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[RG][D&D 4E] A Paid Trip to Spellhold
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<blockquote data-quote="Keia" data-source="post: 4734727" data-attributes="member: 98"><p><strong>Red, Elven Invoker 1</strong></p><p></p><p>[sblock]</p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Name: Red (real name unknown at the moment)</span></p><p><span style="font-family: 'courier'">Gender: Female</span></p><p><span style="font-family: 'courier'">Race: Elven</span></p><p><span style="font-family: 'courier'">Class: Invoker</span></p><p><span style="font-family: 'courier'">Level: 1st</span></p><p><span style="font-family: 'courier'">Experience: 0 xps</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Height: 5'11"</span></p><p><span style="font-family: 'courier'">Weight: 135 lbs.</span></p><p><span style="font-family: 'courier'">Eyes: Ice Blue</span></p><p><span style="font-family: 'courier'">Hair: Auburn, wavy to shoulders (hence the name)</span></p><p><span style="font-family: 'courier'">Skin: Lightly tanned</span></p><p><span style="font-family: 'courier'">Size: Medium</span></p><p><span style="font-family: 'courier'">Speed: 7 squares [base 6 + 1 for elven]</span></p><p><span style="font-family: 'courier'">Vision: Low-light</span></p><p><span style="font-family: 'courier'">Languages: Common, Elven, Supernal</span></p><p><span style="font-family: 'courier'">Alignment: Unaligned</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>ABILITY SCORES</strong></span></p><p><span style="font-family: 'courier'"><strong>Str:</strong> 10 (+0) [base 10 (2 pts – starting 8)</span></p><p><span style="font-family: 'courier'"><strong>Con: </strong>13 (+1) [base 13 (3 pts)]</span></p><p><span style="font-family: 'courier'"><strong>Dex: </strong>16 (+3) [base 14 (5 pts) +2 race]</span></p><p><span style="font-family: 'courier'"><strong>Int: </strong>13 (+1) [base 13 (3 pts)]</span></p><p><span style="font-family: 'courier'"><strong>Wis:</strong> 18 (+4) [base 16 (9 pts) +2 race]</span></p><p><span style="font-family: 'courier'"><strong>Cha:</strong> 10 (+0) [base 10 (0 pts)]</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Hit Points: 23/23 [10 base + Con 13 + 0]</span></p><p><span style="font-family: 'courier'">Bloodied: 11</span></p><p><span style="font-family: 'courier'">Healing Surge: 5 (1/4 Hit points)</span></p><p><span style="font-family: 'courier'">Surges/Day: 7 [6 + Con 1]</span></p><p><span style="font-family: 'courier'">Initiative: +3</span></p><p><span style="font-family: 'courier'">Action Points: 1</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>DEFENSES</strong></span></p><p><span style="font-family: 'courier'"><strong>A C : </strong>16 (base 10 + Dex 3 + armor 3 [base 3 + 0 enh])</span></p><p><span style="font-family: 'courier'"><strong>Fort:</strong> 12 (base 10 + Con 1 + class 1)</span></p><p><span style="font-family: 'courier'"><strong>Refl:</strong> 14 (base 10 + Dex 3 + class 1)</span></p><p><span style="font-family: 'courier'"><strong>Will:</strong> 15 (base 10 + Wis 4 + class 1)</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">Saves: 10 [Base 10]</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>ATTACKS</strong></span></p><p><span style="font-family: 'courier'">Melee Basic Attack: Quarterstaff: +2 vs. AC [Level 0 + Prof 2 + Str 0 + Enh 0]</span></p><p><span style="font-family: 'courier'"> Damage: 1d8+0, </span></p><p><span style="font-family: 'courier'">Ranged Basic Attack: Longbow: +5 vs. AC [Level 0 + Prof 2 + Dex 3]</span></p><p><span style="font-family: 'courier'"> Damage: 1d8+3, load free</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>POWERS</strong></span></p><p><span style="font-family: 'courier'">At-Will: [2]</span></p><p> <span style="font-family: 'courier'">- Avenging Light [Wis +4 vs. Fort, 1d10+4 plus special, Ranged 10]</span></p><p> <span style="font-family: 'courier'">- Grasping Shards [Wis +4 vs. Fort, 4 damage plus slowed, Burst 1 within 10]</span></p><p><span style="font-family: 'courier'">Encounter: [1]</span></p><p> <span style="font-family: 'courier'">- Channel Divinity – Armor of Wrath (Invoker feature)</span></p><p> <span style="font-family: 'courier'">- Channel Divinity – Rebuke Undead (Invoker