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<blockquote data-quote="Kaodi" data-source="post: 6487846" data-attributes="member: 1231"><p>[sblock=Olrich Henderthane]INFORMATION</p><p>Name: Olrich "Kentarre" Henderthane</p><p>Player: Kaodi</p><p>Race: Human</p><p>Class: Arcanist</p><p>Level: 1</p><p>Alignment: Lawful Neutral</p><p>Languages: Elvish, Hallit, Infernal, Kelish, Taldane (Common), Osiriani</p><p>Deity: Asmodeus</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 33</p><p>Height: 6'-2"</p><p>Weight: 175#</p><p>Hair Color: Coal Black</p><p>Eye Color: Deep Bluish-Green/Deep Greenish-Blue</p><p>Skin Color: Light Tan</p><p></p><p>ABILITIES</p><p>Str: 11 +0 (1 point)</p><p>Dex: 12 +1 (2 points)</p><p>Con: 14 +2 (5 points)</p><p>Int: 20 +5 (17 points, +2 racial)</p><p>Wis: 12 +1 (2 points)</p><p>Cha: 14 +2 (5 points)</p><p></p><p>COMBAT</p><p>HP: 9 [d6, +2 Con, +1 FC]</p><p>AC: 11 [10 base, +1 Dex, +0 armor]</p><p>AC Touch: 11 [10 base, +1 Dex]</p><p>Flatfooted: 10 [10 base, +0 armor]</p><p>Init: +1 [1 Dex]</p><p>CMB: +0 [0 BAB, +0 Str]</p><p>CMD: 11 [10 base, +0 BAB, +0 Str, +1 Dex]</p><p>Fortitude: +2 [0 base, +2 Con]</p><p>Reflex: +1 [0 base, +1 Dex]</p><p>Will: +3 [2 base, +1 Wis]</p><p>Speed: 30'</p><p></p><p>WEAPON</p><p>Dagger: Attack: +0 [0 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S</p><p></p><p>ARMOUR</p><p>None</p><p></p><p>RACIAL</p><p>Abilities: +2 Int</p><p>Size: Medium</p><p>Base Speed: 30'</p><p>Favored: Arcanist (HP/SP)</p><p>Bonus Feat</p><p>Bonus Skill Point/Level</p><p></p><p>CLASS: Arcanist</p><p>Armor/Weapons: All simple</p><p>Arcane Resevoir 4, expend 1 point to increase caster level or save DC of spell</p><p>Quick Study Arcanist Exploit, swap prepared spells by expending 1 point from Arcane Resevoir</p><p>Consume Spells, expend spell slot to regain Arcane Resevoir points equal to spell level </p><p></p><p>FEATS</p><p>Fast Learner (bonus) - When gainining a level in favoured class gain both +1 hit point and +1 skill rank</p><p>Improvisation (1st) - +2 bonus on all skill checks for skills with no ranks, can use all skills untrained</p><p> </p><p>TRAITS</p><p>Against The Technic League - Increase Save DCs by 1 when targetting a foe you know to be a member of the Technic League</p><p>Influence {UCa} - gain a +1 trait bonus on Diplomacy checks and that skill is always a class skill</p><p></p><p>SKILLS 9 [2 base, +5 Int, +1 Race, +1 Favoured]</p><p>Appraise +9 (1 rank, +3 CS, +5 Int)</p><p>Bluff +3 (1 rank, +2 Cha)</p><p>Diplomacy +7 (1 rank, +3 CS, +2 Cha, +1 Misc)</p><p>K (Arcana) +9 (1 rank, +3 CS, +5 Int)</p><p>K (Engineering) +9 (1 rank, +3 CS, +5 Int)</p><p>K (Geography) +9 (1 rank, +3 CS, +5 Int)</p><p>K (Local) +9 (1 rank, +3 CS, +5 Int)</p><p>Perception +2 (1 rank, +1 Wis)</p><p>Spellcraft +9 (1 rank, +3 CS, +5 Int)</p><p></p><p>CARRYING CAPACITY</p><p>Light: 38#</p><p>Medium: 76#</p><p>Heavy: 115#</p><p></p><p>MAGIC</p><p>Cantrips [unl]: Detect Magic, Light, Jolt, Mage Hand</p><p>1st Level [4]: Charm Person, Magic Missile</p><p></p><p>SPELLBOOK</p><p>Cantrips: All Standard plus Jolt</p><p>1st Level: Ant Haul, Charm Person, Crafter's Fortune, Disguise Weapon, Jury-Rig, Magic Missile, Memory Lapse, Shocking Grasp</p><p></p><p>EQUIPMENT</p><p>Runed Ring (0gp, 0#, finger)</p><p>Traveller's Outfit (0gp, 0#, worn)</p><p>Traveller's Outfit (1gp, 5#, backpack)</p><p>Spell Component Pouch (5gp, 2#, belt)</p><p>Dagger (2gp, 1#, belt)</p><p>Canteen (2gp, 1#, belt)</p><p>Backpack (2gp, 2#, back)</p><p>Travelling Spellbook (0gp, 1#, backpack)</p><p>Merchant's Scale (2gp, 1#, backpack)</p><p>Grooming Kit (1gp, 2#, backpack)</p><p>2 Inkpens (2sp, 0#, backpack)</p><p>Ink (8gp, 0#, backpack)</p><p>Journal (10gp, 1#, backpack)</p><p>Belt Pouch (1gp, 1/2#, belt)</p><p>Total (34gp 2sp, 16 1/2#, light)</p><p></p><p>FINANCES: 85gp 8sp</p><p></p><p>Appearance: Lightly tanned skin, Medium-length straight hair and a goatee, all neatly groomed. Long face with sharp, angular features. Has a bit of an imperious and no nonsense air about him. Dressed in black breaches and white shirt, with roadworn leather boots and a somewhat beaten up high collared long red coat.