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RG for Off to War
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<blockquote data-quote="Zerith" data-source="post: 5458817" data-attributes="member: 99953"><p>[sblock=Lord Alexander Julian Ravensworth, IV.]</p><p><strong>Chaotic Neutral, Beguiler</strong></p><p></p><p>XP: 3,050</p><p></p><p><strong>Strength: </strong>9</p><p> <strong>Dexterity</strong>: 14</p><p> <strong>Construction</strong>: 10</p><p> <strong>Intellect</strong>: 18</p><p> <strong>Wisdom</strong>: 12</p><p> <strong>Charisma:</strong> 14</p><p></p><p><strong>Size:</strong> Medium</p><p><strong>Type:</strong> Humanoid (human)</p><p> <strong>Age:</strong> 17</p><p> <strong>Height:</strong> 6' 3"</p><p> <strong>Weight:</strong> 169 lb</p><p> <strong>Eyes:</strong> Black outer irises that abruptly turns dazzling golden in a ring around the pupils.</p><p><strong>Hair:</strong> Brilliant and golden in the middle; raven black at the ends and roots with no gradation</p><p> <strong>Skin:</strong> Light tan</p><p>[sblock=Description] Alexander has the iconic hair of the house Ravensworth nobles: it naturally forms into feather like locks, no matter how long or short it is cut, with a pattern, which abruptly changes from black to gold then to black again, that mimics the natural V strip found in feathers on any given lock of hair.</p><p>Alexander’s a normal hair cut has four locks forming bangs, the two towards the middle are much shorter the outer two and drop down to the point that they moderately fall below his eyebrows; the longer two fall down beside his face and frame it while dropping down to be level with his mouth. All four of his bangs shoot up before bending down into their specified resting places; if pulled strait down, they would obscure his eyes and cover his face’s length respectively.</p><p>The rest of his hair forms into what could be described as a feathery mane that surrounds his face, and hides his ears. Those seeking his wrath could also say his hair style looks like an odd sun flower.</p><p></p><p>His eyes are possibly more striking than his hair; they’re fairly large and abruptly change from a near black gray at the outer irises to a blinding golden hue before hitting the void of his pupils.</p><p> Another, less noticeable though still distinguishing, trait Alexander has is cruelly sharp looking teeth from his canines back, causing him to grin threateningly if he does much more then crack an acute smile, something he is well aware of.</p><p></p><p>His clothing is of fine black fabric and is highly durable, his leather boots and gloves have the same cloth alchemically cured onto them. His clothing is also detailed with golden embroidering that extends all the way from his boots to his cape and mantle; the only visible items of clothing that does not share the golden detailing are his pants and gloves, which are simply black.</p><p>the viable elements of Alexanders Clothing are: Boots, Cape and Mantle, Coat, Overcoat, Undershirt, its snug fitting collar is all that is viable is the top of it can be seen coming up from beneath the more loose fitting Coat collar; Pants, and Gloves.</p><p></p><p><a href="http://i46.photobucket.com/albums/f135/Forest_Herder/Drawings/TFKAlexanderRavensworth.jpg" target="_blank">Alexander</a>[/sblock]</p><p></p><p><strong>Languages: </strong>Auran, Common, Draconic, Dwarven, Elven, Gno<span style="color: White">me, Gnoll, Goblin, Hafling, Undercommon</span><span style="color: White">, and</span><span style="color: White"> Orcish.</span></p><p><span style="color: White"><strong>Proficiencies:</strong></span> <span style="color: White"> Simple and Martial weapons, Light armor,</span><span style="color: White"> plus Hand Crossbow.