Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[RG] Industrygothica's "Those Left Behind"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Post Life Entity" data-source="post: 3100682" data-attributes="member: 45405"><p>[CODE][B]Name:[/B] Vorien</p><p>[B]Class:[/B] Monk 1/Fighter 4</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Good</p><p>[B]Deity:[/B] formerly Heironieous... none at the moment</p><p></p><p>[B]Str:[/B] 16 +3 (8p.+1) [B]Level:[/B] 5 [COLOR=Yellow][B]XP:[/B] XXXX[/COLOR]</p><p>[B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +4 [COLOR=Yellow][B]HP:[/B] 31 (8+4d10+5)[/COLOR]</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +11 [B]Dmg Red:[/B] n/a</p><p>[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] n/a</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +7 +0 +0 +0 +0 +0 18 (splint mail)</p><p>[B]Armor:[/B] 10 +0 +0 +0 +0 +1 +0 11 (unarmored)</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 18</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +1 +7</p><p>[B]Ref:[/B] 3 +0 +3</p><p>[B]Will:[/B] 3 +1 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Unarmed +7 1d6+4 20-20; x2 B</p><p>Flurry-Unarmed +5/+5 1d6+4 x2 20-20; x2 B</p><p>+1/+1 Quarterstaff +9 1d6+6 20-20; x2 B</p><p>Flurry-Quarterstaff +7/+7 1d6+6 x2 20-20; x2 B</p><p>+1 Quarterstaff 2-hand +9 1d6+8 20-20; x2 B</p><p>MW Hvy Pick +8 1d4+3 20-20; x4 P</p><p>MW Hvy Pick 2-hand +8 1d4+5 20-20; x4 P</p><p>MW Sling +5 1d4+3 20x2; range 50ft B[/code]</p><p></p><p><strong>Languages:</strong> Common, Dwarven, Giant and Goblin</p><p></p><p><strong>Abilities:</strong> [sblock]Bonus starting feat, Bonus skill points; proficient with simple and martial weapons and with all armor (heavy, medium and light) and shields (including tower shields).</p><p></p><p><span style="font-size: 9px"><strong>AC Bonus (Ex)</strong></span></p><p><span style="font-size: 9px">When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Flurry of Blows (Ex)</strong></span></p><p><span style="font-size: 9px">When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Unarmed Strike</strong></span></p><p><span style="font-size: 9px">At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: SlateGray">Unarmed Damage = 1d6+3 (currently)</span></span>[/block]</p><p></p><p>[code][B]Feats:[/B] </p><p>Human: Power Attack</p><p>Levels: [b]1:[/b] Combat Expertise, [b]3:[/b] Improved Disarm</p><p>Monk: [b]1:[/b] Improved Unarmed Strike and Improved Grapple</p><p>Fighter: [b]1:[/b] Improved Trip, [b]2:[/b] Weapon Focus: Quarterstaff, [b]4:[/b] Weapon Specialization: Quarterstaff </p><p></p><p>[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] X/X</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 4 +3 +7</p><p>Diplomacy 4 +1 +5</p><p>Handle Animal 5 +1 +6</p><p>Hide 4 +0 +4</p><p>Intimidate 6 +1 +7</p><p>Listen 4 +1 +5</p><p>Move Silently 4 +0 +4</p><p>Profession: Rancher 4 +1 +5</p><p>Ride 4 +0 +2 +6</p><p>Sense Motive 4 +1 +5</p><p>Speak Language 1cc</p><p>Swim 3 +3 +6</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B] 9000gp</p><p>+1 Splint mail 1,350gp 45lb (+6 AC, +0 Dex, -6 ACP, 40% fail, spd 20)</p><p>MW Heavy Pick 312gp 5lb (1d6, 20x4, Piercing)</p><p>+1/+1 Quarterstaff 4,600gp 4lb (1d6/1d6, 20x2, double weapon, Bludgeoning)</p><p>MW Sling 300gp --lb (1d4, 20x2, 50ft, Bludgeoning)</p><p>50 Sling bullets 5sp 25lb</p><p>(2) Tree Tokens 800gp --lb </p><p>(2) Potion-Magic Fang 100gp --lb</p><p>(2) Oil-Shillelagh 100gp --lb</p><p>(2) Potion-Cure Moderate 600gp --lb</p><p>Potion-Magic Circle-Evil 750gp --lb</p><p></p><p>[size=2][b]Tree Tokens[/b]</p><p>A token that causes a great oak to spring into being (5-foot diameter</p><p>trunk, 60-foot height, 40-foot top diameter). This is an instantaneous</p><p>effect. [/size]</p><p></p><p>[B]Total Weight:[/B]79lb [B]Money:[/B] 84gp 28sp 20cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 100 200 300 600 1,500</p><p></p><p>[B]Age:[/B] 38</p><p>[B]Height:[/B] 5'11"</p><p>[B]Weight:[/B] 186 lbs</p><p>[B]Eyes:[/B] brown</p><p>[B]Hair:[/B] platinum blonde (neck length)</p><p>[B]Skin:[/B] deeply tanned[/CODE]</p><p><strong>Appearance:</strong> Shorter than he appears; a bit rangy and bent. Looks</p><p>a bit worn out. Old scars criss cross his body and are a testament to a </p><p>hard life.