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<blockquote data-quote="gargoyleking" data-source="post: 7211655" data-attributes="member: 6865745"><p><strong>The Nameless</strong></p><p></p><p>Backstory:</p><p>[sblock]The Nameless has truly never known a name. His mother died in child birth while in the care of a secretive monastery of monks called the Order of the Long Death. </p><p></p><p>This order follows, rather than worships, Jergal "Scribe of the Dead". Their entire purpose is the study of death as a means of understanding life. Their monasteries welcome the diseased and dying so that they might watch and record their deaths. Often providing needed release to those in their care who seek it.</p><p></p><p>He was raised in there with the express intent of becoming one of them. But he showed exceptional talent and was chosen for a special purpose of his own. Rather than staying in the monastery he would venture out among the city, and often other cities to search out death and record it for the order. He was exceptionally skilled at his job and was eventually called upon to join the Harpers as an infiltration specialist. This mission just screamed his "name".[/sblock]</p><p></p><p>Description:</p><p>[sblock][ATTACH]88022[/ATTACH][/sblock]</p><p></p><p>Basic Stats:</p><p>[sblock]Race: Human(Variant)</p><p>Background: Urban Bounty Hunter</p><p>Class: Monk lv 4</p><p>Alignment: Neutral</p><p></p><p>Vitals:</p><p> HP: 9/9</p><p> AC: 15 (10 + 3 Dex + 2 Wis)</p><p> Initiative: +3</p><p> Speed: 30 ft.</p><p> Passive Perc: 14</p><p></p><p>Abilities: (Bonus){Save(Bonus)}; Prof(Bonus)</p><p>Str: 10(+0){*(2)}</p><p>Dex: 16(+3){*(5)}; Acrobatics, Stealth(+5)</p><p>Con: 12(+1)</p><p>Int: 8(-1); Religion(+1)</p><p>Wis: 14(+2); Insight, Medicine, Perception(+4)</p><p>Cha: 14(+2); Deception, Persuasion(+4)</p><p></p><p>Proficiencies:</p><p>Languages: Common, Elven</p><p>Armor: None</p><p>Weapons: Simple + Short Swords</p><p>Tools: Thieves tools, Shawm, Dice</p><p></p><p>Attacks: (Weapon: to-hit, damage(type), Additional information</p><p> Unarmed: +5, 1d4+3(B)</p><p> Quarterstaff: +5, 1d6+3(B), Versatile(1d8)</p><p> Sickle: +5, `1d4+3(S), Light</p><p> Dart: +5, 1d4+3(P), Finesse, Thrown(20/60)[/sblock]</p><p></p><p>Equipment:</p><p>[sblock]Coins: (GP: 10, SP: 9, CP: 6)</p><p>Quarterstaff</p><p>Short Sword</p><p>Shortbow (60 arrows]</p><p>Sickle</p><p>Darts(10)</p><p>Simple Clothes</p><p>Healer's Kit</p><p>Pouch:</p><p> Ball Bearings</p><p>Backpack:</p><p> Bedroll</p><p> Mess Kit</p><p> Tinderbox</p><p> Torches (10)</p><p> Trail Rations (10 days)</p><p> Waterskin</p><p> Shawm</p><p> Hempen Rope(50 ft.)</p><p> Ink Pen(2), Ink (1 oz)</p><p> Case: Map or Scroll</p><p> Parchment (10 sheets)[/sblock]</p><p></p><p>Race/Class/Other:</p><p>Human: (Variant)</p><p> Abil: Dex +1, Cha +1</p><p> Skills: 1 bonus (Medicine)</p><p> Feat: 1 bonus(Skilled: Acrobatics, Perception, Religion)</p><p> Size: Medium</p><p> Speed: 30 ft.</p><p>Urban Bounty Hunter:</p><p> Prof: Deception, Persuasion, Thieve's Tools, Dice</p><p> Feature: Ear to the Ground </p><p>Monk: HD (1d8)</p><p> Prof: Armor(none), Weap(Simple, Shortswords). Tools (Shawm)</p><p> Saves: Str, Dex</p><p> Skills: 2(Insight, Stealth)</p><p> Unarmored Defense: AC=(10+Dex+Wis)</p><p> Martial Arts:</p><p> *Use dex instead of str for melee attack/damage rolls with monk weapons.</p><p> *May roll D4 rather than normal weapon dmg. (Increases)</p><p> *On using attack action with monk weap or UA strike, may use BA to make 1 UA Strike Ki</p><p> Unarmored Movement: +10ft</p><p> KI: (4 uses/Short rest)</p><p> Ki Save DC: 12(8+Prof+Wis)</p><p> Flurry of Blows: (1 Ki pt.)BA to make 2 bonus unarmed attacks after attack action.</p><p> Patient Defense: (1 Ki pt.) BA to use Dodge action.