Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(RG) Fitz's Folly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 7210446" data-attributes="member: 23484"><p><strong>Miss Imogen</strong> (Zhentarim).[ATTACH=full]87993[/ATTACH]</p><p></p><p></p><p></p><p><strong>Samurai</strong> (XGTE) 6/<strong>White Dragon Sorcerer</strong> 1</p><p>Level 7: AC 17, Init +4, HP 52</p><p>Longbow: 1d20+9 for 1d8+4 piercing (range 600; -5/+10)</p><p></p><p>[spoiler="level 7"]<strong>LN Human Samurai (Fighter) 6/White Dragon Sorcerer 1</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 18 (+4)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 17</p><p>Init +4</p><p>Hit Points: 52 (6d10+1d6) [+7 (con), +1 (dragon)]</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf, Draconic</p><p></p><p><strong>Attacks</strong> (2):</p><p>Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing.</p><p>Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing.</p><p>Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/long rest</li> <li data-xf-list-type="ul">Extra Attack: attack 2x with Attack action</li> </ul><p><strong>Archetype: Samurai</strong>:</p><p>* Fighting Spirit: bonus action gives 5 temp hp and advantage until the end of the current turn. 3 uses/long rest.</p><p></p><p><strong>Sorcerer abilities</strong>:</p><p>* Spellcasting (save DC 12, attack mod +5):</p><ul> <li data-xf-list-type="ul">Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand*</li> <li data-xf-list-type="ul">Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat*</li> </ul><p>(* themed for ice/cold)</p><ul> <li data-xf-list-type="ul">Proficiency bonus doubled when interacting with dragons</li> <li data-xf-list-type="ul">Draconic resilience:</li> <li data-xf-list-type="ul">+1 hp/level in Sorc</li> <li data-xf-list-type="ul">AC 13+DEX when not wearing armour (*rime of frost)</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><ul> <li data-xf-list-type="ul">HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</li> <li data-xf-list-type="ul">LEVEL 4: ASI Dexterity</li> <li data-xf-list-type="ul">LEVEL 6: Lucky: 3 luck points/long rest, for d20 reroll.</li> </ul><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+7 (dex) Acrobatics</strong></p><p><strong>+5 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+5 (cha) Performance</strong></p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>2 x Travellers' clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Child's doll given to her by a Chultan girl (IC620)</p><p>Purse, with 19gp</p><p>[/spoiler]</p><p>IC 1223 magic hat that allows the wearer to breathe underwater; gemstone with an imprisoned water elemental, who must obey whoever sets it free.</p><p>IC 1072 an Alchemy Jug and four beans from a wondrous item called a Bag of Beans (dropped at IC 2226, picked up 2243)</p><p>[spoiler="alternate image"][ATTACH=full]87994[/ATTACH][/spoiler][spoiler=backstory]It used to be said that one of Miss Enna’s girls could make the ideal governess, consort, or queen. And for the first two hundred years of the old elf’s school, that was true; it was by then generally acknowledged that this was an understatement. One of Miss Enna’s girls could do anything, and the finest families would desperately vie to send their daughters there. Imogen took Miss Enna’s lessons (one of only three humans in her year), paid for by a rich and connected family friend, whom she calls her Uncle. It was speculated that since he was a bachelor he had hopes for her himself; which he did, after a fashion.</p><p></p><p>Imogen did not accept any of the offers of engagement she received on completion of her training. There had been several, since she had captained the archery team and had done so without magic, as was the habit of many of the school's top girls. Instead, she went to work for the Black Network, exactly as her Uncle intended. In the few months she has been connected, she has served as an escort, a sniper, and a chef; each of those assignments resulted in a death (two by arrow; one by 16 lashes, discovered before the soup course was served), none of which could formally be attributed to Miss Imogen, whose reputation remains impeccable.</p><p></p><p>Miss Imogen has been sent on the current mission because her Uncle trusts her, more than the more experienced operatives he handles. He answers to Pock-Marked Poe himself, who asked for a recommendation. And because he knows there will be more deaths to come.[/sblock]***[sblock="notes, etc."]Note on custom background:there is a custom feature; if in doubt, apply as “position of privilege” from the Noble background.[/spoiler][spoiler="level 1"]<strong>LN Human Fighter 1</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 16 (+3)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +3</p><p>Hit Points: 11 (1d10)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf</p><p></p><p><strong>Attacks</strong>:</p><p>Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing.