Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
RG for Off to War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Axel" data-source="post: 5510968" data-attributes="member: 93196"><p>Alden Jahl (AJ or Al to his friends)</p><p> </p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Rogue</p><p>Level: 2</p><p>Experience: 1135</p><p>Alignment: Chaotic Neutral</p><p>Languages: Common, Elven - Nandirly, Halfling</p><p>Deity: ??</p><p>[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 11 +0</p><p>DEX: 14 +2</p><p>CON: 10 +0</p><p>INT: 14 +2</p><p>WIS: 10 +0</p><p>CHA: 18 +4</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 </p><p>AC: 14 = 10 + 2 (armor) + 0 (shield) + 2 (DEX) + 0 (Misc) </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 12 = 10 + 2 (armor) + 0 (shield) </p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +1 = +1 (Rogue)</p><p>Fort: +0 = +0 (base) + 0 (CON)</p><p>Reflex: +5 = +3 (base) + 2 (DEX)</p><p>Will: +0 = +0 (base) + 0 (WIS)</p><p>Speed: 30'</p><p>Damage Reduction: none</p><p>Spell Resistance: none</p><p>Class Ability: Evasion (Reflex save for half damage results in no damage)</p><p>[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Short Sword(melee): +1 = +1 (BAB) + 0 (STR)/DMG:1d6(P),CRIT:19-20x2</p><p>Dagger(melee): +1 = +1 (BAB) + 0 (STR)/DMG:1d4(PorS),CRIT:19-20x2</p><p>Dagger(range): +3 = +1 (BAB) + 2 (DEX)/DMG:1d4(PorS),CRIT:19-20x2,RANGE: 10'</p><p>Light Crossbow(range): +3 = +3 (BAB) + 2 (DEX)/DMG:1d8(P),CRIT:19-20x2,RANGE: 80'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Size - Meduim</p><p>Speed - 30'</p><p>1 extra feat at first LvL</p><p>+4 skill points at first LvL, +1 skill point every LvL after first</p><p>Bonus Languages: Any</p><p>Favored Class: Any</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Sneak Attack: 1d6</p><p>Trapfinding </p><p>Evasion</p><p>[/sblock]</p><p>[sblock=Feats & Tricks]</p><p>Prof. with all simple and hand crossbow, rapier, sap, short sword, short bow (rogue)</p><p>Armor Prof. - Light (rogue)</p><p>Deadly Defence (LvL1)</p><p>Lucky start (human)</p><p>Deceitful (houserule)</p><p> </p><p><strong><u>Skill Tricks:</u></strong></p><p>Assume quirk [interaction]: Eliminates familiarity spot bonuses when in disguise.</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 64 = [10 (class) + 2 (INT)] x 4 (LvL1) + 4 (human) + 12 (level 2)</p><p>Max Ranks: 5/2.5 ACP: +0 </p><p> </p><p>[code]</p><p>[U]Total Skill Ability Rank Misc Misc ACP Stat[/U]</p><p>+7 = Appraise +2 +5 +0 +0 -- INT</p><p>+2 = Balance +2 +0 +0 +0 +0 DEX </p><p>+9 = Bluff +4 +5 +0 +0 -- CHA</p><p>+0 = Climb +0 +0 +0 +0 +0 STR</p><p>+0 = ()Concentration +0 +0 +0 +0 -- CON</p><p>+2 = Craft: +2 +0 +0 +0 -- INT</p><p>+2 = Decipher Script^ +2 +0 +0 +0 -- INT</p><p>+13 = Diplomacy +4 +5 +4 +0 -- CHA</p><p>+4 = Disable Device^ +2 +2 +0 +0 -- DEX</p><p>+11 = Disguise +4 +5 +2 +0 -- CHA</p><p>+2 = Escape Artist +2 +0 +0 +0 +0 DEX</p><p>+9 = Forgery +2 +5 +2 +0 -- INT</p><p>+5 = Gather Information +4 +1 +0 +0 -- CHA</p><p>+4 = ()Handle Animal^ +4 +0 +0 +0 -- CHA</p><p>+0 = ()Heal +0 +0 +0 +0 -- WIS</p><p>+4 = Hide +2 +2 +0 +0 +0 DEX</p><p>+6 = Intimidate +4 +0 +2 +0 -- CHA</p><p>+0 = Jump +0 +0 +0 +0 +0 