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[RG][D&D 4E] A Paid Trip to Spellhold
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<blockquote data-quote="ukingsken" data-source="post: 4790703" data-attributes="member: 78358"><p>[sblock=Orim Tyudek]</p><p>Orim Tyudek</p><p>Male Deva Avenger of Torm</p><p>Level 1</p><p>Alignment: Unaligned</p><p>Representing Ukingsken</p><p> </p><p>Strength 10 (+0) </p><p>Constitution 12 (+1)</p><p>Dexterity 10 (+0)</p><p>Intelligence 18 (+4)</p><p>Wisdom 18 (+4)</p><p>Charisma 10 (+0)</p><p> </p><p>Height: 6' 3"</p><p>Weight: 197 lb</p><p>Skin: Pallid Grey/Blue with white markings</p><p>Eyes: Brilliant Blue-White</p><p>Hair: Black</p><p> </p><p>Maximum Hit Points: 26</p><p> </p><p> </p><p>Bloodied: 13</p><p>Surge Value: 6</p><p>Surges / Day: 8 </p><p> </p><p> </p><p>Size: Medium</p><p>Speed: 6 squares </p><p>Vision: Normal</p><p> </p><p>Initiative: 1d20 +0</p><p>Base Strength Attack: 1d20 +0 = + 0 [strength]</p><p>Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]</p><p>Base Constitution Attack: 1d20 +1 = + 1 [constitution]</p><p>Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]</p><p>Base Wisdom Attack: 1d20 +4 = + 4 [wisdom]</p><p>Base Charisma Attack: 1d20 +0 = + 0 [charisma]</p><p> </p><p>Armor Class: 17 = 10 + 3 [Armor of Faith] + 4 [Intelligence]</p><p>Fortitude Defense: 11 = 10 + 1 [constitution]</p><p>Reflex Defense: 10 = 10 </p><p>Will Defense: 14 = 10 + 4 [wisdom]</p><p> </p><p>Armor: None</p><p> </p><p>Shield: None</p><p> </p><p>Attacks:</p><p> </p><p>Fullblade: +3 = +3 [Prof] vs AC; damage 1[W]= 1d12</p><p> </p><p>Base Saving Throw: d20 vs 10</p><p> </p><p> </p><p>Languages: Common, Elven, Supernal</p><p> </p><p>Skills:</p><p> </p><p>Acrobatics: +5 = +0 [dexterity] +5 [trained]</p><p>Arcana: +4 = +4 [intelligence]</p><p>Athletics: +5 = +5 [Trained]</p><p>Bluff: +0 </p><p>Diplomacy: 0</p><p>Dungeoneering: +4 = +4 [wisdom]</p><p>Endurance: +1 = +1 [constitution]</p><p>Heal: +4 = +4 [wisdom]</p><p>History: +6 = +4 [intelligence] +2 [Racial]</p><p>Insight: +4 = +4 [wisdom]</p><p>Intimidate: +0</p><p>Nature: +4 = +4 [wisdom]</p><p>Perception: +4 = +4 [wisdom]</p><p>Religion: +11 = +4 [intelligence] +5 [Trained] +2 [Racial]</p><p>Stealth: +5 = +5 [Trained] </p><p>Streetwise: +0 </p><p>Thievery: +0 </p><p> </p><p>Feats:</p><p> </p><p>Weapon Proficiency (Fullblade)</p><p>Benefit: Gain proficiency with the Fullblade</p><p> </p><p>At-Will:</p><p> </p><p><span style="color: green">Bond of Retribution</span> (Divine, Radiant, Weapon)</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 [+4 wis +3 Prof with weapon] vs. AC</p><p>Hit: 1[W] + Wis [+4] dmg, the first time an</p><p>enemy other then the target hits or misses you</p><p>before the end of your next turn, the target takes</p><p>radiant damage equal to your Int Mod [+4].</p><p> </p><p><span style="color: green">Radiant Vengeance</span>(Divine, Implement, Radiant)</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 [+4 wis +3 Prof with weapon] vs. Ref</p><p>Hit: 1d8 + Wis[+4] radiant dmg, and you gain </p><p>temporary hitpoints equal to your wisdom </p><p>modifier [+4].</p><p> </p><p> </p><p>Encounter Powers:</p><p> </p><p><span style="color: red">Memory of a Thousand Lifetimes</span> (Racial)</p><p>No Action</p><p>Trigger: You make an attack, skill, saving throw, </p><p>or ability roll and don't like the result.</p><p>Effect: You add 1d6 to the triggering roll.