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<blockquote data-quote="Herobizkit" data-source="post: 5180859" data-attributes="member: 36150"><p><strong>Duergrim -- Male Dwarf Diviner, 1</strong></p><p><strong>CR</strong> 1; Lawful Neutral <strong>Medium Humanoid</strong>; <strong>HD</strong> 1d6</p><p><strong>HP</strong> 8; *<strong>Init</strong> +6 ; <strong>Spd</strong> 20'</p><p><strong>Deity</strong>: n/a</p><p> </p><p> * <em>Forwarned</em> gives +1 to Init</p><p> </p><p> <strong>AC</strong> 11 (15 vs. giants), <strong>Touch</strong> 11, <strong>Flat-Footed</strong> 10</p><p><strong>No Armor</strong></p><p> </p><p><strong>Base Atk</strong> +0; <strong>CMB </strong>+1<strong>, CMD </strong>+3 (+7 vs. bull rush or trip) </p><p><strong>Melee</strong> </p><p> <strong>Melee</strong></p><p> <strong>Ranged</strong></p><p></p><p><strong>Abilities</strong> Str 12 (+1, 2 pp), Dex 12 (+1, 2 pp), Con 14 (+2, 2 pp), Int 15 (+2, 7 pp), Wis 14 (+2, 2 pp), Cha 8 (-1) </p><p><strong>Saves</strong> Fort +2, Ref +1, Will +3; (all saves at +2 vs. poison, spells, spell-like abilities)</p><p> </p><p> Dwarf Traits:[sblock]</p><p> </p><ul> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">+2 Constitution, +2 Wisdom, –2 Charisma:</span></strong><span style="font-family: 'sans-serif'"> Dwarves are both tough and wise, but also a bit gruff.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Medium:</span></strong><span style="font-family: 'sans-serif'"> Dwarves are Medium creatures and have no bonuses or penalties due to their size.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Slow and Steady: </span></strong><span style="font-family: 'sans-serif'">Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Darkvision: </span></strong><span style="font-family: 'sans-serif'">Dwarves can see in the dark up to 60 feet. See <a href="http://www.d20pfsrd.com/gamemastering---final/vision-and-light" target="_blank">Vision and Light</a>.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Defensive Training:</span></strong><span style="font-family: 'sans-serif'"> Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Greed:</span></strong><span style="font-family: 'sans-serif'"> Dwarves receive a +2 racial bonus on </span><strong>[FONT=&quot]<a href="http://www.d20pfsrd.com/skills/appraise" target="_blank"><span style="font-family: 'sans-serif'">Appraise</span></a>[/FONT]</strong><span style="font-family: 'sans-serif'"> skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Hatred:</span></strong><span style="font-family: 'sans-serif'"> Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Hardy:</span></strong><span style="font-family: 'sans-serif'"> Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Stability:</span></strong><span style="font-family: 'sans-serif'"> Dwarves receive a +4 racial bonus to their </span><strong>[FONT=&quot]<a href="http://www.d20pfsrd.com/gamemastering---final/combat---final" target="_blank"><span style="font-family: 'sans-serif'">Combat Maneuver Defense</span></a>[/FONT]</strong><span style="font-family: 'sans-serif'"> when resisting a bull rush or trip attempt while standing on the ground.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Stonecunning:</span></strong><span style="font-family: 'sans-serif'"> Dwarves receive a +2 bonus on </span><strong>[FONT=&quot]<a href="http://www.d20pfsrd.com/skills/perception" target="_blank"><span style="font-family: 'sans-serif'">Perception</span></a>[/FONT]</strong><span style="font-family: 'sans-serif'"> checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.</span></li> <li data-xf-list-type="ul"><strong><span style="font-family: 'sans-serif'">Weapon Familiarity:</span></strong><span style="font-family: 'sans-serif'"> Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.</span></li> </ul><p>[/sblock] <strong>Skills: Appraise</strong> +9 (+11 for items with gems/metal), <strong>Linguistics</strong> +6, <strong>Profession (Barrister/Solicitor)</strong> +6, <strong>Spellcraft</strong> +6; cc (0 ranks) Perception +2 (+4 to notice unusual stonework) </p><p> <strong></strong></p><p><strong>Feats: </strong>Improved Initiative </p><p></p><p><strong>Languages</strong> Common, Dwarven, Draconic, Giant.</p><p></p><p><strong>Class Abilities: </strong><strong><a href="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp-" target="_blank">Arcane bond</a>, <a href="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Arcane-School" target="_blank">arcane school</a>, <a href="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Cantrips" target="_blank">cantrips</a>, <a href="http://www.d20pfsrd.com/feats/scribe-scroll-item-creation---final" target="_blank">Scribe Scroll</a></strong></p><p> <em></em></p><p><em>Forewarned </em><a href="http://www.d20pfsrd.com/magic#TOC-Supernatural-Abilities-Su-" target="_blank">(Su)</a>: You can always act in the surprise round even if you fail to make a <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1).</p><p> <em></em></p><p><em>Diviner's Fortune </em><strong>[5/day]</strong><a href="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank">(Sp)</a>:When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank">Intelligence</a> modifier.