</p><p>Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing.</p><p>Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p></p><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><p>* Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+2 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+4 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+4 (cha) Performance</strong></p><p><strong>+4 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Purse, with 23gp</p><p>[/spoiler][spoiler="level 2"]<strong>LN Human Fighter 2</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 16 (+3)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +3</p><p>Hit Points: 18 (2d10)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf</p><p></p><p><strong>Attacks</strong>:</p><p>Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing.</p><p>Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing.</p><p>Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p></p><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/ long rest</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><p>* Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+2 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+4 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+4 (cha) Performance</strong></p><p><strong>+4 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Purse, with 23gp</p><p>[/spoiler][spoiler="level 3"]<strong>LN Human Samurai (Fighter) 3</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 16 (+3)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 14</p><p>Init +3</p><p>Hit Points: 27 (3d10)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf</p><p></p><p><strong>Attacks</strong>:</p><p>Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing.</p><p>Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing.</p><p>Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p></p><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/ long rest</li> </ul><p></p><p><strong>Archetype: Samurai</strong>:</p><p>* Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest.</p><p></p><p><strong>Feat abilities</strong>:</p><p>* Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p><strong>+4 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+4 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+4 (cha) Performance</strong></p><p><strong>+4 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>2 x Travellers' clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Child's doll given to her by a Chultan girl</p><p>Purse, with 19gp</p><p></p><p>IC 1223 magic hat that allows the wearer to breathe underwater; gemstone with an imprisoned water elemental, who must obey whoever sets it free.</p><p>IC 1072 an Alchemy Jug and four beans from a wondrous item called a Bag of Beans</p><p>IC 704 2 x antitoxin (1 used in 1545)</p><p><s>IC 631 3 healing potions, letters for Capt breakbone from Undril Silvertusk</s> (all used 1295, 1399, 1545; letters delivered)</p><p>IC 620 Chultan girl's doll.[/spoiler]</p><p>[spoiler="level 4"]<strong>LN Human Samurai (Fighter) 3/White Dragon Sorcerer 1</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 16 (+3)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 16</p><p>Init +3</p><p>Hit Points: 31 (3d10+1d6) [+4 (con), +1 (dragon)]</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf, Draconic</p><p></p><p><strong>Attacks</strong>:</p><p>Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing.</p><p>Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing.</p><p>Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p></p><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/long rest</li> </ul><p></p><p><strong>Archetype: Samurai</strong>:</p><p>* Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest.</p><p></p><p><strong>Sorcerer abilities</strong>:</p><p>* Spellcasting (save DC 12, attack mod +4):</p><ul> <li data-xf-list-type="ul">Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand*</li> <li data-xf-list-type="ul">Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat*</li> </ul><p>(* themed for ice/cold)</p><ul> <li data-xf-list-type="ul">Proficiency bonus doubled when interacting with dragons</li> <li data-xf-list-type="ul">Draconic resilience:</li> </ul><p></p><ul> <li data-xf-list-type="ul">+1 hp/level in Sorc</li> <li data-xf-list-type="ul">AC 13+DEX when not wearing armour (*rime of frost)</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><p>* Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</p><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p><strong>+4 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+4 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+4 (cha) Performance</strong></p><p><strong>+4 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>2 x Travellers' clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Child's doll given to her by a Chultan girl</p><p>Purse, with 19gp</p><p>[/spoiler]</p><p>[spoiler="level 5"]<strong>LN Human Samurai (Fighter) 4/White Dragon Sorcerer 1</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 18 (+4)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 17</p><p>Init +4</p><p>Hit Points: 38 (4d10+1d6) [+5 (con), +1 (dragon)]</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf, Draconic</p><p></p><p><strong>Attacks</strong>:</p><p>Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing.</p><p>Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing.</p><p>Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p></p><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/long rest</li> </ul><p></p><p><strong>Archetype: Samurai</strong>:</p><p>* Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest.</p><p></p><p><strong>Sorcerer abilities</strong>:</p><p>* Spellcasting (save DC 12, attack mod +5):</p><ul> <li data-xf-list-type="ul">Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand*</li> <li data-xf-list-type="ul">Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat*</li> </ul><p>(* themed for ice/cold)</p><ul> <li data-xf-list-type="ul">Proficiency bonus doubled when interacting with dragons</li> <li data-xf-list-type="ul">Draconic resilience:</li> <li data-xf-list-type="ul">+1 hp/level in Sorc</li> <li data-xf-list-type="ul">AC 13+DEX when not wearing armour (*rime of frost)</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><ul> <li data-xf-list-type="ul">HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</li> <li data-xf-list-type="ul">LEVEL 4: ASI Dexterity</li> </ul><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+7 (dex) Acrobatics</strong></p><p><strong>+5 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+5 (cha) Performance</strong></p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>2 x Travellers' clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Child's doll given to her by a Chultan girl (IC620)</p><p>Purse, with 19gp</p><p>[/spoiler]</p><p>[spoiler="level 6"]<strong>LN Human Samurai (Fighter) 5/White Dragon Sorcerer 1</strong></p><p><strong></strong></p><p><strong>Abilities</strong>:</p><p>STR 10 (0) (save: +2)</p><p>DEX 18 (+4)</p><p>CON 12 (+1) (save: +3)</p><p>INT 10 (0)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 17</p><p>Init +4</p><p>Hit Points: 45 (5d10+1d6) [+6 (con), +1 (dragon)]</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight</p><p><strong>Tools</strong>: Cooking tools, Lute</p><p>Languages: Common, Elf, Draconic</p><p></p><p><strong>Attacks</strong> (2):</p><p>Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.)</p><p>-- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing.</p><p>Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing.</p><p>Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing.</p><p></p><p><strong>Background</strong>: Miss Enna’s Finishing School for Girls (custom)</p><ul> <li data-xf-list-type="ul">skills: Performance, Persuasion</li> <li data-xf-list-type="ul">tools: Cooking tools, Musical instrument</li> <li data-xf-list-type="ul">feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.)</li> <li data-xf-list-type="ul">equipment (as Nobility)</li> </ul><p><strong>Fighter abilities</strong>:</p><ul> <li data-xf-list-type="ul">Fighting style: Archery (+2 to hit with ranged weapons)</li> <li data-xf-list-type="ul">Second Wind: bonus action to regain 1d10+level hp, 1/rest.</li> <li data-xf-list-type="ul">Action Surge: take additional action (and bonus action), 1/long rest</li> <li data-xf-list-type="ul">Extra Attack: attack 2x with Attack action</li> </ul><p><strong>Archetype: Samurai</strong>:</p><p>* Fighting Spirit: bonus action gives 5 temp hp and advantage until the end of the current turn. 3 uses/long rest.</p><p></p><p><strong>Sorcerer abilities</strong>:</p><p>* Spellcasting (save DC 12, attack mod +5):</p><ul> <li data-xf-list-type="ul">Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand*</li> <li data-xf-list-type="ul">Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat*</li> </ul><p>(* themed for ice/cold)</p><ul> <li data-xf-list-type="ul">Proficiency bonus doubled when interacting with dragons</li> <li data-xf-list-type="ul">Draconic resilience:</li> <li data-xf-list-type="ul">+1 hp/level in Sorc</li> <li data-xf-list-type="ul">AC 13+DEX when not wearing armour (*rime of frost)</li> </ul><p></p><p><strong>Feat abilities</strong>:</p><ul> <li data-xf-list-type="ul">HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage)</li> <li data-xf-list-type="ul">LEVEL 4: ASI Dexterity</li> </ul><p></p><p><strong>Race abilities</strong>:</p><p>* Variant human (ability bonus, skill, feat, all included above)</p><p></p><p><strong>Skills</strong>:</p><p><strong>+7 (dex) Acrobatics</strong></p><p><strong>+5 (wis) Animal Handling</strong></p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p>+2 (cha) Deception</p><p>+0 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+2 (cha) Intimidation</p><p>+0 (int) Investigation</p><p>+2 (wis) Medicine</p><p>+0 (int) Nature</p><p>+2 (wis) Perception</p><p><strong>+5 (cha) Performance</strong></p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth</strong></p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain.</p><p><em>Ideal</em>: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent.</p><p><em>Bond</em>: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network.</p><p><em>Flaw</em>: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong.</p><p></p><p><strong>Equipment</strong>:</p><p>Leather armour, longbow, 20 arrows</p><p>Shortsword, whip</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Fine clothes</p><p>2 x Travellers' clothes</p><p>Signet ring</p><p>Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna)</p><p>Child's doll given to her by a Chultan girl (IC620)</p><p>Purse, with 19gp</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7210446, member: 23484"] [B]Miss Imogen[/B] (Zhentarim).[ATTACH type="full" alt="c07f576fde685a0deb8bcf4559d7d8f9--medieval-costume-renaissance-costume.jpg"]87993[/ATTACH] [B]Samurai[/B] (XGTE) 6/[B]White Dragon Sorcerer[/B] 1 Level 7: AC 17, Init +4, HP 52 Longbow: 1d20+9 for 1d8+4 piercing (range 600; -5/+10) [spoiler="level 7"][B]LN Human Samurai (Fighter) 6/White Dragon Sorcerer 1 Abilities[/B]: STR 10 (0) (save: +2) DEX 18 (+4) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 17 Init +4 Hit Points: 52 (6d10+1d6) [+7 (con), +1 (dragon)] [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf, Draconic [B]Attacks[/B] (2): Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing. Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing. Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/long rest [*]Extra Attack: attack 2x with Attack action [/LIST] [B]Archetype: Samurai[/B]: * Fighting Spirit: bonus action gives 5 temp hp and advantage until the end of the current turn. 3 uses/long rest. [B]Sorcerer abilities[/B]: * Spellcasting (save DC 12, attack mod +5): [LIST] [*]Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand* [*]Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat* [/LIST] (* themed for ice/cold) [LIST] [*]Proficiency bonus doubled when interacting with dragons [*]Draconic resilience: [*]+1 hp/level in Sorc [*]AC 13+DEX when not wearing armour (*rime of frost) [/LIST] [B]Feat abilities[/B]: [LIST] [*]HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [*]LEVEL 4: ASI Dexterity [*]LEVEL 6: Lucky: 3 luck points/long rest, for d20 reroll. [/LIST] [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+7 (dex) Acrobatics +5 (wis) Animal Handling[/B] +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+5 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+5 (cha) Performance +5 (cha) Persuasion[/B] +0 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes 2 x Travellers' clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Child's doll given to her by a Chultan girl (IC620) Purse, with 19gp [/spoiler] IC 1223 magic hat that allows the wearer to breathe underwater; gemstone with an imprisoned water elemental, who must obey whoever sets it free. IC 1072 an Alchemy Jug and four beans from a wondrous item called a Bag of Beans (dropped at IC 2226, picked up 2243) [spoiler="alternate image"][ATTACH type="full" alt="f7443aa6d70f6ac03e58078d60bcddce.jpg"]87994[/ATTACH][/spoiler][spoiler=backstory]It used to be said that one of Miss Enna’s girls could make the ideal governess, consort, or queen. And for the first two hundred years of the old elf’s school, that was true; it was by then generally acknowledged that this was an understatement. One of Miss Enna’s girls could do anything, and the finest families would desperately vie to send their daughters there. Imogen took Miss Enna’s lessons (one of only three humans in her year), paid for by a rich and connected family friend, whom she calls her Uncle. It was speculated that since he was a bachelor he had hopes for her himself; which he did, after a fashion. Imogen did not accept any of the offers of engagement she received on completion of her training. There had been several, since she had captained the archery team and had done so without magic, as was the habit of many of the school's top girls. Instead, she went to work for the Black Network, exactly as her Uncle intended. In the few months she has been connected, she has served as an escort, a sniper, and a chef; each of those assignments resulted in a death (two by arrow; one by 16 lashes, discovered before the soup course was served), none of which could formally be attributed to Miss Imogen, whose reputation remains impeccable. Miss Imogen has been sent on the current mission because her Uncle trusts her, more than the more experienced operatives he handles. He answers to Pock-Marked Poe himself, who asked for a recommendation. And because he knows there will be more deaths to come.[/sblock]***[sblock="notes, etc."]Note on custom background:there is a custom feature; if in doubt, apply as “position of privilege” from the Noble background.