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RG for Off to War
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<blockquote data-quote="jackslate45" data-source="post: 5373179" data-attributes="member: 95784"><p><strong>Ernestine Thankirk</strong></p><p></p><p>[sblock=Ernestine Thankirk][code]Class: Focused Conjuration Specialist Wizard</p><p>Race: Human</p><p>Size: M</p><p>Gender: Female</p><p>Alignment: TN</p><p>Deity: TBD</p><p></p><p>Str: 08 -1 (00p.) Level: 4 XP: 630</p><p>Dex: 16 +3 (10p.) BAB: +2 HP: 20 (4d4+8)</p><p>Con: 14 +2 (06p.) Grapple: +0 Dmg Red: 0/0</p><p>Int: 19 +4 (16p.) Speed: 30' Spell Res: 0</p><p>Wis: 08 -1 (00p.) Init: +7 Spell Save: 14 + spell level</p><p>Cha: 10 -1 (03p.) ACP: -0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex DB Nat Misc Total</p><p>Armor: 10 +0 +0 +3 +0 +0 +0 13</p><p>Touch: 13 Flatfooted: 10</p><p></p><p> Base Mod Misc Total</p><p>Fort: 1 +2 +0 +3</p><p>Ref: 1 +3 +4</p><p>Will: 4 -1 +3</p><p></p><p>Weapon Attack Damage Critical Range</p><p>MWK Dagger +3 1d4-1 19-20/x2 ---</p><p>MWK Dagger(Ranged) +6 1d4-1 19-20/x2 10'</p><p>Light crossbow +6 1d8 x3 80' (20 MWK bolts)</p><p></p><p></p><p>Languages: Abyssal, Common, Elf, Draconic, Celestial, Infernal, Sylvan, Aquarn</p><p></p><p>Feats: Augment Summon, Persuasive (+2 Bluff, Diplomacy) , Spell Focus(Conjuration) , Improved Imitative, Rapid Summoning, Extend Magic</p><p></p><p>Skill Points: 36 Max Ranks: 4/2</p><p>Skills Ranks Mod Misc Total</p><p>Bluff(cc) 3.5 +0 +2 +5</p><p>Diplomacy(cc) 0 +0 +4 +4 (Know Nob. and Roy. Synergy)</p><p>Concentration 7 +2 +9</p><p>Knowledge(Arcana) 7 +4 +11</p><p>Knowledge(Nature) 1 +4 +5</p><p>Knowledge(Nob. & Roy.) 7 +4 +11</p><p>Knowledge(History) 7 +4 +11</p><p>Knowledge(Religion) 7 +4 +11</p><p>Knowledge(The Planes) 7 +4 +11</p><p>Speak Language(cc) 3.0 +0 +0(Abyssal, Sylvan, Aquarn)</p><p>Spellcraft 7 +4 +2 +13 (Know Arcane Synergy)</p><p></p><p></p><p>Equipment: Cost Weight</p><p>MWK Dagger 302gp 1lb</p><p>Rod of Lesser Extend --gp 5lb</p><p>Light crossbow 35gp 4lb</p><p>20 MWK bolts 602gp 2lb</p><p>Explorers outfit - -</p><p>Spell component pouch 5gp 2lb</p><p>Backpack 2gp 2lb</p><p>- wand of identify(42) --gp --lb CW: Fel'ith Darvol</p><p>- spellbook - 3lb</p><p>- bedroll 1sp 5lb</p><p>- ink 8gp -</p><p>- inkpen 1sp -</p><p>- waterskin 1gp 4lb</p><p>- Trail Ration(1) 1gp 1lb </p><p>- Desnor's Holy Symbol</p><p>- Jewelry from Desnor (Unknown Worth / Weight)</p><p>Total Weight:28lb Money: 19gp 6sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 26 53 80 160 400</p><p></p><p>Age: 21</p><p>Height: 6'1"</p><p>Weight: 122lb</p><p>Eyes: blue</p><p>Hair: long black</p><p>Skin: dark</p><p></p><p>Spellbook: (Enchantment, Evocation, Necromancy prohibited)</p><p></p><p>Level 0</p><p>- All</p><p></p><p>Level 1</p><p>- Grease</p><p>- Mage Armor</p><p>- Silent Image</p><p>- Feather fall</p><p>- Enlarge Person</p><p>- Protection from Evil</p><p>- Summon Monster I</p><p>- Obscuring Mist</p><p>- Benign Transposition</p><p>- Mount</p><p>- Blockade (Complete Scoundrel)</p><p></p><p>Level 2</p><p>- Summon Monster II</p><p>- Glitterdust</p><p>- Invisability</p><p>- Rope Trick</p><p></p><p>0 lvl: 3 = 4 - 1 (FSB)</p><p>1 lvl: 6 = 3 - 1 (FSB) + 1 (INT) + 3 (FSB)</p><p>2 lvl: 5 = 2 - 1 (FSB) + 1 (INT) + 3 (FSB)</p><p></p><p>[/code][/sblock]</p><p></p><p>[sblock=Description]Ernestine was born to a small farm family. Being unfit to work in the fields with her father and older brother, she instead studied everyday. After a few years, her parents noticed that she had a touch of magic about her, and sent her to magic school at the age of 9.