this spell multiple times, you can have no </p><p>more than two of its non-instantaneous effects active at </p><p>a time, and you can dismiss such an effect as an action.[/sblock]</p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Mending" target="_blank">Mending</a> V, S, M (two lodestones), range of touch, repair damage no bigger than 1 square foot</p><p></p><p>(0) <a href="http://engl393-dnd5th.wikia.com/wiki/Fire_Bolt" target="_blank">Fire Bolt</a>, VS, range: 240m,</p><p></p><p>(1) <a href="http://engl393-dnd5th.wikia.com/wiki/Tasha's_Hideous_Laughter" target="_blank">Tasha's Hideous Laughter</a></p><p></p><p>(1) <a href="http://engl393-dnd5th.wikia.com/wiki/Shield" target="_blank">shield </a>VS 1 reaction when hit, 1 round duration, +5 to AC[Sblock=Shield]</p><p>1st-level abjuration</p><p>Casting Time:1 reaction, which you take when you are </p><p>hit by an attack or targeted by the magic missilespell</p><p>Range:Self</p><p>Components:V, S</p><p>Duration:1 round</p><p>An invisible barrier of magical force appears and protects </p><p>you. Until the start of your next turn, you have a +5 bonus </p><p>to AC, including against the triggering attack, and you </p><p>take no damage from magic missile.</p><p>[/sblock]</p><p></p><p>(1) <a href="http://engl393-dnd5th.wikia.com/wiki/Hellish_Rebuke" target="_blank">Hellish rebuke </a> V,S reaction when hit by a reature. Dexterity saving throw or 2d10 fire damage on a failed save, or half as much damage on a successful one. Fire damage.</p><p></p><p>(1) Hex [/url]VSM (petrified eye of a newt), range 90ft concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0 hp before end of spell, use a bonus action to curse new creature.</p><p></p><p>(2) Misty Step [/url][sblock=Misty Step]</p><p>2nd-level conjuration</p><p>Casting Time: 1 bonus action </p><p>Range: S e lf </p><p>Components: V </p><p>Duration: Instantaneous</p><p>Briefly surrounded by silvery mist, you teleport up to 30 </p><p>feet to an unoccupied space that you can see.[/sblock]</p><p></p><p>(2) <a href="http://engl393-dnd5th.wikia.com/wiki/Mirror_Image" target="_blank">Mirror image</a> VS, 1min duration, 3 illusory duplicates</p><p></p><p>(2) <a href="http://engl393-dnd5th.wikia.com/wiki/Suggestion" target="_blank">Suggestion</a> VM, range 30 ft, concentration, up to 8h</p><p></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Hypnotic_Pattern" target="_blank">Hypnotic Pattern</a> S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.</p><p></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Fireball" target="_blank">Fireball</a> V, S, M (A tiny ball of bat guano and sulfur). 150 ft. Dex save or 8d6 fire damage.</p><p></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Counterspell" target="_blank">Counterspell</a> S</p><p></p><p>(4) <a href="http://engl393-dnd5th.wikia.com/wiki/Polymorph" target="_blank">Polymorph</a> V, S, M (a caterpillar cocoon), Concentration, up to 1 hour</p><p>beast who se challenge rating is equal to or less than the target’s challenge rating or level</p><p></p><p></p><p><strong>Rituals</strong> From ritual caster feat</p><p>Alarm, 11min casting time, VSM, 30 ft range, 8h duration, choose a door, a window, or an area within range that is no larger than a 20-foot cube. Alarm is mental (will wake you) or audible (hand bell rings for 10 seconds, range of 60 ft).</p><p></p><p>Unseen servant: 10 min casting time, duration 1h. range 60ft, invisible, mindless, shapeless force, AC 10, 1 hp, 2 str (carry: 30 lbs, Push, Drag, or Lift: 60lbs speed becomes 5). On each o f your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do. spell ends if servant moves more than 60ft from you.