</p><p></p><p>Background: The man waited outside of the study. He waited with some impatience and much annoyance, for his way was blocked by a brutish guardsman. A distant cousin; a very large not-distant-enough cousin. For all of the man's studies into clouding the minds of others, he dared not employ them here. </p><p></p><p>The man was tall, though not quite as tall as his present relation, with medium-length, coal black hair and a goatee, all neatly trimmed. He had a long face and sharp, angular features. And for anyone brave enough to meet his gaze, it was apparent his eyes were not the same, though evenly matched in their own way: one, a deep greenish-blue, and the other a deep blueish-green. He appeared to be in his early thirties.</p><p></p><p>The man wore a well-fitted long, red coat, lightly decorated with gold and black embroidery. It befitted his station as a son of the noble Henderthane family of Cheliax. The guardsman likewise wore a tabard in the family colours.</p><p></p><p>"This waiting is getting rather tiresome," commented the man in a rich, tenor-voice. </p><p></p><p>"Oh, you can go in whenever you like," replied the guardsman with a toothy grin. "I just wanted to see you squirm a bit."</p><p></p><p>The man rolled his eyes. What had he done to deserve being subjected to such immaturity? Members of this House all had important duties to attend to. Would that some of the lesser placed family members just appreciate their stations and stay out of the others way. He moved past the guard, knocked lightly twice on the door, and then opened it to enter the study.</p><p></p><p>The room beyond was about fifteen feet to a side, with the walls lined by bookshelves, a few tables, and one or two more exotic devices. It was grand enough, though more on account of its owner's position that on his flare for extravagence. The study was functional. That is, if you were a powerful practioner of the arcane from a noble house of Cheliax, it was functional. </p><p></p><p>Over an old but handsomely crafted wooden desk hunched an elderly man writing letters. He was dressed in fine white silk, fantastically embroidered in gold, black, and red in the same style as the younger man, but much more detailed and beautifully done. His long white hair was thinning, but he was by no means balding. His eyebrows were quite bushy, but he was otherwise clean shaven.</p><p></p><p>"Uncle," said the man.</p><p></p><p>"You are late, Olrich," said his elderly uncle.</p><p></p><p>"I-" the man began.</p><p></p><p>"Do not bore me with the details of your excuse," said his uncle, cutting him off. Raising a hand he indicated a chair on the other side of his desk. "Please, sit down." </p><p></p><p>Olrich did as instructed.</p><p></p><p>The old man dropped his quill into the inkwell a handbreadth away and looked up, then sat back into his chair. "You know, whenever I see you I cannot help but feel a twinge of disappointment," said the old man, and Olrich was a bit taken aback. "You are a skilled young wizard, but you could have been such a fine conjurer under my tutelage. A diabolocist. My protege, even." </p><p></p><p>Olrich relaxed a bit, though he was unsure where this conversation was supposed to be going. "When I was still some years younger than I am now I had considered it strongly, Uncle. But the troubles..."</p><p></p><p>"Ah, yes. The troubles," nodded his uncle, who had almost certainly been expecting this answer. "I suppose that business that Einmarch's family got us into could put one off of it. But the Henderthane family deals in weapons and armaments, boy. And in these days of the Thrune dynasty, devils and other creatures from the beyond are the weapon of choice in Cheliax. At least among the circles we must travel." </p><p></p><p>The old man briefly paused to take a gulp of water from a mug on his desk. Though good wine was plentiful here, he valued clarity over the pleasures of the drink. Olrich's uncle, or more accurately, great uncle, was not and had never been the head of the family. But he was one of its most valued and accomplished minds.</p><p></p><p>"Still, your divergence from my preferred path makes you more suitable for a bit of business I have been brewing. A future master of conjuration I would have had to keep here under my tutelage. But with whatever it is you are studying now, and I am sure you are studying it ably, I can afford to send you off into the wilderness."</p><p></p><p>"The wilderness, Uncle? But I am hardly suited to-"</p><p></p><p>"It is the route, not the destination!" snaps the old man. "No, I can think of no one in our close family more suitable for what one is likely to find it that strange and perplexing land of Numeria. No one else I know has both your intelligence and your ability to pick up new skills on the fly. And you are going to need those."