</p><p></p><p>However, the school her parents sent her to was really a school for war training, sponsored by Vester's Reavers. Instead of training to improve society, she instead learned how to use her spells to take back Farshaw. She proved the best at summoning magic, and her spell focus switched to that.</p><p></p><p>At the age of 17, she finally got a taste of real combat, as her spell practice was needed, and has been serving the Reavers since then. However,after 4 years, Ernestine was growing tired of the looting, the treachery, and the secrets. However, she never had the ability to escape from her situation. The Reavers knew too much about her, and would do anything to prevent her escape. She waits to see if an opportunity will rise to allow her to escape...</p><p></p><p>Otherwise, she will be forced to stay with the Reavers forever...</p><p>[/sblock]</p><p></p><p>[sblock=swaps]</p><p>Familiar for Rapid Summoning</p><p>Scribe Scroll for Augment Summoning</p><p>Focused Specialist: Give up 3 Schools and 1 spell per day per spell level and gain 3 Specialist Spells per spell level</p><p>[/sblock]</p><p></p><p>[sblock=Common Summons]</p><p>Note: All summons include +4 STR and +4 CON.</p><p>[sblock=SMI]</p><p>Celestial Dog:</p><p>Small; AC: 15; HD: 1d8 + 4; HP: 8; Attack: Bite +4 melee (1d4+3); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +6; Reflex +5; Will +1; Smite Evil 1xDay for +1 DMG</p><p>Celestial Monkey:</p><p>Tiny; AC: 15; HD: 1d8 + 2; HP: 6; Attack: Bite +4 melee (1d3-2); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +4; Reflex +4; Will +1; Smite Evil 1xDay for +1 DMG</p><p>Fiendish monstrous spider</p><p>Small; AC:14 HD: 1d8+2; HP:6; Bite +4 melee (1d4 + poison DC 12 1d3 STR); SR:6; Cold, Fire Resist 5;F: +4; R: +3; W: +0; tremorsense 60', web (Ranged Touch +4; Entangled; EA: 12; STR: 16) climb 20'; Smite Good 1xDay for +1 DMG</p><p>[/sblock]</p><p>[sblock=SMII]</p><p>Fiendish Wolf</p><p>Medium; AC:15 HD: 2d8+8; HP:17; Bite +5 melee (1d6 + 3 + Trip (+3)); SR:7; Cold, Fire Resist 5;F: +7; R: +5; W: +1;Smite Good 1xDay for +1 DMG</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p>[sblock=Level 2]</p><p>Wizard 2</p><p>HP: 5</p><p>BAB: +1</p><p>Will: +3</p><p>Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);</p><p>Spells /day: +1 0 level spell, +1 1 level spell</p><p>2 additional spells:Obscuring Mist, Benign Transposition</p><p></p><p>[sblock=Benign Transposition]Conjuration (Teleportation)</p><p>Level: Sorcerer/wizard 1</p><p>Components: V</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Targets: Two willing creatures of up to Large size</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>Calling out the arcane words, you suddenly stand where your companion was, and he has taken your place, outside the reach of his foes.