feature)</span></p><p> <span style="font-family: 'courier'">- Elven Accuracy (Racial)</span></p><p> <span style="font-family: 'courier'">- Thunder of Judgment (lvl 1)</span></p><p><span style="font-family: 'courier'">Utility: [0]</span></p><p> <span style="font-family: 'courier'">- </span></p><p><span style="font-family: 'courier'">Daily: [1]</span></p><p> <span style="font-family: 'courier'">- Summon Angel of Flame</span></p><p> <span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">CLASS FEATURES</span></p><p><span style="font-family: 'courier'">Armor Proficiencies: Cloth, leather, hide, chainmail, </span></p><p><span style="font-family: 'courier'">Weapon Proficiencies: Simple melee, simple ranged, longbow (racial)</span></p><p><span style="font-family: 'courier'">Features: Channel Divinity, Divine covenant, Ritual Casting</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>FEATS</strong></span></p><p><span style="font-family: 'courier'">[1st lvl] Warrior of the Wild (gain Nature skill and hunter’s quarry 1/enc)</span></p><p><span style="font-family: 'courier'">[Regional] Amn: Add Thievery and Streetwise to class list. +1 to those skills.</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>SKILLS</strong></span></p><p><span style="font-family: 'courier'">Acrobatics: +2 (level 0 + Dex 3 – 1 armor)</span></p><p><span style="font-family: 'courier'">Arcana: +1 (level 0 + Int 1)</span></p><p><span style="font-family: 'courier'">Athletics: -1 (level 0 + Str 0 – 1 armor)</span></p><p><span style="font-family: 'courier'">Bluff: +0 (level 0 + Cha 0)</span></p><p><span style="font-family: 'courier'">Diplomacy: +5 (level 0 + Cha 0 + training 5)</span></p><p><span style="font-family: 'courier'">Dungeoneering: +4 (level 0 + Wis 4)</span></p><p><span style="font-family: 'courier'">Endurance: +5 (level 0 + Con 1 + training 5 – 1 armor)</span></p><p><span style="font-family: 'courier'">Heal: +4 (level 0 + Wis 4)</span></p><p><span style="font-family: 'courier'">History: +1 (level 0 + Int 1)</span></p><p><span style="font-family: 'courier'">Insight: +9 (level 0 + Wis 4 + training 5)</span></p><p><span style="font-family: 'courier'">Intimidate: +0 (level 0 + Cha 0)</span></p><p><span style="font-family: 'courier'">Nature: +11 (level 0 + Wis 4 + racial 2 + Training 5 (feat))</span></p><p><span style="font-family: 'courier'">Perception: +6 (level 0 + Wis 4 + racial 2)</span></p><p><span style="font-family: 'courier'">Religion: +6 (level 0 + Int 1 + training 5)</span></p><p><span style="font-family: 'courier'">Stealth: +2 (level 0 + Dex 3 – 1 armor)</span></p><p><span style="font-family: 'courier'">Streetwise: +1 (level 0 + Cha 0 + 1 Regional)</span></p><p><span style="font-family: 'courier'">Thievery: +3 (level 0 + Dex 3 – 1 armor + 1 Regional)</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>GEAR</strong></span></p><p><span style="font-family: 'courier'">Hide Armor (25 lbs, 30 gps)</span></p><p><span style="font-family: 'courier'">Quarterstaff (2 lbs, 5 gps)</span></p><p><span style="font-family: 'courier'">Longbow (3 lbs, 30gp)</span></p><p> <span style="font-family: 'courier'">- Arrows 40 (4 lbs, 2 gp)</span></p><p><span style="font-family: 'courier'">Holy Symbol (1 lb, 10 gps)</span></p><p><span style="font-family: 'courier'">Ritual Book (free from class)</span></p><p> <span style="font-family: 'courier'">- Hand of Fate </span></p><p> <span style="font-family: 'courier'">- Tenser’s Floating Disk</span></p><p><span style="font-family: 'courier'">Standard Adventurer’s Kit (33 lbs, 15 gp)</span></p><p> <span style="font-family: 'courier'">- Backpack</span></p><p> <span style="font-family: 'courier'">- Bed roll</span></p><p> <span style="font-family: 'courier'">- Flint and steel</span></p><p> <span style="font-family: 'courier'">- Belt pouch</span></p><p> <span style="font-family: 'courier'">- Trail rations: 10 days</span></p><p> <span style="font-family: 'courier'">- Hemp rope: 50 feet</span></p><p> <span style="font-family: 'courier'">- Sunrods (2)</span></p><p> <span style="font-family: 'courier'">- Waterskin</span></p><p><span style="font-family: 'courier'">Climber’s Kit (11 lbs, 2 gp)</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">MONEY</span></p><p><span style="font-family: 'courier'">6 