</span></p><p><strong></strong></p><p><strong>Total hit points</strong>: 9 (3d6)</p><p> <strong>Speed: </strong>30’</p><p></p><p><strong>Armor Class:</strong> 12/16 = 10 [base] + 2 [dexterity] + 4 [Mage Armor; when active]</p><p><strong>Touch AC:</strong> 12/16</p><p><strong>Flat-footed:</strong> 10/14</p><p></p><p><strong>Initiative modifier:</strong> + 2 = + 2 [dexterity]</p><p><strong>Fortitude save:</strong> + 1 = 1 [base] + 0 [Constitution]</p><p><strong>Reflex save:</strong> + 3 = 1 [base] + 2 [Dexterity]</p><p><strong>Will save:</strong> + 4 = 3 [base] + 1 [Wisdom]</p><p><strong>Attack (handheld, Normal):</strong> + 0 = 1 [BAB] – 1 [Strength]</p><p><strong>Attack (handheld Finesse-able weapon):</strong> + 3 = 1 [BAB] + 2 [Dexterity]</p><p><strong>Attack (missile):</strong> + 3 = 1 [BAB] + 2[Dexterity]</p><p><strong>Grapple check: </strong>+ 0 = 1 [BAB] – 1 [Strength]</p><p> </p><p>[sblock=Caster Level 1] </p><p>Spells per a day:</p><p></p><p>-Level 0: 6</p><p>-Level 1st: 5</p><p>[/sblock]</p><p> </p><p>[sblock=Skills]<span style="color: White">Skill Points: 78 = [8 (class) + 4 (INT) x 6 (lvl 1-3)] + 6 (human)</span></p><p><span style="color: White">Max Ranks: 6/3</span></p><p><span style="color: White">ACP: -0</span></p><p><span style="color: White">Able Learner feat: Cross class skills</span> cost 1 Skill point.</p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><u>Skills:</u></span></p><p><span style="color: White"> Ride +5 = 3 [ranks] +2 [Dex] [Cross class]</span></p><p><span style="color: White">Diplomacy +16 = 6 [ranks] + 2 [Cha] + 2 [Negotiator] </span><span style="color: White">+2 [nobility&royalty</span>] +2 [<span style="color: White">Bluff]</span> +2 [Sense Motive]</p><p><span style="color: White">Disguise +5 = 1 [ranks] </span>+ 2 [Cha] +2 <span style="color: White">[Bluff]</span></p><p><span style="color: White"> Bluff +8 = 6 [ranks] + 2 [C</span>ha] </p><p> Gather information +8 = 6 [ranks] + 2 [Cha]</p><p>Intimidate +10 = 6 [ranks] + 2 [Cha] +2 <span style="color: White">[Bluff]</span></p><p>Sense Motive +10 = 6 [ranks] + 2 [Cha] + 2 [Negotiator]</p><p> Use magic Device +4 = 2 [ranks] + 2 [Cha]</p><p>Knowledge (arcane) +10 = 6 [ranks] + 4 [Int] </p><p><span style="color: White">Knowledge(nobility&royalty) </span>+10 = 6 [ranks] + 4 [Int]<span style="color: black"> </span></p><p><span style="color: black"></span>Knowledge (geography) +6 = 2 [ranks] + 4 [Int]</p><p> Knowledge (history) +6 = 2 [ranks] + 4 [Int]</p><p>Knowledge (Architecture and Engineering) +6 = 2 [ranks] + 4 [Int] </p><p>Appraise +10 = 6 [ranks] + 4 [Int]</p><p> Spell Craft +12 = 6 [ranks] + 4 [Int<span style="color: White">]</span> +2 [arcane]</p><p><span style="color: White"> Concentration +6 = 6 [ranks]</span><span style="color: White">+ 0 [CON]</span></p><p>Speak Language 6 ranks [Auran, Gnome, Goblin, Halfling, Undercommon, and Orkish]</p><p>[/sblock]</p><p> </p><p>[sblock=feats]</p><p>[Level 1] Weapon Finesse</p><p>[Racial Bonus] Able Learner</p><p>[Level 3] Obtain Familiar</p><p>[Class] [sblock=Advanced Learning]Additional spells:</p><p>-Level 0: [FONT=&quot]Prestidigitation and Mage Hand[/FONT]</p><p>-Level 1: Ventriloquism [/sblock]</p><p>[House rule] Negotiator</p><p>[Class] Cloaked Casting (+1DC)</p><p>[Class] Surprise Casting[/sblock]</p><p></p><p></p><p>[sblock=Items]</p><p> </p><p>Horse, light 75Gp</p><p>Riding Saddle 10 Gp 25Lb</p><p>Saddlebags 4Gp 8Lb</p><p>Feed(5 days) 25Cp 50Lb</p><p></p><p> </p><p> </p><p> </p><p>Explorer’s Outfit <s>10</s>0Gp <s>6</s>0Lb (Worn)</p><p>Traveler’s Outfit 1GP 5Lb</p><p> </p><p>Spell component pouch 5GP 2Lb(Worn)</p><p>Signet Ring 5Gp (Worn)</p><p> Rapier 20 GP 2Lb (Worn)</p><p>Dagger 2Gp 1Lb (Worn)</p><p></p><p>Water skin 1Gp 4 Lb</p><p>Rations(5 days) 25Sp 5Lb</p><p></p><p>Bedroll 1Sp 5Lb</p><p>Soap: 5Sp 1lb</p><p>Flint and Steel 1Gp</p><p></p><p>Lantern, hooded 7Gp 2Lb</p><p>Oil, six 1-pint flasks 6Sp 6Lb</p><p></p><p>Funds remaining:15GP 5Cp</p><p>(14 Gold coins, 10 Silver, and 5 copper, 0.5 Lb, on person)</p><p></p><p>Alexander</p><p>Light load: 30 lb. or less</p><p>Medium load: 31-60 lb.