</p><p></p><p><strong>Background:</strong> [SBLOCK]Vorien was born on a rather miserable plot</p><p>of land. His parents were dirt farmers, barely able to eke out an existence.</p><p>He lived in a lean-to constructed of wooden planks salvaged from the </p><p>occasional shipwrecks on the reefs about 2 hours to the west the dirt</p><p>farm. </p><p></p><p>When he turned 8 a passing monk offered to take Vorien off of his parents</p><p>hands, and they readily agreed… their resources would go much further</p><p>without a growing mouth to feed. Vorien and the monk, Jhev, traveled</p><p>far and wide; Vorien learned much of how the world truly worked. While</p><p>in a mountain boom town, about 4 years later Vorien and Jhev were </p><p>ambushed and kidnapped by slavers and sold to a hobgoblin tribe far away. </p><p></p><p>It is there that Vorien first met Luc D’Vries, a fellow kidnapee who </p><p>coincidentally was from the area where Vorien was born. The two </p><p>became fast friends and partners in crime. The harsh martial atmosphere</p><p>of the hobgoblin tribe soon proved to be too much for the elderly</p><p>Jhev; he died.</p><p></p><p>Lacking any true direction and strengthened by the only friend he had</p><p>ever had in his life Vorien dedicated himself to learning the art of </p><p>fighting and warcraft at the feet of his hobgoblin masters. Eventually</p><p>proving himself to be an able fighter, though one without any real knack</p><p>for tactics; a shortcoming more than made up for in his friend, whom </p><p>he now called brother, Luc. 14 long years after they had been taken, </p><p>Luc and Vorien won their freedom unexpectedly when and roving band</p><p>of adventurers came across the tribe and attempted to free the slaves. </p><p>They died for their temerity but in the confusion several of the slaves</p><p>managed to escape.</p><p></p><p>Luc and Vorien made their way back to their hometown and Vorien</p><p>took up service as one of Luc’s trusted confidants, eventually </p><p>ending up running Luc’s horse and cattle ranch for him. The two </p><p>were inseparable in the decade that followed and Vorien was named</p><p> god-father to Luc’s daughter Raederlee. He loved her like his own</p><p>daughter and taught her the art of self-defense and how to train</p><p>animals. It was an idyllic life and Vorien couldn’t imagine anything better.</p><p></p><p>…he woke up covered in blood one cold morning; there was a bloody</p><p>knife in his hand. While trying to puzzle out what exactly had happened</p><p>several armed men broke down his bedroom door and attempted to</p><p>subdue him. He fought like a lion and laid out three of them, but in</p><p>the end they overpowered him and dragged him before Luc. Vorien’s</p><p>heart broke that day and it has never quite recovered. Cradled in </p><p>Luc’s arms was Raederlee’s savaged body, quite obviously dead; </p><p>brutally butchered at that. Looking into Luc’s eyes and noting the </p><p>pain and anger there he knew what had happened—<strong>Someone, for </strong></p><p><strong>some reason, had set him up</strong>. It was expertly done but why did </p><p>they do it? Why him? Why Luc? And why poor Raederlee?</p><p></p><p>From beneath the floorboards under his bed his captors brought </p><p>fourth a small locked chest. On opening it there were detailed reports</p><p>as to the weak points in the ranch’s perimeter and recommendations</p><p>as to where a potential cattle thief or horse thief might gain entry.