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<blockquote data-quote="Gondsman" data-source="post: 5177804" data-attributes="member: 90057"><p>[sblock=Level Stuff for L2]After attaining L2 the half and half thing stops and the new truth is L1 clr, L2 wiz so:</p><p></p><p>L1 clr starting HP d8+2(+3 tough)=13</p><p>Saves F/W +2</p><p>BAB +0</p><p>spells 0/1: 3,1(+1 wis)+1(dom)</p><p></p><p>L2 wiz gain HP <a href="http://invisiblecastle.com/roller/view/2570471/" target="_blank">d4+2=6</a> + 13 = 19</p><p>Saves W +2</p><p>BAB+0</p><p>Skills (8) +1 Con, DeSc, Know(a,h,tp,r), prof, spellcraft</p><p>spellls 0/1: 3,1(+1 int)+1(spec)</p><p></p><p></p><p>new spells </p><p> L0</p><p> Detect Poison, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Arcane Mark</p><p> L1</p><p> Lesser Orb of Cold (Complete Arcane p116), Shocking Grasp, Tenser's floating disk</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Lurik, Clr/Wiz Lv.2(1/1)]</p><p><strong>Appearance/Description:</strong> Lurik. You can tell right away that this guy doesn’t go out of his way to be friendly. Tall and thin, Lurik has a semi regal and unstoppable look to him, at least in that “Haughtier that thou” sort of way, with shoulder length hair, sideburns and a goatee, neatly trimmed and maintained. Mostly traveling in Scholar's/Spellcaster's robes in an assortment of dark blue hues he stays typically bareheaded but dons a wide brimmed hat of similar hue in rain or bright sun. For the most part Lurik views the world with a calm disinterest, except when there is something to learn or study that gains his interest, and he keeps his communications with companions to a minimum (maximum efficiency) but somehow manages to do so without appearing to overly lift himself above others. While Lurik does see himself as better than everyone he meets he has no desire nor need for anyone else to agree with him on that point.</p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Largely self trained in matters arcane, martial, and spiritual, Lurik approaches all facets of his life as art forms. He begins each day with a meditative routine similar to Yoga and Tai Chi in which he practices his meager martial training, prays, and studies his spells. His skills as an archer are reminiscent of Zen archery, facing perpendicular to his target and drawing the bow with a sideways motion. The archery step is the final part of his meditation, wherein he draws the bow several times a fires mental arrows, perceiving perfection to allow for such in battle. After this he uses Prestidigitation to wash up. While his approach to his studies carries a strong Lawful scent, his views in the world are solidly neutral, going with whatever benefits him most.</span></span></p><p></p><p>[code][B]Name:[/B] Lurik</p><p>[B]Class:[/B] Cleric 1 / Wizard 1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] M</p><p>[B]Gender:[/B] M</p><p>[B]Age:[/B] 24</p><p>[B]Height:[/B] 5’11”</p><p>[B]Weight:[/B] 165lb</p><p>[B]Eyes:[/B] Piercing Blue</p><p>[B]Hair:[/B] Brown</p><p>[B]Skin:[/B] Light Tan</p><p>[B]Alignment:[/B] N (with a bit of a Lawful streak)</p><p>[B]Deity: [/B]the fabric of the universe </p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 2 [B]XP:[/B] 1370</p><p>[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 19 ([COLOR=DeepSkyBlue]1d8+2[/COLOR]+[COLOR=Lime]1d4+2[/COLOR]+[COLOR=Yellow]3[/COLOR])</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30 [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B] Spell Save:[/B] 13+Lvl</p><p>[B]Cha:[/B] 10 +0 (02p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=Lime]Total[/COLOR][/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 = [COLOR=Lime]11[/COLOR]</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +4</p><p>[B]Ref:[/B] 0 +1 +2* +3</p><p>[B]Will:[/B] 4 +3 +7</p><p>*familiar</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Longbow +1(+2)* 1d8 x3 100ft </p><p>Dagger +0 1d4 19/x2</p><p>Dagger(thrown) +1(+2)* 1d4 19/x2 10ft</p><p> *+1 within 30ft (PBS)</p><p> </p><p>[B]Languages:[/B] Common, High Elven, Elven, Draconic.