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RG for Off to War
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<blockquote data-quote="Dragonwriter" data-source="post: 5071868" data-attributes="member: 54988"><p>[sblock=Jareth Level 2 Changes]</p><p>Jareth Level-up</p><p></p><p>HP (d8+2): <a href="http://invisiblecastle.com/roller/view/2388318/" target="_blank">+10</a></p><p>BAB increases to +2.</p><p>Fort and Will saves increase to +3.</p><p>Gain one more 0-level spell per day (total 4/day) and one more 1st-level spell per day (total 4/day). Learn new 1st-level spell (Burning Hands).</p><p>Gain bonus feat Combat Casting. Swap Combat Casting for Combat Reflexes.</p><p>Gain 8 skill points (2 base +2 House Rule +3 INT +1 Human): Concentration +1 (total 7), Sense Motive +1 (total 5), Ride +1 (total 6), Swim +2 (total 6) Knowledge: Arcana +1 (total 8), Spell craft +1 (total 10), Tumble +1 (total 6). Skill increases grant a +2 on Spellcraft checks and a +2 bonus on Jump checks due to synergies (Know: Arcana and Tumble, respectively).</p><p>[/sblock]</p><p></p><p>[sblock=Jareth Level 3 Changes]</p><p>Jareth Level-up</p><p></p><p>HP (d8+2): <a href="http://invisiblecastle.com/roller/view/2501949/" target="_blank">+5</a>.</p><p>BAB increases to +3.</p><p>Reflex save increases to +1.</p><p>Gain one more 0-level spell per day (total 5/day) and one more 1st-level spell per day (total 5/day). Learn new 1st-level spell (True Strike).</p><p>Gain Arcane Channeling class feature (see main character post).</p><p>Gain <a href="http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown" target="_blank">Knock-Down</a> feat.</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 Human): Concentration +1 (total 8), Knowledge (arcane) +1 (total 9), Spellcraft +1 (total 13), Tumble +1 (total 7), Ride +1 (total 7), Sense Motive +1 (total 6), Jump +2 (total 8). Gain synergy bonus from Jump on Tumble checks, raising Tumble to 9.</p><p>[/sblock]</p><p></p><p>[sblock=Jareth Level 4 Changes]</p><p>Jareth Level-up</p><p></p><p>Attribute Increase: +1 to STR.</p><p>HP (d8+2): <a href="http://invisiblecastle.com/roller/view/2689231/" target="_blank">+4</a></p><p>BAB increases to +4 (increasing AC by 1, due to HR).</p><p>Fort and Will saves increase to +4.</p><p>Gain one more 0-level spell per day (total 6/day) and one more 1st-level spell per day (total 6/day). Learn new 1st-level spell (Ray of Enfeeblement).</p><p>Gain Armored Mage (Medium) class feature, trade for Spring Attack as bonus feat.</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Climb +2 (total 7), Concentration +1 (total 9), Knowledge (arcane) +1 (total 10), Ride +1 (total 7), Sense Motive +1 (total 7), Spellcraft +1 (total 14), Tumble +1 (total 10)</p><p>[/sblock]</p><p></p><p><a href="http://www.enworld.org/forum/playing-game/296215-off-war-duet-jareth-3.html" target="_blank">A change of heart?</a></p><p></p><p>[sblock=Jareth Level 5 Changes]</p><p>Jareth Level-up.</p><p></p><p>HP increase in attached die roll (d8+2). +5 HP</p><p>BAB increases to +5.</p><p>Learn 1 2nd-level spell (Scorching Ray) and gain 2 base 2nd-level spell slots, with extra 1 slot for high INT.</p><p>Gain Quick Cast 1/day class feature (cast any spell known as a Swift action).</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 10), Knowledge (arcana) +1 (total 11), Ride +3 (total 10) Sense Motive +1 (total 8), Spellcraft +1 (total 15), Tumble +1 (total 11).</p><p>[/sblock]</p><p></p><p>[sblock=Jareth Level 6 Changes]</p><p>Jareth Level-up.</p><p></p><p>HP increase in attached die roll (d8+2). +5 HP</p><p>BAB increases to +6/+1. AC bonus increases to +3, according to HR.</p><p>Saves increase by +1 each (to +5 Fort, +2 Ref, +5 Will). </p><p>Learn 1 2nd-level spell (undecided) and gain 1 extra 1st-level and 1 extra 2nd-level spell slot.</p><p>Gain Spell Power +2, trade for <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#sidestepCharge" target="_blank">Sidestep Charge</a> feat.</p><p>Gain Power Attack as 6th-level feat.</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Climb +2 (total 9), Concentration +1 (total 11), Knowledge (arcana) +1 (total 12), Ride +1 (total 11), Sense Motive +1 (total 9), Spellcraft +1 (total 16), Tumble +1 (total 12)</p><p>[/sblock]</p><p></p><p><a href="http://www.enworld.org/forum/5646313-post414.html" target="_blank">A change of status</a></p><p></p><p>[sblock=Jareth Level 7 Changes]</p><p>HP increase in attached die roll. (d8+2). 3</p><p>BAB increases to +7/+2.</p><p>Learn 1 spell (of 2nd-level, Bull’s Strength) and gain 2 extra 2nd-level spell slots.