</p><p>Heavy load: 61-90 lb.</p><p>Lift over head: - 90 lb.</p><p>Lift off ground: - 180 lb.</p><p>Push or drag: - 450 lb.</p><p></p><p>Light Horse</p><p>Light load: 150 lb. or less</p><p> Medium load: 151-300 lb.</p><p> Heavy load: 301-450 lb.</p><p> Push or drag: - 2,250 lb</p><p></p><p>Alexander's Load: 5.5 Lb(light)</p><p>Horse's Lord: 111/291.5 Lb (Light/Medium)[/sblock]</p><p></p><p></p><p></p><p>[sblock=Trades, Hose rule]</p><p>Class skill Sleight of hand for Intimidate</p><p>Class skill Hide for Knowledge(Nobility and Royalty)</p><p>Class skill Swim for Knowledge (geography)</p><p>Class skill Open Lock for Knowledge (Architecture and Engineering)</p><p>Class skill Climb for Knowledge (history)</p><p> Trap finding for All Martial weapons </p><p>[/sblock]</p><p> </p><p> </p><p> [sblock=Biography<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Lord Alexander Julian Ravensworth IV, the youngest, and now only, son of House Ravensworth, heir apparent, and, forth most in the eyes of his father, failure. Alexander’s brother, Lord Samuel, was the favored son and was groomed to be the successor; a role he seemed destined to fulfill. Sadly Lord Samuel died to <em>unfortunate</em> circumstances many years ago.</p><p></p><p>Alexander’s memory of Samuel has faded since the latter’s death; Instead Alexander recalls his brother as more of an ideal, and the ideal that has steadily replaced the memory of his brother is vague, is unattainable, is <em>Perfection</em>, is expected, and is demanded of him and he has failed in the eyes of his father, who still grieves the loss of his true heir.</p><p>However, do to the young age he was when his brother died, Alexander cannot recall not being actively raised and groomed to be the next head of the Ravensworth family, and being potentially compared to an idealized figure of what he should be has not done his mental health any benefit. Further he has grown to intensely both revere and loath his dear brother. The slightest insult to, and on occasions the mere mention of, his brother is perceived as a grievous personal attack, to which Alexander reacts poorly to; and at the same time, Alexander is agonized by positive remarks about his brother.</p><p></p><p>And while never being <em>his brother’s equal</em>, Alexander has continually excelled in his studies and has known it; this has given him a very mangled sense of self-worth, on one hand, he knows he is the superior to most any man, noble or not, yet he also knows that he can’t possibly live up to the <em>destiny</em> that his elder brother has left unfulfilled and is thus a failure for all times. His mixed Inferiority and Superiority complex is, luckily, tempered by his intellect, while he knows he has enough raw talent to waltz through most things in life and come out ahead, he also knows that without real experience, that he has woefully little off, he will never live up to a tenth of his potential, and while he knows he can’t surpass his brother’s destiny, he also can’t deny his undying urge to surpass his brother.