Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[RG] JM's "Doomsday Dawn" Rogues' Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 7542131" data-attributes="member: 4936"><p><strong>Setis</strong></p><p><strong>A/B/C:</strong> Half-orc/Nomad/Druid 4</p><p><strong>Percep </strong>+8; Senses low-light vision</p><p>--------------------</p><p><strong>Defense </strong></p><p>HP 48 Hero Points 1 Res 4</p><p>--------------------</p><p><strong>TAC </strong>18; <strong>AC </strong>17</p><p><strong>Fort </strong>+6 ; <strong>Ref </strong>+5 ; <strong>Will </strong>+9</p><p>--------------------</p><p><strong>Offense</strong></p><p>Wild Morph Claws (T), +7, 2d6+3, 'agile, finesse,' magic +1</p><p>Scimitar (T), +6, 1d6+2 S, 'forceful, sweep'</p><p>3x Javelin, +5, 1d6+2 P, 30' rng, thrown</p><p>Sling, +5, 1d6+1 B, 50' rng, propulsive</p><p>- 10 bullets</p><p>--------------------</p><p><strong>Speed </strong>25 ft.</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>14 (+2); <strong>Dex </strong>12 (+1); <strong>Con </strong>14 (+2); <strong>Int </strong>10 (+0); <strong>Wis </strong>18 (+4); <strong>Cha </strong>10 (+0)</p><p><strong>Skills </strong></p><p>(T) Nature +8</p><p>(T) Perception +8</p><p>(T) Intimidation +4</p><p>(E) Deception +5</p><p>(T) Athletics +6</p><p>(T) Survival +8</p><p>(T) Lore: Forest +4</p><p><strong>Feats </strong></p><p>Heritage: Orc trait, Low Light Vision</p><p>Ancestry 1: Orc Ferocity</p><p>Background: Assurance (Survival)</p><p>Order: Wild Shape (2 uses, pest form, animal form)</p><p>Druid 2: Call of Wild</p><p>Skill 2: Close Match (Human)</p><p>General 3: Ancestral Paragon - Haughty Obstinancy</p><p>Druid 4: Thousand Faces</p><p>Skill 4: Survey Wildlife</p><p><strong>Languages </strong>Common, Orcish, Druidic</p><p><strong>Other Abilities </strong></p><p>Wild Empathy (can use Diplomacy on animals)</p><p>Druid Order (Wild) - Spell Points: 7</p><p>- Wild Morph (1 SP) - Grow claws or other abilities</p><p>- Thousand Faces (1SP) - humanoid form change</p><p>- Call of the Wild (1SP) - Summon Nature's Ally (heightened to best spell level)</p><p><strong>Other Gear</strong></p><p><strong>Magic</strong> (Bulk n L m)</p><p>3rd lvl Staff of Healing</p><p>2nd lvl Hand of the Mage</p><p>2nd lvl Sturdy Shield (expert light wooden)</p><p>1st lvl Minor Healing Potion</p><p></p><p><strong>Spells Prepared</strong></p><p>Cantrip - Produce Flame, Stabilize, Tanglefoot</p><p>1 - Magic Fang, Gust of Wind, Feather Fall</p><p>2 - Acid Arrow, Restoration, Glitterdust</p><p></p><p><strong>Money</strong></p><p>244 SP 9CP</p><p></p><p><strong>Equipment</strong></p><p>Weapon</p><p>Scimitar (T), +6, 1d6+2 S, Bulk 1, 'forceful, sweep', 11sp</p><p>3x Javelin, +5, 1d6+2 P, Bulk L, 30' rng, thrown, 3sp</p><p>Sling, +5, 1d6+1 B, Bulk L, 50' rng, propulsive, 0sp</p><p>- 10 bullets, 1cp</p><p></p><p>Armor</p><p>Leather Armor (T), +5 AC +4 TAC, Bulk 1, 15sp</p><p>Expert Light Wood Shield (T), +2 AC +2 TAC, Hardness 6, Check 0, Bulk L</p><p></p><p>Gear</p><p>Backpack, 1sp</p><p>Bedroll, 1cp, Bulk L</p><p>Pouch, 4cp,</p><p>Ordinary Clothes, 1sp</p><p>Material Component Pouch, 5sp</p><p>50' Silk rope, 10sp, Bulk L</p><p>Pup Tent, 8sp, Bulk L</p><p>Waterskin, 5cp, Bulk L</p><p></p><p>[sblock=Notes - Reference material so I don't have to constantly look stuff up when posting]</p><p><strong>Animal Form (1 minute)</strong></p><p>AC 22 (TAC 20), ignore armor’s check penalty and reduced Speed</p><p>One or more unarmed melee attacks, which are the only types of attacks you can use. You’re trained with them. </p><p>Your attack modifier is +10 and your damage bonus is +5. These are Strength based.</p><p>• 10 temporary Hit Points while you have the form.</p><p>• Low-light vision.</p><p>• Athletics bonus of +11 unless your own is higher.</p><p>Your battle form prevents casting spells, speaking, or using most actions with the manipulate trait that require hands.</p><p>(The GM decides if there’s doubt.) You can dismiss the spell with a concentrate action.</p><p>• Ape Speed 25 feet, climb Speed 20 feet; scent; fist, Damage 2d6</p><p>bludgeoning</p><p>• Bear Speed 25 feet; scent; jaws, Damage 2d8 piercing; claw</p><p>(agile), Damage 1d8 slashing.</p><p>• Bull Speed 30 feet; scent; horn, Damage 2d8 piercing.</p><p>• Canine Speed 40 feet; scent; jaws, Damage 2d8 piercing.