</p><p>Gain Armored Mage (Medium), trade for Iron Will feat.</p><p>Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 12), Jump +1 (total 11), Knowledge (arcana) +1 (total 13), Ride +1 (total 12), Sense Motive +1 (total 10), Spellcraft +1 (total 17), Swim +1 (total +9), Tumble +1 (total 14)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5071868, member: 54988"] [sblock=Jareth Level 2 Changes] Jareth Level-up HP (d8+2): [url=http://invisiblecastle.com/roller/view/2388318/]+10[/url] BAB increases to +2. Fort and Will saves increase to +3. Gain one more 0-level spell per day (total 4/day) and one more 1st-level spell per day (total 4/day). Learn new 1st-level spell (Burning Hands). Gain bonus feat Combat Casting. Swap Combat Casting for Combat Reflexes. Gain 8 skill points (2 base +2 House Rule +3 INT +1 Human): Concentration +1 (total 7), Sense Motive +1 (total 5), Ride +1 (total 6), Swim +2 (total 6) Knowledge: Arcana +1 (total 8), Spell craft +1 (total 10), Tumble +1 (total 6). Skill increases grant a +2 on Spellcraft checks and a +2 bonus on Jump checks due to synergies (Know: Arcana and Tumble, respectively). [/sblock] [sblock=Jareth Level 3 Changes] Jareth Level-up HP (d8+2): [url=http://invisiblecastle.com/roller/view/2501949/]+5[/url]. BAB increases to +3. Reflex save increases to +1. Gain one more 0-level spell per day (total 5/day) and one more 1st-level spell per day (total 5/day). Learn new 1st-level spell (True Strike). Gain Arcane Channeling class feature (see main character post). Gain [url=http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm#knockDown]Knock-Down[/url] feat. Gain 8 skill points (2 base +2 house rule +3 INT +1 Human): Concentration +1 (total 8), Knowledge (arcane) +1 (total 9), Spellcraft +1 (total 13), Tumble +1 (total 7), Ride +1 (total 7), Sense Motive +1 (total 6), Jump +2 (total 8). Gain synergy bonus from Jump on Tumble checks, raising Tumble to 9. [/sblock] [sblock=Jareth Level 4 Changes] Jareth Level-up Attribute Increase: +1 to STR. HP (d8+2): [url= http://invisiblecastle.com/roller/view/2689231/]+4[/url] BAB increases to +4 (increasing AC by 1, due to HR). Fort and Will saves increase to +4. Gain one more 0-level spell per day (total 6/day) and one more 1st-level spell per day (total 6/day). Learn new 1st-level spell (Ray of Enfeeblement). Gain Armored Mage (Medium) class feature, trade for Spring Attack as bonus feat. Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Climb +2 (total 7), Concentration +1 (total 9), Knowledge (arcane) +1 (total 10), Ride +1 (total 7), Sense Motive +1 (total 7), Spellcraft +1 (total 14), Tumble +1 (total 10) [/sblock] [url=http://www.enworld.org/forum/playing-game/296215-off-war-duet-jareth-3.html]A change of heart?[/url] [sblock=Jareth Level 5 Changes] Jareth Level-up. HP increase in attached die roll (d8+2). +5 HP BAB increases to +5. Learn 1 2nd-level spell (Scorching Ray) and gain 2 base 2nd-level spell slots, with extra 1 slot for high INT. Gain Quick Cast 1/day class feature (cast any spell known as a Swift action). Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 10), Knowledge (arcana) +1 (total 11), Ride +3 (total 10) Sense Motive +1 (total 8), Spellcraft +1 (total 15), Tumble +1 (total 11). [/sblock] [sblock=Jareth Level 6 Changes] Jareth Level-up. HP increase in attached die roll (d8+2). +5 HP BAB increases to +6/+1. AC bonus increases to +3, according to HR. Saves increase by +1 each (to +5 Fort, +2 Ref, +5 Will). Learn 1 2nd-level spell (undecided) and gain 1 extra 1st-level and 1 extra 2nd-level spell slot. Gain Spell Power +2, trade for [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#sidestepCharge]Sidestep Charge[/url] feat. Gain Power Attack as 6th-level feat. Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Climb +2 (total 9), Concentration +1 (total 11), Knowledge (arcana) +1 (total 12), Ride +1 (total 11), Sense Motive +1 (total 9), Spellcraft +1 (total 16), Tumble +1 (total 12) [/sblock] [url=http://www.enworld.org/forum/5646313-post414.html]A change of status[/url] [sblock=Jareth Level 7 Changes] HP increase in attached die roll. (d8+2). 3 BAB increases to +7/+2. Learn 1 spell (of 2nd-level, Bull’s Strength) and gain 2 extra 2nd-level spell slots. Gain Armored Mage (Medium), trade for Iron Will feat. Gain 8 skill points (2 base +2 house rule +3 INT +1 human): Concentration +1 (total 12), Jump +1 (total 11), Knowledge (arcana) +1 (total 13), Ride +1 (total 12), Sense Motive +1 (total 10), Spellcraft +1 (total 17), Swim +1 (total +9), Tumble +1 (total 14) [/sblock] [/QUOTE]
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