[/sblock]</p><p></p><p>[Sblock=Level 2]</p><p>Beguiler (second level)</p><p>+1d6 HP(2)</p><p>BAB: +0 to +1</p><p>Will Save: +2 to +3</p><p>Base Spells per a day:</p><p>-Level 0: 5 to 6</p><p>-Level 1: 3 to 4</p><p>Special</p><p>-Cloaked Casting (+1DC)</p><p>-Surprise Casting</p><p></p><p>Skills</p><p> -Appraise +2</p><p> -Bluff +1</p><p> -Concentration +1</p><p> -Diplomacy +1</p><p> -Disguise +1</p><p> -Gather information +1</p><p> -Intimidate +1</p><p> -Knowledge (arcane) +1</p><p> -Knowledge(nobility&royalty) +1</p><p>-Sense motive +1</p><p>-Speak Language +1 [Goblin]</p><p>-Spell Craft +1[/Sblock]</p><p></p><p>[Sblock=Level 3]</p><p>Beguiler (third level)</p><p>+1d6 HP(1)</p><p>Fort Save: 0 to +1</p><p>Refl Save: 0 to +1</p><p>Base Spells per a day:</p><p>-Level 1: 4 to 5</p><p></p><p>Level 3 Feat</p><p>Obtain Familiar</p><p>Level 3 Class Feat</p><p>Advanced learning (Ventriloquism)</p><p></p><p>Skills</p><p> -Appraise +2</p><p> -Bluff +1</p><p> -Concentration +1</p><p> -Diplomacy +1</p><p> -Ride +1</p><p> -Gather information +1</p><p> -Intimidate +1</p><p> -Knowledge (arcane) +1</p><p> -Knowledge(nobility&royalty) +1</p><p>-Sense motive +1</p><p>-Speak Language +1 [Orcish]</p><p>-Spell Craft +1[/Sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Zerith, post: 5458817, member: 99953"] [sblock=Lord Alexander Julian Ravensworth, IV.] [B]Chaotic Neutral, Beguiler[/B] XP: 3,050 [B]Strength: [/B]9 [B]Dexterity[/B]: 14 [B]Construction[/B]: 10 [B]Intellect[/B]: 18 [B]Wisdom[/B]: 12 [B]Charisma:[/B] 14 [B]Size:[/B] Medium [B]Type:[/B] Humanoid (human) [B]Age:[/B] 17 [B]Height:[/B] 6' 3" [B]Weight:[/B] 169 lb [B]Eyes:[/B] Black outer irises that abruptly turns dazzling golden in a ring around the pupils. [B]Hair:[/B] Brilliant and golden in the middle; raven black at the ends and roots with no gradation [B]Skin:[/B] Light tan [sblock=Description] Alexander has the iconic hair of the house Ravensworth nobles: it naturally forms into feather like locks, no matter how long or short it is cut, with a pattern, which abruptly changes from black to gold then to black again, that mimics the natural V strip found in feathers on any given lock of hair. Alexander’s a normal hair cut has four locks forming bangs, the two towards the middle are much shorter the outer two and drop down to the point that they moderately fall below his eyebrows; the longer two fall down beside his face and frame it while dropping down to be level with his mouth. All four of his bangs shoot up before bending down into their specified resting places; if pulled strait down, they would obscure his eyes and cover his face’s length respectively. The rest of his hair forms into what could be described as a feathery mane that surrounds his face, and hides his ears. Those seeking his wrath could also say his hair style looks like an odd sun flower. His eyes are possibly more striking than his hair; they’re fairly large and abruptly change from a near black gray at the outer irises to a blinding golden hue before hitting the void of his pupils. Another, less noticeable though still distinguishing, trait Alexander has is cruelly sharp looking teeth from his canines back, causing him to grin threateningly if he does much more then crack an acute smile, something he is well aware of. His clothing is of fine black fabric and is highly durable, his leather boots and gloves have the same cloth alchemically cured onto them. His clothing is also detailed with golden embroidering that extends all the way from his boots to his cape and mantle; the only visible items of clothing that does not share the golden detailing are his pants and gloves, which are simply black. the viable elements of Alexanders Clothing are: Boots, Cape and