</p><p></p><p>Olrich really was taken aback now. Numeria? That was on the other side of the continent!</p><p></p><p>"The troubles, as you call so politely and maddeningly call them, have been a major setback for the Henderthanes. In times of weakness such as these one must find new sources of strength. I am sure you have heard many stories of the strange wonders of Numeria. Through my agents I had made advances to its rulers, the members of the Technic League, to share some of their secrets. But they are much too protective of the treasures found there."</p><p></p><p>"What I need is someone who can separate the rumour from the fact. Someone who I can count on to not just obtain what the Technic League would rather keep for themselves, but that can be counted on to correctly discern its use. Maybe even to reproduce it. I cannot be sure that whatever it is they have managed to find in those lands can be put to efficient destructive use. But if it can, then the Henderthanes supremacy as Cheliax's merchants of war demands that we possess it."</p><p></p><p>"I see," says Olrich quietly. "You are asking quite a bit of me, Uncle."</p><p></p><p>"Yes, I am. Travelling to a distant land, facing unknown enemies with unknown weapons. It will be quite dangerous. I am sure you can understand how important this task must be though if I am sending an asset with as much potential as you. Unfortunately, you are about all I can send. I do not want to openly risk the aggravation of the Technic League, in case I am able to change their minds. A richly equipped and guarded member of House Henderthane would arouse unwanted suspicions." </p><p></p><p>"So I must ask that you leave the wealth you are accustomed to behind, and most of your possessions. They will be well looked after, and in case you should not return I shall see that they are distributed appropriately among your siblings. Your name, Henderthan, as well. You can choose another that suits your fancy, though I would disproportionately pleased if you travelled under 'Kentarre' . That was my mother's maiden name. It is a noble name as suits you, but a very minor one. I might be persuaded to send with you one companion of your choice. I have prepared <em>special</em> transportation for you to Druma, but from there you will have to find your own way to Numeria. Avoid Ustalav and Galt if you can. Unpredictable and nasty place right now."</p><p></p><p>Olrich is very quiet for a moment as he thinks deeply. He looks up and asks, "When would you have me leave?"</p><p></p><p>"In no more than one month," answers his uncle. "Events have been set in motion. They may move of their own accord now."</p><p></p><p>After another moment a confident smile spreads across Olrich's face, and he puts his fingers together. His mind raced as his uncle explained the task before him, but now he has convinced himself of his own angle as well.</p><p></p><p>"Alright then. I will do it gladly."</p><p></p><p>The old man did not smile per se, but he did look pleased. He removed a ring from his finger and handed it to Olrich. When the younger man looked at it appeared to be made of iron in covered in runes.</p><p></p><p>"Here, takes this. It should aid you in focusing your magic. It has graced my finger for many years. Try not to lose it."</p><p></p><p>***</p><p></p><p>Olrich laid back in his lounge chair on the river boat and reviewed a letter his uncle had given him before relocating him half-way across the continent. It was short enough:</p><p></p><p><em>Olrich,</em></p><p><em></em></p><p><em>I am trusting you to be our primary agent in Numeria, but at present I am not without contacts there altogether. When you arrive in Torch you might consider seeking out an archaeologist and scholar by the name of Khonnir Baine. He is knowledgeable enough about the local landscape and could be useful to you for getting up to speed. I do not know if you can trust him with much, but in dealings I have had with him he has performed adequately. </em></p><p><em></em></p><p><em>I have also heard word of some agitators against our rivals. My contacts were only able to provide one name, Zeta, but they also believe there is someone associated with the General Mercantile store in Torch whose interests might align with ours. Seek them out if you find yourself in need of assistance. But be careful not to tip your hand to any prying eyes.