</p><p></p><p>Comprehend Languages 11min casting time, VSM (a pinch of soot and salt), self range, 1h duration, For the duration, you understand the literal meaning of any spoken language that you hear and read (1 page per minute)[sblock]Comprehend Languages</p><p>1st-level divination (ritual)</p><p>Casting Time:10 minutes + 1 action</p><p>Range:Self</p><p>Components:V, S, M (a pinch of soot and salt)</p><p>Duration: 1 hour</p><p>For the duration, you understand the literal meaning of </p><p>any spoken language that you hear. You also understand </p><p>any written language that you see, but you must be </p><p>touching the surface on which the words are written. It </p><p>takes about 1 minute to read one page of text.</p><p>This spell doesn’t decode secret messages in a text </p><p>or a glyph, such as an arcane sigil, that isn’t part of a </p><p>written language.[/sblock]</p><p></p><p>Find Familiar, 1h10 minutes casting time, VSM (10gp worth of M). Gain service of familiar</p><p>familiar acts independently of you, but it always obeys your commands</p><p>rolls its own initiative and acts on its own turn</p><p>can’t attack, but it can take other actions as normal</p><p>If it drops to 0 HP, it disapears and spell needs to be recast</p><p>While within 100 feet of you, can communicate with it telepathically</p><p>as an action, you can se e through your familiar’s eyes and hear what it hears until the start of your next turn, </p><p>gaining the benefits o f any special senses. During this time, you are deaf and blind </p><p>with regard to your ow n senses.</p><p>temporarily dismiss your familiar as an action (disappears into a pocket dimension)</p><p>As an action cause it to reappear in any unoccupied space within 30 ft</p><p>familiar can deliver spells with range of touch as if it had cast the spell - familiar must be within 100 ft, and uses its reaction to deliver the spell when cast - use your attack roll if spell requires one</p><p></p><p>Tenser's Floating Disk, 10 minutes + 1 action casting time, 30 ft range, VSM (a drop o f mercury), 1h duration, circular planne of force d=3ft appears in unoccupied space. Disc immobile if within 20 ft, follows if move beyond 20 ft and stays within 20 ft of you. Can move across uneven terrain, up or down stairs, etc., but can’t cross an elevation changes of 10 ft or more. </p><p>If you move m ore than 100 feet from the disk the spell ends.</p><p></p><p>New additions</p><p></p><p>(3) [irl=http://engl393-dnd5th.wikia.com/wiki/Water_Breathing]Water breathing[/url]</p><p>(2) <a href="http://engl393-dnd5th.wikia.com/wiki/Magic_Mouth" target="_blank">Magic Mouth</a> Note M: 10gp jade dust</p><p>(2) <a href="http://engl393-dnd5th.wikia.com/wiki/Gentle_Repose" target="_blank">Gentle Repose</a></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Feign_Death" target="_blank">feign death</a></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Leomund%27s_Tiny_Hut" target="_blank">Leomund's Tiny Hut</a></p><p>(3) <a href="http://engl393-dnd5th.wikia.com/wiki/Phantom_Steed" target="_blank">Phantom Steed</a></p><p></p><p></p><p><strong>feats</strong></p><p>Bonus feat: Spell sniper</p><p> - double spell range of spell that requires an attack roll</p><p> - Ranged spell attacks ignore all but full cover</p><p> - learn extra cantrip that requires an attack roll </p><p></p><p>Bonus feat: Ritual caster (wizard)</p><p></p><p>4th level sorcerer feat: elemental adept (fire)</p><p>Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p><p></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 13 (+1), <strong>Dex</strong> 18 (+4) , <strong>Con</strong> 16 (+3), <strong>Int</strong> 14 (+2), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 20 (+5)</p><p>base array: 18,17,16,15,14,13</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 2 half elf, 2 Sorcerer, 2 noble background: history & persuation</p><p>Mod Attribute Name of Skill</p><p>+4 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p>+2 (int) Arcana</p><p>+1 (str) Athletics</p><p><strong>+8 (cha) Deception</strong> - from sorcerer</p><p><strong>+5 (int) History </strong> - from Noble</p><p>+3 (wis) Insight</p><p><strong>+8 (cha) Intimidation</strong> - from sorcerer</p><p>+2 (int) Investigation</p><p>+3 (wis) Medicine</p><p>+2 (int) Nature</p><p><strong>+6 (wis) Perception</strong> - From half elf</p><p>+5 (cha) Performance</p><p><strong>+8 (cha) Persuasion</strong> - From Noble</p><p>+2 (int) Religion</p><p>+4 (dex) Sleight of Hand - From half elf</p><p><strong>+8 (dex) Stealth</strong> </p><p>+3 (wis) Survival</p><p></p><p><strong>Languages:</strong>Common, Elvish, Goblin, Orc, Sylvan, Draconic</p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</p><p><strong>Skill Versatility:</strong> proficient in two skills of your choice</p><p><strong>Languages:</strong> Common, Elven, +1 additional (Goblin)</p><p></p><p><strong>BACKGROUND FEATURES</strong> Noble & sage hybrid</p><p><strong>Feature: Position of privilege</strong> As noble</p><p><strong>Skill Proficiencies:</strong> History, persuation </p><p><strong>Tool Proficiencies:</strong> None</p><p><strong>Language</strong>: 2 extra language (Orc, Sylvan)</p><p></p><p><strong>CLASS FEATURES - Sorcerer</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 16. Your attack bonus when you make an attack with a spell is +8. </p><p><strong>- Draconic Ancestry:</strong> You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p><p><strong>- Draconic Resilience:</strong> +1 HP per sorcerer level, AC 13 + dex when not wearing armor</p><p></p><p><strong>Font of Magic </strong>: 5 sorcery points.</p><p>As a bonus action on your turn:</p><p> - convert spell solt to gain same number of sp as slotlevel</p><p> - Transform sp into slots: 2sp for level 1 slot, 3 sp for level 2 slot</p><p></p><p><strong>Metamagic</strong>: </p><p>Quicken spell (2sp to cast 1 action spell in bonus round)</p><p>Twinned Spell - # sp of spell's level</p><p></p><p><strong>CLASS FEATURES - Warlock</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 16. Your attack bonus when you make an attack with a spell is +10 (+8 base, +2 from wand). </p><p><strong>- Otherworldly patron: great old one</strong> 30ft telepathy</p><p><strong>- Eldritch Invocations: 2</strong> agonizing blast, misty visions</p><p></p><p><strong>Proficiencies</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p><strong>Gear: </strong></p><p>A set of fine clothes</p><p>Signet ring</p><p>Scroll of pedigree</p><p>purse containing 25 gp</p><p>component pouch (exchanged light crossbow for this, same price)</p><p>Two dagger</p><p></p><p>Arcane focus (Wand), holstered on belt</p><p>Dungeoneer`s pack</p><p></p><p>2x material components to cast find familiar in the future</p><p></p><p>ritual book</p><p></p><p>Cloak of water[sblock=Cloak_of_Water]CLOAK OF WATER</p><p>Wondrous Item, uncommon (requires attunement)</p><p>A water elemental is bound to this cloak. Made from sailcloth, this cloak is always wet to the touch.</p><p>* You gain resistance to fire damage.</p><p>* You can extinguish all non-magical fires within 30 feet as a bonus action.</p><p>[/sblock]</p><p></p><p> Attunement items</p><p>4800 wand of the war mage +2</p><p>2000 ring of feather falling</p><p> </p><p> no attunement</p><p>1000 cap of water breathing</p><p>500 helm of comprehend languages</p><p> </p><p>320 half of carradoc's scrolls (200 gp /2 less)</p><p>800 cost to copy in ritual book</p><p> </p><p>360 2x potion of invisibility</p><p> </p><p>20 2x 10g gp of jade dust to cast magic mouth</p><p></p><p></p><p></p><p></p><p><strong>Money: 39 gp, 5sp, 6cp</strong></p><p></p><p><strong>Physical Appearance:</strong></p><p>Thaliss Eviastarim is a half-elf of boyish appearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old.