STR</p><p>+2 = ()Knowledge:Arcana^ +2 +0 +0 +0 -- INT</p><p>+2 = ()Knowledge:Arch&Engn^+2 +0 +0 +0 -- INT</p><p>+2 = ()Knowledge:Dungeons^ +2 +0 +0 +0 -- INT</p><p>+2 = ()Knowledge:Geography^+2 +0 +0 +0 -- INT</p><p>+2 = ()Knowledge:History^ +2 +0 +0 +0 -- INT</p><p>+5 = Knowledge:Local^ +2 +3 +0 +0 -- INT</p><p>+2 = ()Knowledge:Nature^ +2 +0 +0 +0 -- INT</p><p>+4 = ()Knowledge:Nobility^ +2 +2 +0 +0 -- INT</p><p>+2 = ()Knowledge:Religion^ +2 +0 +0 +0 -- INT</p><p>+2 = ()Knowledge:Planes^ +2 +0 +0 +0 -- INT</p><p>+5 = Listen +2 +3 +0 +0 -- INT</p><p>+4 = Move Silently +2 +2 +0 +0 -- DEX</p><p>+4 = Open Locks^ +2 +2 +0 +0 -- DEX</p><p>+4 = Perform +4 +0 +0 +0 -- CHA</p><p>+0 = Profession^ +0 +0 +0 +0 -- WIS</p><p>+3 = ()Ride +2 +1 +0 +0 -- DEX</p><p>+5 = Sense Motive +0 +5 +0 +0 -- WIS</p><p>+9 = Sleight of Hand^ +2 +5 +2 +0 +0 DEX</p><p>n/a = ()Speak Language^ n/a +0 n/a n/a n/a n/a</p><p>+2 = ()Spellcraft^ +2 +0 +0 +0 -- INT</p><p>+4 = Spot +0 +4 +0 +0 -- WIS</p><p>+0 = ()Survival +0 +0 +0 +0 -- WIS</p><p>+0 = Swim +0 +0 +0 +0 +0* STR</p><p>+2 = Tumble^ +2 +0 +0 +0 +0 DEX</p><p>+4 = Use Magic Device^ +4 +0 +0 +0 -- CHA</p><p>+2 = Use Rope +2 +0 +0 +0 -- DEX[/code]</p><p>() = cross-class skill</p><p>^ = trained only</p><p>* = double ACP</p><p>[/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>[code]</p><p>[U]Item(location) Cost Weight[/U]</p><p>Traveler's Outfit(worn) free 0lb</p><p>Leather armour(worn) 10gp 15lb</p><p>Short sword 10gp 2lb </p><p>(worn in scabbard on belt)</p><p>Dagger(concealed in boot) 2gp 1lb</p><p>Light crossbow 35gp 4lb</p><p>MWK Light crossbow 335gp 4lb</p><p>-bolts (15) 2gp 2lb</p><p>Backpack w/concealed flap(worn) 3gp 2lb</p><p>Water skin(in backpack) 1gp 4lb</p><p>Bedroll(in backpack) 1sp 5lb</p><p>FlintandSteel(in backpack) 1gp ---</p><p>Thieves tools 30gp 1lb</p><p>(in concealed flap)</p><p>[/code]</p><p> </p><p><strong>Treasure:</strong> 29gp, 9sp, 0cp Gems:</p><p> </p><p>Total weight carried: 23 (light)</p><p> </p><p><u>Carrying Capacity:</u></p><p>Light: 00-33lbs</p><p>Medium: 34-66lbs</p><p>Heavy: 67-100lbs</p><p>Lift Over Head: 100lbs</p><p>Lift Off Ground: 200lbs</p><p>Push/Drag: 500lbs</p><p>[/sblock]</p><p> </p><p>[sblock=Personal Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 22</p><p>Height: 5'10"</p><p>Weight: 160 lbs</p><p>Hair Color: Mousy brown</p><p>Eye Color: Green</p><p>Skin Color: Fair</p><p> </p><p>Appearance: Shaven and sparkly clean. </p><p>Demeanor: Confident, happy-go-lucky[/sblock] </p><p>[sblock=Background]</p><p>Alden grew up in a city orphanage and never knew his family. His whore mother died during childbirth, and nobody could, or would, tell him who his father was. The orphanage was a hellish place, filled with uncaring and/or ambivalent "overseers". Alden contrived to escape as a young child, with a child's typical lack of forward planning. </p><p>Escape he did, but with no skills, no education and no way of acquiring food, he quickly fell foul of the "locals". Perhaps that was the first time Alden subconsciously realised that the easiest way to survive is to blend in, roll with the times and do whatever it is you need to do. He took to petty thieving, displaying an cunning knack at removing his mark's purse.