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[RG] JM's "Doomsday Dawn" Rogues' Gallery
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<blockquote data-quote="EarlyBird" data-source="post: 7476841" data-attributes="member: 6899077"><p>[ATTACH]100158[/ATTACH]</p><p></p><p>[sblock=Noboru]</p><p><strong>Name:</strong> Noboru (<strong>NO</strong>-bow-rue)</p><p><strong>A/B/C:</strong> male human(half-orc), Pathfinder Hopeful, Barbarian</p><p><strong>Align:</strong> Chaotic Good, <strong>Deity:</strong> Cayden Cailean</p><p><strong>Languages:</strong> Common, Tien</p><p><strong>Perception:</strong> +3 (E), low-light vision</p><p><strong>AC:</strong> 16 <strong>TAC:</strong> 12</p><p><strong>HP:</strong> 25/25, <strong>Resonance:</strong> 1/1</p><p><strong>Speed:</strong> 20 ft, <strong>Hero Points:</strong> 1</p><p></p><p><strong>STR</strong> 18 +4, <strong>DEX</strong> 12 +1, <strong>CON</strong> 16 +3</p><p><strong>INT</strong> 10 +0, <strong>WIS</strong> 12 +1, <strong>CHA</strong> 10 +0</p><p></p><p><strong>FORT</strong> +5 (E), <strong>REF</strong> +2 (T), <strong>WILL</strong> +3 (E)</p><p></p><p><strong>Combat</strong></p><p>unarmed strike: +5 atk, 1d4+4(B), agile, finesse, nonlethal, unarmed</p><p>lg greatclub: +5 atk, 1d10+4(B), backswing, shove</p><p>dagger +5 atk, 1d4+4(P) agile, finesse, versatile(S), thrown 10'</p><p>dagger/thrown +2 atk, 1d4+4(P)</p><p>lt hammer +5 atk, 1d6+4(B) agile, thrown 20'</p><p>lt hammer/thrown +2 atk, 1d6+4(B)</p><p></p><p><strong>Armor:</strong> Trained in light and medium armor</p><p><strong>Weapons:</strong> Trained in all simple and martial weapons</p><p><strong>Skills:</strong></p><p>- Athletics +2 (T)</p><p>- Intimidation +1 (T)</p><p>- Survival +2 (T)</p><p>- Pathfinder Society Lore +1 (T)</p><p>- Giant Lore +1 (T)</p><p></p><p><strong>Feats</strong></p><p>[sblock=Half-Orc]</p><p>Heritage, Human Feat 1</p><p>Either one of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait. Select two of the following benefits: intimidating visage you are trained in Intimidation), low-light vision (you can see in dim light as well as you can in bright light), orc tongue (add Orcish to your list of languages), or orc toughness (gain 2 Hit Points). You can select orc, half-orc, and human feats whenever you gain an ancestry feat.</p><p><strong>Special</strong> You can select this feat twice. The second time, it loses the heritage trait and you gain the other two benefits.</p><p><strong>Note</strong> Choices: low-light vision and orc toughness[/sblock]</p><p>[sblock=Additional Lore]</p><p>General, Skill Feat 1</p><p><strong>Giant Lore</strong></p><p>Prerequisites: trained in Lore</p><p>The breadth of your knowledge has increased to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it and it counts as a signature skill. At 3rd, 5th, and 13th levels, you gain an additional skill increase you can apply only to Lore. When you select this feat, you gain the skill increases immediately for all listed levels at or below your current level.</p><p><strong>Special:</strong> You can select this feat more than once, choosing a new subcategory of Lore each time and gaining the listed skill increases to that Lore.[/sblock]</p><p>[sblock=Sudden Charge]</p><p>Barbarian, Action *>> Feat 1</p><p>Requirements: You are not wearing heavy armor.</p><p>With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.[/sblock]</p><p></p><p><strong>Class Features</strong></p><p>Key Ability: STR</p><p>Signature Skills: Acrobatics, Athletics, Intimidation, Giant Lore</p><p></p><p>[sblock=Rage]</p><p>Requirements: You can’t be fatigued, raging, or wearing heavy armor.</p><p>• You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:</p><p>• Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.</p><p>• Take a –1 penalty to AC.</p><p>• You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging. After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.[/sblock]</p><p>[sblock=Totem]</p><p><strong>Giant Totem</strong></p><p>Giants are towering, exceptionally strong humanoids, and some tribes aspire to be like them. Your rage gives you the raw power and size of a giant. This doesn’t mean you revere giants—you might scoff at them, or even aspire to slay them! It could be that you seem to other people like a giant due to your exceptional strength or larger-than-life emotions and ego.</p><p></p><p>Anathema - Failing to accept a personal challenge of your strength is anathema to your totem.