</p><p></p><p><strong>Backstory:</strong></p><p>Thaliss Eviastarim never knew his elven father, as he died in battle before he was born, and his human mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. This is a reality that he has difficulty facing, even today. The union between his father and mother had been out of love as well as utility, uniting the two houses, now being led by Thaliss' elven uncle Athael Eviastarim, who adopted and raised him.</p><p></p><p>From a young age, Thaliss showed himself to be a natural prodigy with magic. Indeed, Thaliss was an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. He had a comfortable childhood, being of noble blood, and had the best magical mentors available. However, this relatively simple life didn’t satisfy him, and he had a darker yearning deep within him. His elven mentors saw this craving for power as an unhealthy human influence, and did not nurture it. </p><p></p><p>However, one night when he was 17, still a child according to elven standards, he decided to leave his family in order to satisfy his yearning, and traveled the lands with a caravan of merchants and minstrels.</p><p></p><p>About a year ago, his caravan was attacked by small black creatures about half the size of gnomes. He was knocked out, and when he awoke, not only was he the sole survivor, but a black book was left in front of him. He studied the ancient tome, and once he finished, it disintegrated, and so did part of him: he had been changed forever.</p><p></p><p>Thaliss spent some time about one year ago at Rivergard Keep, just after he became a warlock (and was just a level 1 sorcerer, with no standing within the adventuring guild). His noble background allowed him to be accepted within the keep, and he stayed there for about 1 month or so. Thaliss knows Holgar the gatekeeper, and that Jolliver Grimjaw is the leader, sarcastically nicknamed "Jolly". The business at Rivergard Keep is to provide protection to business on the river. Many merchants pay good gold to support this venture, from what you can recall.</p><p></p><p>He quickly joined The Adventuring Guild, to nurture his newly found powers, and effortlessly grew in ability to reach the silver ranks. </p><p></p><p>He has recently joined a mercenary company out of Rivengard Keep that had been recruiting all capable adventurers in the land to help route out bandits and highwaymen that have been plaguing travelers and trade. </p><p></p><p>[Sblock=Owl_Familiar]</p><p>Familiar Name: Brownie</p><p>Owl</p><p>Tiny beast, unaligned</p><p>Armor Class 11</p><p>Hit Points 1 (1d4 - 1)</p><p>Speed 5 ft., fly 60 ft.</p><p>STR 3(-4) DEX 13(+1) C O N 8(-1) INT 2(-4) WIS 12(+1) CHA 7(-2)</p><p></p><p>Skills Perception +3, Stealth +3</p><p>Senses darkvision 120 ft., passive Perception 13</p><p></p><p>Languages —</p><p>Challenge 0 (10 XP)</p><p>Flyby.The owl provokes no opportunity attacks when it flies </p><p>out of an enemy’s reach.</p><p></p><p>Keen Sight.The owl has advantage on Wisdom (Perception) </p><p>checks that rely on sight.</p><p></p><p>A c t i o n s ____________________________________________</p><p></p><p>Talons. Melee W eapon Attack: +3 to hit, reach 5 ft., one target. </p><p>H i t : 1 slashing damage</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7058758, member: 15132"] [ATTACH=CONFIG]82574._xfImport[/ATTACH] [Sblock=level 7 changes] changed haste for counterspell Additional spell level 4: polymorph [/sblock] [B]Name:[/B] Thaliss Eviastarim [B]Sex:[/B] Male [B]Race:[/B] Half elf [B]Class/Level:[/B] Sorcerer 7/warlock 2 [B]Alignment:[/B] Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human, elf) [B]Init:[/B] +4 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 15 (note owl familiar has 13 Passive Perception and advantage on checks that rely on hearing and sight) [B]DEFENSE [/B] [B]AC:[/B] 17 (+3 draconic resilience, +4 