</em></p><p><em></em></p><p><em>I strongly advise you to finish committing these names to memory long before you reach Numeria and to then destroy the letter. </em></p><p><em></em></p><p><em>Your Uncle</em></p><p></p><p>Olrich scanned over the text a few more times, making sure that the names were seared into memory. Pushing himself to his feet he passed his hand over the letter and then snapped his fingers, causing sparks to shower down on it, setting it alight. He walked to the railway of the river boat and just as the flames of the burning letter licked at him he dropped the charred remains into the river.</p><p></p><p>And the he returned to his chair to relax. It would still be some weeks before he arrived.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6487846, member: 1231"] [sblock=Olrich Henderthane]INFORMATION Name: Olrich "Kentarre" Henderthane Player: Kaodi Race: Human Class: Arcanist Level: 1 Alignment: Lawful Neutral Languages: Elvish, Hallit, Infernal, Kelish, Taldane (Common), Osiriani Deity: Asmodeus Size: Medium Gender: Male Age: 33 Height: 6'-2" Weight: 175# Hair Color: Coal Black Eye Color: Deep Bluish-Green/Deep Greenish-Blue Skin Color: Light Tan ABILITIES Str: 11 +0 (1 point) Dex: 12 +1 (2 points) Con: 14 +2 (5 points) Int: 20 +5 (17 points, +2 racial) Wis: 12 +1 (2 points) Cha: 14 +2 (5 points) COMBAT HP: 9 [d6, +2 Con, +1 FC] AC: 11 [10 base, +1 Dex, +0 armor] AC Touch: 11 [10 base, +1 Dex] Flatfooted: 10 [10 base, +0 armor] Init: +1 [1 Dex] CMB: +0 [0 BAB, +0 Str] CMD: 11 [10 base, +0 BAB, +0 Str, +1 Dex] Fortitude: +2 [0 base, +2 Con] Reflex: +1 [0 base, +1 Dex] Will: +3 [2 base, +1 Wis] Speed: 30' WEAPON Dagger: Attack: +0 [0 BAB, +0 Str], Damage: 1d4, Crit: 19, Type: P or S ARMOUR None RACIAL Abilities: +2 Int Size: Medium Base Speed: 30' Favored: Arcanist (HP/SP) Bonus Feat Bonus Skill Point/Level CLASS: Arcanist Armor/Weapons: All simple Arcane Resevoir 4, expend 1 point to increase caster level or save DC of spell Quick Study Arcanist Exploit, swap prepared spells by expending 1 point from Arcane Resevoir Consume Spells, expend spell slot to regain Arcane Resevoir points equal to spell level FEATS Fast Learner (bonus) - When gainining a level in favoured class gain both +1 hit point and +1 skill rank Improvisation (1st) - +2 bonus on all skill checks for skills with no ranks, can use all skills untrained TRAITS Against The Technic League - Increase Save DCs by 1 when targetting a foe you know to be a member of the Technic League Influence {UCa} - gain a +1 trait bonus on Diplomacy checks and that skill is always a class skill SKILLS 9 [2 base, +5 Int, +1 Race, +1 Favoured] Appraise +9 (1 rank, +3 CS, +5 Int) Bluff +3 (1 rank, +2 Cha) Diplomacy +7 (1 rank, +3 CS, +2 Cha, +1 Misc) K (Arcana) +9 (1 rank, +3 CS, +5 Int) K (Engineering) +9 (1 rank, +3 CS, +5 Int) K (Geography) +9 (1 rank, +3 CS, +5 Int) K (Local) +9 (1 rank, +3 CS, +5 Int) Perception +2 (1 rank, +1 Wis) Spellcraft +9 (1 rank, +3 CS, +5 Int) CARRYING CAPACITY Light: 38# Medium: 76# Heavy: 115# MAGIC Cantrips [unl]: Detect Magic, Light, Jolt, Mage Hand 1st Level [4]: Charm Person, Magic Missile SPELLBOOK Cantrips: All Standard plus Jolt 1st Level: Ant Haul, Charm Person, Crafter's Fortune, Disguise Weapon, Jury-Rig, Magic Missile, Memory Lapse, Shocking Grasp EQUIPMENT Runed Ring (0gp, 0#, finger) Traveller's Outfit (0gp, 0#, worn) Traveller's Outfit (1gp, 5#, backpack) Spell Component Pouch (5gp, 2#, belt) Dagger (2gp, 1#, belt) Canteen (2gp, 1#, belt) Backpack (2gp, 2#, back) Travelling Spellbook (0gp, 1#, backpack) Merchant's Scale (2gp, 1#, backpack) Grooming Kit (1gp, 2#, backpack) 2 Inkpens (2sp, 0#, backpack) Ink (8gp, 0#, backpack) Journal (10gp, 1#, backpack) Belt Pouch (1gp, 1/2#, belt) Total (34gp 2sp, 16 1/2#, light) FINANCES: 85gp 8sp Appearance: Lightly tanned skin, Medium-length straight hair and a goatee, all neatly groomed. Long face with sharp, angular features. Has a bit of an imperious and no nonsense air about him. Dressed in black breaches and white shirt, with roadworn leather boots and a somewhat beaten up high collared long red coat. Background: The man waited outside of the study. He waited with some impatience and much annoyance, for his way was blocked by a brutish guardsman. A distant cousin; a very large not-distant-enough cousin. For all of the man's studies into clouding the minds of others, he dared not employ them here. The man was tall, though not quite as tall as his present relation, with medium-length, coal black hair and a goatee, all neatly trimmed. He had a long face and sharp, angular features. And