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[RG] Industrygothica's "Those Left Behind"
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<blockquote data-quote="Mista Collins" data-source="post: 3099792" data-attributes="member: 13089"><p><strong>Tanith Dathius, female human wizard (illusionist)</strong></p><p></p><p><span style="font-size: 12px"><strong>Tanith Dathius</strong></span></p><p></p><p>[sblock=STAT BLOCK]<strong>Tanith Dathius</strong></p><p><strong>Female Human, 5th level Wizard (Illusionist)</strong></p><p><strong>Deity:</strong> Boccob</p><p><strong>Medium Humanoid (Human)</strong></p><p></p><p><strong>Hit Dice:</strong> 6d4+6 (23hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 12 (+2 Dex), touch 12, flat-footed 10</p><p><strong>Base Attack/Grapple:</strong> +3/+3</p><p><strong>Attack:</strong> +3 dagger melee (1d4) +5 light crossbow ranged (1d8) </p><p><strong>Full Attack:</strong> +3 dagger melee (1d4) +5 light crossbow ranged (1d8) </p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> None</p><p><strong>Special Qualities:</strong> Spellcasting, Summon Familiar (Tiny Viper)</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +6</p><p><strong>Abilities:</strong> Str 11, Dex 14, Con 12, Int 18, Wis 10, Cha 8</p><p><strong>Skills:</strong> Concentrate +10(9), Decipher Script +13(9), Knowledge(arcana) +13(9), Knowledge(the planes) +9(5), Spellcraft +13(9), Listen +4(4), Spot +4(4),</p><p><strong>Feats:</strong> Scribe Scroll, Greater Spell Focus (Illusion), Eschew Materials, Extend Spell(B), Empower Spell</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Current XP: 15,000 XP</strong></p><p></p><p><strong>Languages spoken:</strong> Common, Draconic, Elven, Dwarven, Orc</p><p></p><p><strong>Equipment:</strong> Explorer's Outfit, Light Crossbow, 20 Bolts, 2 Daggers, Hat of Disguise, Hand of the Mage, Cloak of Resistance +1, Belt pouch containing 6gp.</p><p></p><p>Heward's Handy Haversack, Spellbook, Scrollcase (Alarm, 2 Comprehend Languages, Reduce Person, Disguise Self), Sack containing 220 pp.</p><p></p><p><strong>Total weight carried is 25.1/38lb.</strong></p><p><strong>Current Load:</strong> Light</p><p>[/sblock]</p><p></p><p>[sblock=SPELLS]</p><p><strong>Spells per Day: 5/5/5/4</strong></p><p><strong>Prohibitied Schools:</strong> Enchantment & Necromancy</p><p></p><p><u><strong>Spells Memorized</strong></u></p><p>0th level</p><p>- Acid Splash</p><p>- Detect Magic</p><p>- Detect Magic</p><p>- Ghost Sound</p><p>- Prestidigitation</p><p></p><p>1st level</p><p>- Magic Missile</p><p>- Magic Missile</p><p>- Magic Missile</p><p>- Color Spray</p><p>- Mage Armor</p><p></p><p>2nd level</p><p>- Invisiblity</p><p>- Mirror Image</p><p>- Flaming Sphere</p><p>- Summon Monster II</p><p>- Melf's Acid Arrow</p><p></p><p>3rd level</p><p>- Displacement</p><p>- Fireball</p><p>- Fireball</p><p>- Haste</p><p></p><p><u><span style="font-size: 12px"><strong>Spells in Spellbook</strong></span></u></p><p><strong><em>0th level</em> DC 14 (16 for Illusions)</strong></p><p>Resistance: Subject gains +1 on saving throws. </p><p>Acid Splash: Orb deals 1d3 acid damage. </p><p>Detect Poison: Detects poison in one creature or small object. </p><p>Detect Magic: Detects spells and magic items within 60 ft. </p><p>Read Magic: Read scrolls and spellbooks. </p><p>Dancing Lights: Creates torches or other lights. </p><p>Flare: Dazzles one creature (-1 on attack rolls). </p><p>Light: Object shines like a torch. </p><p>Ray of Frost: Ray deals 1d3 cold damage. </p><p>Ghost Sound: Figment sounds. </p><p>Mage Hand: 5-pound telekinesis. </p><p>Mending: Makes minor repairs on an object. </p><p>Message: Whispered conversation at distance. </p><p>Open/Close: Opens or closes small or light things. </p><p>Arcane Mark: Inscribes a personal rune (visible or invisible). </p><p>Prestidigitation: Performs minor tricks. </p><p></p><p><em><strong>1st level</strong> DC 15 (17 for Illusions)</em></p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>Grease: Makes 10-ft. square or one object slippery.</p><p>Mage Armor: Gives subject +4 armor bonus. </p><p>Burning Hands: 1d4/level fire damage (max 5d4)</p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</p><p>Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. </p><p>Disguise Self: Changes your appearance.