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[RG] Doghead's Underdogs [a simple DnD game]
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<blockquote data-quote="Autumn" data-source="post: 3663664" data-attributes="member: 50015"><p>Ershe, Grell Druid 4</p><p></p><p>[sblock=Ershe]Ershe</p><p>Male Grell</p><p>Neutral Good</p><p>Druid 4</p><p></p><p>12 Strength (+1) (2 pts. +2 Racial)</p><p>10 Dexterity (+0) (2 pts.)</p><p>14 Constitution (+2) (6 pts.)</p><p>12 Intelligence (+1) (6 pts., -2 Racial)</p><p>17 Wisdom (+3) (10 pts., +1 Level)</p><p>12 Charisma (+1) (6 pts., -2 Racial)</p><p></p><p>BAB: +3</p><p>Grapple: +4</p><p>Initiative: +0</p><p>Speed: 30 ft.</p><p>ACP: -0</p><p>Soak: 7 (+2 Con, +1 Toughness, +4 Armor)</p><p>Defence: +6 (+3 BAB, +3 Shield)</p><p></p><p>Attack:</p><p>Masterwork Scimitar +5, Damage 1d6+1, Crit 18-20/x2</p><p></p><p>Notes:</p><p></p><p>Fort Saves: +6 (+4 Base, +2 Con)</p><p>Reflex Saves: +1 (+1 Base, +0 Dex)</p><p>Will Saves: +7 (+4 Base, +3 Wis)</p><p></p><p>Notes: </p><p>+4 on saves vs. spell-like abilities of Fey</p><p></p><p>Feats:</p><p>Toughness</p><p>Extend Spell</p><p></p><p>Abilities:</p><p>Darkvision 60'</p><p>Orc Blood</p><p>Animal Companion (Mountain Lion)</p><p>Wild Empathy (+5)</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p></p><p>Skills: (49; max ranks 7/3) </p><p>+9 Concentration (7 ranks, +2 Con)</p><p>+5 Diplomacy (4 ranks, +1 Cha)</p><p>+5 Handle Animal (4 ranks, +1 Cha)</p><p>+12 Heal (7 ranks, +3 Wis, +2 Healer's Kit)</p><p>+12 Knowledge (Nature) (7 ranks, +1 Int, +2 Nature Sense, +2 Synergy from Survival)</p><p>+8 Perception (5 ranks, +3 Wis)</p><p>+2 Speak Grell (1 free rank, +1 Int)</p><p>+2 Write Grell (1 rank, +1 Int)</p><p>+8 Spellcraft (7 ranks, +1 Int)</p><p>+12 Survival (7 ranks, +3 Wis, +2 Nature Sense)</p><p></p><p>Notes: </p><p>+2 Synergy bonus from Knowledge (Nature) on Survival checks made in natural aboveground environments</p><p></p><p>Spells: (Caster Level 4)</p><p></p><p>Level 0: (5/day, DC 13)</p><p><empty slot></p><p>Guidance</p><p>Know Direction</p><p>Light</p><p>Mending</p><p></p><p>Level 1: (4/day, DC 14)</p><p>Calm Animals</p><p>Entangle</p><p>Magic Fang</p><p>Speak with Animals</p><p></p><p>Level 2: (3/day, DC 15)</p><p>Barkskin</p><p>Bear's Endurance</p><p>Fog Cloud</p><p></p><p>Equipment: </p><p>+1 Hide Armor (25 lbs, 1,165 gp)</p><p>+1 Heavy Wooden Shield (10 lbs, 1,157 gp)</p><p>Masterwork Scimitar (4 lbs, 315 gp)</p><p>Wand of Cure Light Wounds (750 gp)</p><p>Qual's Feather Token (Tree) (400 gp)</p><p>2x Potion of Cure Moderate Wounds (600gp)</p><p>Potion of Lesser Restoration (300 gp)</p><p>Potion of Sanctuary (50 gp)</p><p>Potion of Endure Elements (50 gp)</p><p></p><p>Total Weight: 39 lbs (Light Load)</p><p></p><p>Vashi</p><p>Female Mountain Lion</p><p>Medium Animal</p><p>Initiative +4</p><p>Speed: 40 ft, climb 20 ft</p><p>Soak: 3 (1 Natural, 2 Con)</p><p>BAB/Grapple: +2/+5</p><p>Defence: +6</p><p>Attack: Bite +6 melee (1d6+3)</p><p>Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)</p><p>Space/Reach: 5 ft/5 ft</p><p>Special Attacks: Improved Grab, Pounce, Rake 1d3+1</p><p>Special Qualities: Low-light vision, scent, link, share spells, 1 bonus trick</p><p>Saves: Fort +5, Ref +7, Will +2</p><p>Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Balance +12, Climb +11, Hide +8, Jump +11, Listen +6, Move Silently +8, Spot +6</p><p>Feats: Alertness, Weapon Finesse</p><p></p><p>Tricks known: Attack, Come, Defend, Down, Fetch, Seek, Track[/sblock]</p><p></p><p><strong>Appearance:</strong> Ershe is physically quite imposing, tall and sturdily built. In contrast, though, his manner is very gentle and soft-spoken. His brown eyes are bright and inquisitive, and he smiles often. He has long dark hair in coarse braids, strung with beads and talismans. At his side pads a tawny brown mountain lion, his constant (and somewhat unsettling) companion.</p><p></p><p><strong>Background:</strong> Ershe is a younger son of a particularly war-like Fall. He was a strong and healthy child, and great things were expected from him. But he never did take much to his martial training. He had no enthusiasm for it, preferring to just wander off and spend some time with the goats or wandering around the fields. He was a great disappointment to his father.</p><p></p><p>He attracted the shaman's attention in his adolescence and found his niche under his tutelage. He has thrived in the years since and has managed to win back some reluctant respect from his family, but he's still occupying a slightly odd position on the outskirts of respectability in the krel.</p></blockquote><p></p>