</p><p></p><p>Two target creatures, of which you can be one, instantly swap positions. Both subjects must be within range. Objects carried by the creatures (up to the creatures’ maximum loads) go with them, but other creatures do not, even if they are carried. The movement is instantaneous and does not provoke attacks of opportunity. Source: Spell Compendium[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Level 3]</p><p>Level 3: Wizard level 3</p><p>Saves: +1 FORT, +1 Reflex</p><p>Feat: Extend Magic</p><p>Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc);</p><p>Languages: Learned Auran.</p><p>Spells /day: +4 2nd level spells (1 base - 1 FSB + 3 FSB + 1 INT)</p><p>2 additional spells:Glitterdust, Summon Monster 2</p><p>HP: 6</p><p>Link</p><p>[/sblock]</p><p></p><p>[sblock=Level 4]</p><p>Level 4: Wizard level 4</p><p>BAB: +2</p><p>Saves: +1 Will</p><p>Incease Attribute: Intelegence</p><p>Skills: 9 pts: +1 to Spellcraft, Concentration, 6 Knowledge's(Arcana, Nature, Nobility, Religion, The Planes, History); .5 to Bluff (cc);</p><p>Languages: Learned Auran.</p><p>Spells /day :+1 1nd level spell, +1 2nd level spell</p><p>2 additional spells:Blockade, Invisibility</p><p>Added though Scrolls: Mount, Rope Trick</p><p>New Items: Lesser rod of Extend, Wand of Identify</p><p>HP: 3</p><p></p><p>[sblock=Blockade]Conjuration (Creation)</p><p>Level: Sorcerer/wizard 1</p><p>Components: V, S, M</p><p>Casting Time: 1 swift action</p><p>Range: 0 ft.</p><p>Effect:5-ft cube of wood</p><p>Duration: 3 rounds</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You call a cube of solid wood, 5 feet on a side, into being . The cube must be created upon solid ground in an empty square . If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails.</p><p></p><p>The cube weighs 2,000 pounds . It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square . Multiple cubes can be stacked . If it is pushed into water, the cube floats .</p><p></p><p>Material Component: A block of wood, less than 3 inches on a side Source: Complete Scoundrel</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 5373179, member: 95784"] [b]Ernestine Thankirk[/b] [sblock=Ernestine Thankirk][code]Class: Focused Conjuration Specialist Wizard Race: Human Size: M Gender: Female Alignment: TN Deity: TBD Str: 08 -1 (00p.) Level: 4 XP: 630 Dex: 16 +3 (10p.) BAB: +2 HP: 20 (4d4+8) Con: 14 +2 (06p.) Grapple: +0 Dmg Red: 0/0 Int: 19 +4 (16p.) Speed: 30' Spell Res: 0 Wis: 08 -1 (00p.) Init: +7 Spell Save: 14 + spell level Cha: 10 -1 (03p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex DB Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +0 13 Touch: 13 Flatfooted: 10 Base Mod Misc Total Fort: 1 +2 +0 +3 Ref: 1 +3 +4 Will: 4 -1 +3 Weapon Attack Damage Critical Range MWK Dagger +3 1d4-1 19-20/x2 --- MWK Dagger(Ranged) +6 1d4-1 19-20/x2 10' Light crossbow +6 1d8 x3 80' (20 MWK bolts) Languages: Abyssal, Common, Elf, Draconic, Celestial, Infernal, Sylvan, Aquarn Feats: Augment Summon, Persuasive (+2 Bluff, Diplomacy) , Spell Focus(Conjuration) , Improved Imitative, Rapid Summoning, Extend