</p><p></p><p>[B]Feats:[/B]</p><p> Precise shot - [I]racial bonus[/I]</p><p> Point Blank Shot - [I]level 1</p><p> [COLOR=Black]Practiced Spellcaster (Cleric) - level 3[/COLOR]</p><p>[/I] </p><p> Magical Aptitude - [I]homebrew bonus[/I]</p><p> (Toughness) - [I]homebrew exchange[/I]</p><p> (Martial Weapon Prof (Longbow/composite)) - [I]homebrew exchange[/I]</p><p> (Armored Mage Light) - [I]homebrew exchange[/I]</p><p> (Dodge) - [I]homebrew exchange[/I]</p><p> </p><p></p><p>[B]Class Features:[/B]</p><p>Cleric Aura (none)</p><p>Spontaneous Casting (healing)</p><p>Scribe Scroll</p><p></p><p></p><p>[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p> Appraise +3 +0 +3</p><p> Balance +1 +0 +1</p><p> Bluff +0 +0 +0</p><p> Climb +0 +0 +0</p><p> Concentration*^ 5 +2 +2 +9</p><p> Decipher Script^ 3 +3 +0 +6</p><p> Diplomacy +0 +0 +0</p><p> Disguise +0 +0 +0</p><p> Escape Artist +1 +0 +1</p><p> Gather Info +0 +0 +0</p><p> Forgery +0 +0 +0</p><p> Heal* 2 +3 +0 +5</p><p> Hide +1 +0 +1</p><p> Intimidate +0 +0 +0</p><p> Jump +0 +0 +0</p><p> Know (arcana) *^ 5 +3 +0 +8</p><p> Know (history) *^ 5 +3 +0 +8</p><p> Know (the planes) *^ 5 +3 +0 +8</p><p> Know (religion) *^ 5 +3 +0 +8</p><p> Listen +3 +0 +3</p><p> Move Silently +1 +0 +1</p><p> Perform +0 +0 +0</p><p> Profession (scribe)*^ 5 +3 +0 +8</p><p> Ride +1 +0 +1</p><p> Search +3 +0 +3</p><p> Sense Motive +3 +0 +3</p><p> Spot +3 +0 +3</p><p> Survival +3 +0 +3</p><p> Swim +0 +0 +0</p><p> Spellcraft*^ 5 +3 +4 +12</p><p> Tumble +1 +0 +1</p><p> Use Rope +1 +0 +1</p><p> </p><p> *Cleric</p><p> ^Wizard</p><p> </p><p> </p><p>[B]Equipment: Cost Weight[/B]</p><p> Longbow 75gp 3lb</p><p> Arrows(20) 1gp 3lb</p><p> Dagger 2gp 1lb</p><p> Spellbook 15gp 3lb</p><p> Spell Comp pouch 5gp 2lb</p><p> Holy Symbol (w) 5gp --</p><p> Backpack 2gp 2lb</p><p> Bedroll 1sp 5lb</p><p> Waterskin 1gp 4lb</p><p> Beltpouch 1gp .5lb</p><p> Ink (1oz vial) 8gp --</p><p> Inkpen 1sp --</p><p> Scrollcase 1gp .5lb</p><p> Parchment(20sh) 4g .5lb</p><p> Whetstone 2cp 1lb</p><p> Modified Scholars outfit</p><p> [I]Robe with belt, wide-brimmed hat, boots and cloak[/I]</p><p></p><p></p><p> </p><p>[B]Total Weight: [/B]25.5lb </p><p> [B]Money:[/B] 13gp 7sp 8cp (125+9([URL="http://invisiblecastle.com/roller/view/2513118/"]prof check[/URL]) start) </p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 100 200</p><p> </p><p> </p><p>[B]SPELLS:[/B]</p><p></p><p>Condensed spells per day</p><p>[COLOR=LemonChiffon]Cleric-</p><p>[/COLOR] [COLOR=LemonChiffon]0lvl: 3 1st lvl: 3</p><p>[/COLOR] [COLOR=LemonChiffon]Wizard-</p><p>[/COLOR] [COLOR=LemonChiffon]0lvl: 3 1st lvl: 3[/COLOR]</p><p></p><p> </p><p>[B]CLERIC[/B]</p><p> [B]Domains:[/B] Spell, Healing</p><p> [B]Domain Powers: [/B]</p><p> [COLOR=Black] [COLOR=White]Spell -- +2 Concentration / Spellcraft (FRCS pg64)</p><p> Healing – You cast healing spells at +1 caster level[/COLOR][/COLOR]</p><p> Spells/Day: </p><p> 0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9</p><p> 3/ 2+1</p><p></p><p>[COLOR=White] Turning Check: 1d20+0</p><p> Turning Damage: 2d6+[/COLOR]1</p><p> Turns/day: 3</p><p> </p><p> [B]WIZARD[/B]</p><p> [B]Specialist Evoker (give up enchantment/necromancy)[/B]</p><p> [B]Spells Known[/B]: 0=16 1=6</p><p> L0</p><p> Resistance</p><p> Acid Splash</p><p> Detect magic</p><p> Read Magic</p><p> Ray of Frost</p><p> Message</p><p> Open Close</p><p> Prestidigitation</p><p> Detect Poison</p><p> Dancing Lights</p><p> Flare</p><p> Light</p><p> Ghost Sound</p><p> Mage Hand</p><p> Mending</p><p> Arcane Mark</p><p> L1</p><p> Burning Hands</p><p> Mage Armor</p><p> Magic Missile</p><p> Lesser Orb of Cold (Complete Arcane p116)</p><p> Shocking Grasp</p><p> Tenser's floating disk</p><p> </p><p> </p><p> [B]Spell Books[/B]:</p><p> </p><p> Spells/Day:</p><p> 0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 </p><p> 3/ 2+1</p><p> </p><p> Caster Save DC 13 = 3 + Spell Lvl + Bonuses</p><p>[COLOR=White]</p><p>[/COLOR] </p><p>[/code][sblock=Background]<strong>Background:</strong> </p><p> Bearing the blood of nobility is as often a curse in this world as a blessing. To be a son and not firstborn is to achieve by birth a life of privilege without power other that the meager ability to take some measure of precedence to the lowborn parents. Even worse than the second or third son of a line, one could find themselves the last son of a second son