</p><p></p><p>Titan Mauler (Totem Ability)</p><p>You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You also gain access to your choice of weapon at character creation. When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging, but you have the sluggish 1 condition (see page 324) because of the weapon’s unwieldy size. You can’t remove this sluggish condition or ignore its penalties by any means while you’re wielding the weapon.</p><p></p><p>Raging Resistance</p><p>The resistance from your raging resistance class feature applies against bludgeoning damage and your choice of cold, electricity, or fire damage. Choose the damage type when you gain the raging resistance class feature (though you can retrain it later).[/sblock]</p><p></p><p><strong>Spells</strong> n/a</p><p></p><p><strong>Equipment</strong> (Bulk 8 L 2)</p><p>large greatclub free, bulk 4</p><p>chainmail 60sp bulk 2</p><p>dagger 2sp L</p><p>light hammer 3sp L</p><p>Backpack 1sp</p><p>bedroll 1cp L</p><p>belt pouch(x2) 8cp</p><p>clothing(x2) 2sp</p><p>flint and steel 5cp</p><p>mug 1cp</p><p>piton(5) 5cp</p><p>rations 5L (5 days) 25cp</p><p>rope hemp(50') bulk 1 1sp</p><p>sack(5) L 1cp</p><p>tent-pup L 8sp </p><p>torch(10) L 1cp</p><p>waterskin L 5cp</p><p></p><p>0-9/unencumbered</p><p>10-14/encumbered</p><p></p><p><strong>Money</strong></p><p>starting sp: 150</p><p>spent: 77sp, 52cp</p><p>leftover cash: 68sp, 8cp</p><p></p><p><strong>Description/History/Etc</strong></p><p>A very tall and muscluar half-orc, Noboru is light skinned and bald. He twists his beard into braids and has overly large pointed orc ears. On his back is a large spiked club he has learned to use through months of practice. (Note: Mother was a half-orc, father was a giant or half-giant)</p><p></p><p><strong>Advancement</strong></p><p></p><p><strong>Traits:</strong> human, orc, humaniod[/sblock]</p><p>[sblock=Background]</p><p>Life for a half-orc is normally a tragic story, one of persecution and bigotry, but not so for Noboru of the Tian Xia region. Growing up in near seclusion in a small cottage on the outskirts of Xu-Chang city, may have helped a little. Also the people judged each other on merit and actions, and not on things like race or looks. Indeed the Xu-Chang provinces was home to many people of mixed heritage, but everyone believed that just meant they were all unique individuals making up a whole.</p><p></p><p>Noboru remembers his one room home as warm and safe, where he lived with his half-orc mother Li Shen, until her passing in his twenty-first summer. His mother was a weaver and rug maker and part of the safety Noboru felt in his adolescences may have come from lying by the fire on a well crafted rug made by his mothers own two hands. Noboru would sit by his mothers feet as a small boy and listen to the stories and myths she would tell of his father's people, of the giant people.</p><p></p><p>Noboru had never met his father and his mother told him little about the man directly, always weaving stories as she weaved rugs to give Noboru insight into giant society and lore, but never into the man that sired him. If there was ever a sore point to his life growing up it was the fact his mother would evade his questions about what his father was like. And as he grew up, it became clear to Noboru that he had more of his unknown father's blood in him than his mother let on.</p><p></p><p>In the spring of his eighteenth year Noboru exited his home and hit his head hard on the door jam. He had grown several inches and put on a couple pounds of muscle over a very cold winter. Noboru had spent the winter trudging through snowdrifts to chop and bring firewood to his home and that of a few elderly neighbors who would have froze to death if not for the assistance. A new founded sense of belonging filled Noboru and he continued to work in the forest and spent more time running in the wilds than sitting at home by his mothers feet.</p><p></p><p>Three years of this "wild running" saw the young half-orc spending more and more time in the forests, learning to live off the land and helping to sedate the wild freedom Noboru was feeling deep inside. He also wanted to go further and further out to see and explore more and more of the world. It wasn't until the passing of his mother during his twenty-first year that the invisible chain keeping him close to home was finally broken. On her death bed the frail old half-orc (now sixty-seven), said one last word to her beloved son... <strong>"Go."</strong></p><p></p><p>And for the last year that is what Noboru has been doing. He has traveled further and farther than he ever felt possible, and still he yearns for more. Even crossing the Inner Sea to explore new and strange places.