dex) [B]HP:[/B] 74 (sor: 6l sorc lvl 1 + 6d6 (lvls 2-7 6*4 30) + 7x3 con + 7x1 draconic resilience, warlock: 2d8: (2x5)+3+3) [B]Saves:[/B] Constitution & Charisma [B]Special Defenses:[/B] - Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. - Resistance to fire damage (from cloak of water) - Featherfall (from [url=https://roll20.net/compendium/dnd5e/Ring%20of%20Feather%20Falling#content]ring of feather falling[/url]) [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] Dagger +7 Attack, 1d4+4 Piercing Staff +4 attack, 1d6+1 bludgeoning [B]Special Attacks:[/B] Spells & invocations: Spell attcack modifier: +11 (+9 base +2 wand) Spell save DC: 17 known: 5 cantrips from sorcerer (Mage hand, minor illusion, create bondfire, mold earth, mending), 2 cantrips from warlock (eldrich blast, prestigitation), 1 cantrip from spell sniper feat (green flame blade) 1st level slots:4; 2nd level slots: 3; 3rd level slots: 3 from sorceror (8 known: shield, suggestion, mirror image, Misty Step, Fireball, hypnotic pattern, Haste, wall of fire) 3 level 1 spell slots from warlock 2 (3 known: hex, Hellish Rebuke, Tasha's hideous laughter) Invocations known: agonizing blast (add +cha damage to EB), misty visions (silent image at will) [url=http://engl393-dnd5th.wikia.com/wiki/Silent_Image]Silent image[/url] vsm 60ft range, concentration up to 10 min (0) [url=http://engl393-dnd5th.wikia.com/wiki/Minor_Illusion]minor illusion[/url] SM (A bit of fleece) up to 1 min duration, 30 ft range. note no concentration. (0) [url=http://engl393-dnd5th.wikia.com/wiki/Create_Bonfire] Create Bondfire[/rul] VS, conc, up to 1 min duration, 60 ft range, 5x5x5 fire appears on ground, dex save or 2d8 damage (0) [url=http://engl393-dnd5th.wikia.com/wiki/Mage_Hand]mage hand [/url]VS, 1 min duration, 30 ft range, spectral hand appears, use action to control it, 10 lb limit, can move the hand 30 ft when using it. (0) [url=http://engl393-dnd5th.wikia.com/wiki/Prestidigitation]prestidigitation [/url] VS, up to 1h duration, 10 ft range. note no concentration. [sblock=Prestidigitation] Transmutation cantrip Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a m inor m agical trick that novice spellcasters use for practice. You create one o f the follow ing m agical effects within range: • You create an instantaneous, harm less sensory effect, such as a show er o f sparks, a puff o f wind, faint musi cal notes, o r an odd odor. • You instantaneously light or snuff out a candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot o f nonliv ing material for 1 hour. • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. • You create a nonm agical trinket or an illusory image that can fit in your hand and that lasts until the end o f y our next turn. If you cast this spell multiple times, you can have up to three o f its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.[/sblock] (0) [url=http://engl393-dnd5th.wikia.com/wiki/Eldritch_Blast]eldrich blast[/url] VS 240 ft range, 2x2d10+5 force damage (0) mold earth[/url][sblock=Mold_Earth] Transmutation cantrip Casting Time:1 action Range:30 feet Components:S Duration:Instantaneous or 1 hour (see below) You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: • If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage. • You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. • If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour. If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.