in a family that breeds like peasants. Sixth son of the brother to the Lord, with no fewer than four cousins in line before him Lurik found himself at birth to be tenth in line of succession to any real power. Fortunately though, his father had done well in his young life, earning a high rank in the military and a sizable fortune through adventure and an impressive tournament record, wealth put to good use raising some of the finest horses to be found. Despite the large family, Lurik lived with his sisters and brothers in nearly the circumstance they’d have seen as children of the Lord, and with his elder brothers fulfilling the roles of Firstborn (rights to his father’s inheritance) and Soldier, it was more than acceptable for him to seek his own fortune.</p><p> </p><p> Never really “one of the boys” in terms of desires to romp about, fight, and compete, Lurik was a child of high intelligence who was also quick to pick up on the wiser words of the world. While maintaining a healthy vision of his physical form, enough so as to perform well within the average in the games of his peers, Lurik found his own joys in learning, the gaining of new insight, and vicarious living through the penned epics of adventurers long past. No other child could have asked more people to read to him, an irritant that lead his parents to hire a tutor for him at a very young age. Lurik picked up reading like a toddler picks up stick, and before long was writing as well and his tutors fought hard to keep up with his fast paced learning. It was in learning to write that Lurik discovered that his memory wasn’t just excellent, but when he wrote something down, his memory was perfect. This insight led the young man child to write everything he could on anything he could get his hands on; practice that enabled him to make a cute copper scribing for his father and citizens of the local area, and gave him a whole new realm of new possibilities.</p><p> </p><p> More than anything else, Lurik was fascinated by the mystical powers that seemed to hold together the universe. Trading his services for training, this fascination was fueled by studying at the feet of local priests and wizards alike. His services were especially useful to these groups as he could reproduce from memory spells and scripture after making only a single copy from the original source. In his research, Lurik came upon what he determined to be the Universal Constant, the thread of power behind all life and magic. His discovery remains a deeply held secret, despite him trying to share it with every caster he could tell, all of whom were so deeply bogged down in their own faiths or magical understandings as to deny his discovery as the ravings of a young lunatic. However, to Lurik the power and truth were undeniable allowing Lurik to cast spells arcane and divine from a single pure source. Lacking a deity defined holy symbol, Lurik uses a blank polished circle about 4" in diameter to represent the all-encompassing and undefinable nature of his Universal Constant. When he eventually obtains a silver holy symbol this will essentially be a round mirror. As part of his beliefs, Lurik views undead and any form of necromantic manipulation of life energies (he does not consider divine healing to fit this category) to be an affront to the Universe. Lurik refers to his deity using a variety of names including: The Universe, The Constant, The Fabric, and The Unifier.</p><p> </p><p> Somewhat secondary to his mystical studies, Lurik maintained a well regimented study of the martial arts, which for Lurik truly are an art rather than a tool or a weapon. Through research and a fair amount of training purchased by gold or service, Lurik created a daily meditation and exercise routine modeled after the sword dances, routines, and meditations of monks, clerics, fighters, and anyone else who had a patterned approach to their study of combat and physical excellence. Not blessed with great strength or dexterity, these exercises enhance more his mystical nature (involving his daily prayer for divine spells and memorization of arcane spells) than his martial, though they tough him up and give him the focus to make up for his lack of inherent ability in the field of archery. I social circumstances, Lurik learned to tolerate and be tolerated. Never the center of attention or even a big personality in groups, he participates without giving cause for dislike, maintaining a more or less professional reputation.