</p><p></p><p>His most recent adventures found him in Sandpoint where he helped the locals after a devastating flood season. When the work was complete and Noboru was ready to leave he was told by the mayor about a missive his cousin had sent to him looking for any adventurous types he could vouch for and please send to Magnimar. </p><p></p><p>With a recommendation letter in his pocket, Noboru has just reached the estates of Keleri Deverin and what looks like to be a party.</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7476841, member: 6899077"] [ATTACH=CONFIG]100158._xfImport[/ATTACH] [sblock=Noboru] [B]Name:[/B] Noboru ([B]NO[/B]-bow-rue) [B]A/B/C:[/B] male human(half-orc), Pathfinder Hopeful, Barbarian [B]Align:[/B] Chaotic Good, [B]Deity:[/B] Cayden Cailean [B]Languages:[/B] Common, Tien [B]Perception:[/B] +3 (E), low-light vision [B]AC:[/B] 16 [B]TAC:[/B] 12 [B]HP:[/B] 25/25, [B]Resonance:[/B] 1/1 [B]Speed:[/B] 20 ft, [B]Hero Points:[/B] 1 [B]STR[/B] 18 +4, [B]DEX[/B] 12 +1, [B]CON[/B] 16 +3 [B]INT[/B] 10 +0, [B]WIS[/B] 12 +1, [B]CHA[/B] 10 +0 [B]FORT[/B] +5 (E), [B]REF[/B] +2 (T), [B]WILL[/B] +3 (E) [B]Combat[/B] unarmed strike: +5 atk, 1d4+4(B), agile, finesse, nonlethal, unarmed lg greatclub: +5 atk, 1d10+4(B), backswing, shove dagger +5 atk, 1d4+4(P) agile, finesse, versatile(S), thrown 10' dagger/thrown +2 atk, 1d4+4(P) lt hammer +5 atk, 1d6+4(B) agile, thrown 20' lt hammer/thrown +2 atk, 1d6+4(B) [B]Armor:[/B] Trained in light and medium armor [B]Weapons:[/B] Trained in all simple and martial weapons [B]Skills:[/B] - Athletics +2 (T) - Intimidation +1 (T) - Survival +2 (T) - Pathfinder Society Lore +1 (T) - Giant Lore +1 (T) [B]Feats[/B] [sblock=Half-Orc] Heritage, Human Feat 1 Either one of your parents was an orc, or one or both were half-orcs. You have a green tinge to your skin and other indicators of orc heritage. You gain the orc trait. Select two of the following benefits: intimidating visage you are trained in Intimidation), low-light vision (you can see in dim light as well as you can in bright light), orc tongue (add Orcish to your list of languages), or orc toughness (gain 2 Hit Points). You can select orc, half-orc, and human feats whenever you gain an ancestry feat. [B]Special[/B] You can select this feat twice. The second time, it loses the heritage trait and you gain the other two benefits. [B]Note[/B] Choices: low-light vision and orc toughness[/sblock] [sblock=Additional Lore] General, Skill Feat 1 [B]Giant Lore[/B] Prerequisites: trained in Lore The breadth of your knowledge has increased to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it and it counts as a signature skill. At 3rd, 5th, and 13th levels, you gain an additional skill increase you can apply only to Lore. When you select this feat, you gain the skill increases immediately for all listed levels at or below your current level. [B]Special:[/B] You can select this feat more than once, choosing a new subcategory of Lore each time and gaining the listed skill increases to that Lore.[/sblock] [sblock=Sudden Charge] Barbarian, Action *>> Feat 1 Requirements: You are not wearing heavy armor. With a quick sprint, you dash up to your foe and swing. Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.[/sblock] [B]Class Features[/B] Key Ability: STR Signature Skills: Acrobatics, Athletics, Intimidation, Giant Lore [sblock=Rage] Requirements: You can’t be fatigued, raging, or wearing heavy armor. • You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways: • Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter. • Take a –1 penalty to AC. • You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging. After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.[/sblock] [sblock=Totem] [B]Giant Totem[/B] Giants are towering, exceptionally strong humanoids, and some tribes aspire to be like them. Your rage gives you the raw power and size of a giant. This doesn’t mean you revere giants—you might scoff at them, or even aspire to slay them! It could be that you seem to other people like a giant due to your exceptional strength or larger-than-life emotions and ego. Anathema - Failing to accept a personal challenge of your strength is anathema to your totem. Titan Mauler (Totem Ability) You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You also gain access to your choice of weapon at character creation. When you are wielding such a weapon in combat, double your conditional bonus to damage rolls from raging, but you have the sluggish 1 condition (see page 324) because of the weapon’s unwieldy size. You can’t remove this sluggish condition or ignore its penalties by any means while you’re wielding the weapon. Raging Resistance The resistance from your raging resistance class feature applies against bludgeoning damage and your choice of cold, electricity, or fire damage. Choose the damage type when you gain the raging resistance class feature (though you can retrain it later).