[/spoiler][spoiler="level 1"][B]LN Human Fighter 1 Abilities[/B]: STR 10 (0) (save: +2) DEX 16 (+3) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 14 Init +3 Hit Points: 11 (1d10) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf [B]Attacks[/B]: Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing. Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing. Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [/LIST] [B]Feat abilities[/B]: * Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+5 (dex) Acrobatics[/B] +2 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+4 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+4 (cha) Performance +4 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Purse, with 23gp [/spoiler][spoiler="level 2"][B]LN Human Fighter 2 Abilities[/B]: STR 10 (0) (save: +2) DEX 16 (+3) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 14 Init +3 Hit Points: 18 (2d10) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf [B]Attacks[/B]: Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing. Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing. Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/ long rest [/LIST] [B]Feat abilities[/B]: * Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+5 (dex) Acrobatics[/B] +2 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+4 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+4 (cha) Performance +4 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Purse, with 23gp [/spoiler][spoiler="level 3"][B]LN Human Samurai (Fighter) 3 Abilities[/B]: STR 10 (0) (save: +2) DEX 16 (+3) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 14 Init +3 Hit Points: 27 (3d10) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf [B]Attacks[/B]: Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing. Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing. Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/ long rest [/LIST] [B]Archetype: Samurai[/B]: * Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest. [B]Feat abilities[/B]: * Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+5 (dex) Acrobatics +4 (wis) Animal Handling[/B] +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+4 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+4 (cha) Performance +4 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes 2 x Travellers' clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Child's doll given to her by a Chultan girl Purse, with 19gp IC 1223 magic hat that allows the wearer to breathe underwater; gemstone with an imprisoned water elemental, who must obey whoever sets it free. IC 1072 an Alchemy Jug and four beans from a wondrous item called a Bag of Beans IC 704 2 x antitoxin (1 used in 1545) [S]IC 631 3 healing potions, letters for Capt breakbone from Undril Silvertusk[/S] (all used 1295, 1399, 1545; letters delivered) IC 620 Chultan girl's doll.[/spoiler] [spoiler="level 4"][B]LN Human Samurai (Fighter) 3/White Dragon Sorcerer 1 Abilities[/B]: STR 10 (0) (save: +2) DEX 16 (+3) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 16 Init +3 Hit Points: 31 (3d10+1d6) [+4 (con), +1 (dragon)] [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf, Draconic [B]Attacks[/B]: Longbow/crossbow: 1d20+7 to hit; damage = 1d8+3 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+2 to hit, damage = 1d8+13 piercing. Shortsword: 1d20+5 to hit; damage = 1d6+3 piercing. Whip: 1d20+5 to hit (reach); damage = 1d4+3 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/long rest [/LIST] [B]Archetype: Samurai[/B]: * Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest. [B]Sorcerer abilities[/B]: * Spellcasting (save DC 12, attack mod +4): [LIST] [*]Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand* [*]Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat* [/LIST] (* themed for ice/cold) [LIST] [*]Proficiency bonus doubled when interacting with dragons [*]Draconic resilience: [/LIST] [LIST] [*]+1 hp/level in Sorc [*]AC 13+DEX when not wearing armour (*rime of frost) [/LIST] [B]Feat abilities[/B]: * Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+5 (dex) Acrobatics +4 (wis) Animal Handling[/B] +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+4 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+4 (cha) Performance +4 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes 2 x Travellers' clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Child's doll given to her by a Chultan girl Purse, with 19gp [/spoiler] [spoiler="level 5"][B]LN Human Samurai (Fighter) 4/White Dragon Sorcerer 1 Abilities[/B]: STR 10 (0) (save: +2) DEX 18 (+4) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 17 Init +4 Hit Points: 38 (4d10+1d6) [+5 (con), +1 (dragon)] [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf, Draconic [B]Attacks[/B]: Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing. Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing. Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/long rest [/LIST] [B]Archetype: Samurai[/B]: * Fighting Spirit: bonus action gives 5 temp hp and advantage until the ned of the current turn. 3 uses/long rest. [B]Sorcerer abilities[/B]: * Spellcasting (save DC 12, attack mod +5): [LIST] [*]Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand* [*]Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat* [/LIST] (* themed for ice/cold) [LIST] [*]Proficiency bonus doubled when interacting with dragons [*]Draconic resilience: [*]+1 hp/level in Sorc [*]AC 13+DEX when not wearing armour (*rime of frost) [/LIST] [B]Feat abilities[/B]: [LIST] [*]HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [*]LEVEL 4: ASI Dexterity [/LIST] [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+7 (dex) Acrobatics +5 (wis) Animal Handling[/B] +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+5 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+5 (cha) Performance +5 (cha) Persuasion[/B] +0 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes 2 x Travellers' clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Child's doll given to her by a Chultan girl (IC620) Purse, with 19gp [/spoiler] [spoiler="level 6"][B]LN Human Samurai (Fighter) 5/White Dragon Sorcerer 1 Abilities[/B]: STR 10 (0) (save: +2) DEX 18 (+4) CON 12 (+1) (save: +3) INT 10 (0) WIS 14 (+2) CHA 14 (+2) Size M Speed 30 AC 17 Init +4 Hit Points: 45 (5d10+1d6) [+6 (con), +1 (dragon)] [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: Acrobatics, Animal handling, Stealth, Persuasion, Performance, Insight [B]Tools[/B]: Cooking tools, Lute Languages: Common, Elf, Draconic [B]Attacks[/B] (2): Longbow/crossbow: 1d20+9 to hit; damage = 1d8+4 piercing. (range 600/320, no disadv.) -- or sharpshooter: 1d20+4 to hit, damage = 1d8+14 piercing. Shortsword: 1d20+7 to hit; damage = 1d6+4 piercing. Whip: 1d20+7 to hit (reach); damage = 1d4+4 slashing. [B]Background[/B]: Miss Enna’s Finishing School for Girls (custom) [LIST] [*]skills: Performance, Persuasion [*]tools: Cooking tools, Musical instrument [*]feature: Etiquette (custom: whatever the situation, among any humanoids, if there is a right thing to do in terms of behavior and social niceties, you know it and do it naturally, with the slight implication of condescension for those who do not.) [*]equipment (as Nobility) [/LIST] [B]Fighter abilities[/B]: [LIST] [*]Fighting style: Archery (+2 to hit with ranged weapons) [*]Second Wind: bonus action to regain 1d10+level hp, 1/rest. [*]Action Surge: take additional action (and bonus action), 1/long rest [*]Extra Attack: attack 2x with Attack action [/LIST] [B]Archetype: Samurai[/B]: * Fighting Spirit: bonus action gives 5 temp hp and advantage until the end of the current turn. 3 uses/long rest. [B]Sorcerer abilities[/B]: * Spellcasting (save DC 12, attack mod +5): [LIST] [*]Cantrips (4): Frostbite, Mold Earth*, Prestidigitation, Mage Hand* [*]Level 1 spells (2; 2 spell slots/long rest): Shield*, Expeditious Retreat* [/LIST] (* themed for ice/cold) [LIST] [*]Proficiency bonus doubled when interacting with dragons [*]Draconic resilience: [*]+1 hp/level in Sorc [*]AC 13+DEX when not wearing armour (*rime of frost) [/LIST] [B]Feat abilities[/B]: [LIST] [*]HUMAN: Sharpshooter (no range mods; ignore most cover; may take -5 for +10 damage) [*]LEVEL 4: ASI Dexterity [/LIST] [B]Race abilities[/B]: * Variant human (ability bonus, skill, feat, all included above) [B]Skills[/B]: [B]+7 (dex) Acrobatics +5 (wis) Animal Handling[/B] +0 (int) Arcana -1 (str) Athletics +2 (cha) Deception +0 (int) History [B]+5 (wis) Insight[/B] +2 (cha) Intimidation +0 (int) Investigation +2 (wis) Medicine +0 (int) Nature +2 (wis) Perception [B]+5 (cha) Performance +5 (cha) Persuasion[/B] +0 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth[/B] +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: Miss Imogen has never understood remorse. She regrets nothing she has done, even when it might seem cruel or evil to an outsider. She operates by a strict code of honour that she does not explain. [I]Ideal[/I]: Beauty and perfection interlock. Though she is not a mathematician, she understands how a perfect curve (of an arrow in flight, or the small of a woman’s back) can offer an understanding of the transcendent. [I]Bond[/I]: Miss Imogen’s deepest connection is to the Zhentarim, of course, and to her Uncle, who is also her handler in the network. [I]Flaw[/I]: Miss Imogen often blends comfortably in groups, but to those who know her there is a sense that none of it is sincere, that everything is a pose. They are not wrong. [B]Equipment[/B]: Leather armour, longbow, 20 arrows Shortsword, whip Light crossbow with 20 bolts Explorer’s pack Fine clothes 2 x Travellers' clothes Signet ring Scroll of pedigree (certificate of completion, with honours, signed by Miss Enna) Child's doll given to her by a Chultan girl (IC620) Purse, with 19gp [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(RG) Fitz's Folly
Top