</p><p></p><p>On the homefront, Lurik maintains a cordial relationship with his immediate and extended family members but really doesn't fit in terribly well with any of them. His only significant relationships are with his mother Fay and eldest sister Teri who taught him much of what he knows of the healing arts. His mother having met his father during his tournament years, when she provided healing services to him, and his sister being her primary prodigy. Lurik has as yet had no serious relationship with a woman, largely too concerned with his studies to even take much interest in the opposite sex beyond medical research and the art of their form, however, in his early years of self wealth before he learned better control of his assets and body he did gain insight to that level of the human experience through purchased services. From time to time he still indulges in such physical release but forms no attachments in what he views as a perfectly acceptable practice.</p><p></p><p> Reaching adulthood, Lurik’s opportunity to increase in knowledge and arcane talent plateaued due to the limited resources in his home town and bidding his farewells to his family, he took to the road. Carrying proof of his nobility, Lurik has moved from town to town, gaining access to lodging with noble kin and their libraries as he can, staying in inns and viewing other private libraries when he can't and plying his skills to pay is way through it all. He’s heard the tales and cries of war coming into the land, and has been considering putting his talents to the test in support of the defense of his country for some time. Now at Harkon manor, it seems the war has found him with an unusual and somewhat improbable group of adventurers in the service of the King.</p><p> [/sblock]</p><p>XP Awards</p><p>Date - Amount - Reason</p><p>5-13-10 - 255 - History</p><p>5-15-10 - 110 - Rp</p><p>5-31-10 - 365 - Rp</p><p>6-16-10 - 155 - Rp</p><p>6-30-10 - 160 - Rp</p><p>7-15-10 - 40 - Rp</p><p>7-31-10 - 115 - Rp</p><p>8-15-10 - 170 - Rp</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Familiar]</p><p>[code][B]Name:[/B] Cogs</p><p>[B]Race:[/B] Weasel (Black Footed Ferret)</p><p>[B]Size:[/B] Tiny</p><p>[B]Gender:[/B] M</p><p>[B]Alignment:[/B] N </p><p> </p><p></p><p>[B]Str:[/B] 3 -4 </p><p>[B]Dex:[/B] 15 +2 [B]BAB:[/B] +0 [B]HP:[/B] 9 (19/2)</p><p>[B]Con:[/B] 10 +0 [B]Grapple:[/B] -17 [B]Dmg Red:[/B] 0/0</p><p>[B]Int:[/B] 6 -2 [B]Speed:[/B] 20 Climb 20ft</p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +1 </p><p>[B]Cha:[/B] 5 -3 [B]ACP:[/B] 0 </p><p></p><p> [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=Lime]Total[/COLOR][/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +0 +1 +2 = [COLOR=Lime]15[/COLOR]</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 13</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +0 +2</p><p>[B]Ref:[/B] 2 +2 +4</p><p>[B]Will:[/B] 4 +1 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Bite +4 1d3-4 x3 </p><p></p><p> </p><p>[B]Languages:[/B] </p><p></p><p>[B]Feats:[/B]</p><p> Weapon Finesse</p><p> </p><p></p><p>[B]Special Attack:[/B]</p><p> Attach</p><p></p><p></p><p> [B]Special:[/B]</p><p> Alertness</p><p> Improved Evasion</p><p> Share Spells</p><p> Empathic Link</p><p></p><p></p><p>[B]Skill Points:[/B] 5 Uses Master's Ranks When Better</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p> Master Ranks</p><p> Concentration *^ 5 +0 +0 +5</p><p> Decipher Script^ 3 -2 +0 +1</p><p> Heal* 2 +1 +0 +2</p><p> Know (arcana) *^ 5 -2 +0 +3</p><p> Know (history) *^ 5 -2 +0 +3</p><p> Know (the planes) *^ 5 -2 +0 +3</p><p> Know (religion) *^ 5 -2 +0 +3</p><p> Profession (scribe)*^ 5 -2 +0 +3</p><p> Spellcraft*^ 5 -2 +0 +3</p><p></p><p>Animal Ranks</p><p> Balance 0 +2 +8 +10</p><p> Climb 0 +2 +8 +10 </p><p> Hide 1 +2 +8 +11</p><p> Move Silently 4 +2 +2 +8</p><p> Spot 3 +1 +0 +3</p><p></p><p></p><p> *Cleric</p><p> ^Wizard</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 