</p><p> Step on the Wind: (1 Ki pt.) BA to use Disengage or Dash action. Jump distance doubled for turn. (Long: 10' Standing/20' Running, High: 3' Standing/6' Runnin</p><p> 4: Feat(Healer): </p><p> 1; Stabilize action heals 1 HP.</p><p> 2; Action: Restore 1d6+4+HD to creature(Target may only benefit 1/rest.)</p><p> Slow fall: Reaction to reduce falling damage by 5 times monk level.</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7211655, member: 6865745"] [b]The Nameless[/b] Backstory: [sblock]The Nameless has truly never known a name. His mother died in child birth while in the care of a secretive monastery of monks called the Order of the Long Death. This order follows, rather than worships, Jergal "Scribe of the Dead". Their entire purpose is the study of death as a means of understanding life. Their monasteries welcome the diseased and dying so that they might watch and record their deaths. Often providing needed release to those in their care who seek it. He was raised in there with the express intent of becoming one of them. But he showed exceptional talent and was chosen for a special purpose of his own. Rather than staying in the monastery he would venture out among the city, and often other cities to search out death and record it for the order. He was exceptionally skilled at his job and was eventually called upon to join the Harpers as an infiltration specialist. This mission just screamed his "name".[/sblock] Description: [sblock][ATTACH=CONFIG]88022._xfImport[/ATTACH][/sblock] Basic Stats: [sblock]Race: Human(Variant) Background: Urban Bounty Hunter Class: Monk lv 4 Alignment: Neutral Vitals: HP: 9/9 AC: 15 (10 + 3 Dex + 2 Wis) Initiative: +3 Speed: 30 ft. Passive Perc: 14 Abilities: (Bonus){Save(Bonus)}; Prof(Bonus) Str: 10(+0){*(2)} Dex: 16(+3){*(5)}; Acrobatics, Stealth(+5) Con: 12(+1) Int: 8(-1); Religion(+1) Wis: 14(+2); Insight, Medicine, Perception(+4) Cha: 14(+2); Deception, Persuasion(+4) Proficiencies: Languages: Common, Elven Armor: None Weapons: Simple + Short Swords Tools: Thieves tools, Shawm, Dice Attacks: (Weapon: to-hit, damage(type), Additional information Unarmed: +5, 1d4+3(B) Quarterstaff: +5, 1d6+3(B), Versatile(1d8) Sickle: +5, `1d4+3(S), Light Dart: +5, 1d4+3(P), Finesse, Thrown(20/60)[/sblock] Equipment: [sblock]Coins: (GP: 10, SP: 9, CP: 6) Quarterstaff Short Sword Shortbow (60 arrows] Sickle Darts(10) Simple Clothes Healer's Kit Pouch: Ball Bearings Backpack: Bedroll Mess Kit Tinderbox Torches (10) Trail Rations (10 days) Waterskin Shawm Hempen Rope(50 ft.) Ink Pen(2), Ink (1 oz) Case: Map or Scroll Parchment (10 sheets)[/sblock] Race/Class/Other: Human: (Variant) Abil: Dex +1, Cha +1 Skills: 1 bonus (Medicine) Feat: 1 bonus(Skilled: Acrobatics, Perception, Religion) Size: Medium Speed: 30 ft. Urban Bounty Hunter: Prof: Deception, Persuasion, Thieve's Tools, Dice Feature: Ear to the Ground Monk: HD (1d8) Prof: Armor(none), Weap(Simple, Shortswords). Tools (Shawm) Saves: Str, Dex Skills: 2(Insight, Stealth) Unarmored Defense: AC=(10+Dex+Wis) Martial Arts: *Use dex instead of str for melee attack/damage rolls with monk weapons. *May roll D4 rather than normal weapon dmg. (Increases) *On using attack action with monk weap or UA strike, may use BA to make 1 UA Strike Ki Unarmored Movement: +10ft KI: (4 uses/Short rest) Ki Save DC: 12(8+Prof+Wis) Flurry of Blows: (1 Ki pt.)BA to make 2 bonus unarmed attacks after attack action. Patient Defense: (1 Ki pt.) BA to use Dodge action. Step on the Wind: (1 Ki pt.) BA to use Disengage or Dash action. Jump distance doubled for turn. (Long: 10' Standing/20' Running, High: 3' Standing/6' Runnin 4: Feat(Healer): 1; Stabilize action heals 1 HP. 2; Action: Restore 1d6+4+HD to creature(Target may only benefit 1/rest.) Slow fall: Reaction to reduce falling damage by 5 times monk level. [/QUOTE]
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