</p><p>• Cat Speed 40 feet; scent; jaws, Damage 2d6 piercing; claw</p><p>(agile), Damage 1d10 slashing.</p><p>• Deer Speed 45 feet; scent; antler, Damage 2d6 piercing.</p><p>• Frog Speed 25 feet, swim, Speed 25 feet; scent; jaws, Damage 2d6</p><p>bludgeoning; tongue (reach 15 feet), Damage 2d4 bludgeoning.</p><p>• Shark swim Speed 35 feet; scent; jaws, Damage 2d8 piercing.</p><p>• Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet;</p><p>scent; fangs, Damage 2d4 piercing plus 1d6 poison.</p><p></p><p><strong>Humanoid Form (10 minutes)</strong></p><p>You transform your appearance to look like a Small or Medium</p><p>humanoid, such as a drow, dwarf, elf, goblin, halfling, human, orc,</p><p>or lizardfolk. You count as a humanoid in addition to your normal</p><p>traits while in this form, as well as gaining any trait related to the</p><p>creature’s kind (such as goblin or human). If this transformation</p><p>reduces your size, it reduces your reach accordingly (using the</p><p>effects of the shrink spell). This transformation doesn’t change</p><p>your statistics in any way. You can still wear and use your gear,</p><p>and it changes size to match your new form if necessary. The</p><p>item’s size change ends immediately if the item leaves your person</p><p>You don’t gain the special abilities of the humanoid form you</p><p>assume. This spell grants you a +4 conditional bonus to Deception</p><p>checks to pass as a generic member of the chosen ancestry, but</p><p>you can’t make yourself to look like a specific person. If you want</p><p>to Impersonate an individual, you still need to create a disguise,</p><p>though the GM won’t factor in the difference in ancestry when</p><p>choosing the DC of your Deception check.</p><p></p><p><strong>Pest form (10 minutes)</strong></p><p>You transform into a Tiny nonthreatening animal, such as a cat,</p><p>rat, insect, or lizard. You count as an animal in addition to your</p><p>normal traits while in this form. You can choose the specific type</p><p>of animal you turn into (such as a rat or praying mantis). This</p><p>has no effect on your battle form’s size or statistics. Your gear</p><p>is absorbed into your form; the constant abilities of your gear</p><p>still function, but you can’t activate any item abilities. When you</p><p>transform, you gain the following abilities:</p><p>• AC 13 (TAC 13) and ignore your armor’s check penalty and</p><p>Speed reduction.</p><p>• One or more natural melee attacks, which are the only</p><p>types of attacks you can use. You’re trained with them.</p><p>When attacking with them, your attack modifier is +6</p><p>and your attacks deal 1 piercing damage (or another type</p><p>depending on your form, as the GM sees fit). These are</p><p>Dexterity-based attacks (for the purposes of the sluggish</p><p>condition, for example).</p><p>• Weakness 5 to all physical damage. (If you take physical</p><p>damage while in this form, you take 5 additional damage.)</p><p>• Speed 10 feet.</p><p>• Low-light vision, scent.</p><p>• Acrobatics +10 and Stealth +10 (unless your own total</p><p>modifiers are higher); Athletics –4.</p><p>The special statistics of your pest form can be adjusted only</p><p>by penalties, circumstance bonuses, and conditional bonuses.</p><p>Your pest form prevents you from casting spells, speaking, or</p><p>spending most actions with the manipulate trait that require</p><p>your hands (the GM determines which manipulate actions you</p><p>can spend if there’s doubt). You can dismiss this spell by using an</p><p>action (this action has the concentrate trait).</p><p></p><p><strong>Wild Morph (1 minute)</strong></p><p>You morph your body based on your wild order training, choosing one</p><p>of the following effects based on your wild order feats.</p><p>• If you have Wild Shape, you can morph your hands into wild</p><p>claws. Your hands transform into incredibly sharp claws.</p><p>These claws are an unarmed attack you’re trained in, dealing</p><p>1d6 slashing damage (agile, finesse). You can still hold and use</p><p>items with your hands while they’re transformed by this spell,</p><p>but you cannot hold an item while attacking. If you have Insect</p><p>Shape, you can instead transform your mouth into wild jaws, an</p><p>unarmed attack with the same damage and traits.