</p><p> </p><p><span style="color: red">Channel Divinity: Abjure Undead</span> (Divine, Implement, Radiant)</p><p>Standard Action Close burst 5</p><p>Target: one undead creature in burst</p><p>Attack: Wisdom [+4] vs. Will</p><p>Hit: 3d10 + 4 modifier radiant damage, and </p><p>you pull the target a number of squares </p><p>equal to 1 + your Wisdom modifier [+4]. </p><p>The target is immobilized until the end</p><p>of your next turn.</p><p>Miss: Half damage, and the target is pulled 1 square.</p><p> </p><p><span style="color: red">Channel Divinity - Divine Guidance</span> (Special - Divine, Healing)</p><p>Immediate Action Close burst 10</p><p>Target: The triggering ally</p><p>Trigger: An ally within 10 squares of you </p><p>makes an attack roll against your oath of </p><p>enmity target.</p><p>Effect: The target makes a second attack</p><p>roll and uses either result.</p><p> </p><p><span style="color: red">Oath of Enmity </span>(Divine)</p><p>Minor Action Close Burts 10</p><p>Target: One enemy you can see in burst</p><p>Effect: When you make an attack roll against</p><p>the target, and the target is the only enemy</p><p>adjacent to you, you make two attack rolls </p><p>and use either result. This effect lasts until</p><p>the end of the encounter or until you reduce</p><p>the target to zero hitpoints at which point</p><p>you regain the use of this power.</p><p> </p><p><span style="color: #ff0000">Avenging Echo </span>(Divine, Radiant, Weapon)</p><p>Standard Action Melee Weapon</p><p>Target: One creature</p><p>Attack: +7 [+4 wis +3 Prof with weapon] vs. AC</p><p>Hit: 1[W] + Wisdom [+4] damage. Until the end</p><p>of your next turn any enemy that ends its turn</p><p>adjacent to you, or hits or misses you takes </p><p>5 + Int [+4] radiant damage.</p><p> </p><p> </p><p>Daily Powers:</p><p> </p><p><span style="color: gray">Aspect of Might</span><span style="color: white"> (Divine, Weapon)</span></p><p>Standard Action Melee Weapon</p><p>Target: One Creature</p><p>Attack: Wis [+4] vs. AC</p><p>Hit: 3[W] + Wis [+4] damage.</p><p>Miss: Half damage</p><p>Effect: Until the end of the encounter you gain</p><p>a +5 power bonus to Athletics, a +2 power </p><p>bonus to speed, and a +2 power bonus to the</p><p>damage rolls of melee attacks.</p><p> </p><p> </p><p>Kornic's Equipment:</p><p></p><p>Fullblade 10 lb</p><p>Adventurer's Pack 33 lb</p><p>Fine Clothing 6 lb</p><p>Holy Symbol of Torm 1 lb</p><p>Total 50 lb </p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ukingsken, post: 4790703, member: 78358"] [sblock=Orim Tyudek] Orim Tyudek Male Deva Avenger of Torm Level 1 Alignment: Unaligned Representing Ukingsken Strength 10 (+0) Constitution 12 (+1) Dexterity 10 (+0) Intelligence 18 (+4) Wisdom 18 (+4) Charisma 10 (+0) Height: 6' 3" Weight: 197 lb Skin: Pallid Grey/Blue with white markings Eyes: Brilliant Blue-White Hair: Black Maximum Hit Points: 26 Bloodied: 13 Surge Value: 6 Surges / Day: 8 Size: Medium Speed: 6 squares Vision: Normal Initiative: 1d20 +0 Base Strength Attack: 1d20 +0 = + 0 [strength] Base Dexterity Attack: 1d20 +0 = + 0 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [constitution] Base Intelligence Attack: 1d20 +4 = + 4 [intelligence] Base Wisdom Attack: 1d20 +4 = + 4 [wisdom] Base Charisma Attack: 1d20 +0 = + 0 [charisma] Armor Class: 17 = 10 + 3 [Armor of Faith] + 4 [Intelligence] Fortitude Defense: 11 = 10 + 1 [constitution] Reflex Defense: 10 = 10 Will Defense: 