Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[RG][D&D 4E] A Paid Trip to Spellhold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kamaru" data-source="post: 4735425" data-attributes="member: 83036"><p><u><strong>Soveliss Tactical Warlord</strong></u></p><p></p><p>[sblock=Stats]</p><p><strong> Soveliss</strong><strong>Player:</strong> WD</p><p>Eladrin Warlord (Tactical) <strong>XP</strong> 0 <strong>Level</strong> 1</p><p><strong> Initiative</strong> +3 <strong>Senses</strong> Low-light Vision</p><p><strong> Passive Insight</strong> 10; <strong>Passive Perception</strong> 10</p><p><strong> HP</strong> 24/24; <strong>Bloodied</strong> 12; <strong>Surge Value</strong> 6; <strong>Surges Per-Day</strong> 8</p><p><strong> AC</strong> 17; <strong>Fortitude</strong> 14; <strong>Reflex</strong> 14; <strong>Will</strong> 12</p><p>Saving Throw Bonus: -</p><p>Resist: -</p><p><strong> Speed</strong> 5 (6-1)</p><p><strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common, Elven</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong> Str</strong> 18 <strong>Dex</strong> 12 <strong>Wis</strong> 8</span></p><p><span style="font-family: 'Courier New'"><strong> Con</strong> 10 <strong>Int</strong> 16 <strong>Cha</strong> 11</span></p><p><span style="font-family: 'Courier New'"></span></p><p>Basic Attack:</p><p>Longsword: +6; 1d8+3</p><p>Unarmed (melee): +5 ; 1d4+3</p><p>Unarmed (Range): +3; 1d4+1</p><p></p><p>[/sblock][sblock=Abilities/features] </p><p><strong> Racial Abilities</strong></p><p>Eladrin Weapon Proficiency: You gain proficiency with the longbow.</p><p>Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p>Eladrin Education: Training in any one additional skill.</p><p>Eladrin Will: +1 Will; +5 to saving throws against charm.</p><p>Fey Step: Use fey step as an encounter power</p><p></p><p><strong> Class Features</strong></p><p>Combat Leader: You and allies with 10 that see and hear you gain +2 to initiative</p><p>Tactical Presence: Ally you can see that spends an action point to attack gains bonus to attack: ½ Int Mod.</p><p>Inspiring Word: Use inspiring word as an encounter power, minor action.</p><p>[/sblock][sblock=Powers]</p><p><strong> At-Will Powers</strong></p><p><span style="color: Lime">Wolf Pack Tactics</span></p><p><span style="color: Lime">Commander’s Strike</span></p><p></p><p><strong> Encounter Powers</strong></p><p><span style="color: Red">Fey Step</span></p><p><span style="color: Red">Inspiring Word</span></p><p><span style="color: Red">Hammer and Anvil </span></p><p></p><p><strong> Daily Powers</strong></p><p><span style="color: Gray">Lead the Attack</span></p><p></p><p><strong>Utility Power</strong></p><p><span style="color: Red">-</span></p><p></p><p>[/sblock][sblock=Feats/Skills]</p><p><strong> Feats</strong></p><p>Tactical Assualt – Ally gains bonus to damage equal to your Int Mod</p><p></p><p><strong> Skills</strong></p><p>Arcana +5</p><p>Athletics +7</p><p>Diplomacy +5</p><p>Dungeoneering -1</p><p>Endurance +5</p><p>Heal +4</p><p>History +10</p><p>Insight -1</p><p>Nature -1</p><p>Perception -1</p><p>Religion +3</p><p>[/sblock][sblock=Equipment]</p><p><strong> Equipment</strong></p><p></p><p>Long sword, chain mail, light shield and Adventurers pack (15), clothes.</p><p>remaining gold 25</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Background] </p><p>Young Soveliss:</p><p>From an early age Soveliss had been intrigued by battle, not just fighting or brawling savagely but the nuances of military combat on large scales and small tactical skirmishes that shifted the sway of wars. He had study the books that his parents had let him have vast tomes that spoke of calculated tactics and maneuvers from field generals and compendiums of history books. The paths and endeavors of armies used to cut their roads across empires and kingdoms in times of war seemed to at times consume the boy. His aunt often said in that aspect his eyes lit up much like his mothers. </p><p></p><p>Soveliss had spent his youth with his foster parents, from as long as he could remember the echoing sound of a hammer on anvil and the gruff expression of the blacksmith was what he had always attached to his father although not related by blood. The blacksmith's wife, had spent her days listening to the villagers needs and giving them advice in various areas of knowledge while handing out several pitchers of ale to clear their minds and sometimes cloud them, her foster son would run between her and her husband helping and constantly curious his small brain craving whatever knowledge that could be attained.