Magic Skill Points: 36 Max Ranks: 4/2 Skills Ranks Mod Misc Total Bluff(cc) 3.5 +0 +2 +5 Diplomacy(cc) 0 +0 +4 +4 (Know Nob. and Roy. Synergy) Concentration 7 +2 +9 Knowledge(Arcana) 7 +4 +11 Knowledge(Nature) 1 +4 +5 Knowledge(Nob. & Roy.) 7 +4 +11 Knowledge(History) 7 +4 +11 Knowledge(Religion) 7 +4 +11 Knowledge(The Planes) 7 +4 +11 Speak Language(cc) 3.0 +0 +0(Abyssal, Sylvan, Aquarn) Spellcraft 7 +4 +2 +13 (Know Arcane Synergy) Equipment: Cost Weight MWK Dagger 302gp 1lb Rod of Lesser Extend --gp 5lb Light crossbow 35gp 4lb 20 MWK bolts 602gp 2lb Explorers outfit - - Spell component pouch 5gp 2lb Backpack 2gp 2lb - wand of identify(42) --gp --lb CW: Fel'ith Darvol - spellbook - 3lb - bedroll 1sp 5lb - ink 8gp - - inkpen 1sp - - waterskin 1gp 4lb - Trail Ration(1) 1gp 1lb - Desnor's Holy Symbol - Jewelry from Desnor (Unknown Worth / Weight) Total Weight:28lb Money: 19gp 6sp 0cp Lgt Med Hvy Lift Push Max Weight: 26 53 80 160 400 Age: 21 Height: 6'1" Weight: 122lb Eyes: blue Hair: long black Skin: dark Spellbook: (Enchantment, Evocation, Necromancy prohibited) Level 0 - All Level 1 - Grease - Mage Armor - Silent Image - Feather fall - Enlarge Person - Protection from Evil - Summon Monster I - Obscuring Mist - Benign Transposition - Mount - Blockade (Complete Scoundrel) Level 2 - Summon Monster II - Glitterdust - Invisability - Rope Trick 0 lvl: 3 = 4 - 1 (FSB) 1 lvl: 6 = 3 - 1 (FSB) + 1 (INT) + 3 (FSB) 2 lvl: 5 = 2 - 1 (FSB) + 1 (INT) + 3 (FSB) [/code][/sblock] [sblock=Description]Ernestine was born to a small farm family. Being unfit to work in the fields with her father and older brother, she instead studied everyday. After a few years, her parents noticed that she had a touch of magic about her, and sent her to magic school at the age of 9. However, the school her parents sent her to was really a school for war training, sponsored by Vester's Reavers. Instead of training to improve society, she instead learned how to use her spells to take back Farshaw. She proved the best at summoning magic, and her spell focus switched to that. At the age of 17, she finally got a taste of real combat, as her spell practice was needed, and has been serving the Reavers since then. However,after 4 years, Ernestine was growing tired of the looting, the treachery, and the secrets. However, she never had the ability to escape from her situation. The Reavers knew too much about her, and would do anything to prevent her escape. She waits to see if an opportunity will rise to allow her to escape... Otherwise, she will be forced to stay with the Reavers forever... [/sblock] [sblock=swaps] Familiar for Rapid Summoning Scribe Scroll for Augment Summoning Focused Specialist: Give up 3 Schools and 1 spell per day per spell level and gain 3 Specialist Spells per spell level [/sblock] [sblock=Common Summons] Note: All summons include +4 STR and +4 CON. [sblock=SMI] Celestial Dog: Small; AC: 15; HD: 1d8 + 4; HP: 8; Attack: Bite +4 melee (1d4+3); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +6; Reflex +5; Will +1; Smite Evil 1xDay for +1 DMG Celestial Monkey: Tiny; AC: 15; HD: 1d8 + 2; HP: 6; Attack: Bite +4 melee (1d3-2); SR 