Mantle, Coat, Overcoat, Undershirt, its snug fitting collar is all that is viable is the top of it can be seen coming up from beneath the more loose fitting Coat collar; Pants, and Gloves. [URL="http://i46.photobucket.com/albums/f135/Forest_Herder/Drawings/TFKAlexanderRavensworth.jpg"]Alexander[/URL][/sblock] [B]Languages: [/B]Auran, Common, Draconic, Dwarven, Elven, Gno[COLOR=White]me, Gnoll, Goblin, Hafling, Undercommon[/COLOR][COLOR=White], and[/COLOR][COLOR=White] Orcish. [B]Proficiencies:[/B][/COLOR] [COLOR=White] Simple and Martial weapons, Light armor,[/COLOR][COLOR=White] plus Hand Crossbow.[/COLOR] [B] Total hit points[/B]: 9 (3d6) [B]Speed: [/B]30’ [B]Armor Class:[/B] 12/16 = 10 [base] + 2 [dexterity] + 4 [Mage Armor; when active] [B]Touch AC:[/B] 12/16 [B]Flat-footed:[/B] 10/14 [B]Initiative modifier:[/B] + 2 = + 2 [dexterity] [B]Fortitude save:[/B] + 1 = 1 [base] + 0 [Constitution] [B]Reflex save:[/B] + 3 = 1 [base] + 2 [Dexterity] [B]Will save:[/B] + 4 = 3 [base] + 1 [Wisdom] [B]Attack (handheld, Normal):[/B] + 0 = 1 [BAB] – 1 [Strength] [B]Attack (handheld Finesse-able weapon):[/B] + 3 = 1 [BAB] + 2 [Dexterity] [B]Attack (missile):[/B] + 3 = 1 [BAB] + 2[Dexterity] [B]Grapple check: [/B]+ 0 = 1 [BAB] – 1 [Strength] [sblock=Caster Level 1] Spells per a day: -Level 0: 6 -Level 1st: 5 [/sblock] [sblock=Skills][COLOR=White]Skill Points: 78 = [8 (class) + 4 (INT) x 6 (lvl 1-3)] + 6 (human) Max Ranks: 6/3 ACP: -0 Able Learner feat: Cross class skills[/COLOR] cost 1 Skill point. [COLOR=White] [/COLOR][COLOR=White][U]Skills:[/U][/COLOR] [COLOR=White] Ride +5 = 3 [ranks] +2 [Dex] [Cross class] Diplomacy +16 = 6 [ranks] + 2 [Cha] + 2 [Negotiator] [/COLOR][COLOR=White]+2 [nobility&royalty[/COLOR]] +2 [[COLOR=White]Bluff][/COLOR] +2 [Sense Motive] [COLOR=White]Disguise +5 = 1 [ranks] [/COLOR]+ 2 [Cha] +2 [COLOR=White][Bluff][/COLOR] [COLOR=White] Bluff +8 = 6 [ranks] + 2 [C[/COLOR]ha] Gather information +8 = 6 [ranks] + 2 [Cha] Intimidate +10 = 6 [ranks] + 2 [Cha] +2 [COLOR=White][Bluff][/COLOR] Sense Motive +10 = 6 [ranks] + 2 [Cha] + 2 [Negotiator] Use magic Device +4 = 2 [ranks] + 2 [Cha] Knowledge (arcane) +10 = 6 [ranks] + 4 [Int] [COLOR=White]Knowledge(nobility&royalty) [/COLOR]+10 = 6 [ranks] + 4 [Int][COLOR=black] [/COLOR]Knowledge (geography) +6 = 2 [ranks] + 4 [Int] Knowledge (history) +6 = 2 [ranks] + 4 [Int] Knowledge (Architecture and Engineering) +6 = 2 [ranks] + 4 [Int] Appraise +10 = 6 [ranks] + 4 [Int] Spell Craft +12 = 6 [ranks] + 4 [Int[COLOR=White]][/COLOR] +2 [arcane] [COLOR=White] Concentration +6 = 6 [ranks][/COLOR][COLOR=White]+ 0 [CON][/COLOR] Speak Language 6 ranks [Auran, Gnome, Goblin, Halfling, Undercommon, and Orkish] [/sblock] [sblock=feats] [Level 1] Weapon Finesse [Racial Bonus] Able Learner [Level 3] Obtain Familiar [Class] [sblock=Advanced Learning]Additional spells: -Level 0: [FONT="]Prestidigitation and Mage Hand[/FONT] -Level 1: Ventriloquism [/sblock] [House rule] Negotiator [Class] Cloaked Casting (+1DC) [Class] Surprise Casting[/sblock] [sblock=Items] Horse, light 75Gp Riding Saddle 10 Gp 25Lb Saddlebags 4Gp 8Lb Feed(5 days) 25Cp 50Lb Explorer’s Outfit [s]10[/s]0Gp [s]6[/s]0Lb (Worn) Traveler’s Outfit 1GP 5Lb Spell component pouch 5GP 2Lb(Worn) Signet Ring 5Gp (Worn) Rapier 20 GP 2Lb (Worn) Dagger 2Gp 1Lb (Worn) Water skin 1Gp 4 Lb Rations(5 days) 25Sp 5Lb Bedroll 1Sp 5Lb Soap: 5Sp 1lb Flint and Steel 1Gp Lantern, hooded 7Gp 2Lb Oil, six 1-pint flasks 6Sp 6Lb Funds remaining:15GP 5Cp (14 Gold coins, 10 Silver, and 5 copper, 0.5 Lb, on person) Alexander Light load: 30 lb. or less Medium load: 31-60 lb. Heavy load: 61-90 lb. Lift over head: - 90 lb. Lift off ground: - 180 lb. Push