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RG for Off to War
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<blockquote data-quote="Spade" data-source="post: 5449235" data-attributes="member: 6669366"><p>Name: Gareth Silander</p><p>Alignment: Neutral Good</p><p>Class: Fighter</p><p>Race: Human</p><p>Age: 16</p><p>Gender: Male</p><p></p><p>[sblock=-Appearance-]</p><p>Sporting vibrant red hair and green eyes, the former being perpetually in a state of bed-head, Gareth looks younger than he is – An impression only further reinforced by his five-foot-four height and lean build, as well as his spirited, almost childish disposition. Even though he seems like he shouldn't be serving as a soldier, paying close attention would reveal things such as callous and the occasional faded scars on his hands – Minute, easily missed details that show Gareth to be as qualified as the other drafted soldiers.[/sblock]</p><p></p><p>[sblock=-Background-]</p><p>Born and raised on a farm as the second child of four, Gareth's life was a simple one – So long as he and his siblings took care of their share of the work, they were allowed to run around as they pleased for the most part. Although it was safe from most major dangers, a small forest on the edge of their property did pose some danger thanks to the creatures that lurked inside it. Because of this, the siblings were all taught how to defend themselves – Though they lacked proper weapons to do so with, instead using what suitable tools they had around as substitutes. Despite the occasional encounter with a wolf or some other creature from the forest attempting to snatch some of the livestock, their lives were peaceful and enjoyable.</p><p> </p><p></p><p> When Gareth reached the age of adulthood, like many others during times such as this, he was drafted and sent out for basic training. The youth performed admirably, quickly picking up the nuances of proper footwork and reading ones opponent. However, while he was skilled with a shield, none of the weapons the trainers tried to get him to use seemed to work out. He was horrendous with the Sword or Axe, though the Spear felt a bit closer to home. It wasn't until they gave up on trying the regular weapons and dug up some of the uncommon ones that he found something that worked – A Trident.</p><p> </p><p></p><p> The Trident was remarkably similar to the pitchforks he had often used back home, in chores and often being the tool of choice for driving off any beasts from the forest. Although it was a bit old and worn from neglect, having sat along with the other rarely used weapons in the armory for some time, Gareth found it to be his perfect weapon of choice. The trouble he had been having with practice sessions now resolved, since he now had a weapon he could use skillfully, he managed to go from a “clumsy” recruit to one of their above-average ones. [/sblock]</p><p></p><p><strong>-Stats-</strong></p><p>Level: <strong>1</strong></p><p>Current XP: <strong>365</strong></p><p>Level Up At: <strong>1,000</strong></p><p>HP: <strong>13</strong> = 10 + 3 (Base + Mod)</p><p>AC: <strong>18</strong> = 10 + 4 + 2 + 2 + 0 (Base + Arm + Shield + Dex + DB)</p><p>Touch: <strong>12</strong> = 10 + 2 + 0 (Base + Dex + DB)</p><p>Flat-Footed: <strong>16</strong> = 10 + 4 + 2 (Base + Arm + Shield)</p><p>DB: <strong>+0</strong> (½ BAB)</p><p>Initiative: <strong>+2</strong> (Dex)</p><p>Speed: <strong>20</strong> (Armor), <strong>30</strong> (Base)</p><p>BAB: <strong>+1</strong></p><p>Melee: <strong>+4</strong> = 1 + 3 (BAB + Str)</p><p>Ranged:<strong>+3 </strong>= 1 + 2 (BAB + Dex)</p><p>Spell Resistance: <strong>0</strong></p><p>Damage Resistance: <strong>0</strong></p><p></p><p>[code][B]-Ability Scores-[/B]</p><p>Str: [B]16[/B] (+3)[10p]</p><p>Dex: [B]14[/B] (+2)[06p]</p><p>Con: [B]16[/B] (+3)[10p]</p><p>Int: [B]10[/B] (+0)[02p] </p><p>Wis: [B]10[/B] (+0)[02p]</p><p>Cha: [B]13[/B] (+1)[05p][B]</p><p>-Saves-[/B]</p><p>Fort: [B]+5[/B] = 3 + 2 + 0 (Mod + Class Base Save + Misc)</p><p>Ref: [B]+2[/B] = 2 + 0 + 0 (Mod + Class Base Save + Misc)</p><p>Will: [B]+0[/B] = 0 + 0 + 0 (Mod + Class Base Save + Misc)[/code]<strong></strong></p><p><strong></strong></p><p><strong>-Weapon-</strong> (Attack – Damage – Critical – Type – Misc)</p><p>Trident: <strong>+5 – 1d8 – x2</strong> – Piercing – 10ft Range</p><p>Heavy Steel Shield: <strong>+5 – 1d4 – x2</strong> – Bludgeoning – N/A</p><p></p><p><strong>-Armor-</strong> (AC – ACP – Speed – Weight)</p><p>Scale Mail: <strong>+4 – -4</strong> – 20ft – 30lbs</p><p>Heavy Steel Shield: <strong>+2 – -2</strong> – N/A – 15lbs</p><p></p><p><strong>-Languages-</strong> </p><p>Common</p><p></p><p>[sblock=-House Rule Changes-]</p><p> -Fighter Proficiencies- </p><p>All Martial Prof. Swapped For Weapon (Trident) Proficiency/Focus & Weapon (Shield) Focus.