7.5 15 22.5 22.5 45</p><p>Tiny Quadruped (x.75) [/code][/sblock]</p><p>[sblock=Homebrew]</p><p>Traded All Cleric armor proficiencies (light,medium,heavy,shields) for</p><p> Light - Armored Mage (light)*</p><p> Medium - Martial Weapon Prof (Longbow/composite)</p><p> Heavy - Toughness</p><p> Shields - Dodge*</p><p> *at second level</p><p>[/sblock]</p><p>[sblock=Non-Core Write Outs]</p><p><u><strong>Orb of cold, Lesser</strong></u></p><p>Conjuration (Creation) [cold]</p><p><strong>Level</strong>: Sor/Wiz 1</p><p><strong>Components</strong>: V,S</p><p><strong>Casting </strong>Time: 1 standard Action</p><p><strong>Range</strong>: Close (25ft + 5ft/level)</p><p><strong>Effect</strong>: One orb of cold</p><p><strong>Duration</strong>: Instantaneous</p><p><strong>Saving throw</strong>: None</p><p><strong>Spell Resistance</strong>: No</p><p></p><p>An orb of Cold about 2 inches across shoots from your palm at its target, dealing 1d8 points of damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals additional 1d8 points of damage (max 5d8)</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Gondsman, post: 5177804, member: 90057"] [sblock=Level Stuff for L2]After attaining L2 the half and half thing stops and the new truth is L1 clr, L2 wiz so: L1 clr starting HP d8+2(+3 tough)=13 Saves F/W +2 BAB +0 spells 0/1: 3,1(+1 wis)+1(dom) L2 wiz gain HP [URL="http://invisiblecastle.com/roller/view/2570471/"]d4+2=6[/URL] + 13 = 19 Saves W +2 BAB+0 Skills (8) +1 Con, DeSc, Know(a,h,tp,r), prof, spellcraft spellls 0/1: 3,1(+1 int)+1(spec) new spells L0 Detect Poison, Dancing Lights, Flare, Light, Ghost Sound, Mage Hand, Mending, Arcane Mark L1 Lesser Orb of Cold (Complete Arcane p116), Shocking Grasp, Tenser's floating disk [/sblock] [sblock=Lurik, Clr/Wiz Lv.2(1/1)] [B]Appearance/Description:[/B] Lurik. You can tell right away that this guy doesn’t go out of his way to be friendly. Tall and thin, Lurik has a semi regal and unstoppable look to him, at least in that “Haughtier that thou” sort of way, with shoulder length hair, sideburns and a goatee, neatly trimmed and maintained. Mostly traveling in Scholar's/Spellcaster's robes in an assortment of dark blue hues he stays typically bareheaded but dons a wide brimmed hat of similar hue in rain or bright sun. For the most part Lurik views the world with a calm disinterest, except when there is something to learn or study that gains his interest, and he keeps his communications with companions to a minimum (maximum efficiency) but somehow manages to do so without appearing to overly lift himself above others. While Lurik does see himself as better than everyone he meets he has no desire nor need for anyone else to agree with him on that point. [SIZE=2] [/SIZE] [FONT=Verdana][SIZE=2]Largely self trained in matters arcane, martial, and spiritual, Lurik approaches all facets of his life as art forms. He begins each day with a meditative routine similar to Yoga and Tai Chi in which he practices his meager martial training, prays, and studies his spells. His skills as an archer are reminiscent of Zen archery, facing perpendicular to his target and drawing the bow with a sideways motion. The archery step is the final part of his meditation, wherein he draws the bow several times a fires mental arrows, perceiving perfection to allow for such in battle. After this he uses Prestidigitation to wash up. While his approach to his studies carries a strong Lawful scent, his views in the world are solidly neutral, going with whatever benefits him most.[/SIZE][/FONT] [code][B]Name:[/B] Lurik [B]Class:[/B] Cleric 1 / Wizard 1 [B]Race:[/B] Human [B]Size:[/B] M [B]Gender:[/B] M [B]Age:[/B] 24 [B]Height:[/B] 5’11” [B]Weight:[/B] 165lb [B]Eyes:[/B] Piercing Blue [B]Hair:[/B] Brown [B]Skin:[/B] Light Tan [B]Alignment:[/B] N (with a bit of a Lawful streak) [B]Deity: [/B]the fabric of the universe [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 2 [B]XP:[/B] 1370 [B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +0 [B]HP:[/B] 19 ([COLOR=DeepSkyBlue]1d8+2[/COLOR]+[COLOR=Lime]1d4+2[/COLOR]+[COLOR=Yellow]3[/COLOR]) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30 [B]Spell Res:[/B] 0 [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B] Spell Save:[/B] 13+Lvl [B]Cha:[/B] 10 +0 (02p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0% [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=Lime]Total[/COLOR][/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 = [COLOR=Lime]11[/COLOR] [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +4 [B]Ref:[/B] 0 +1 +2* +3 [B]Will:[/B] 4 +3 +7 *familiar [B]Weapon Attack Damage Critical Range[/B] Longbow +1(+2)* 1d8 x3 100ft Dagger +0 1d4 19/x2 Dagger(thrown) +1(+2)* 1d4 19/x2 10ft *+1 within 30ft (PBS) [B]Languages:[/B] Common, High Elven, Elven, Draconic. [B]Feats:[/B] Precise shot - [I]racial bonus[/I] Point Blank Shot - [I]level 1 [COLOR=Black]Practiced Spellcaster (Cleric) - level 3[/COLOR] [/I] Magical Aptitude - [I]homebrew bonus[/I] (Toughness) - [I]homebrew exchange[/I] (Martial Weapon Prof (Longbow/composite)) - [I]homebrew exchange[/I] (Armored Mage Light) - [I]homebrew exchange[/I] (Dodge) - [I]homebrew exchange[/I] [B]Class Features:[/B] Cleric Aura (none) Spontaneous Casting (healing) Scribe Scroll [B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise +3 +0 +3 Balance +1 +0 +1 Bluff +0 +0 +0 Climb +0 +0 +0 Concentration*^ 5 +2 +2 +9 Decipher Script^ 3 +3 +0 +6 Diplomacy +0 +0 +0 Disguise +0 +0 +0 Escape Artist +1 +0 +1 Gather Info +0 +0 +0 Forgery +0 +0 +0 Heal* 2 +3 +0 +5 Hide +1 +0 +1 Intimidate +0 +0 +0 Jump +0 +0 +0 Know (arcana) *^ 5 +3 +0 +8 Know (history) *^ 5 +3 +0 +8 Know (the planes) *^ 5 +3 +0 +8 Know (religion) *^ 5 +3 +0 +8 Listen +3 +0 +3 Move Silently +1 +0 +1 Perform +0 +0 +0 Profession (scribe)*^ 5 +3 +0 +8 Ride +1 +0 +1 Search +3 +0 +3 Sense Motive +3 +0 +3 Spot +3 +0 +3 Survival +3 +0 +3 Swim +0 +0 +0 Spellcraft*^ 5 +3 +4 +12 Tumble +1 +0 +1 Use Rope +1 +0 +1 *Cleric ^Wizard [B]Equipment: Cost Weight[/B] Longbow 75gp 3lb Arrows(20) 1gp 3lb Dagger 2gp 1lb Spellbook 15gp 3lb Spell Comp pouch 5gp 2lb Holy Symbol (w) 5gp -- Backpack 2gp 2lb Bedroll 1sp 5lb Waterskin 1gp 4lb Beltpouch 1gp .5lb Ink (1oz vial) 8gp -- Inkpen 1sp -- Scrollcase 1gp .5lb Parchment(20sh) 4g .5lb Whetstone 2cp 1lb Modified Scholars outfit [I]Robe with belt, wide-brimmed hat, boots and cloak[/I] [B]Total Weight: [/B]25.5lb [B]Money:[/B] 13gp 7sp 8cp (125+9([URL="http://invisiblecastle.com/roller/view/2513118/"]prof check[/URL]) start) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 100 200 [B]SPELLS:[/B] Condensed spells per day [COLOR=LemonChiffon]Cleric- [/COLOR] [COLOR=LemonChiffon]0lvl: 3 1st lvl: 3 [/COLOR] [COLOR=LemonChiffon]Wizard- [/COLOR] [COLOR=LemonChiffon]0lvl: 3 1st lvl: 3[/COLOR] [B]CLERIC[/B] [B]Domains:[/B] Spell, Healing [B]Domain Powers: [/B] [COLOR=Black] [COLOR=White]Spell -- +2 Concentration / Spellcraft (FRCS pg64) Healing – You cast healing spells at +1 caster level[/COLOR][/COLOR] Spells/Day: 0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 3/ 2+1 [COLOR=White] Turning Check: 1d20+0 Turning Damage: 2d6+[/COLOR]1 Turns/day: 3 [B]WIZARD[/B] [B]Specialist Evoker (give up enchantment/necromancy)[/B] [B]Spells Known[/B]: 0=16 1=6 L0 Resistance Acid Splash Detect magic Read Magic Ray of Frost Message Open Close Prestidigitation Detect Poison Dancing Lights Flare Light Ghost Sound Mage Hand Mending Arcane Mark L1 Burning Hands Mage Armor Magic Missile Lesser Orb of Cold (Complete Arcane p116) Shocking Grasp Tenser's floating disk [B]Spell Books[/B]: Spells/Day: 0/ 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 3/ 2+1 Caster Save DC 13 = 3 + Spell Lvl + Bonuses [COLOR=White] [/COLOR] [/code][sblock=Background][B]Background:[/B] Bearing the blood of nobility is as often a curse in this world as a blessing. To be a son and not firstborn is to achieve by birth a life of privilege without power other that the meager ability to take some measure of precedence to the lowborn parents. Even worse than the second or third son of a line, one could find themselves the last son of a second son in a family that breeds like peasants. Sixth son of the brother to the Lord, with no fewer than four cousins in line before him Lurik found himself at birth to be tenth in line of succession to any real power. Fortunately though, his father had done well in his young life, earning a high