</p><p>After several run-ins with the law, and the occasional irate observant mark, the young man Alden realised it was easier to make other people do the coing gathering for you. He became a master of disguises, selling fake and worthless trinkets in the marketplace. With a growing realisation of the power of persuasion, and the extent of gullible people in the world, he started a black market gambling den in the basement of an old friend who had gone "legit". </p><p>Business was booming, and Alden was itching for a new challenge for his substantial intellect. With the war coming, many people were desperate to avoid joining the army. The answer to everyone's problem was obvious: forgery of documents to let individuals avoid serving in the army. Some claimed skills too important, others an illness or permanent injury.</p><p>Sadly for Alden, his greatest scheme was also to be his last. The authorities eventually caught on to the presence of forged documents, and traced them back to Alden. In 1 night, everything he had built up over 10 years was torn down. The city watch raided his gambling den, confiscated his illbegotten wealth and threw him in prison. </p><p>The magistrate at Alden's trial was set on pronouncing a death sentence for High Treason and Corruption when a passionate speech and plea from Alden, in which he recanted his old ways and pledged amends, swayed him. His sentence: service in the army until the end of the war. </p><p>Whether Alden has genuinely turned over a new leaf, or received a timely reminder of his first lesson (do whatever you need to do to survive) remains to be seen. Regardless, his time in transport to Lord Bairan's camp has not been unprofitable. He has, at the least, succeeded in bartering his government-issued long sword for a shorter weapon more suited to his tastes.[/sblock]</p><p>[sblock=Adventure Log]</p><p><a href="http://www.enworld.org/forum/playing-game/303571-con-con-man-1.html" target="_blank">To Con the Con Man</a>[/sblock]</p><p>[sblock=Level Ups] </p><p><a href="http://www.enworld.org/forum/talking-talk/280281-off-war-always-recruiting-occ-year-2-a-74.html#post5578524" target="_blank">Level 2</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Axel, post: 5510968, member: 93196"] Alden Jahl (AJ or Al to his friends) [sblock=Game Info] Race: Human Class: Rogue Level: 2 Experience: 1135 Alignment: Chaotic Neutral Languages: Common, Elven - Nandirly, Halfling Deity: ?? [/sblock] [sblock=Abilities] STR: 11 +0 DEX: 14 +2 CON: 10 +0 INT: 14 +2 WIS: 10 +0 CHA: 18 +4 [/sblock] [sblock=Combat] HP: 10 AC: 14 = 10 + 2 (armor) + 0 (shield) + 2 (DEX) + 0 (Misc) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 12 = 10 + 2 (armor) + 0 (shield) INIT: +2 = +2 (DEX) BAB: +1 = +1 (Rogue) Fort: +0 = +0 (base) + 0 (CON) Reflex: +5 = +3 (base) + 2 (DEX) Will: +0 = +0 (base) + 0 (WIS) Speed: 30' Damage Reduction: none Spell Resistance: none Class Ability: Evasion (Reflex save for half damage results in no damage) [/sblock] [sblock=Weapon Stats] Short Sword(melee): +1 = +1 (BAB) + 0 (STR)/DMG:1d6(P),CRIT:19-20x2 Dagger(melee): +1 = +1 (BAB) + 0 (STR)/DMG:1d4(PorS),CRIT:19-20x2 Dagger(range): +3 = +1 (BAB) + 