[QUOTE="Autumn, post: 3663664, member: 50015"] Ershe, Grell Druid 4 [sblock=Ershe]Ershe Male Grell Neutral Good Druid 4 12 Strength (+1) (2 pts. +2 Racial) 10 Dexterity (+0) (2 pts.) 14 Constitution (+2) (6 pts.) 12 Intelligence (+1) (6 pts., -2 Racial) 17 Wisdom (+3) (10 pts., +1 Level) 12 Charisma (+1) (6 pts., -2 Racial) BAB: +3 Grapple: +4 Initiative: +0 Speed: 30 ft. ACP: -0 Soak: 7 (+2 Con, +1 Toughness, +4 Armor) Defence: +6 (+3 BAB, +3 Shield) Attack: Masterwork Scimitar +5, Damage 1d6+1, Crit 18-20/x2 Notes: Fort Saves: +6 (+4 Base, +2 Con) Reflex Saves: +1 (+1 Base, +0 Dex) Will Saves: +7 (+4 Base, +3 Wis) Notes: +4 on saves vs. spell-like abilities of Fey Feats: Toughness Extend Spell Abilities: Darkvision 60' Orc Blood Animal Companion (Mountain Lion) Wild Empathy (+5) Woodland Stride Trackless Step Resist Nature's Lure Skills: (49; max ranks 7/3) +9 Concentration (7 ranks, +2 Con) +5 Diplomacy (4 ranks, +1 Cha) +5 Handle Animal (4 ranks, +1 Cha) +12 Heal (7 ranks, +3 Wis, +2 Healer's Kit) +12 Knowledge (Nature) (7 ranks, +1 Int, +2 Nature Sense, +2 Synergy from Survival) +8 Perception (5 ranks, +3 Wis) +2 Speak Grell (1 free rank, +1 Int) +2 Write Grell (1 rank, +1 Int) +8 Spellcraft (7 ranks, +1 Int) +12 Survival (7 ranks, +3 Wis, +2 Nature Sense) Notes: +2 Synergy bonus from Knowledge (Nature) on Survival checks made in natural aboveground environments Spells: (Caster Level 4) Level 0: (5/day, DC 13) <empty slot> Guidance Know Direction Light Mending Level 1: (4/day, DC 14) Calm Animals Entangle Magic Fang Speak with Animals Level 2: (3/day, DC 15) Barkskin Bear's Endurance Fog Cloud Equipment: +1 Hide Armor (25 lbs, 1,165 gp) +1 Heavy Wooden Shield (10 lbs, 1,157 gp) Masterwork Scimitar (4 lbs, 315 gp) Wand of Cure Light Wounds (750 gp) Qual's Feather Token (Tree) (400 gp) 2x Potion of Cure Moderate Wounds (600gp) Potion of Lesser Restoration (300 gp) Potion of Sanctuary (50 gp) Potion of Endure Elements (50 gp) Total Weight: 39 lbs (Light Load) Vashi Female Mountain Lion Medium Animal Initiative +4 Speed: 40 ft, climb 20 ft Soak: 3 (1 Natural, 2 Con) BAB/Grapple: +2/+5 Defence: +6 Attack: Bite +6 melee (1d6+3) Full Attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1) Space/Reach: 5 ft/5 ft Special Attacks: Improved Grab, Pounce, Rake 1d3+1 Special Qualities: Low-light vision, scent, link, share spells, 1 bonus trick Saves: Fort +5, Ref +7, Will +2 Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +12, Climb +11, Hide +8, Jump +11, Listen +6, Move Silently +8, Spot +6 Feats: Alertness, Weapon Finesse Tricks known: Attack, Come, Defend, Down, Fetch, Seek, Track[/sblock] [b]Appearance:[/b] Ershe is physically quite imposing, tall and sturdily built. In contrast, though, his manner is very gentle and soft-spoken. His brown eyes are bright and inquisitive, and he smiles often. He has long dark hair in coarse braids, strung with beads and talismans. At his side pads a tawny brown mountain lion, his constant (and somewhat unsettling) companion. [b]Background:[/b] Ershe is a younger son of a particularly war-like Fall. He was a strong and healthy child, and great things were expected from him. But he never did take much to his martial training. He had no enthusiasm for it, preferring to just wander off and spend some time with the goats or wandering around the fields. He was a great disappointment to his father. He attracted the shaman's attention in his adolescence and found his niche under his tutelage. He has thrived in the years since and has managed to win back some reluctant respect from his family, but he's still occupying a slightly odd position on the outskirts of respectability in the krel. [/QUOTE]
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[RG] Doghead's Underdogs [a simple DnD game]
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