</p><p>Ventriloquism: Throws voice for 1 min./level.</p><p></p><p><em><strong>2nd level</strong> DC 16 (18 for Illusions)</em></p><p>Summon Monster II: Calls extraplanar creature to fight for you.</p><p>Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. </p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks.</p><p>Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</p><p>Melf's Acid Arrow</p><p></p><p><em><strong>3rd level</strong> DC 17 (19 for Illusions)</em></p><p>Summon Monster III: Calls extraplanar creature to fight for you.</p><p>Fireball: 1d6 damage per level, 20-ft. radius.</p><p>Displacement: Attacks miss subject 50%.</p><p>Fly: Subject flies at speed of 60 ft. </p><p>Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.</p><p>Haste: </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mista Collins, post: 3099792, member: 13089"] [b]Tanith Dathius, female human wizard (illusionist)[/b] [SIZE=3][B]Tanith Dathius[/B][/SIZE] [sblock=STAT BLOCK][B]Tanith Dathius[/B] [B]Female Human, 5th level Wizard (Illusionist)[/B] [B]Deity:[/B] Boccob [B]Medium Humanoid (Human)[/B] [B]Hit Dice:[/B] 6d4+6 (23hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 12 (+2 Dex), touch 12, flat-footed 10 [B]Base Attack/Grapple:[/B] +3/+3 [B]Attack:[/B] +3 dagger melee (1d4) +5 light crossbow ranged (1d8) [B]Full Attack:[/B] +3 dagger melee (1d4) +5 light crossbow ranged (1d8) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] None [B]Special Qualities:[/B] Spellcasting, Summon Familiar (Tiny Viper) [B]Saves:[/B] Fort +4, Ref +5, Will +6 [B]Abilities:[/B] Str 11, Dex 14, Con 12, Int 18, Wis 10, Cha 8 [B]Skills:[/B] Concentrate +10(9), Decipher Script +13(9), Knowledge(arcana) +13(9), Knowledge(the planes) +9(5), Spellcraft +13(9), Listen +4(4), Spot +4(4), [B]Feats:[/B] Scribe Scroll, Greater Spell Focus (Illusion), Eschew Materials, Extend Spell(B), Empower Spell [B]Alignment:[/B] Neutral Good [B]Current XP: 15,000 XP[/B] [B]Languages spoken:[/B] Common, Draconic, Elven, Dwarven, Orc [B]Equipment:[/B] Explorer's Outfit, Light Crossbow, 20 Bolts, 2 Daggers, Hat of Disguise, Hand of the Mage, Cloak of Resistance +1, Belt pouch containing 6gp. Heward's Handy Haversack, Spellbook, Scrollcase (Alarm, 2 Comprehend Languages, Reduce Person, Disguise Self), Sack containing 220 pp. [B]Total weight carried is 25.1/38lb.[/B] [B]Current Load:[/B] Light [/sblock] [sblock=SPELLS] [B]Spells per Day: 5/5/5/4[/B] [B]Prohibitied Schools:[/B] Enchantment & Necromancy [U][B]Spells Memorized[/B][/U] 0th level - Acid Splash - Detect Magic - Detect Magic - Ghost Sound - Prestidigitation 1st level - Magic Missile - Magic Missile - Magic Missile - Color Spray - Mage Armor 2nd level - Invisiblity - Mirror Image - Flaming Sphere - Summon Monster II - Melf's Acid Arrow 3rd level - Displacement - Fireball - Fireball - Haste [U][SIZE=3][B]Spells in Spellbook[/B][/SIZE][/U] [B][I]0th level[/I] DC 14 (16 for Illusions)[/B] Resistance: Subject gains +1 on saving throws. Acid Splash: Orb deals 1d3 acid damage. Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (-1 on attack rolls). Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Ghost Sound: Figment sounds. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. [I][B]1st level[/B] DC 15 (17 for Illusions)[/I] Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mage Armor: Gives subject +4 armor bonus. Burning Hands: 1d4/level fire damage (max 5d4) Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Disguise Self: Changes your appearance. Ventriloquism: Throws voice for 1 min./level. [I][B]2nd level[/B] DC 16 (18 for Illusions)[/I] Summon Monster II: Calls extraplanar creature to fight for you. Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. Invisibility: Subject is invisible for 1 min./level or until it attacks. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Melf's Acid Arrow [I][B]3rd level[/B] DC 17 (19 for Illusions)[/I] Summon Monster III: Calls extraplanar creature to fight for you. Fireball: 1d6 damage per level, 20-ft. radius. Displacement: Attacks miss subject 50%. Fly: Subject flies at speed of 60 ft. Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. Haste: [/sblock] [/QUOTE]
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