</p><p>There were also detailed blueprints, houseplans, and a map to the </p><p>D’Vries family ancestral vault, along with a detailed description of</p><p>all the wealth that lay within. </p><p></p><p>Vorien protested any knowledge of the contents of the chest and</p><p>proclaimed himself innocent to his friend. But the coldness in Luc’s</p><p>eyes told Vorien that there would be no mercy. All evidence </p><p>pointed to Vorien as a murderer and a betrayer; worse even… a </p><p>kinslayer to a man who called him brother. Unable to kill the man</p><p>who’d kept him alive on so many different occasions, Luc sent</p><p>Vorien to the Kranduuth Penitentiary, so live out his live doing </p><p>hard time; fully expecting his former friend to died within the year. </p><p></p><p>Vorien survived however, and eventually escaped the prison by </p><p>slaying a corrupt guard. He’s been running for months now… </p><p>where is he? How will he be able to prove his innocence? Who </p><p>set him up? He doesn’t have any answers, but he’ll do his best</p><p> to find out.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Post Life Entity, post: 3100682, member: 45405"] [CODE][B]Name:[/B] Vorien [B]Class:[/B] Monk 1/Fighter 4 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Good [B]Deity:[/B] formerly Heironieous... none at the moment [B]Str:[/B] 16 +3 (8p.+1) [B]Level:[/B] 5 [COLOR=Yellow][B]XP:[/B] XXXX[/COLOR] [B]Dex:[/B] 10 +0 (2p.) [B]BAB:[/B] +4 [COLOR=Yellow][B]HP:[/B] 31 (8+4d10+5)[/COLOR] [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +11 [B]Dmg Red:[/B] n/a [B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0 [B]Cha:[/B] 12 +1 (4p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] n/a [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +7 +0 +0 +0 +0 +0 18 (splint mail) [B]Armor:[/B] 10 +0 +0 +0 +0 +1 +0 11 (unarmored) [B]Touch:[/B] 11 [B]Flatfooted:[/B] 18 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +1 +7 [B]Ref:[/B] 3 +0 +3 [B]Will:[/B] 3 +1 +4 [B]Weapon Attack Damage Critical[/B] Unarmed +7 1d6+4 20-20; x2 B Flurry-Unarmed +5/+5 1d6+4 x2 20-20; x2 B +1/+1 Quarterstaff +9 1d6+6 20-20; x2 B Flurry-Quarterstaff +7/+7 1d6+6 x2 20-20; x2 B +1 Quarterstaff 2-hand +9 1d6+8 20-20; x2 B MW Hvy Pick +8 1d4+3 20-20; x4 P MW Hvy Pick 2-hand +8 1d4+5 20-20; x4 P MW Sling +5 1d4+3 20x2; range 50ft B[/code] [B]Languages:[/B] Common, Dwarven, Giant and Goblin [B]Abilities:[/B] [sblock]Bonus starting feat, Bonus skill points; proficient with simple and martial weapons and with all armor (heavy, medium and light) and shields (including tower shields). [size=1][b]AC Bonus (Ex)[/b] When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. [b]Flurry of Blows (Ex)[/b] When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1½ or ×½) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. [b]Unarmed Strike[/b] At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. [COLOR=SlateGray]Unarmed Damage = 1d6+3 (currently)[/COLOR][/size][/block] [code][B]Feats:[/B] Human: Power Attack Levels: [b]1:[/b] Combat Expertise, [b]3:[/b] Improved Disarm Monk: [b]1:[/b] Improved Unarmed Strike and Improved Grapple Fighter: [b]1:[/b] Improved Trip, [b]2:[/b] Weapon Focus: Quarterstaff, [b]4:[/b] Weapon Specialization: Quarterstaff [B]Skill Points:[/B] 48 [B]Max Ranks:[/B] X/X [B]Skills Ranks Mod Misc Total[/B] Climb 4 +3 +7 Diplomacy 4 +1 +5 Handle Animal 5 +1 +6 Hide 4 +0 +4 Intimidate 6 +1 +7 Listen 4 +1 +5 Move Silently 4 +0 +4 Profession: Rancher 4 +1 +5 Ride 4 +0 +2 +6 Sense Motive 4 +1 +5 Speak Language 1cc Swim 3 +3 +6 [B]Equipment: Cost Weight[/B] 9000gp +1 Splint mail 1,350gp 45lb (+6 AC, +0 Dex, -6 ACP, 40% fail, spd 20) MW Heavy Pick 312gp 5lb (1d6, 20x4, Piercing) +1/+1 Quarterstaff 4,600gp 4lb (1d6/1d6, 20x2, double weapon, Bludgeoning) MW Sling 300gp --lb (1d4, 20x2, 50ft, Bludgeoning) 50 Sling bullets 5sp 25lb (2) Tree Tokens 800gp --lb (2) Potion-Magic Fang 100gp --lb (2) Oil-Shillelagh 100gp --lb (2) Potion-Cure Moderate 600gp --lb Potion-Magic Circle-Evil 750gp --lb [size=2][b]Tree Tokens[/b] A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect. [/size] [B]Total Weight:[/B]79lb [B]Money:[/B] 84gp 28sp 20cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 100 200 300 600 1,500 [B]Age:[/B] 38 [B]Height:[/B] 5'11" [B]Weight:[/B] 186 lbs [B]Eyes:[/B] brown [B]Hair:[/B] platinum blonde (neck length) [B]Skin:[/B] deeply tanned[/CODE] [B]Appearance:[/B] Shorter than he appears; a bit rangy and bent. Looks a bit worn out. Old scars criss cross his body and are a testament to a hard life. [B]Background:[/B] [SBLOCK]Vorien