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[RG] Doghead's Underdogs [a simple DnD game]
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<blockquote data-quote="Voda Vosa" data-source="post: 3895925" data-attributes="member: 51271"><p>Adokul Wyvernjack, Male Grell Rogue 4</p><p></p><p>INITIATIVE +3. PERCEPTION +6.</p><p>LANGUAGES: Speak Grell, Write Grell, Speak Trader.</p><p>----------------------</p><p>DEFENCE +7. SOAK +7.</p><p>FORT +3. REFL +6. WILL +0.</p><p>----------------------</p><p>SPEED 30 ft.</p><p>BASE ATTACK +3.</p><p>*Shortbow(MW) +7 (1d6 x3)</p><p>* +1 short-sword +8 melee (1d6+4, 8/+0)</p><p>* dagger +6 melee (1d4+3, 8/+0)</p><p>* dagger +6 range (1d4+3, 8/+0, 10 ft.)</p><p>* sap +6 melee (1d6+3, 10/+0)</p><p>ATTACK OPTIONS: Sneak Attack (+4).</p><p>----------------------</p><p>ABILITIES: STR 16, DEX 16, CON 14, INT 12, WIS 8, CHA 10.</p><p>RACIAL ABILITIES: Dark vision 60 ft.</p><p>CLASS ABILITIES: Trap-finding +1, Evasion, Uncanny Dodge.</p><p>FEATS: Dodge, Toughness, Weapon Focus (short-sword).</p><p>SKILLS: Stealth (dex) +10, Climb (str) +10, Disable Device (int) +8, Escape Artist (dex) +10, Jump (str) +10, Open Lock (dex) +10, Balance (dex) +10, Bluff (cha) +7, Appraise (int) +8, Perception (wis) +6, Survival (wis) +4.</p><p>----------------------</p><p>EQUIPMENT: +1 short-sword, dagger x4, sap, +1 studded leather armour, potion x2 (Elixir of Stealth, +10 bonus for 1 hour), potion x2 (CMW), MW shortbow 50 gp.</p><p></p><p></p><p>Age: 20</p><p>Height: 6'1"</p><p>Weight: 220</p><p>Eyes: Green</p><p>Hair: Brown</p><p>Skin: Dark</p><p></p><p>BACKGROUND</p><p></p><p>A tormented soul. Adokul never knew his mother, and all he knew of his father was that he was a harsh and cruel son of a bitch. When Adokul was 14, he stabbed his father to death while he slept.</p><p></p><p>Adokul's fate would have been much worse if it had not been for the intervention of the krel shaman. Sympathetic to the boy's situation, the shaman arranged for Adokul to be taken in by another clan in a different krel. Adokul's deed would remain unspoken, he would have a fresh start (of course, it is still possible that rumours of his action have travelled around the grel communities). But with the assistance came a debt - Adokul is required to serve any shaman when requested to do so. The debt will endure until Adokul becomes a father himself. Until then, Adokul is required to present himself to the shaman of any krel he stays at and make his debt known. Failure to do so, if discovered, will probably incur some form of punishment if discovered.</p><p></p><p>Adokul has moved a few times since then. After wandering from place to place for several years, working as a bit of a thief/mercenary for hire, he ended up in Horak-krel where the Kharad Fall decided to hire him as a worker. Now he finds himself under Ershe's father. Its an aggressive fall, tending to favour strength over subtlety. Adokul has been working for them for a bit over a year now, but is still not highly trusted by most, although the higher powers have come to depend on his skills, and the advantages those skills can bring to them.</p><p></p><p>PERSONALITY</p><p></p><p>The harsh upbringing and start to life he received have made him very cynical, selfish and very suspicious of everyone. He has no real friends, just contacts and acquaintances who have proven to be beneficial to Adokul in some way. He has no qualms about using or killing people for his own ends, some even suspect he gets pleasure from it. In reality whenever he makes a kill Adokul is always reminded of his own father dieing by his hand all those years ago, and the feelings he experiences are both sweet and bitter.</p><p></p><p>Adokul has made a name for himself as the person to see if you need some "less than reputable" work done. Just make sure you keep up your end of the bargain.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 3895925, member: 51271"] Adokul Wyvernjack, Male Grell Rogue 4 INITIATIVE +3. PERCEPTION +6. LANGUAGES: Speak Grell, Write Grell, Speak Trader. ---------------------- DEFENCE +7. SOAK +7. FORT +3. REFL +6. WILL +0. ---------------------- SPEED 30 ft. BASE ATTACK +3. *Shortbow(MW) +7 (1d6 x3) * +1 short-sword +8 melee (1d6+4, 8/+0) * dagger +6 melee (1d4+3, 8/+0) * dagger +6 range (1d4+3, 8/+0, 10 ft.) * sap +6 melee (1d6+3, 10/+0) ATTACK OPTIONS: Sneak Attack (+4). ---------------------- ABILITIES: STR 16, DEX 16, CON 14, INT 12, WIS 8, CHA 10. RACIAL ABILITIES: Dark vision 60 ft. CLASS ABILITIES: Trap-finding +1, Evasion, Uncanny Dodge. FEATS: Dodge, Toughness, Weapon Focus (short-sword). SKILLS: Stealth (dex) +10, Climb (str) +10, Disable Device (int) +8, Escape Artist (dex) +10, Jump (str) +10, Open Lock (dex) +10, Balance (dex) +10, Bluff (cha) +7, Appraise (int) +8, Perception (wis) +6, Survival (wis) +4. ---------------------- EQUIPMENT: +1 short-sword, dagger x4, sap, +1 studded leather armour, potion x2 (Elixir of Stealth, +10 bonus for 1 hour), potion x2 (CMW), MW shortbow 50 gp. Age: 20 Height: 6'1" Weight: 220 Eyes: Green Hair: Brown Skin: Dark BACKGROUND A tormented soul. Adokul never knew his mother, and all he knew of his father was that he was a harsh and cruel son of a bitch. When Adokul was 14, he stabbed his father to death while he slept. Adokul's fate would have been much worse if it had not been for the intervention of the krel shaman. Sympathetic to the boy's situation, the shaman arranged for Adokul to be taken in by another clan in a different krel. Adokul's deed would remain unspoken, he would have a fresh start (of course, it is still possible that rumours of his action have travelled around the grel communities). But with the assistance came a debt - Adokul is required to serve any shaman when requested to do so. The debt will endure until Adokul becomes a father himself. Until then, Adokul is required to present himself to the shaman of any krel he stays at and make his debt known. Failure to do so, if discovered, will probably incur some form of punishment if discovered. Adokul has moved a few times since then. After wandering from place to place for several years, working as a bit of a thief/mercenary for hire, he ended up in Horak-krel where the Kharad Fall decided to hire him as a worker. Now he finds himself under Ershe's father. Its an aggressive fall, tending to favour strength over subtlety. Adokul has been working for them for a bit over a year now, but is still not highly trusted by most, although the higher powers have come to depend on his skills, and the advantages those skills can bring to them. PERSONALITY The harsh upbringing and start to life he received have made him very cynical, selfish and very suspicious of everyone. He has no real friends, just contacts and acquaintances who have proven to be beneficial to Adokul in some way. He has no qualms about using or killing people for his own ends, some even suspect he gets pleasure from it. In reality whenever he makes a kill Adokul is always reminded of his own father dieing by his hand all those years ago, and the feelings he experiences are both sweet and bitter. Adokul has made a name for himself as the person to see if you need some "less than reputable" work done. Just make sure you keep up your end of the bargain. [/QUOTE]
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[RG] Doghead's Underdogs [a simple DnD game]
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