</p><p>• If you have Elemental Shape, you can morph your body to be</p><p>partially composed of elemental matter, granting you resistance</p><p>5 to critical hits and precision damage.</p><p>• If you have Plant Shape, you can morph your arms into long</p><p>vines, increasing your reach to 10 feet (or 15 feet with a reach</p><p>weapon).</p><p>• If you have Soaring Shape, you can grow wings from your back.</p><p>These wings allow you to fly with a fly Speed of 30 feet.</p><p>• Heightened (2nd) Your wild claws or wild jaws radiate primal energy.</p><p>They work like a +1 magic weapon, granting a +1 item bonus to attack</p><p>rolls and dealing another die of damage on a hit.</p><p></p><p><strong>Summon Nature’s Ally</strong></p><p>1st: Level 0: Bloodseeker, bobcat, dog, dire rat, fire beetle, pig,</p><p>pony, viper</p><p>2nd: Level 1: Constrictor snake, electric eel, goblin dog, horse,</p><p>hunting spider, hyena, leopard, mephit elemental, wolf[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7542131, member: 4936"] [B]Setis[/B] [B]A/B/C:[/B] Half-orc/Nomad/Druid 4 [B]Percep [/B]+8; Senses low-light vision -------------------- [B]Defense [/B] HP 48 Hero Points 1 Res 4 -------------------- [B]TAC [/B]18; [B]AC [/B]17 [B]Fort [/B]+6 ; [B]Ref [/B]+5 ; [B]Will [/B]+9 -------------------- [B]Offense[/B] Wild Morph Claws (T), +7, 2d6+3, 'agile, finesse,' magic +1 Scimitar (T), +6, 1d6+2 S, 'forceful, sweep' 3x Javelin, +5, 1d6+2 P, 30' rng, thrown Sling, +5, 1d6+1 B, 50' rng, propulsive - 10 bullets -------------------- [B]Speed [/B]25 ft. -------------------- [B]Statistics[/B] -------------------- [B]Str [/B]14 (+2); [B]Dex [/B]12 (+1); [B]Con [/B]14 (+2); [B]Int [/B]10 (+0); [B]Wis [/B]18 (+4); [B]Cha [/B]10 (+0) [B]Skills [/B] (T) Nature +8 (T) Perception +8 (T) Intimidation +4 (E) Deception +5 (T) Athletics +6 (T) Survival +8 (T) Lore: Forest +4 [B]Feats [/B] Heritage: Orc trait, Low Light Vision Ancestry 1: Orc Ferocity Background: Assurance (Survival) Order: Wild Shape (2 uses, pest form, animal form) Druid 2: Call of Wild Skill 2: Close Match (Human) General 3: Ancestral Paragon - Haughty Obstinancy Druid 4: Thousand Faces Skill 4: Survey Wildlife [B]Languages [/B]Common, Orcish, Druidic [B]Other Abilities [/B] Wild Empathy (can use Diplomacy on animals) Druid Order (Wild) - Spell Points: 7 - Wild Morph (1 SP) - Grow claws or other abilities - Thousand Faces (1SP) - humanoid form change - Call of the Wild (1SP) - Summon Nature's Ally (heightened to best spell level) [B]Other Gear[/B] [B]Magic[/B] (Bulk n L m) 3rd lvl Staff of Healing 2nd lvl Hand of the Mage 2nd lvl Sturdy Shield (expert light wooden) 1st lvl Minor Healing Potion [B]Spells Prepared[/B] Cantrip - Produce Flame, Stabilize, Tanglefoot 1 - Magic Fang, Gust of Wind, Feather Fall 2 - Acid Arrow, Restoration, Glitterdust [B]Money[/B] 244 SP 9CP [b]Equipment[/b] Weapon Scimitar (T), +6, 1d6+2 S, Bulk 1, 'forceful, sweep', 11sp 3x Javelin, +5, 1d6+2 P, Bulk L, 30' rng, thrown, 3sp Sling, +5, 1d6+1 B, Bulk L, 50' rng, propulsive, 0sp - 10 bullets, 1cp Armor Leather Armor (T), +5 AC +4 TAC, Bulk 1, 15sp Expert Light Wood Shield (T), +2 AC +2 TAC, Hardness 6, Check 0, Bulk L Gear Backpack, 1sp Bedroll, 1cp, Bulk L Pouch, 4cp, Ordinary Clothes, 1sp Material Component Pouch, 5sp 50' Silk rope, 10sp, Bulk L Pup Tent, 8sp, Bulk L Waterskin, 5cp, Bulk L [sblock=Notes - Reference material so I don't have to constantly look stuff up when posting] [B]Animal Form (1 minute)[/B] AC 22 (TAC 20), ignore armor’s check penalty and reduced Speed One or more unarmed melee attacks, which are the only types of attacks you can use. You’re trained with them. Your attack modifier is +10 and your damage bonus is +5. These are Strength based. • 10 temporary Hit Points while you have the form. • Low-light vision. • Athletics bonus of +11 unless your own is higher. Your battle form prevents casting spells, speaking, or using most actions with the manipulate trait that require hands. (The GM decides if there’s doubt.) You can dismiss the spell with a concentrate action. • Ape Speed 25 feet, climb Speed 20 feet; scent; fist, Damage 2d6 bludgeoning • Bear Speed 25 feet; scent; jaws, Damage 2d8 piercing; claw (agile), Damage 1d8 slashing. • Bull Speed 30 feet; scent; horn, Damage 2d8 piercing. • Canine Speed 40 feet; scent; jaws, Damage 2d8 piercing. • Cat Speed 40 feet; scent; jaws, Damage 