[/sblock] [B]Spells[/B] n/a [B]Equipment[/B] (Bulk 8 L 2) large greatclub free, bulk 4 chainmail 60sp bulk 2 dagger 2sp L light hammer 3sp L Backpack 1sp bedroll 1cp L belt pouch(x2) 8cp clothing(x2) 2sp flint and steel 5cp mug 1cp piton(5) 5cp rations 5L (5 days) 25cp rope hemp(50') bulk 1 1sp sack(5) L 1cp tent-pup L 8sp torch(10) L 1cp waterskin L 5cp 0-9/unencumbered 10-14/encumbered [B]Money[/B] starting sp: 150 spent: 77sp, 52cp leftover cash: 68sp, 8cp [B]Description/History/Etc[/B] A very tall and muscluar half-orc, Noboru is light skinned and bald. He twists his beard into braids and has overly large pointed orc ears. On his back is a large spiked club he has learned to use through months of practice. (Note: Mother was a half-orc, father was a giant or half-giant) [B]Advancement[/B] [B]Traits:[/B] human, orc, humaniod[/sblock] [sblock=Background] Life for a half-orc is normally a tragic story, one of persecution and bigotry, but not so for Noboru of the Tian Xia region. Growing up in near seclusion in a small cottage on the outskirts of Xu-Chang city, may have helped a little. Also the people judged each other on merit and actions, and not on things like race or looks. Indeed the Xu-Chang provinces was home to many people of mixed heritage, but everyone believed that just meant they were all unique individuals making up a whole. Noboru remembers his one room home as warm and safe, where he lived with his half-orc mother Li Shen, until her passing in his twenty-first summer. His mother was a weaver and rug maker and part of the safety Noboru felt in his adolescences may have come from lying by the fire on a well crafted rug made by his mothers own two hands. Noboru would sit by his mothers feet as a small boy and listen to the stories and myths she would tell of his father's people, of the giant people. Noboru had never met his father and his mother told him little about the man directly, always weaving stories as she weaved rugs to give Noboru insight into giant society and lore, but never into the man that sired him. If there was ever a sore point to his life growing up it was the fact his mother would evade his questions about what his father was like. And as he grew up, it became clear to Noboru that he had more of his unknown father's blood in him than his mother let on. In the spring of his eighteenth year Noboru exited his home and hit his head hard on the door jam. He had grown several inches and put on a couple pounds of muscle over a very cold winter. Noboru had spent the winter trudging through snowdrifts to chop and bring firewood to his home and that of a few elderly neighbors who would have froze to death if not for the assistance. A new founded sense of belonging filled Noboru and he continued to work in the forest and spent more time running in the wilds than sitting at home by his mothers feet. Three years of this "wild running" saw the young half-orc spending more and more time in the forests, learning to live off the land and helping to sedate the wild freedom Noboru was feeling deep inside. He also wanted to go further and further out to see and explore more and more of the world. It wasn't until the passing of his mother during his twenty-first year that the invisible chain keeping him close to home was finally broken. On her death bed the frail old half-orc (now sixty-seven), said one last word to her beloved son... [B]"Go."[/B] And for the last year that is what Noboru has been doing. He has traveled further and farther than he ever felt possible, and still he yearns for more. Even crossing the Inner Sea to explore new and strange places. His most recent adventures found him in Sandpoint where he helped the locals after a devastating flood season. When the work was complete and Noboru was ready to leave he was told by the mayor about a missive his cousin had sent to him looking for any adventurous types he could vouch for and please send to Magnimar. With a recommendation letter in his pocket, Noboru has just reached the estates of Keleri Deverin and what looks like to be a party. [/sblock] [/QUOTE]
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