</p><p> <strong></strong></p><p><strong>Familiar: Raven</strong></p><p> </p><p> <strong>Diviner Spells Prepared</strong> -- 3/2; DC 12 + Spell Level</p><p><strong>*Cantrips (DC 12) </strong>-- read magic, detect magic, prestidigitation</p><p> <strong>*1st Level (DC 13) -- </strong>comprehend languages, summon monster I</p><p> </p><p> Barred Schools: Necromancy, Evocation</p><p> </p><p> Diviner Spell Book –</p><p> Cantrips: All</p><p> 1st Level: comprehend languages, grease, mage armor, magic weapon, summon monster I</p><p> </p><p> <strong>Possessions</strong>:</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5180859, member: 36150"] [B]Duergrim -- Male Dwarf Diviner, 1[/B] [B]CR[/B] 1; Lawful Neutral [B]Medium Humanoid[/B]; [B]HD[/B] 1d6 [B]HP[/B] 8; *[B]Init[/B] +6 ; [B]Spd[/B] 20' [B]Deity[/B]: n/a * [I]Forwarned[/I] gives +1 to Init [B]AC[/B] 11 (15 vs. giants), [B]Touch[/B] 11, [B]Flat-Footed[/B] 10 [B]No Armor[/B] [B]Base Atk[/B] +0; [B]CMB [/B]+1[B], CMD [/B]+3 (+7 vs. bull rush or trip) [B]Melee[/B] [B]Melee[/B] [B]Ranged[/B] [B]Abilities[/B] Str 12 (+1, 2 pp), Dex 12 (+1, 2 pp), Con 14 (+2, 2 pp), Int 15 (+2, 7 pp), Wis 14 (+2, 2 pp), Cha 8 (-1) [B]Saves[/B] Fort +2, Ref +1, Will +3; (all saves at +2 vs. poison, spells, spell-like abilities) Dwarf Traits:[sblock] [LIST] [*][B][FONT=sans-serif]+2 Constitution, +2 Wisdom, –2 Charisma:[/FONT][/B][FONT=sans-serif] Dwarves are both tough and wise, but also a bit gruff.[/FONT] [*][B][FONT=sans-serif]Medium:[/FONT][/B][FONT=sans-serif] Dwarves are Medium creatures and have no bonuses or penalties due to their size.[/FONT] [*][B][FONT=sans-serif]Slow and Steady: [/FONT][/B][FONT=sans-serif]Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.[/FONT] [*][B][FONT=sans-serif]Darkvision: [/FONT][/B][FONT=sans-serif]Dwarves can see in the dark up to 60 feet. See [URL="http://www.d20pfsrd.com/gamemastering---final/vision-and-light"]Vision and Light[/URL].[/FONT] [*][B][FONT=sans-serif]Defensive Training:[/FONT][/B][FONT=sans-serif] Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.[/FONT] [*][B][FONT=sans-serif]Greed:[/FONT][/B][FONT=sans-serif] Dwarves receive a +2 racial bonus on [/FONT][B][FONT="][URL="http://www.d20pfsrd.com/skills/appraise"][FONT=sans-serif]Appraise[/FONT][/URL][/FONT][/B][FONT=sans-serif] skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.[/FONT] [*][B][FONT=sans-serif]Hatred:[/FONT][/B][FONT=sans-serif] Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.[/FONT] [*][B][FONT=sans-serif]Hardy:[/FONT][/B][FONT=sans-serif] Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.[/FONT] [*][B][FONT=sans-serif]Stability:[/FONT][/B][FONT=sans-serif] Dwarves receive a +4 racial bonus to their [/FONT][B][FONT="][URL="http://www.d20pfsrd.com/gamemastering---final/combat---final"][FONT=sans-serif]Combat Maneuver Defense[/FONT][/URL][/FONT][/B][FONT=sans-serif] when resisting a bull rush or trip attempt while standing on the ground.[/FONT] [*][B][FONT=sans-serif]Stonecunning:[/FONT][/B][FONT=sans-serif] Dwarves receive a +2 bonus on [/FONT][B][FONT="][URL="http://www.d20pfsrd.com/skills/perception"][FONT=sans-serif]Perception[/FONT][/URL][/FONT][/B][FONT=sans-serif] checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.[/FONT] [*][B][FONT=sans-serif]Weapon Familiarity:[/FONT][/B][FONT=sans-serif] Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.[/FONT] [/LIST] [/sblock] [B]Skills: Appraise[/B] +9 (+11 for items with gems/metal), [B]Linguistics[/B] +6, [B]Profession (Barrister/Solicitor)[/B] +6, [B]Spellcraft[/B] +6; cc (0 ranks) Perception +2 (+4 to notice unusual stonework) [B] Feats: [/B]Improved Initiative [B]Languages[/B] Common, Dwarven, Draconic, Giant. [B]Class Abilities: [/B][B][URL="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp-"]Arcane bond[/URL], [URL="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Arcane-School"]arcane school[/URL], [URL="http://www.d20pfsrd.com/classes/basic-classes/wizard#TOC-Cantrips"]cantrips[/URL], [URL="http://www.d20pfsrd.com/feats/scribe-scroll-item-creation---final"]Scribe Scroll[/URL][/B] [I] Forewarned [/I][URL="http://www.d20pfsrd.com/magic#TOC-Supernatural-Abilities-Su-"](Su)[/URL]: You can always act in the surprise round even if you fail to make a [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). [I] Diviner's Fortune [/I][B][5/day][/B][URL="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-"](Sp)[/URL]:When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-"]Intelligence[/URL] modifier. [B] Familiar: Raven[/B] [B]Diviner Spells Prepared[/B] -- 3/2; DC 12 + Spell Level [B]*Cantrips (DC 12) [/B]-- read magic, detect magic, prestidigitation [B]*1st Level (DC 13) -- [/B]comprehend languages, summon monster I Barred Schools: Necromancy, Evocation Diviner Spell Book – Cantrips: All 1st Level: comprehend languages, grease, mage armor, magic weapon, summon monster I [B]Possessions[/B]: [/QUOTE]
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