2 (DEX)/DMG:1d4(PorS),CRIT:19-20x2,RANGE: 10' Light Crossbow(range): +3 = +3 (BAB) + 2 (DEX)/DMG:1d8(P),CRIT:19-20x2,RANGE: 80' [/sblock] [sblock=Racial Traits] Size - Meduim Speed - 30' 1 extra feat at first LvL +4 skill points at first LvL, +1 skill point every LvL after first Bonus Languages: Any Favored Class: Any [/sblock] [sblock=Class Features] Sneak Attack: 1d6 Trapfinding Evasion [/sblock] [sblock=Feats & Tricks] Prof. with all simple and hand crossbow, rapier, sap, short sword, short bow (rogue) Armor Prof. - Light (rogue) Deadly Defence (LvL1) Lucky start (human) Deceitful (houserule) [B][U]Skill Tricks:[/U][/B] Assume quirk [interaction]: Eliminates familiarity spot bonuses when in disguise. [/sblock] [sblock=Skills] Skill Ranks: 64 = [10 (class) + 2 (INT)] x 4 (LvL1) + 4 (human) + 12 (level 2) Max Ranks: 5/2.5 ACP: +0 [code] [U]Total Skill Ability Rank Misc Misc ACP Stat[/U] +7 = Appraise +2 +5 +0 +0 -- INT +2 = Balance +2 +0 +0 +0 +0 DEX +9 = Bluff +4 +5 +0 +0 -- CHA +0 = Climb +0 +0 +0 +0 +0 STR +0 = ()Concentration +0 +0 +0 +0 -- CON +2 = Craft: +2 +0 +0 +0 -- INT +2 = Decipher Script^ +2 +0 +0 +0 -- INT +13 = Diplomacy +4 +5 +4 +0 -- CHA +4 = Disable Device^ +2 +2 +0 +0 -- DEX +11 = Disguise +4 +5 +2 +0 -- CHA +2 = Escape Artist +2 +0 +0 +0 +0 DEX +9 = Forgery +2 +5 +2 +0 -- INT +5 = Gather Information +4 +1 +0 +0 -- CHA +4 = ()Handle Animal^ +4 +0 +0 +0 -- CHA +0 = ()Heal +0 +0 +0 +0 -- WIS +4 = Hide +2 +2 +0 +0 +0 DEX +6 = Intimidate +4 +0 +2 +0 -- CHA +0 = Jump +0 +0 +0 +0 +0 STR +2 = ()Knowledge:Arcana^ +2 +0 +0 +0 -- INT +2 = ()Knowledge:Arch&Engn^+2 +0 +0 +0 -- INT +2 = ()Knowledge:Dungeons^ +2 +0 +0 +0 -- INT +2 = ()Knowledge:Geography^+2 +0 +0 +0 -- INT +2 = ()Knowledge:History^ +2 +0 +0 +0 -- INT +5 = Knowledge:Local^ +2 +3 +0 +0 -- INT +2 = ()Knowledge:Nature^ +2 +0 +0 +0 -- INT +4 = ()Knowledge:Nobility^ +2 +2 +0 +0 -- INT +2 = ()Knowledge:Religion^ +2 +0 +0 +0 -- INT +2 = ()Knowledge:Planes^ +2 +0 +0 +0 -- INT +5 = Listen +2 +3 +0 +0 -- INT +4 = Move Silently +2 +2 +0 +0 -- DEX +4 = Open Locks^ +2 +2 +0 +0 -- DEX +4 = Perform +4 +0 +0 +0 -- CHA +0 = Profession^ +0 +0 +0 +0 -- WIS +3 = ()Ride +2 +1 +0 +0 -- DEX +5 = Sense Motive +0 +5 +0 +0 -- WIS +9 = Sleight of Hand^ +2 +5 +2 +0 +0 DEX n/a = ()Speak Language^ n/a +0 n/a n/a n/a n/a +2 = ()Spellcraft^ +2 +0 +0 +0 -- INT +4 = Spot +0 +4 +0 +0 -- WIS +0 = ()Survival +0 +0 +0 +0 -- WIS +0 = Swim +0 +0 +0 +0 +0* STR +2 = Tumble^ +2 +0 +0 +0 +0 DEX +4 = Use Magic Device^ +4 +0 +0 +0 -- CHA +2 = Use Rope +2 +0 +0 +0 -- DEX[/code] () = cross-class skill ^ = trained only * = double ACP [/sblock] [sblock=Equipment] [code] [U]Item(location) Cost Weight[/U] Traveler's Outfit(worn) free 0lb Leather armour(worn) 10gp 15lb Short sword 10gp 2lb (worn in scabbard on belt) Dagger(concealed in boot) 2gp 1lb Light crossbow 35gp 4lb MWK Light crossbow 335gp 4lb -bolts (15) 2gp 2lb Backpack w/concealed flap(worn) 3gp 2lb Water skin(in backpack) 1gp 4lb Bedroll(in backpack) 1sp 5lb FlintandSteel(in backpack) 1gp --- Thieves tools 30gp 1lb (in concealed flap) [/code] [B]Treasure:[/B] 29gp, 9sp, 0cp Gems: Total weight carried: 23 (light) [U]Carrying Capacity:[/U] Light: 00-33lbs Medium: 34-66lbs