14 = 10 + 4 [wisdom] Armor: None Shield: None Attacks: Fullblade: +3 = +3 [Prof] vs AC; damage 1[W]= 1d12 Base Saving Throw: d20 vs 10 Languages: Common, Elven, Supernal Skills: Acrobatics: +5 = +0 [dexterity] +5 [trained] Arcana: +4 = +4 [intelligence] Athletics: +5 = +5 [Trained] Bluff: +0 Diplomacy: 0 Dungeoneering: +4 = +4 [wisdom] Endurance: +1 = +1 [constitution] Heal: +4 = +4 [wisdom] History: +6 = +4 [intelligence] +2 [Racial] Insight: +4 = +4 [wisdom] Intimidate: +0 Nature: +4 = +4 [wisdom] Perception: +4 = +4 [wisdom] Religion: +11 = +4 [intelligence] +5 [Trained] +2 [Racial] Stealth: +5 = +5 [Trained] Streetwise: +0 Thievery: +0 Feats: Weapon Proficiency (Fullblade) Benefit: Gain proficiency with the Fullblade At-Will: [COLOR=green]Bond of Retribution[/COLOR] (Divine, Radiant, Weapon) Standard Action Melee weapon Target: One creature Attack: +7 [+4 wis +3 Prof with weapon] vs. AC Hit: 1[W] + Wis [+4] dmg, the first time an enemy other then the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Int Mod [+4]. [COLOR=green]Radiant Vengeance[/COLOR](Divine, Implement, Radiant) Standard Action Melee weapon Target: One creature Attack: +7 [+4 wis +3 Prof with weapon] vs. Ref Hit: 1d8 + Wis[+4] radiant dmg, and you gain temporary hitpoints equal to your wisdom modifier [+4]. Encounter Powers: [COLOR=red]Memory of a Thousand Lifetimes[/COLOR] (Racial) No Action Trigger: You make an attack, skill, saving throw, or ability roll and don't like the result. Effect: You add 1d6 to the triggering roll. [COLOR=red]Channel Divinity: Abjure Undead[/COLOR] (Divine, Implement, Radiant) Standard Action Close burst 5 Target: one undead creature in burst Attack: Wisdom [+4] vs. Will Hit: 3d10 + 4 modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier [+4]. The target is immobilized until the end of your next turn. Miss: Half damage, and the target is pulled 1 square. [COLOR=red]Channel Divinity - Divine Guidance[/COLOR] (Special - Divine, Healing) Immediate Action Close burst 10 Target: The triggering ally Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target. Effect: The target makes a second attack roll and uses either result. [COLOR=red]Oath of Enmity [/COLOR](Divine) Minor Action Close Burts 10 Target: One enemy you can see in burst Effect: When you make an attack roll against the target, and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until you reduce the target to zero hitpoints at which point you regain the use of this power. [COLOR=#ff0000]Avenging Echo [/COLOR](Divine, Radiant, Weapon) Standard Action Melee Weapon Target: One creature Attack: +7 [+4 wis +3 Prof with weapon] vs. AC Hit: 1[W] + Wisdom [+4] damage. Until the end of your next turn any enemy that ends its turn adjacent to you, or hits or misses you takes 5 + Int [+4] radiant damage. Daily Powers: [COLOR=gray]Aspect of Might[/COLOR][COLOR=white] (Divine, Weapon)[/COLOR] Standard Action Melee Weapon Target: One Creature Attack: Wis [+4] vs. AC Hit: 3[W] + Wis [+4] damage. Miss: Half damage Effect: Until the end of the encounter you gain a +5 power bonus to Athletics, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks. Kornic's Equipment: Fullblade 10 lb Adventurer's Pack 33 lb Fine Clothing 6 lb Holy Symbol of Torm 1 lb Total 50 lb [/sblock] [/QUOTE]
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[RG][D&D 4E] A Paid Trip to Spellhold
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