</p><p> Heavy Armor Prof. Swapped For Extra Feat: Dodge.</p><p>Tower Shield Prof. Swapped For Move Silently/Balance Skills Becoming Class Skills.</p><p>[/sblock]</p><p></p><p> <strong>-Feats-</strong></p><p>[sblock=Class Innate/House Rule Feats]</p><p>Weapon Proficiency (Trident) – No Attack Roll Penalty.</p><p>Weapon Focus (Trident) - +1 To Trident Attack Rolls.</p><p>Shield Proficiency – No ACP On Attack Rolls.</p><p>Weapon Focus (Shield) - +1 To Shield Attack Rolls.</p><p> Armor Proficiency (Medium/Light) – No ACP On Attack Rolls.[/sblock]</p><p> Level 1: <strong>Power Attack</strong> – Add Penalty/Bonus to Attack/Damage Rolls up to BAB until next turn.</p><p>Human Bonus: <strong>Improved Shield Bash</strong> – Retain Shield AC Bonus When Shield Bashing.</p><p>Fighter Bonus: <strong>Cleave</strong> - On Dropping A Foe, May Immediately Attack Another With Same Weapon/Bonus.</p><p>House Extra: <strong>Dodge</strong> – <strong>+1</strong> Dodge Bonus AC vs 1 Foe.</p><p> Free +2/+2: <strong>Athletic</strong> – <strong>+2</strong> to Jump/Swim Skills.</p><p></p><p><strong>-Skills-</strong></p><p>Skill Points: 20 (4[Base 2 + House 2] + 0 [Int Mod] * 4 + 4 [Racial Bonus])</p><p>Max Ranks: 4 Class, 2 Cross.</p><p>ACP: -6 (Str/Dex Skills Only, Doubled For Swim)</p><p>[code]-Skill List- (Rank – Mod – Feat – Misc)</p><p>[U]Class:[/U]</p><p>[B]Climb[/B] (Str) [B]7(1)[/B] = 4 + 3 + 0 + 0 </p><p>[B]Jump[/B] (Str) [B]9(3)[/B] = 4 + 3 + 2 + 0</p><p>[B]Swim[/B] (Str) [B]9(-3)[/B] = 4 + 3 + 2 + 0</p><p>[B]Move Silently[/B] (Dex) [B]6(0)[/B] = 4 + 2 + 0 + 0</p><p>[B]Balance[/B] (Dex) [B]6(0)[/B] = 4 + 2 + 0 + 0</p><p>[B]Craft[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Handle Animal[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Intimidate[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Ride[/B] (Dex) [B]0(-4)[/B] = 0 + 2 + 0 + 0</p><p>[U]Cross:[/U]</p><p>[B]Appraise[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Bluff[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Concentration[/B] (Con) [B]3[/B] = 0 + 3 + 0 + 0</p><p>[B]Decipher Script[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Diplomacy[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Disable Device[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Disguise[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Escape Artist[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>[B]Forgery[/B] (Int) 0 = 0 + 0 + 0 + 0</p><p>[B]Gather Information[/B] (Cha) 1 = 0 + 1 + 0 + 0</p><p>[B]Heal[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Hide[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>[B]Knowledge*[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Listen[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Open Locks[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>[B]Perform[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Profession*[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Search[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Sleight of Hand[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>[B]Spot[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Sense Motive[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Spellcraft[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Survival[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0</p><p>[B]Tumble[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>[B]Use Magic Device[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0</p><p>[B]Use Rope [/B](Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0</p><p>*Placeholder[/code][sblock=-Inventory-]</p><p><strong>-Equipment-</strong> (Cost – Weight)</p><p><strong>Trident</strong>: 15gp – 4lbs </p><p><strong>Scale Mail</strong>: 50gp – 30lbs</p><p><strong>Heavy Steel Shield</strong>: 20gp – 15lbs</p><p></p><p><strong>-Items- </strong>(Cost – Weight)</p><p><strong>Travelers clothes</strong>: 0gp – 0lbs </p><p><strong>Backpack</strong>: 2gp – 2lbs</p><p><strong>Bedroll</strong>: 1sp – 5lbs</p><p><strong>Waterskin</strong>: 1gp – 4lb</p><p><strong>Belt Pouch</strong>: 1gp – 1/2lb </p><p><strong>Hooded Lantern</strong>: 7gp – 2lbs</p><p><strong>Flint & Steel</strong>: 1gp – N/A</p><p><strong>1-Pint Oil Flask</strong>: 1sp – 1lb[/sblock]</p><p></p><p><strong>-Misc-</strong></p><p>Total Weight: <strong>63.5lbs</strong></p><p>Max Weight: 76 / 77 – 153 / 154 – 230</p><p>Money: 52 Gold, 8 Silver.</p></blockquote><p></p>
[QUOTE="Spade, post: 5449235, member: 6669366"] Name: Gareth Silander Alignment: Neutral Good Class: Fighter Race: Human Age: 16 Gender: Male [sblock=-Appearance-] Sporting vibrant red hair and green eyes, the former being perpetually in a state of bed-head, Gareth looks younger than he is – An impression only further reinforced by his five-foot-four height and lean build, as well as his spirited, almost childish disposition. Even though he seems like he shouldn't be serving as a soldier, paying close attention would reveal things such as callous and the occasional faded scars on his hands – Minute, easily missed details that show Gareth to be as qualified as the other drafted soldiers.[/sblock] [sblock=-Background-] Born and raised on a farm as the second child of four, Gareth's life was a simple one – So long as he and his siblings took care of their share of the work, they were allowed to run around as they pleased for the most part. Although it was safe from most major dangers, a small forest on the edge of their property did pose some danger thanks to the creatures that lurked inside it. Because of this, the siblings were all taught how to defend themselves – Though they lacked proper weapons to do so with, instead using what suitable tools they had around as substitutes. Despite the occasional encounter with a wolf or some other creature from the forest attempting to snatch some of the livestock, their lives were peaceful and enjoyable. When Gareth reached the age of adulthood, like many others during times such as this, he was drafted and sent out for basic training. The youth performed admirably, quickly picking up the nuances of proper footwork and reading ones opponent. However, while he was skilled with a shield, none of the weapons the trainers tried to get him to use seemed to work out. He was horrendous with the Sword or Axe, though the Spear felt a bit closer to home. It wasn't until they gave up on trying the regular weapons and dug up some of the uncommon ones that he found something that worked – A Trident. The Trident was remarkably similar to the pitchforks he had often used back home, in chores and often being the tool of choice for driving off any beasts from the forest. Although it was a bit old and worn from neglect, having sat along with the other rarely used weapons in the armory for some time, Gareth found it to be his perfect weapon of choice. The trouble he had been having with practice sessions now resolved, since he now had a weapon he could use skillfully, he managed to go from a “clumsy” recruit to one of their above-average ones. [/sblock] [B]-Stats-[/B] Level: [B]1[/B] Current XP: [B]365[/B] Level Up At: [B]1,000[/B] HP: [B]13[/B] = 10 + 3 (Base + Mod) AC: [B]18[/B] = 10 + 4 + 2 + 2 + 0 (Base + Arm + Shield + Dex + DB) Touch: [B]12[/B] = 10 + 2 + 0 (Base + Dex + DB) Flat-Footed: [B]16[/B] = 10 + 4 + 2 (Base + Arm + Shield) DB: [B]+0[/B] (½ BAB) Initiative: [B]+2[/B] (Dex) Speed: [B]20[/B] (Armor), [B]30[/B] (Base) BAB: [B]+1[/B] Melee: [B]+4[/B] = 1 + 3 (BAB + Str) Ranged:[B]+3 [/B]= 1 + 2 (BAB + Dex) Spell Resistance: [B]0[/B] Damage Resistance: [B]0[/B] [code][B]-Ability Scores-[/B] Str: [B]16[/B] (+3)[10p] Dex: [B]14[/B] (+2)[06p] Con: [B]16[/B] (+3)[10p] Int: [B]10[/B] (+0)[02p] Wis: [B]10[/B] (+0)[02p] Cha: [B]13[/B] (+1)[05p][B] -Saves-[/B] Fort: [B]+5[/B] = 3 + 2 + 0 (Mod + Class Base Save + Misc) Ref: [B]+2[/B] = 2 + 0 + 0 (Mod + Class Base Save + Misc) Will: [B]+0[/B] = 0 + 0 + 0 (Mod + Class Base Save + Misc)[/code][B] -Weapon-[/B] (Attack – Damage – Critical – Type – Misc) Trident: [B]+5 – 1d8 – x2[/B] – Piercing – 10ft Range Heavy Steel Shield: [B]+5 – 1d4 – x2[/B] – Bludgeoning – N/A [B]-Armor-[/B] (AC – ACP – Speed – Weight) Scale Mail: [B]+4 – -4[/B] – 20ft – 30lbs Heavy Steel Shield: [B]+2 – -2[/B] – N/A – 15lbs [B]-Languages-[/B] Common [sblock=-House Rule Changes-] -Fighter Proficiencies- All Martial Prof. Swapped For Weapon (Trident) Proficiency/Focus & Weapon (Shield) Focus. Heavy Armor Prof. Swapped For Extra Feat: Dodge. Tower Shield Prof. Swapped For Move Silently/Balance Skills Becoming Class Skills. [/sblock] [B]-Feats-[/B] [sblock=Class Innate/House Rule Feats] Weapon Proficiency (Trident) – No Attack Roll Penalty. Weapon Focus (Trident) - +1 To Trident Attack Rolls. Shield Proficiency – No ACP On Attack Rolls. Weapon Focus (Shield) - +1 To Shield Attack Rolls. Armor Proficiency (Medium/Light) – No ACP On Attack Rolls.[/sblock] Level 1: [B]Power Attack[/B] – Add Penalty/Bonus to Attack/Damage Rolls up to BAB until next turn. Human Bonus: [B]Improved Shield Bash[/B] – Retain Shield AC Bonus When Shield Bashing. Fighter Bonus: [B]Cleave[/B] - On Dropping A Foe, May Immediately Attack Another With Same Weapon/Bonus. House Extra: [B]Dodge[/B] – [B]+1[/B] Dodge Bonus AC vs 1 Foe. Free +2/+2: [B]Athletic[/B] – [B]+2[/B] to Jump/Swim Skills. [B]-Skills-[/B] Skill Points: 20 (4[Base 2 + House 2] + 0 [Int Mod] * 4 + 4 [Racial Bonus]) Max Ranks: 4 Class, 2 Cross. ACP: -6 (Str/Dex Skills Only, Doubled For Swim) [code]-Skill List- (Rank – Mod – Feat – Misc) [U]Class:[/U] [B]Climb[/B] (Str) [B]7(1)[/B] = 4 + 3 + 0 + 0 [B]Jump[/B] (Str) [B]9(3)[/B] = 4 + 3 + 2 + 0 [B]Swim[/B] (Str) [B]9(-3)[/B] = 4 + 3 + 2 + 0 [B]Move Silently[/B] (Dex) [B]6(0)[/B] = 4 + 2 + 0 + 0 [B]Balance[/B] (Dex) [B]6(0)[/B] = 4 + 2 + 0 + 0 [B]Craft[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Handle Animal[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Intimidate[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Ride[/B] (Dex) [B]0(-4)[/B] = 0 + 2 + 0 + 0 [U]Cross:[/U] [B]Appraise[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Bluff[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Concentration[/B] (Con) [B]3[/B] = 0 + 3 + 0 + 0 [B]Decipher Script[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Diplomacy[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Disable Device[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Disguise[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Escape Artist[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 [B]Forgery[/B] (Int) 0 = 0 + 0 + 0 + 0 [B]Gather Information[/B] (Cha) 1 = 0 + 1 + 0 + 0 [B]Heal[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Hide[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 [B]Knowledge*[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Listen[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Open Locks[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 [B]Perform[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Profession*[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Search[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Sleight of Hand[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 [B]Spot[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Sense Motive[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Spellcraft[/B] (Int) [B]0[/B] = 0 + 0 + 0 + 0 [B]Survival[/B] (Wis) [B]0[/B] = 0 + 0 + 0 + 0 [B]Tumble[/B] (Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 [B]Use Magic Device[/B] (Cha) [B]1[/B] = 0 + 1 + 0 + 0 [B]Use Rope [/B](Dex) [B]2(-4)[/B] = 0 + 2 + 0 + 0 *Placeholder[/code][sblock=-Inventory-] [B]-Equipment-[/B] (Cost – Weight) [B]Trident[/B]: 15gp – 4lbs [B]Scale Mail[/B]: 50gp – 30lbs [B]Heavy Steel Shield[/B]: 20gp – 15lbs [B]-Items- [/B](Cost – Weight) [B]Travelers clothes[/B]: 0gp – 0lbs [B]Backpack[/B]: 2gp – 2lbs [B]Bedroll[/B]: 1sp – 5lbs [B]Waterskin[/B]: 1gp – 4lb [B]Belt Pouch[/B]: 1gp – 1/2lb [B]Hooded Lantern[/B]: 7gp – 2lbs [B]Flint & Steel[/B]: 1gp – N/A [B]1-Pint Oil Flask[/B]: 1sp – 1lb[/sblock] [B]-Misc-[/B] Total Weight: [B]63.5lbs[/B] Max Weight: 76 / 77 – 153 / 154 – 230 Money: 52 Gold, 8 Silver. [/QUOTE]
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