for anyone brave enough to meet his gaze, it was apparent his eyes were not the same, though evenly matched in their own way: one, a deep greenish-blue, and the other a deep blueish-green. He appeared to be in his early thirties. The man wore a well-fitted long, red coat, lightly decorated with gold and black embroidery. It befitted his station as a son of the noble Henderthane family of Cheliax. The guardsman likewise wore a tabard in the family colours. "This waiting is getting rather tiresome," commented the man in a rich, tenor-voice. "Oh, you can go in whenever you like," replied the guardsman with a toothy grin. "I just wanted to see you squirm a bit." The man rolled his eyes. What had he done to deserve being subjected to such immaturity? Members of this House all had important duties to attend to. Would that some of the lesser placed family members just appreciate their stations and stay out of the others way. He moved past the guard, knocked lightly twice on the door, and then opened it to enter the study. The room beyond was about fifteen feet to a side, with the walls lined by bookshelves, a few tables, and one or two more exotic devices. It was grand enough, though more on account of its owner's position that on his flare for extravagence. The study was functional. That is, if you were a powerful practioner of the arcane from a noble house of Cheliax, it was functional. Over an old but handsomely crafted wooden desk hunched an elderly man writing letters. He was dressed in fine white silk, fantastically embroidered in gold, black, and red in the same style as the younger man, but much more detailed and beautifully done. His long white hair was thinning, but he was by no means balding. His eyebrows were quite bushy, but he was otherwise clean shaven. "Uncle," said the man. "You are late, Olrich," said his elderly uncle. "I-" the man began. "Do not bore me with the details of your excuse," said his uncle, cutting him off. Raising a hand he indicated a chair on the other side of his desk. "Please, sit down." Olrich did as instructed. The old man dropped his quill into the inkwell a handbreadth away and looked up, then sat back into his chair. "You know, whenever I see you I cannot help but feel a twinge of disappointment," said the old man, and Olrich was a bit taken aback. "You are a skilled young wizard, but you could have been such a fine conjurer under my tutelage. A diabolocist. My protege, even." Olrich relaxed a bit, though he was unsure where this conversation was supposed to be going. "When I was still some years younger than I am now I had considered it strongly, Uncle. But the troubles..." "Ah, yes. The troubles," nodded his uncle, who had almost certainly been expecting this answer. "I suppose that business that Einmarch's family got us into could put one off of it. But the Henderthane family deals in weapons and armaments, boy. And in these days of the Thrune dynasty, devils and other creatures from the beyond are the weapon of choice in Cheliax. At least among the circles we must travel." The old man briefly paused to take a gulp of water from a mug on his desk. Though good wine was plentiful here, he valued clarity over the pleasures of the drink. Olrich's uncle, or more accurately, great uncle, was not and had never been the head of the family. But he was one of its most valued and accomplished minds. "Still, your divergence from my preferred path makes you more suitable for a bit of business I have been brewing. A future master of conjuration I would have had to keep here under my tutelage. But with whatever it is you are studying now, and I am sure you are studying it ably, I can afford to send you off into the wilderness." "The wilderness, Uncle? But I am hardly suited to-" "It is the route, not the destination!" snaps the old man. "No, I can think of no one in our close family more suitable for what one is likely to find it that strange and perplexing land of Numeria. No one else I know has both your intelligence and your ability to pick up new skills on the fly. And you are going to need those." Olrich really was taken aback now. Numeria? That was on the other side of the continent! "The troubles, as you call so politely and maddeningly call them, have been a major setback for the Henderthanes. In times of weakness such as these one must find new sources of strength. I am sure you have heard many stories of the strange wonders of Numeria. Through my agents I had made advances to its rulers, the