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[rg] dnd - the nameless
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<blockquote data-quote="NeuroZombie" data-source="post: 1346957" data-attributes="member: 2146"><p><strong></strong></p><p><strong><strong><span style="font-family: 'Book Antiqua'">Sadoloth</span></strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'">Halfling Adept 1</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Hit dice:</strong> 1d6+1 (hp 7)</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Initiative:</strong> +4</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Speed:</strong> 20 ft. (4 squares)</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Armor Class:</strong> 17 (+4 Dex, +1 size, +2 leather), Touch 15, Flat-footed 10</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Base Attack/Grapple:</strong> +0/+0</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Attack:</strong> +1 Melee (1d4, Sm. Quarterstaff); -3 Melee (1d4 [19-20], Short Sword) or +6 ranged (1d3, Sling); +5 ranged (1d4, shortbow)</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Special Attacks:</strong> None</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Special Qualities:</strong> Halfling Abilities</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Saves:</strong> Fortitude +2, Reflex +5, Will +7</span></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Abilities:</strong> Str 10, Dex 18, Con 12, Int 12, Wis 18, Cha 15</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Skills: </strong>Climb +2, Concentration +3, Handle Animal +3, Heal +6, Hide +8, Jump +2, Knowledge (Nature) +3, Knowledge (Religion) +2, Listen +6, Move Silently +6, Spellcraft +3, Survival +6, Spot +4</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Feats:</strong> Track</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Equipment:</strong> Quarterstaff, Sling w/ 10 bullets, 20 arrows, Leather Armor, Flint & Steel</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Magic Item: </strong>Goggles of Following (+10 competence bonus to Survival for Tracking only)</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'"><strong>Languages:</strong> Common, Halfling, Sylvan</span></strong></p><p><strong></strong></p><p><strong><strong><span style="font-family: 'Book Antiqua'">Spells Per Day:</span></strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'">3/2</span></strong></p><p><strong></strong></p><p><strong><strong><span style="font-family: 'Book Antiqua'">0 Level:</span></strong></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'">create water, cure minor wounds, (* detect magic), ghost sound, guidance, (* light), mending, purify food and drink, read magic, (* touch of fatigue).</span></strong></p><p><strong></strong></p><p><strong><strong><span style="font-family: 'Book Antiqua'">1st Level:</span></strong></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'">bless, burning hands, cause fear, command, comprehend languages, (* cure light wounds), detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, (* sleep).</span></strong></p><p><strong></strong></p><p><strong><strong><span style="font-family: 'Book Antiqua'">Background:</span></strong></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Book Antiqua'">When Sadoloth was but a child, his family was part of a travelling circus that had passed through the villages and towns of ________ on a yearly circuit, The circus, Janolann's Magnificent Spectacle (although in reality, not that magnificent) was well received in most of the villages they passed through. The circus was building a loyal following and finally began to make a good profit when tragedy struck. The circus caravan was ambushed whil passig through the forest of _________ and many lives were lost. Sadoloth, only six years old, was seperated from his family and became hopelessly lost the the forest. He wandered the woods for days and nearing death, he was approached by a kindly, old human who lived deep within the forest depths. The old human, Kelaquin, took the child in and began to teach him the ways of the woods. Ten years passed and again, tragedy struck. Kelaquin passed away from this plane, leaving a sixteen year old Sadoloth to fend for himself. Sadoloth has become lonely in the past two years, and has begun creeping towards civilization and the alien beauty that he sees in the carriages and knights that he spies from the roadside. He is ready to take on the world outside of his forest, he only waits for a good oppurtunity to show himself.</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="NeuroZombie, post: 1346957, member: 2146"] [b] [b][font=Book Antiqua]Sadoloth[/font][/b] [font=Book Antiqua]Halfling Adept 1[/font] [font=Book Antiqua][b]Hit dice:[/b] 1d6+1 (hp 7)[/font] [font=Book Antiqua][b]Initiative:[/b] +4[/font] [font=Book Antiqua][b]Speed:[/b] 20 ft. (4 squares)[/font] [font=Book Antiqua][b]Armor Class:[/b] 17 (+4 Dex, +1 size, +2 leather), Touch 15, Flat-footed 10[/font] [font=Book Antiqua][b]Base Attack/Grapple:[/b] +0/+0[/font] [font=Book Antiqua][b]Attack:[/b] +1 Melee (1d4, Sm. Quarterstaff); -3 Melee (1d4 [19-20], Short Sword) or +6 ranged (1d3, Sling); +5 ranged (1d4, shortbow)[/font] [font=Book Antiqua][b]Space/Reach:[/b] 5 ft./5 ft.[/font] [font=Book Antiqua][b]Special Attacks:[/b] None[/font] [font=Book Antiqua][b]Special Qualities:[/b] Halfling Abilities[/font] [font=Book Antiqua][b]Saves:[/b] Fortitude +2, Reflex +5, Will +7[/font] [font=Book Antiqua][b]Abilities:[/b] Str 10, Dex 18, Con 12, Int 12, Wis 18, Cha 15[/font] [font=Book Antiqua][b]Skills: [/b]Climb +2, Concentration +3, Handle Animal +3, Heal +6, Hide +8, Jump +2, Knowledge (Nature) +3, Knowledge (Religion) +2, Listen +6, Move Silently +6, Spellcraft +3, Survival +6, Spot +4[/font] [font=Book Antiqua][b]Feats:[/b] Track[/font] [font=Book Antiqua][b]Equipment:[/b] Quarterstaff, Sling w/ 10 bullets, 20 arrows, Leather Armor, Flint & Steel[/font] [font=Book Antiqua][b]Magic Item: [/b]Goggles of Following (+10 competence bonus to Survival for Tracking only)[/font] [font=Book Antiqua][b]Languages:[/b] Common, Halfling, Sylvan[/font] [b][font=Book Antiqua]Spells Per Day:[/font][/b] [font=Book Antiqua]3/2[/font] [b][font=Book Antiqua]0 Level:[/font][/b] [font=Book Antiqua]create water, cure minor wounds, (* detect magic), ghost sound, guidance, (* light), mending, purify food and drink, read magic, (* touch of fatigue).[/font] [b][font=Book Antiqua]1st Level:[/font][/b] [font=Book Antiqua]bless, burning hands, cause fear, command, comprehend languages, (* cure light wounds), detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, (* sleep).[/font] [b][font=Book Antiqua]Background:[/font][/b] [font=Book Antiqua]When Sadoloth was but a child, his family was part of a travelling circus that had passed through the villages and towns of ________ on a yearly circuit, The circus, Janolann's Magnificent Spectacle (although in reality, not that magnificent) was well received in most of the villages they passed through. The circus was building a loyal following and finally began to make a good profit when tragedy struck. The circus caravan was ambushed whil passig through the forest of _________ and many lives were lost. Sadoloth, only six years old, was seperated from his family and became hopelessly lost the the forest. He wandered the woods for days and nearing death, he was approached by a kindly, old human who lived deep within the forest depths. The old human, Kelaquin, took the child in and began to teach him the ways of the woods. Ten years passed and again, tragedy struck. Kelaquin passed away from this plane, leaving a sixteen year old Sadoloth to fend for himself. Sadoloth has become lonely in the past two years, and has begun creeping towards civilization and the alien beauty that he sees in the carriages and knights that he spies from the roadside. He is ready to take on the world outside of his forest, he only waits for a good oppurtunity to show himself.[/font] [/b] [/QUOTE]
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