2d6 piercing; claw (agile), Damage 1d10 slashing. • Deer Speed 45 feet; scent; antler, Damage 2d6 piercing. • Frog Speed 25 feet, swim, Speed 25 feet; scent; jaws, Damage 2d6 bludgeoning; tongue (reach 15 feet), Damage 2d4 bludgeoning. • Shark swim Speed 35 feet; scent; jaws, Damage 2d8 piercing. • Snake Speed 20 feet, climb Speed 20 feet, swim Speed 20 feet; scent; fangs, Damage 2d4 piercing plus 1d6 poison. [B]Humanoid Form (10 minutes)[/B] You transform your appearance to look like a Small or Medium humanoid, such as a drow, dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You count as a humanoid in addition to your normal traits while in this form, as well as gaining any trait related to the creature’s kind (such as goblin or human). If this transformation reduces your size, it reduces your reach accordingly (using the effects of the shrink spell). This transformation doesn’t change your statistics in any way. You can still wear and use your gear, and it changes size to match your new form if necessary. The item’s size change ends immediately if the item leaves your person You don’t gain the special abilities of the humanoid form you assume. This spell grants you a +4 conditional bonus to Deception checks to pass as a generic member of the chosen ancestry, but you can’t make yourself to look like a specific person. If you want to Impersonate an individual, you still need to create a disguise, though the GM won’t factor in the difference in ancestry when choosing the DC of your Deception check. [B]Pest form (10 minutes)[/B] You transform into a Tiny nonthreatening animal, such as a cat, rat, insect, or lizard. You count as an animal in addition to your normal traits while in this form. You can choose the specific type of animal you turn into (such as a rat or praying mantis). This has no effect on your battle form’s size or statistics. Your gear is absorbed into your form; the constant abilities of your gear still function, but you can’t activate any item abilities. When you transform, you gain the following abilities: • AC 13 (TAC 13) and ignore your armor’s check penalty and Speed reduction. • One or more natural melee attacks, which are the only types of attacks you can use. You’re trained with them. When attacking with them, your attack modifier is +6 and your attacks deal 1 piercing damage (or another type depending on your form, as the GM sees fit). These are Dexterity-based attacks (for the purposes of the sluggish condition, for example). • Weakness 5 to all physical damage. (If you take physical damage while in this form, you take 5 additional damage.) • Speed 10 feet. • Low-light vision, scent. • Acrobatics +10 and Stealth +10 (unless your own total modifiers are higher); Athletics –4. The special statistics of your pest form can be adjusted only by penalties, circumstance bonuses, and conditional bonuses. Your pest form prevents you from casting spells, speaking, or spending most actions with the manipulate trait that require your hands (the GM determines which manipulate actions you can spend if there’s doubt). You can dismiss this spell by using an action (this action has the concentrate trait). [B]Wild Morph (1 minute)[/B] You morph your body based on your wild order training, choosing one of the following effects based on your wild order feats. • If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you’re trained in, dealing 1d6 slashing damage (agile, finesse). You can still hold and use items with your hands while they’re transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack with the same damage and traits. • If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. • If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). • If you have Soaring Shape, you can grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet. • Heightened (2nd) Your wild claws or wild jaws radiate primal energy. They work like a +1 magic weapon, granting a +1 item bonus to attack rolls and dealing another die of damage on a hit. [B]Summon Nature’s Ally[/B] 1st: Level 0: Bloodseeker, bobcat, dog, dire rat, fire beetle, pig, pony, viper 2nd: Level 1: Constrictor snake, electric eel, goblin dog, horse, hunting spider, hyena, leopard, mephit elemental, wolf[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[RG] JM's "Doomsday Dawn" Rogues' Gallery
Top