</p><p></p><p>Walking Your Own Path:</p><p>When in his 20s Soveliss learned of his mother and foster parents past and how a young brash fighter, and two elven sisters one a bard the other a warlord meet and had spent several years journeying across the lands finding adventure and fortune together with several other companions. The fighter, now blacksmith, and former bard, now bar owner and bar keep, were the last two still alive from their small band of adventurers. His foster mother was surprised to find out during an extended lapse from adventuring with the group to see her sister with child. Soveliss heard his mother had been somewhat of a Tom Boy by human standards and horrendously unladylike at times by Eladrin standards.</p><p></p><p>Big City, Bigger Problems:</p><p>Soveliss wondered why his parents were telling him this when his mother explained she could tell a similar case of wanderlust had came over him as well since her and her sister had experienced it some ages ago. With a raised eyebrow his often silent father spoke up, I've noticed you jumping at mending any adventures weapon that passing through and 'testing the weight" as you played adventurer with it. You mother and I have written a letter for you to take with you to someone that will help you a little more versed in strategic combat then either of us could teach you. Within a month Soveliss had finally made it to the city he was supposed to go to visit an old contact from his parents. What he didn't expect to see when he came to the man's house was an ashen covered lot. After some asking around he had found out the peaceful man and his family had been killed their house razed. With little money left the young Eladrin wondered if he even had enough for the night as he found himself falling forward and everything blacking out as he stumbled crashing to the ground. When he came to he found his meager possessions gone as he walked the streets officially a vagabond of sorts in his mind since he felt out of luck and sorts as well. Three weeks have passed and he has found a job that pays enough for him to eat and find a place to sleep at night with pocket money to spare. He's heard word of a group called The Blazing Sword which he's like to join if he could once he’s raised the money for the dues; he's gotten tired of sneaking around in the dead of night to practice sword maneuvers.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kamaru, post: 4735425, member: 83036"] [U][B]Soveliss Tactical Warlord[/B][/U] [sblock=Stats] [B] Soveliss[/B][B]Player:[/B] WD Eladrin Warlord (Tactical) [B]XP[/B] 0 [B]Level[/B] 1 [B] Initiative[/B] +3 [B]Senses[/B] Low-light Vision [B] Passive Insight[/B] 10; [B]Passive Perception[/B] 10 [B] HP[/B] 24/24; [B]Bloodied[/B] 12; [B]Surge Value[/B] 6; [B]Surges Per-Day[/B] 8 [B] AC[/B] 17; [B]Fortitude[/B] 14; [B]Reflex[/B] 14; [B]Will[/B] 12 Saving Throw Bonus: - Resist: - [B] Speed[/B] 5 (6-1) [B] Alignment[/B] Unaligned [B] Languages[/B] Common, Elven [FONT=Courier New] [B] Str[/B] 18 [B]Dex[/B] 12 [B]Wis[/B] 8 [B] Con[/B] 10 [B]Int[/B] 16 [B]Cha[/B] 11 [/FONT] Basic Attack: Longsword: +6; 1d8+3 Unarmed (melee): +5 ; 1d4+3 Unarmed (Range): +3; 1d4+1 [/sblock][sblock=Abilities/features] [B] Racial Abilities[/B] Eladrin Weapon Proficiency: You gain proficiency with the longbow. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Eladrin Education: Training in any one additional skill. Eladrin Will: +1 Will; +5 to saving throws against charm. Fey Step: Use fey step as an encounter power [B] Class Features[/B] Combat Leader: You and allies with 10 that see and hear you gain +2 to initiative Tactical Presence: Ally you can see that spends an action point to attack gains bonus to attack: ½ Int Mod. Inspiring Word: Use inspiring word as an encounter power, minor action. [/sblock][sblock=Powers] [B] At-Will Powers[/B] [COLOR=Lime]Wolf Pack Tactics Commander’s Strike[/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Fey Step Inspiring Word Hammer and Anvil [/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Lead the Attack[/COLOR] [B]Utility Power[/B] [COLOR=Red]-[/COLOR] [/sblock][sblock=Feats/Skills] [B] Feats[/B] Tactical Assualt – Ally gains bonus to damage equal to your Int Mod [B] Skills[/B] Arcana +5 Athletics +7 Diplomacy +5 Dungeoneering -1 Endurance +5 Heal +4 History +10 Insight -1 Nature -1 Perception -1 Religion +3 [/sblock][sblock=Equipment] [B] Equipment[/B] Long sword, chain mail, light shield and Adventurers pack (15), clothes. remaining gold 25 [/sblock] [sblock=Background] Young Soveliss: From an early age Soveliss had been intrigued by battle, not just fighting or brawling savagely but the nuances of military combat on large scales and small tactical skirmishes that shifted the sway of wars. He had study the books that his parents had let him have vast tomes that spoke of calculated tactics and maneuvers from field generals and compendiums of history books. The paths and endeavors of armies used to cut their roads across empires and kingdoms in times of war seemed to at times consume the boy. His aunt often said in that aspect his eyes lit up much like his mothers. Soveliss had spent his youth with his foster parents, from as long as he could remember the echoing sound of a hammer on anvil and the gruff expression of the blacksmith was what he had always attached to his father although not related by blood. The blacksmith's wife, had spent her days listening to the villagers needs and giving them advice in various areas of knowledge while handing out several pitchers of ale to clear their minds and sometimes cloud them, her foster son would run between her and her husband helping and constantly curious his small brain craving whatever knowledge that could be attained. Walking Your Own Path: When in his 20s Soveliss learned of his mother and foster parents past and how a young brash fighter, and two elven sisters one a bard the other a warlord meet and had spent several years journeying across the lands finding adventure and fortune together with several other companions. The fighter, now blacksmith, and former bard, now bar owner and bar keep, were the last two still alive from their small band of adventurers. His foster mother was surprised to find out during an extended lapse from adventuring with the group to see her sister with child. Soveliss heard his mother had been somewhat of a Tom Boy by human standards and horrendously unladylike at times by Eladrin standards. Big City, Bigger Problems: Soveliss wondered why his parents were telling him this when his mother explained she could tell a similar case of wanderlust had came over him as well since her and her sister had experienced it some ages ago. With a raised eyebrow his often silent father spoke up, I've noticed you jumping at mending any adventures weapon that passing through and 'testing the weight" as you played adventurer with it. You mother and I have written a letter for you to take with you to someone that will help you a little more versed in strategic combat then either of us could teach you. Within a month Soveliss had finally made it to the city he was supposed to go to visit an old contact from his parents. What he didn't expect to see when he came to the man's house was an ashen covered lot. After some asking around he had found out the peaceful man and his family had been killed their house razed. With little money left the young Eladrin wondered if he even had enough for the night as he found himself falling forward and everything blacking out as he stumbled crashing to the ground. When he came to he found his meager possessions gone as he walked the streets officially a vagabond of sorts in his mind since he felt out of luck and sorts as well. Three weeks have passed and he has found a job that pays enough for him to eat and find a place to sleep at night with pocket money to spare. He's heard word of a group called The Blazing Sword which he's like to join if he could once he’s raised the money for the dues; he's gotten tired of sneaking around in the dead of night to practice sword maneuvers. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RG][D&D 4E] A Paid Trip to Spellhold
Top