rank in the military and a sizable fortune through adventure and an impressive tournament record, wealth put to good use raising some of the finest horses to be found. Despite the large family, Lurik lived with his sisters and brothers in nearly the circumstance they’d have seen as children of the Lord, and with his elder brothers fulfilling the roles of Firstborn (rights to his father’s inheritance) and Soldier, it was more than acceptable for him to seek his own fortune. Never really “one of the boys” in terms of desires to romp about, fight, and compete, Lurik was a child of high intelligence who was also quick to pick up on the wiser words of the world. While maintaining a healthy vision of his physical form, enough so as to perform well within the average in the games of his peers, Lurik found his own joys in learning, the gaining of new insight, and vicarious living through the penned epics of adventurers long past. No other child could have asked more people to read to him, an irritant that lead his parents to hire a tutor for him at a very young age. Lurik picked up reading like a toddler picks up stick, and before long was writing as well and his tutors fought hard to keep up with his fast paced learning. It was in learning to write that Lurik discovered that his memory wasn’t just excellent, but when he wrote something down, his memory was perfect. This insight led the young man child to write everything he could on anything he could get his hands on; practice that enabled him to make a cute copper scribing for his father and citizens of the local area, and gave him a whole new realm of new possibilities. More than anything else, Lurik was fascinated by the mystical powers that seemed to hold together the universe. Trading his services for training, this fascination was fueled by studying at the feet of local priests and wizards alike. His services were especially useful to these groups as he could reproduce from memory spells and scripture after making only a single copy from the original source. In his research, Lurik came upon what he determined to be the Universal Constant, the thread of power behind all life and magic. His discovery remains a deeply held secret, despite him trying to share it with every caster he could tell, all of whom were so deeply bogged down in their own faiths or magical understandings as to deny his discovery as the ravings of a young lunatic. However, to Lurik the power and truth were undeniable allowing Lurik to cast spells arcane and divine from a single pure source. Lacking a deity defined holy symbol, Lurik uses a blank polished circle about 4" in diameter to represent the all-encompassing and undefinable nature of his Universal Constant. When he eventually obtains a silver holy symbol this will essentially be a round mirror. As part of his beliefs, Lurik views undead and any form of necromantic manipulation of life energies (he does not consider divine healing to fit this category) to be an affront to the Universe. Lurik refers to his deity using a variety of names including: The Universe, The Constant, The Fabric, and The Unifier. Somewhat secondary to his mystical studies, Lurik maintained a well regimented study of the martial arts, which for Lurik truly are an art rather than a tool or a weapon. Through research and a fair amount of training purchased by gold or service, Lurik created a daily meditation and exercise routine modeled after the sword dances, routines, and meditations of monks, clerics, fighters, and anyone else who had a patterned approach to their study of combat and physical excellence. Not blessed with great strength or dexterity, these exercises enhance more his mystical nature (involving his daily prayer for divine spells and memorization of arcane spells) than his martial, though they tough him up and give him the focus to make up for his lack of inherent ability in the field of archery. I social circumstances, Lurik learned to tolerate and be tolerated. Never the center of attention or even a big personality in groups, he participates without giving cause for dislike, maintaining a more or less professional reputation. On the homefront, Lurik maintains a cordial relationship with