members of the Technic League, to share some of their secrets. But they are much too protective of the treasures found there." "What I need is someone who can separate the rumour from the fact. Someone who I can count on to not just obtain what the Technic League would rather keep for themselves, but that can be counted on to correctly discern its use. Maybe even to reproduce it. I cannot be sure that whatever it is they have managed to find in those lands can be put to efficient destructive use. But if it can, then the Henderthanes supremacy as Cheliax's merchants of war demands that we possess it." "I see," says Olrich quietly. "You are asking quite a bit of me, Uncle." "Yes, I am. Travelling to a distant land, facing unknown enemies with unknown weapons. It will be quite dangerous. I am sure you can understand how important this task must be though if I am sending an asset with as much potential as you. Unfortunately, you are about all I can send. I do not want to openly risk the aggravation of the Technic League, in case I am able to change their minds. A richly equipped and guarded member of House Henderthane would arouse unwanted suspicions." "So I must ask that you leave the wealth you are accustomed to behind, and most of your possessions. They will be well looked after, and in case you should not return I shall see that they are distributed appropriately among your siblings. Your name, Henderthan, as well. You can choose another that suits your fancy, though I would disproportionately pleased if you travelled under 'Kentarre' . That was my mother's maiden name. It is a noble name as suits you, but a very minor one. I might be persuaded to send with you one companion of your choice. I have prepared [i]special[/i] transportation for you to Druma, but from there you will have to find your own way to Numeria. Avoid Ustalav and Galt if you can. Unpredictable and nasty place right now." Olrich is very quiet for a moment as he thinks deeply. He looks up and asks, "When would you have me leave?" "In no more than one month," answers his uncle. "Events have been set in motion. They may move of their own accord now." After another moment a confident smile spreads across Olrich's face, and he puts his fingers together. His mind raced as his uncle explained the task before him, but now he has convinced himself of his own angle as well. "Alright then. I will do it gladly." The old man did not smile per se, but he did look pleased. He removed a ring from his finger and handed it to Olrich. When the younger man looked at it appeared to be made of iron in covered in runes. "Here, takes this. It should aid you in focusing your magic. It has graced my finger for many years. Try not to lose it." *** Olrich laid back in his lounge chair on the river boat and reviewed a letter his uncle had given him before relocating him half-way across the continent. It was short enough: [i]Olrich, I am trusting you to be our primary agent in Numeria, but at present I am not without contacts there altogether. When you arrive in Torch you might consider seeking out an archaeologist and scholar by the name of Khonnir Baine. He is knowledgeable enough about the local landscape and could be useful to you for getting up to speed. I do not know if you can trust him with much, but in dealings I have had with him he has performed adequately. I have also heard word of some agitators against our rivals. My contacts were only able to provide one name, Zeta, but they also believe there is someone associated with the General Mercantile store in Torch whose interests might align with ours. Seek them out if you find yourself in need of assistance. But be careful not to tip your hand to any prying eyes. I strongly advise you to finish committing these names to memory long before you reach Numeria and to then destroy the letter. Your Uncle[/i] Olrich scanned over the text a few more times, making sure that the names were seared into memory. Pushing himself to his feet he passed his hand over the letter and then snapped his fingers, causing sparks to shower down on it, setting it alight. He walked to the railway of the river boat and just as the flames of the burning letter licked at him he dropped the charred remains into the river. And the he returned to his chair to relax. It would still be some weeks before he arrived. [/sblock] [/QUOTE]
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[RG] Pathfinder: Iron Gods
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