or drag: - 450 lb. Light Horse Light load: 150 lb. or less Medium load: 151-300 lb. Heavy load: 301-450 lb. Push or drag: - 2,250 lb Alexander's Load: 5.5 Lb(light) Horse's Lord: 111/291.5 Lb (Light/Medium)[/sblock] [sblock=Trades, Hose rule] Class skill Sleight of hand for Intimidate Class skill Hide for Knowledge(Nobility and Royalty) Class skill Swim for Knowledge (geography) Class skill Open Lock for Knowledge (Architecture and Engineering) Class skill Climb for Knowledge (history) Trap finding for All Martial weapons [/sblock] [sblock=Biography:] Lord Alexander Julian Ravensworth IV, the youngest, and now only, son of House Ravensworth, heir apparent, and, forth most in the eyes of his father, failure. Alexander’s brother, Lord Samuel, was the favored son and was groomed to be the successor; a role he seemed destined to fulfill. Sadly Lord Samuel died to [I]unfortunate[/I] circumstances many years ago. Alexander’s memory of Samuel has faded since the latter’s death; Instead Alexander recalls his brother as more of an ideal, and the ideal that has steadily replaced the memory of his brother is vague, is unattainable, is [I]Perfection[/I], is expected, and is demanded of him and he has failed in the eyes of his father, who still grieves the loss of his true heir. However, do to the young age he was when his brother died, Alexander cannot recall not being actively raised and groomed to be the next head of the Ravensworth family, and being potentially compared to an idealized figure of what he should be has not done his mental health any benefit. Further he has grown to intensely both revere and loath his dear brother. The slightest insult to, and on occasions the mere mention of, his brother is perceived as a grievous personal attack, to which Alexander reacts poorly to; and at the same time, Alexander is agonized by positive remarks about his brother. And while never being [I]his brother’s equal[/I], Alexander has continually excelled in his studies and has known it; this has given him a very mangled sense of self-worth, on one hand, he knows he is the superior to most any man, noble or not, yet he also knows that he can’t possibly live up to the [I]destiny[/I] that his elder brother has left unfulfilled and is thus a failure for all times. His mixed Inferiority and Superiority complex is, luckily, tempered by his intellect, while he knows he has enough raw talent to waltz through most things in life and come out ahead, he also knows that without real experience, that he has woefully little off, he will never live up to a tenth of his potential, and while he knows he can’t surpass his brother’s destiny, he also can’t deny his undying urge to surpass his brother.[/sblock] [Sblock=Level 2] Beguiler (second level) +1d6 HP(2) BAB: +0 to +1 Will Save: +2 to +3 Base Spells per a day: -Level 0: 5 to 6 -Level 1: 3 to 4 Special -Cloaked Casting (+1DC) -Surprise Casting Skills -Appraise +2 -Bluff +1 -Concentration +1 -Diplomacy +1 -Disguise +1 -Gather information +1 -Intimidate +1 -Knowledge (arcane) +1 -Knowledge(nobility&royalty) +1 -Sense motive +1 -Speak Language +1 [Goblin] -Spell Craft +1[/Sblock] [Sblock=Level 3] Beguiler (third level) +1d6 HP(1) Fort Save: 0 to +1 Refl Save: 0 to +1 Base Spells per a day: -Level 1: 4 to 5 Level 3 Feat Obtain Familiar Level 3 Class Feat Advanced learning (Ventriloquism) Skills -Appraise +2 -Bluff +1 -Concentration +1 -Diplomacy +1 -Ride +1 -Gather information +1 -Intimidate +1 -Knowledge (arcane) +1 -Knowledge(nobility&royalty) +1 -Sense motive +1 -Speak Language +1 [Orcish] -Spell Craft +1[/Sblock][/sblock] [/QUOTE]
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