Heavy: 67-100lbs Lift Over Head: 100lbs Lift Off Ground: 200lbs Push/Drag: 500lbs [/sblock] [sblock=Personal Details] Size: Medium Gender: Male Age: 22 Height: 5'10" Weight: 160 lbs Hair Color: Mousy brown Eye Color: Green Skin Color: Fair Appearance: Shaven and sparkly clean. Demeanor: Confident, happy-go-lucky[/sblock] [sblock=Background] Alden grew up in a city orphanage and never knew his family. His whore mother died during childbirth, and nobody could, or would, tell him who his father was. The orphanage was a hellish place, filled with uncaring and/or ambivalent "overseers". Alden contrived to escape as a young child, with a child's typical lack of forward planning. Escape he did, but with no skills, no education and no way of acquiring food, he quickly fell foul of the "locals". Perhaps that was the first time Alden subconsciously realised that the easiest way to survive is to blend in, roll with the times and do whatever it is you need to do. He took to petty thieving, displaying an cunning knack at removing his mark's purse. After several run-ins with the law, and the occasional irate observant mark, the young man Alden realised it was easier to make other people do the coing gathering for you. He became a master of disguises, selling fake and worthless trinkets in the marketplace. With a growing realisation of the power of persuasion, and the extent of gullible people in the world, he started a black market gambling den in the basement of an old friend who had gone "legit". Business was booming, and Alden was itching for a new challenge for his substantial intellect. With the war coming, many people were desperate to avoid joining the army. The answer to everyone's problem was obvious: forgery of documents to let individuals avoid serving in the army. Some claimed skills too important, others an illness or permanent injury. Sadly for Alden, his greatest scheme was also to be his last. The authorities eventually caught on to the presence of forged documents, and traced them back to Alden. In 1 night, everything he had built up over 10 years was torn down. The city watch raided his gambling den, confiscated his illbegotten wealth and threw him in prison. The magistrate at Alden's trial was set on pronouncing a death sentence for High Treason and Corruption when a passionate speech and plea from Alden, in which he recanted his old ways and pledged amends, swayed him. His sentence: service in the army until the end of the war. Whether Alden has genuinely turned over a new leaf, or received a timely reminder of his first lesson (do whatever you need to do to survive) remains to be seen. Regardless, his time in transport to Lord Bairan's camp has not been unprofitable. He has, at the least, succeeded in bartering his government-issued long sword for a shorter weapon more suited to his tastes.[/sblock] [sblock=Adventure Log] [URL="http://www.enworld.org/forum/playing-game/303571-con-con-man-1.html"]To Con the Con Man[/URL][/sblock] [sblock=Level Ups] [URL="http://www.enworld.org/forum/talking-talk/280281-off-war-always-recruiting-occ-year-2-a-74.html#post5578524"]Level 2[/URL] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
RG for Off to War
Top