6; Acid, Cold, Electricity: Resist 5; Fort: +4; Reflex +4; Will +1; Smite Evil 1xDay for +1 DMG Fiendish monstrous spider Small; AC:14 HD: 1d8+2; HP:6; Bite +4 melee (1d4 + poison DC 12 1d3 STR); SR:6; Cold, Fire Resist 5;F: +4; R: +3; W: +0; tremorsense 60', web (Ranged Touch +4; Entangled; EA: 12; STR: 16) climb 20'; Smite Good 1xDay for +1 DMG [/sblock] [sblock=SMII] Fiendish Wolf Medium; AC:15 HD: 2d8+8; HP:17; Bite +5 melee (1d6 + 3 + Trip (+3)); SR:7; Cold, Fire Resist 5;F: +7; R: +5; W: +1;Smite Good 1xDay for +1 DMG [/sblock] [/sblock] [sblock=Level 2] Wizard 2 HP: 5 BAB: +1 Will: +3 Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc); Spells /day: +1 0 level spell, +1 1 level spell 2 additional spells:Obscuring Mist, Benign Transposition [sblock=Benign Transposition]Conjuration (Teleportation) Level: Sorcerer/wizard 1 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: Two willing creatures of up to Large size Duration: Instantaneous Saving Throw: None Spell Resistance: No Calling out the arcane words, you suddenly stand where your companion was, and he has taken your place, outside the reach of his foes. Two target creatures, of which you can be one, instantly swap positions. Both subjects must be within range. Objects carried by the creatures (up to the creatures’ maximum loads) go with them, but other creatures do not, even if they are carried. The movement is instantaneous and does not provoke attacks of opportunity. Source: Spell Compendium[/sblock] [/sblock] [sblock=Level 3] Level 3: Wizard level 3 Saves: +1 FORT, +1 Reflex Feat: Extend Magic Skills: 9 pts: +1 to Spellcraft, Concentration, 5 Knowledge's(Arcana, Nobility, Religion, The Planes, History); .5 to Bluff (cc), Speak Language(cc); Languages: Learned Auran. Spells /day: +4 2nd level spells (1 base - 1 FSB + 3 FSB + 1 INT) 2 additional spells:Glitterdust, Summon Monster 2 HP: 6 Link [/sblock] [sblock=Level 4] Level 4: Wizard level 4 BAB: +2 Saves: +1 Will Incease Attribute: Intelegence Skills: 9 pts: +1 to Spellcraft, Concentration, 6 Knowledge's(Arcana, Nature, Nobility, Religion, The Planes, History); .5 to Bluff (cc); Languages: Learned Auran. Spells /day :+1 1nd level spell, +1 2nd level spell 2 additional spells:Blockade, Invisibility Added though Scrolls: Mount, Rope Trick New Items: Lesser rod of Extend, Wand of Identify HP: 3 [sblock=Blockade]Conjuration (Creation) Level: Sorcerer/wizard 1 Components: V, S, M Casting Time: 1 swift action Range: 0 ft. Effect:5-ft cube of wood Duration: 3 rounds Saving Throw: None Spell Resistance: No You call a cube of solid wood, 5 feet on a side, into being . The cube must be created upon solid ground in an empty square . If no solid surface exists that is large enough for the cube to fit on, or if no adjacent square is empty, the spell fails. The cube weighs 2,000 pounds . It has a hardness of 5 and 600 hit points, and it completely fills one 5-foot square . Multiple cubes can be stacked . If it is pushed into water, the cube floats . Material Component: A block of wood, less than 3 inches on a side Source: Complete Scoundrel [/sblock] [/sblock] [/QUOTE]
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