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RG [Dungeon World] The Seven Reaches
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<blockquote data-quote="Trogdor1992" data-source="post: 6898485" data-attributes="member: 6801450"><p>NAME: Throk the Mighty</p><p>DESCRIPTION: Tormented eyes, mighty thews, strange tattoos, and a scavenger's outfit</p><p>RACE: Human</p><p>ALIGNMENT: Neutral</p><p>BACKGROUND: Upon being banished from his people and from his homeland Throk has tried to move on to a new way of living.</p><p>XP: 4</p><p>BONDS:</p><p>1.)Half-Jack is always getting into trouble—I must protect them from themselves.</p><p>2.)Ilrec shares my hunger for glory; the earth will tremble at our passing!</p><p>3.)Arafeliana’s ways are strange and confusing.</p><p>4.)Warris follows a false God; I must show him the error of his ways.</p><p>STR 15 (+2), DEX 12 (+1), CON 16 (+3)</p><p>INT 8 (-1), WIS 13 (+1), CHA 9 (+0)</p><p></p><p>BASE DAMAGE: 1d10+1</p><p>HIT POINTS: 24</p><p>ARMOR: 1 (Chainmail)</p><p>EQUIPMENT:</p><p>* CHAINMAIL (+1arm) WT 1</p><p>* 2 HANDED SWORD (Close, +1dmg) WT 2</p><p>* DAGGER (1/Hand) WT 1</p><p>* DUNGEON RATIONS (5) WT 1</p><p>LOAD (5/10)</p><p>WEALTH</p><p>* COIN: XX. WT X.</p><p>MOVES:</p><p>HERCULEAN APPETITES: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.</p><p>* Mortal pleasures</p><p>* Fame and glory</p><p>THE UPPER HAND: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.</p><p>MUSCLEBOUND: While you wield a weapon it gains the forceful and messy tags.</p><p>WHAT ARE YOU WAITING FOR: When you cry out a challenge to your enemies, roll+Con.</p><p>*On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.</p><p>*On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.</p><p>FULL PLATE AND PACKING STEEL: You ignore the clumsy tag on armor you wear.</p><p>SMASH!: When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb) and they lose it.</p><p>SAMSON: You may take a debility to immediately break free of any physical or mental restraint.</p><p>HUNT AND TRACK: When you follow a trail of clues left behind by passing creatures, roll+WIS.</p><p>✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.</p><p>✴ On a 10+, you also choose 1:</p><p>Gain a useful bit of information about your quarry, or Determine what caused the trail to end.</p><p>CALLED SHOT: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.</p><p>Head:</p><p>✴ 10+: As 7–9, plus your damage</p><p>✴ 7-9: They do nothing but stand and drool for a few moments</p><p>Arms:</p><p>✴ 10+: As 7-9, plus your damage</p><p>✴ 7-9: They drop anything they’re holding</p><p>Legs:</p><p>✴ 10+: As 7-9, plus your damage</p><p>✴ 7-9: They’re hobbled and slow moving</p><p></p><p>Backstory for Throk:</p><p></p><p>Throk comes from a barbarian tribe that lives in a desert to the far south, they call it the Sandsea among his people. They worship Tempus and are often found shouting his name in battle, usually warring with the other tribes of the Sandsea. The barbarian tribes of the Sandsea war often in the name of Tempus. His tribe covers their body from the neck down in strange tattoos, which they believe strengthens them in battle. Throk was banished from his tribe, for pursuing his love with the tribe leader's daughter without the proper blessing. He has since come a long way and joined up with the rangers, as a way of living and supporting his drinking habit.</p><p></p><p>Sent from my HUAWEI Y536A1 using Tapatalk</p></blockquote><p></p>
[QUOTE="Trogdor1992, post: 6898485, member: 6801450"] NAME: Throk the Mighty DESCRIPTION: Tormented eyes, mighty thews, strange tattoos, and a scavenger's outfit RACE: Human ALIGNMENT: Neutral BACKGROUND: Upon being banished from his people and from his homeland Throk has tried to move on to a new way of living. XP: 4 BONDS: 1.)Half-Jack is always getting into trouble—I must protect them from themselves. 2.)Ilrec shares my hunger for glory; the earth will tremble at our passing! 3.)Arafeliana’s ways are strange and confusing. 4.)Warris follows a false God; I must show him the error of his ways. STR 15 (+2), DEX 12 (+1), CON 16 (+3) INT 8 (-1), WIS 13 (+1), CHA 9 (+0) BASE DAMAGE: 1d10+1 HIT POINTS: 24 ARMOR: 1 (Chainmail) EQUIPMENT: * CHAINMAIL (+1arm) WT 1 * 2 HANDED SWORD (Close, +1dmg) WT 2 * DAGGER (1/Hand) WT 1 * DUNGEON RATIONS (5) WT 1 LOAD (5/10) WEALTH * COIN: XX. WT X. MOVES: HERCULEAN APPETITES: Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. * Mortal pleasures * Fame and glory THE UPPER HAND: You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die. MUSCLEBOUND: While you wield a weapon it gains the forceful and messy tags. WHAT ARE YOU WAITING FOR: When you cry out a challenge to your enemies, roll+Con. *On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. *On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting. FULL PLATE AND PACKING STEEL: You ignore the clumsy tag on armor you wear. SMASH!: When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb) and they lose it. SAMSON: You may take a debility to immediately break free of any physical or mental restraint. HUNT AND TRACK: When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ✴ On a 10+, you also choose 1: Gain a useful bit of information about your quarry, or Determine what caused the trail to end. CALLED SHOT: When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX. Head: ✴ 10+: As 7–9, plus your damage ✴ 7-9: They do nothing but stand and drool for a few moments Arms: ✴ 10+: As 7-9, plus your damage ✴ 7-9: They drop anything they’re holding Legs: ✴ 10+: As 7-9, plus your damage ✴ 7-9: They’re hobbled and slow moving Backstory for Throk: Throk comes from a barbarian tribe that lives in a desert to the far south, they call it the Sandsea among his people. They worship Tempus and are often found shouting his name in battle, usually warring with the other tribes of the Sandsea. The barbarian tribes of the Sandsea war often in the name of Tempus. His tribe covers their body from the neck down in strange tattoos, which they believe strengthens them in battle. Throk was banished from his tribe, for pursuing his love with the tribe leader's daughter without the proper blessing. He has since come a long way and joined up with the rangers, as a way of living and supporting his drinking habit. Sent from my HUAWEI Y536A1 using Tapatalk [/QUOTE]
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