[/sblock] (0) [url=http://engl393-dnd5th.wikia.com/wiki/Mending]Mending[/url] V, S, M (two lodestones), range of touch, repair damage no bigger than 1 square foot (0) [url=http://engl393-dnd5th.wikia.com/wiki/Fire_Bolt]Fire Bolt[/url], VS, range: 240m, (1) [url="http://engl393-dnd5th.wikia.com/wiki/Tasha's_Hideous_Laughter"]Tasha's Hideous Laughter[/url] (1) [url=http://engl393-dnd5th.wikia.com/wiki/Shield]shield [/url]VS 1 reaction when hit, 1 round duration, +5 to AC[Sblock=Shield] 1st-level abjuration Casting Time:1 reaction, which you take when you are hit by an attack or targeted by the magic missilespell Range:Self Components:V, S Duration:1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. [/sblock] (1) [url=http://engl393-dnd5th.wikia.com/wiki/Hellish_Rebuke]Hellish rebuke [/url] V,S reaction when hit by a reature. Dexterity saving throw or 2d10 fire damage on a failed save, or half as much damage on a successful one. Fire damage. (1) Hex [/url]VSM (petrified eye of a newt), range 90ft concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0 hp before end of spell, use a bonus action to curse new creature. (2) Misty Step [/url][sblock=Misty Step] 2nd-level conjuration Casting Time: 1 bonus action Range: S e lf Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.[/sblock] (2) [url=http://engl393-dnd5th.wikia.com/wiki/Mirror_Image]Mirror image[/url] VS, 1min duration, 3 illusory duplicates (2) [url=http://engl393-dnd5th.wikia.com/wiki/Suggestion]Suggestion[/url] VM, range 30 ft, concentration, up to 8h (3) [url=http://engl393-dnd5th.wikia.com/wiki/Hypnotic_Pattern]Hypnotic Pattern[/url] S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. (3) [url=http://engl393-dnd5th.wikia.com/wiki/Fireball]Fireball[/url] V, S, M (A tiny ball of bat guano and sulfur). 150 ft. Dex save or 8d6 fire damage. (3) [url=http://engl393-dnd5th.wikia.com/wiki/Counterspell]Counterspell[/url] S (4) [url=http://engl393-dnd5th.wikia.com/wiki/Polymorph]Polymorph[/url] V, S, M (a caterpillar cocoon), Concentration, up to 1 hour beast who se challenge rating is equal to or less than the target’s challenge rating or level [b]Rituals[/b] From ritual caster feat Alarm, 11min casting time, VSM, 30 ft range, 8h duration, choose a door, a window, or an area within range that is no larger than a 20-foot cube. Alarm is mental (will wake you) or audible (hand bell rings for 10 seconds, range of 60 ft). Unseen servant: 10 min casting time, duration 1h. range 60ft, invisible, mindless, shapeless force, AC 10, 1 hp, 2 str (carry: 30 lbs, Push, Drag, or Lift: 60lbs speed becomes 5). On each o f your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do. spell ends if servant moves more than 60ft from you. Comprehend Languages 11min casting time, VSM (a pinch of soot and salt), self range, 1h duration, For the duration, you understand the literal meaning of any spoken language that you hear and read (1 page per minute)[sblock]Comprehend Languages 1st-level divination (ritual) Casting Time:10 minutes + 1 action Range:Self Components:V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.[/sblock] Find Familiar, 1h10 minutes casting time, VSM (10gp worth of M). Gain service of familiar familiar acts independently of you, but it always obeys your commands rolls its own initiative and acts on its own turn can’t attack, but it can take other actions as normal If it drops to 0 HP, it disapears and spell needs to be recast While within 100 feet of you, can communicate with it telepathically as an action, you can se e through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits o f any special senses. During this time, you are deaf and blind with regard to your ow n senses. temporarily dismiss your familiar as an action (disappears into a pocket dimension) As an action cause it to reappear in any unoccupied space within 30 ft familiar can deliver spells with range of touch as if it had cast the spell - familiar must be within 100 ft, and uses its reaction to deliver the spell when cast - use your attack roll if spell requires one Tenser's Floating Disk, 10 minutes + 1 action casting time, 30 ft range, VSM (a drop o f mercury), 1h duration, circular planne of force d=3ft