gp</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>BACKGROUND</strong></span></p><p><span style="font-family: 'courier'">Waking up in a strange place is always disconcerting, waking up without any memories is even more disconcerting. Strange city, yet familiar . . . I remember what I can do, though to be honest it took several days to discover my abilities. I remember that Amn is a dangerous place, made even more so by my skills and abilities. Torm would agree. He has been helpful to me, reminding me of my abilities, of which I am thankful. The rest . . . who I am, why I am here, how I even got here . . . the rest Torm stated “it is not necessary to execute your duty, you are a test of devotion and loyalty, nothing more.” whatever that means. Sometimes I wonder if Torm is even the deity that I worship, or if he just answered my pleas to make my life more difficult. </span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">I’ve found others, not really friends yet, not enemies at the moment, which is good. Perhaps through them I can discover why I am here . . . and who I am. The bar keep named me ‘Red’ due to the auburn curls that fall past my shoulders, he says he found me in the street gutter, left for dead, half fallen into the sewer. </span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">[sblock=Super secret][spoiler]</span></p><p><span style="font-family: 'courier'">Red is Eissa Du’osee, and has returned to Amn, her home. She was carried off from Amn in her youth as her family was at war with a rival family over territory within the city, and her family didn’t want her harmed. Years had gone by with no word and Eissa recently received a vision, urging her to return for her family. She was given a Deva guardian follower of Torm by the priest of her temporary woodland home charged with keeping her safe. Who attacked them and why is unknown at this time [i.e. up to gm discretion]. She is a follower of Waukeen, as was her family. [/spoiler][/sblock]</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'"><strong>RACIAL TRAITS</strong></span></p><p><span style="font-family: 'courier'">Ability Scores: +2 Dexterity, +2 Wisdom, Size: Medium, Speed: 7 squares</span></p><p><span style="font-family: 'courier'">Vision: Low-light, Languages: Common, Elven</span></p><p><span style="font-family: 'courier'">Skill Bonuses: +2 Nature, +2 Perception</span></p><p><span style="font-family: 'courier'">Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.</span></p><p><span style="font-family: 'courier'">Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</span></p><p><span style="font-family: 'courier'">Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.</span></p><p><span style="font-family: 'courier'">Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</span></p><p><span style="font-family: 'courier'">Elven Accuracy: You can use elven accuracy as an encounter power.</span></p><p><span style="font-family: 'courier'"></span></p><p><span style="font-family: 'courier'">NOTABLE INFORMATION</span></p><p><span style="font-family: 'courier'">n/a at this time </span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Keia, post: 4734727, member: 98"] [b]Red, Elven Invoker 1[/b] [sblock] [font=courier] Name: Red (real name unknown at the moment) Gender: Female Race: Elven Class: Invoker Level: 1st Experience: 0 xps Height: 5'11" Weight: 135 lbs. Eyes: Ice Blue Hair: Auburn, wavy to shoulders (hence the name) Skin: Lightly tanned Size: Medium Speed: 7 squares [base 6 + 1 for elven] Vision: Low-light Languages: Common, Elven, Supernal Alignment: Unaligned [B]ABILITY SCORES[/B] [B]Str:[/B] 10 (+0) [base 10 (2 pts – starting 8) [B]Con: [/B]13 (+1) [base 13 (3 pts)] [B]Dex: [/B]16 (+3) [base 14 (5 pts) +2 race] [B]Int: [/B]13 (+1) [base 13 (3 pts)] [B]Wis:[/B] 18 (+4) [base 16 (9 pts) +2 race] [B]Cha:[/B] 10 (+0) [base 10 (0 pts)] Hit Points: 23/23 [10 base + Con 13 + 0] Bloodied: 11 Healing Surge: 5 (1/4 Hit points) Surges/Day: 7 [6 + Con 1] Initiative: +3 Action Points: 1 [B]DEFENSES[/B] [B]A C : [/B]16 (base 10 + Dex 3 + armor 3 [base 3 + 0 enh]) [B]Fort:[/B] 12 (base 10 + Con 1 + class 1) [B]Refl:[/B] 14 (base 10 + Dex 3 + class 1) [B]Will:[/B] 15 (base 10 + Wis 4 + class 1) Saves: 10 [Base 10] [B]ATTACKS[/B] Melee Basic