was born on a rather miserable plot of land. His parents were dirt farmers, barely able to eke out an existence. He lived in a lean-to constructed of wooden planks salvaged from the occasional shipwrecks on the reefs about 2 hours to the west the dirt farm. When he turned 8 a passing monk offered to take Vorien off of his parents hands, and they readily agreed… their resources would go much further without a growing mouth to feed. Vorien and the monk, Jhev, traveled far and wide; Vorien learned much of how the world truly worked. While in a mountain boom town, about 4 years later Vorien and Jhev were ambushed and kidnapped by slavers and sold to a hobgoblin tribe far away. It is there that Vorien first met Luc D’Vries, a fellow kidnapee who coincidentally was from the area where Vorien was born. The two became fast friends and partners in crime. The harsh martial atmosphere of the hobgoblin tribe soon proved to be too much for the elderly Jhev; he died. Lacking any true direction and strengthened by the only friend he had ever had in his life Vorien dedicated himself to learning the art of fighting and warcraft at the feet of his hobgoblin masters. Eventually proving himself to be an able fighter, though one without any real knack for tactics; a shortcoming more than made up for in his friend, whom he now called brother, Luc. 14 long years after they had been taken, Luc and Vorien won their freedom unexpectedly when and roving band of adventurers came across the tribe and attempted to free the slaves. They died for their temerity but in the confusion several of the slaves managed to escape. Luc and Vorien made their way back to their hometown and Vorien took up service as one of Luc’s trusted confidants, eventually ending up running Luc’s horse and cattle ranch for him. The two were inseparable in the decade that followed and Vorien was named god-father to Luc’s daughter Raederlee. He loved her like his own daughter and taught her the art of self-defense and how to train animals. It was an idyllic life and Vorien couldn’t imagine anything better. …he woke up covered in blood one cold morning; there was a bloody knife in his hand. While trying to puzzle out what exactly had happened several armed men broke down his bedroom door and attempted to subdue him. He fought like a lion and laid out three of them, but in the end they overpowered him and dragged him before Luc. Vorien’s heart broke that day and it has never quite recovered. Cradled in Luc’s arms was Raederlee’s savaged body, quite obviously dead; brutally butchered at that. Looking into Luc’s eyes and noting the pain and anger there he knew what had happened—[B]Someone, for some reason, had set him up[/B]. It was expertly done but why did they do it? Why him? Why Luc? And why poor Raederlee? From beneath the floorboards under his bed his captors brought fourth a small locked chest. On opening it there were detailed reports as to the weak points in the ranch’s perimeter and recommendations as to where a potential cattle thief or horse thief might gain entry. There were also detailed blueprints, houseplans, and a map to the D’Vries family ancestral vault, along with a detailed description of all the wealth that lay within. Vorien protested any knowledge of the contents of the chest and proclaimed himself innocent to his friend. But the coldness in Luc’s eyes told Vorien that there would be no mercy. All evidence pointed to Vorien as a murderer and a betrayer; worse even… a kinslayer to a man who called him brother. Unable to kill the man who’d kept him alive on so many different occasions, Luc sent Vorien to the Kranduuth Penitentiary, so live out his live doing hard time; fully expecting his former friend to died within the year. Vorien survived however, and eventually escaped the prison by slaying a corrupt guard. He’s been running for months now… where is he? How will he be able to prove his innocence? Who set him up? He doesn’t have any answers, but he’ll do his best to find out.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[RG] Industrygothica's "Those Left Behind"
Top