his immediate and extended family members but really doesn't fit in terribly well with any of them. His only significant relationships are with his mother Fay and eldest sister Teri who taught him much of what he knows of the healing arts. His mother having met his father during his tournament years, when she provided healing services to him, and his sister being her primary prodigy. Lurik has as yet had no serious relationship with a woman, largely too concerned with his studies to even take much interest in the opposite sex beyond medical research and the art of their form, however, in his early years of self wealth before he learned better control of his assets and body he did gain insight to that level of the human experience through purchased services. From time to time he still indulges in such physical release but forms no attachments in what he views as a perfectly acceptable practice. Reaching adulthood, Lurik’s opportunity to increase in knowledge and arcane talent plateaued due to the limited resources in his home town and bidding his farewells to his family, he took to the road. Carrying proof of his nobility, Lurik has moved from town to town, gaining access to lodging with noble kin and their libraries as he can, staying in inns and viewing other private libraries when he can't and plying his skills to pay is way through it all. He’s heard the tales and cries of war coming into the land, and has been considering putting his talents to the test in support of the defense of his country for some time. Now at Harkon manor, it seems the war has found him with an unusual and somewhat improbable group of adventurers in the service of the King. [/sblock] XP Awards Date - Amount - Reason 5-13-10 - 255 - History 5-15-10 - 110 - Rp 5-31-10 - 365 - Rp 6-16-10 - 155 - Rp 6-30-10 - 160 - Rp 7-15-10 - 40 - Rp 7-31-10 - 115 - Rp 8-15-10 - 170 - Rp [/sblock] [sblock=Familiar] [code][B]Name:[/B] Cogs [B]Race:[/B] Weasel (Black Footed Ferret) [B]Size:[/B] Tiny [B]Gender:[/B] M [B]Alignment:[/B] N [B]Str:[/B] 3 -4 [B]Dex:[/B] 15 +2 [B]BAB:[/B] +0 [B]HP:[/B] 9 (19/2) [B]Con:[/B] 10 +0 [B]Grapple:[/B] -17 [B]Dmg Red:[/B] 0/0 [B]Int:[/B] 6 -2 [B]Speed:[/B] 20 Climb 20ft [B]Wis:[/B] 12 +1 [B]Init:[/B] +1 [B]Cha:[/B] 5 -3 [B]ACP:[/B] 0 [B]Base+Armor+Shld+Dex+DB+Nat+Misc=[COLOR=Lime]Total[/COLOR][/B] [B]Armor:[/B] 10 +0 +0 +2 +0 +1 +2 = [COLOR=Lime]15[/COLOR] [B]Touch:[/B] 14 [B]Flatfooted:[/B] 13 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +0 +2 [B]Ref:[/B] 2 +2 +4 [B]Will:[/B] 4 +1 +5 [B]Weapon Attack Damage Critical[/B] Bite +4 1d3-4 x3 [B]Languages:[/B] [B]Feats:[/B] Weapon Finesse [B]Special Attack:[/B] Attach [B]Special:[/B] Alertness Improved Evasion Share Spells Empathic Link [B]Skill Points:[/B] 5 Uses Master's Ranks When Better [B]Skills Ranks Mod Misc Total[/B] Master Ranks Concentration *^ 5 +0 +0 +5 Decipher Script^ 3 -2 +0 +1 Heal* 2 +1 +0 +2 Know (arcana) *^ 5 -2 +0 +3 Know (history) *^ 5 -2 +0 +3 Know (the planes) *^ 5 -2 +0 +3 Know (religion) *^ 5 -2 +0 +3 Profession (scribe)*^ 5 -2 +0 +3 Spellcraft*^ 5 -2 +0 +3 Animal Ranks Balance 0 +2 +8 +10 Climb 0 +2 +8 +10 Hide 1 +2 +8 +11 Move Silently 4 +2 +2 +8 Spot 3 +1 +0 +3 *Cleric ^Wizard [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 7.5 15 22.5 22.5 45 Tiny Quadruped (x.75) [/code][/sblock] [sblock=Homebrew] Traded All Cleric armor proficiencies (light,medium,heavy,shields) for Light - Armored Mage (light)* Medium - Martial Weapon Prof (Longbow/composite) Heavy - Toughness Shields - Dodge* *at second level [/sblock] [sblock=Non-Core Write Outs] [U][B]Orb of cold, Lesser[/B][/U] Conjuration (Creation) [cold] [B]Level[/B]: Sor/Wiz 1 [B]Components[/B]: V,S [B]Casting [/B]Time: 1 standard Action [B]Range[/B]: Close (25ft + 5ft/level) [B]Effect[/B]: One orb of cold [B]Duration[/B]: Instantaneous [B]Saving throw[/B]: None [B]Spell Resistance[/B]: No An orb of Cold about 2 inches across shoots from your palm at its target, dealing 1d8 points of damage. You must succeed on a ranged touch attack to hit your target. For every two caster levels beyond 1st, your orb deals additional 1d8 points of damage (max 5d8) [/sblock] [/QUOTE]
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