Attack: Quarterstaff: +2 vs. AC [Level 0 + Prof 2 + Str 0 + Enh 0] Damage: 1d8+0, Ranged Basic Attack: Longbow: +5 vs. AC [Level 0 + Prof 2 + Dex 3] Damage: 1d8+3, load free [B]POWERS[/B] At-Will: [2] - Avenging Light [Wis +4 vs. Fort, 1d10+4 plus special, Ranged 10] - Grasping Shards [Wis +4 vs. Fort, 4 damage plus slowed, Burst 1 within 10] Encounter: [1] - Channel Divinity – Armor of Wrath (Invoker feature) - Channel Divinity – Rebuke Undead (Invoker feature) - Elven Accuracy (Racial) - Thunder of Judgment (lvl 1) Utility: [0] - Daily: [1] - Summon Angel of Flame CLASS FEATURES Armor Proficiencies: Cloth, leather, hide, chainmail, Weapon Proficiencies: Simple melee, simple ranged, longbow (racial) Features: Channel Divinity, Divine covenant, Ritual Casting [B]FEATS[/B] [1st lvl] Warrior of the Wild (gain Nature skill and hunter’s quarry 1/enc) [Regional] Amn: Add Thievery and Streetwise to class list. +1 to those skills. [B]SKILLS[/B] Acrobatics: +2 (level 0 + Dex 3 – 1 armor) Arcana: +1 (level 0 + Int 1) Athletics: -1 (level 0 + Str 0 – 1 armor) Bluff: +0 (level 0 + Cha 0) Diplomacy: +5 (level 0 + Cha 0 + training 5) Dungeoneering: +4 (level 0 + Wis 4) Endurance: +5 (level 0 + Con 1 + training 5 – 1 armor) Heal: +4 (level 0 + Wis 4) History: +1 (level 0 + Int 1) Insight: +9 (level 0 + Wis 4 + training 5) Intimidate: +0 (level 0 + Cha 0) Nature: +11 (level 0 + Wis 4 + racial 2 + Training 5 (feat)) Perception: +6 (level 0 + Wis 4 + racial 2) Religion: +6 (level 0 + Int 1 + training 5) Stealth: +2 (level 0 + Dex 3 – 1 armor) Streetwise: +1 (level 0 + Cha 0 + 1 Regional) Thievery: +3 (level 0 + Dex 3 – 1 armor + 1 Regional) [B]GEAR[/B] Hide Armor (25 lbs, 30 gps) Quarterstaff (2 lbs, 5 gps) Longbow (3 lbs, 30gp) - Arrows 40 (4 lbs, 2 gp) Holy Symbol (1 lb, 10 gps) Ritual Book (free from class) - Hand of Fate - Tenser’s Floating Disk Standard Adventurer’s Kit (33 lbs, 15 gp) - Backpack - Bed roll - Flint and steel - Belt pouch - Trail rations: 10 days - Hemp rope: 50 feet - Sunrods (2) - Waterskin Climber’s Kit (11 lbs, 2 gp) MONEY 6 gp [B]BACKGROUND[/B] Waking up in a strange place is always disconcerting, waking up without any memories is even more disconcerting. Strange city, yet familiar . . . I remember what I can do, though to be honest it took several days to discover my abilities. I remember that Amn is a dangerous place, made even more so by my skills and abilities. Torm would agree. He has been helpful to me, reminding me of my abilities, of which I am thankful. The rest . . . who I am, why I am here, how I even got here . . . the rest Torm stated “it is not necessary to execute your duty, you are a test of devotion and loyalty, nothing more.” whatever that means. Sometimes I wonder if Torm is even the deity that I worship, or if he just answered my pleas to make my life more difficult. I’ve found others, not really friends yet, not enemies at the moment, which is good. Perhaps through them I can discover why I am here . . . and who I am. The bar keep named me ‘Red’ due to the auburn curls that fall past my shoulders, he says he found me in the street gutter, left for dead, half fallen into the sewer. [sblock=Super secret][spoiler] Red is Eissa Du’osee, and has returned to Amn, her home. She was carried off from Amn in her youth as her family was at war with a rival family over territory within the city, and her family didn’t want her harmed. Years had gone by with no word and Eissa recently received a vision, urging her to return for her family. She was given a Deva guardian follower of Torm by the priest of her temporary woodland home charged with keeping her safe. Who attacked them and why is unknown at this time [i.e. up to gm discretion]. She is a follower of Waukeen, as was her family. [/spoiler][/sblock] [B]RACIAL TRAITS[/B] Ability Scores: +2 Dexterity, +2 Wisdom, Size: Medium, Speed: 7 squares Vision: Low-light, Languages: Common, Elven Skill Bonuses: +2 Nature, +2 Perception Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Elven Accuracy: You can use elven accuracy as an encounter power. NOTABLE INFORMATION n/a at this time [/font] [/sblock] [/QUOTE]
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[RG][D&D 4E] A Paid Trip to Spellhold
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