appears in unoccupied space. Disc immobile if within 20 ft, follows if move beyond 20 ft and stays within 20 ft of you. Can move across uneven terrain, up or down stairs, etc., but can’t cross an elevation changes of 10 ft or more. If you move m ore than 100 feet from the disk the spell ends. New additions (3) [irl=http://engl393-dnd5th.wikia.com/wiki/Water_Breathing]Water breathing[/url] (2) [url=http://engl393-dnd5th.wikia.com/wiki/Magic_Mouth]Magic Mouth[/url] Note M: 10gp jade dust (2) [url=http://engl393-dnd5th.wikia.com/wiki/Gentle_Repose]Gentle Repose[/url] (3) [url=http://engl393-dnd5th.wikia.com/wiki/Feign_Death]feign death[/url] (3) [url=http://engl393-dnd5th.wikia.com/wiki/Leomund%27s_Tiny_Hut]Leomund's Tiny Hut[/url] (3) [url=http://engl393-dnd5th.wikia.com/wiki/Phantom_Steed]Phantom Steed[/url] [b]feats[/b] Bonus feat: Spell sniper - double spell range of spell that requires an attack roll - Ranged spell attacks ignore all but full cover - learn extra cantrip that requires an attack roll Bonus feat: Ritual caster (wizard) 4th level sorcerer feat: elemental adept (fire) Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. [B]STATISTICS[/B] [B]Str[/B] 13 (+1), [B]Dex[/B] 18 (+4) , [B]Con[/B] 16 (+3), [B]Int[/B] 14 (+2), [B]Wis[/B] 16 (+3), [B]Cha[/B] 20 (+5) base array: 18,17,16,15,14,13 [B]SKILLS[/B] Proficiencies in bold: 2 half elf, 2 Sorcerer, 2 noble background: history & persuation Mod Attribute Name of Skill +4 (dex) Acrobatics +3 (wis) Animal Handling +2 (int) Arcana +1 (str) Athletics [B]+8 (cha) Deception[/B] - from sorcerer [B]+5 (int) History [/B] - from Noble +3 (wis) Insight [b]+8 (cha) Intimidation[/b] - from sorcerer +2 (int) Investigation +3 (wis) Medicine +2 (int) Nature [B]+6 (wis) Perception[/B] - From half elf +5 (cha) Performance [B]+8 (cha) Persuasion[/B] - From Noble +2 (int) Religion +4 (dex) Sleight of Hand - From half elf [b]+8 (dex) Stealth[/b] +3 (wis) Survival [B]Languages:[/B]Common, Elvish, Goblin, Orc, Sylvan, Draconic [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Skill Versatility:[/B] proficient in two skills of your choice [B]Languages:[/B] Common, Elven, +1 additional (Goblin) [B]BACKGROUND FEATURES[/B] Noble & sage hybrid [B]Feature: Position of privilege[/B] As noble [B]Skill Proficiencies:[/B] History, persuation [B]Tool Proficiencies:[/B] None [B]Language[/B]: 2 extra language (Orc, Sylvan) [B]CLASS FEATURES - Sorcerer[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 16. Your attack bonus when you make an attack with a spell is +8. [B]- Draconic Ancestry:[/B] You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. [B]- Draconic Resilience:[/B] +1 HP per sorcerer level, AC 13 + dex when not wearing armor [B]Font of Magic [/b]: 5 sorcery points. As a bonus action on your turn: - convert spell solt to gain same number of sp as slotlevel - Transform sp into slots: 2sp for level 1 slot, 3 sp for level 2 slot [B]Metamagic[/B]: Quicken spell (2sp to cast 1 action spell in bonus round) Twinned Spell - # sp of spell's level [B]CLASS FEATURES - Warlock[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 16. Your attack bonus when you make an attack with a spell is +10 (+8 base, +2 from wand). [B]- Otherworldly patron: great old one[/B] 30ft telepathy [B]- Eldritch Invocations: 2[/B] agonizing blast, misty visions [B]Proficiencies[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Gear: [/B] A set of fine clothes Signet ring Scroll of pedigree purse containing 25 gp component pouch (exchanged light crossbow for this, same price) Two dagger Arcane focus (Wand), holstered on belt Dungeoneer`s pack 2x material components to cast find familiar in the future ritual book Cloak of water[sblock=Cloak_of_Water]CLOAK OF WATER Wondrous Item, uncommon (requires attunement) A water elemental is bound to this cloak. Made from sailcloth, this cloak is always wet to the touch. * You gain resistance to fire damage. * You can extinguish all non-magical fires within 30 feet as a bonus action. [/sblock] Attunement items 4800 wand of the war mage +2 2000 ring of feather falling no attunement 1000 cap of water breathing 500 helm of comprehend languages 320 half of carradoc's scrolls (200 gp /2 less) 800 cost to copy in ritual book 360 2x potion of invisibility 20 2x 10g gp of jade dust to cast magic mouth [B]Money: 39 gp, 5sp, 6cp[/B] [B]Physical Appearance:[/B] Thaliss Eviastarim is a half-elf of boyish appearance, 5 feet tall, and weighs 140 pounds. He has pale skin, brown eyes and dark brown hair. He is 19 years old. [B]Backstory:[/B] Thaliss Eviastarim never knew his elven father, as he died in battle before he was born, and his human mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. This is a reality that he has difficulty facing, even today. The union between his father and mother had been out of love as well as utility, uniting the two houses, now being led by Thaliss' elven uncle Athael Eviastarim, who adopted and raised him. From a young age, Thaliss showed himself to be a natural prodigy with magic. Indeed, Thaliss was an extremely gifted boy, amazing his private tutors and learning his first spells several years before the age most who study magic do. He had a comfortable childhood, being of noble blood, and had the best magical mentors available. However, this relatively simple life didn’t satisfy him, and he had a darker yearning deep within him. His elven mentors saw this craving for power as an unhealthy human influence, and did not nurture it. However, one night when he was 17, still a child according to elven standards, he decided to leave his family in order to satisfy his yearning, and traveled the lands with a caravan of merchants and minstrels. About a year ago, his caravan was attacked by small black creatures about half the size of gnomes. He was knocked out, and when he awoke, not only was he the sole survivor, but a black book was left in front of him. He studied the ancient tome, and once he finished, it disintegrated, and so did part of him: he had been changed forever. Thaliss spent some time about one year ago at Rivergard Keep, just after he became a warlock (and was just a level 1 sorcerer, with no standing within the adventuring guild). His noble background allowed him to be accepted within the keep, and he stayed there for about 1 month or so. Thaliss knows Holgar the gatekeeper, and that Jolliver Grimjaw is the leader, sarcastically nicknamed "Jolly". The business at Rivergard Keep is to provide protection to business on the river. Many merchants pay good gold to support this venture, from what you can recall. He quickly joined The Adventuring Guild, to nurture his newly found powers, and effortlessly grew in ability to reach the silver ranks. He has recently joined a mercenary company out of Rivengard Keep that had been recruiting all capable adventurers in the land to help route out bandits and highwaymen that have been plaguing travelers and trade. [Sblock=Owl_Familiar] Familiar Name: Brownie Owl Tiny beast, unaligned Armor Class 11 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 60 ft. STR 3(-4) DEX 13(+1) C O N 8(-1) INT 2(-4) WIS 12(+1) CHA 7(-2) Skills Perception +3, Stealth +3 Senses darkvision 120 ft., passive Perception 13 Languages — Challenge 0 (10 XP) Flyby.The owl provokes no opportunity attacks when it flies out of an enemy’s reach. Keen Sight.The owl has advantage on Wisdom (Perception) checks that rely on sight. A c t i o n s ____________________________________________ Talons. Melee W eapon Attack: +3 to hit, reach 5 ft., one target. H i t : 1 slashing damage [/sblock] [/QUOTE]
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